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  • Know [[Input_Device_Reference_(Apocalypse)|how to do it]] and not just what to do. * Kill the meat, [[Cargo_Module_(Apocalypse)|save the metal]] = non explosive weaponry to limit destroying items droppe
    3 KB (516 words) - 19:18, 8 October 2023
  • ...your first preference. Easy to use interface and many [[Apoc'd_Edits|many options]] when making changes to the game mechanics for a new game. Allows editing ...oc'D does not, such as UFO appearance timers, available hire pool, Megapol vehicle settings, etc. This editor enables the hidden Cityscape Editor (which allow
    4 KB (547 words) - 08:11, 2 December 2023
  • '''OpenApoc is a open-source remake of [[Apocalypse|XCOM: Apocalypse]] original game on new engine, engine will be use imported graphic and soun (for OpenApoc you will need your original copy of X-Com Apocalypse)<br>
    7 KB (933 words) - 00:53, 4 January 2020
  • ...orter (Apocalypse)| Teleporter]] is an escape mechanism for displacing the vehicle to a random location when it is badly damaged during combat. # On their own. In this example on a [[Phoenix Hovercar (Apocalypse)|Phoenix Hovercar]].
    6 KB (1,079 words) - 18:40, 16 November 2023
  • * O = options page. * LMB on vehicle name = un/highlights all agents within vehicle.
    9 KB (1,336 words) - 05:13, 2 December 2023
  • ...inst aggression using well equipped Agents and security stations. ''From: Apocalypse Ufopaedia'' ...adquarters of operations for dealing with the alien menace in [[City_Maps_(Apocalypse)|Mega-Primus]].'''
    10 KB (1,590 words) - 17:39, 14 November 2023
  • ...as a purpose. Any and every Human, Hybrid and Android has a [[Tech_Levels_(Apocalypse)|value]] of ten "points". [[Image:TechPers_Invt_(Apocalypse).png|frame|right|X-Com Technical Personel]]
    10 KB (1,470 words) - 13:15, 30 September 2023
  • == Mythos Games said about X-Com Apocalypse == ...mense. After three years of hard work and five different producers 'X-Com: Apocalypse' finally hit the streets. The initial game design was definitely too ambiti
    12 KB (1,961 words) - 02:56, 20 September 2023
  • ...ow reactions as the [[Brainsucker (Apocalypse)|Brainsucker]] and [[Popper (Apocalypse)|Popper]] can run up to your men and Brain-Suck you or explode in your face ===No [[Biological_Warfare_(Apocalypse)|Toxigun]]===
    11 KB (1,939 words) - 22:26, 3 December 2023
  • ==Apocalypse FIXES== '''[[Known_Bugs_(Apocalypse)#Overspawn_Walk_Through_Building_Tiles|BUG Description: Overspawn Walk Thro
    33 KB (5,235 words) - 07:59, 26 November 2023
  • =X-Com Apocalypse - History= ...mense. After three years of hard work and five different producers 'X-Com: Apocalypse' finally hit the streets. The initial game design was definitely too ambiti
    41 KB (6,304 words) - 05:38, 26 November 2023
  • ...he left in the '''Games''' section for the most up-to-date infomation. The Apocalypse section has been recently overhauled.<br> ...was cut right now? Go here all you Steam users: [[Cut_items_and_features_(Apocalypse)|Cut Content]].<br>
    31 KB (4,982 words) - 13:34, 26 October 2023
  • == Mythos Games said about X-Com Apocalypse == ...mense. After three years of hard work and five different producers 'X-Com: Apocalypse' finally hit the streets. The initial game design was definitely too ambiti
    21 KB (3,347 words) - 02:50, 20 September 2023
  • =NKF's X-COM Apocalypse: Starters Guide= For first time players, starting an X-COM Apocalypse game can be very difficult. Even veteran players of the first two games or
    41 KB (7,365 words) - 18:31, 16 November 2023
  • '''X-Com Apocalypse - Errors, Oddities, & Strange Behaviour''' Apocalypse bugs listed here are divided (loosely) into two main categories: ''Cityscap
    70 KB (11,713 words) - 12:03, 4 December 2023
  • * New Missions: Apocalypse Tunnels, Hell Outpost * New Enemies: Aquaman, Marauder of Apocalypse, Tomb Guard, Black Pyramid
    139 KB (20,426 words) - 11:18, 3 July 2022