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- Know [[Input_Device_Reference_(Apocalypse)|how to do it]] and not just what to do. * Kill the meat, [[Cargo_Module_(Apocalypse)|save the metal]] = non explosive weaponry to limit destroying items droppe3 KB (516 words) - 19:18, 8 October 2023
- ...your first preference. Easy to use interface and many [[Apoc'd_Edits|many options]] when making changes to the game mechanics for a new game. Allows editing ...oc'D does not, such as UFO appearance timers, available hire pool, Megapol vehicle settings, etc. This editor enables the hidden Cityscape Editor (which allow4 KB (547 words) - 08:11, 2 December 2023
- '''OpenApoc is a open-source remake of [[Apocalypse|XCOM: Apocalypse]] original game on new engine, engine will be use imported graphic and soun (for OpenApoc you will need your original copy of X-Com Apocalypse)<br>7 KB (933 words) - 00:53, 4 January 2020
- ...orter (Apocalypse)| Teleporter]] is an escape mechanism for displacing the vehicle to a random location when it is badly damaged during combat. # On their own. In this example on a [[Phoenix Hovercar (Apocalypse)|Phoenix Hovercar]].6 KB (1,079 words) - 18:40, 16 November 2023
- * O = options page. * LMB on vehicle name = un/highlights all agents within vehicle.9 KB (1,336 words) - 05:13, 2 December 2023
- ...inst aggression using well equipped Agents and security stations. ''From: Apocalypse Ufopaedia'' ...adquarters of operations for dealing with the alien menace in [[City_Maps_(Apocalypse)|Mega-Primus]].'''10 KB (1,590 words) - 17:39, 14 November 2023
- ...as a purpose. Any and every Human, Hybrid and Android has a [[Tech_Levels_(Apocalypse)|value]] of ten "points". [[Image:TechPers_Invt_(Apocalypse).png|frame|right|X-Com Technical Personel]]10 KB (1,470 words) - 13:15, 30 September 2023
- == Mythos Games said about X-Com Apocalypse == ...mense. After three years of hard work and five different producers 'X-Com: Apocalypse' finally hit the streets. The initial game design was definitely too ambiti12 KB (1,961 words) - 02:56, 20 September 2023
- ...ow reactions as the [[Brainsucker (Apocalypse)|Brainsucker]] and [[Popper (Apocalypse)|Popper]] can run up to your men and Brain-Suck you or explode in your face ===No [[Biological_Warfare_(Apocalypse)|Toxigun]]===11 KB (1,939 words) - 22:26, 3 December 2023
- ==Apocalypse FIXES== '''[[Known_Bugs_(Apocalypse)#Overspawn_Walk_Through_Building_Tiles|BUG Description: Overspawn Walk Thro33 KB (5,235 words) - 07:59, 26 November 2023
- =X-Com Apocalypse - History= ...mense. After three years of hard work and five different producers 'X-Com: Apocalypse' finally hit the streets. The initial game design was definitely too ambiti41 KB (6,304 words) - 05:38, 26 November 2023
- ...he left in the '''Games''' section for the most up-to-date infomation. The Apocalypse section has been recently overhauled.<br> ...was cut right now? Go here all you Steam users: [[Cut_items_and_features_(Apocalypse)|Cut Content]].<br>31 KB (4,982 words) - 13:34, 26 October 2023
- == Mythos Games said about X-Com Apocalypse == ...mense. After three years of hard work and five different producers 'X-Com: Apocalypse' finally hit the streets. The initial game design was definitely too ambiti21 KB (3,347 words) - 02:50, 20 September 2023
- =NKF's X-COM Apocalypse: Starters Guide= For first time players, starting an X-COM Apocalypse game can be very difficult. Even veteran players of the first two games or41 KB (7,365 words) - 18:31, 16 November 2023
- '''X-Com Apocalypse - Errors, Oddities, & Strange Behaviour''' Apocalypse bugs listed here are divided (loosely) into two main categories: ''Cityscap70 KB (11,713 words) - 12:03, 4 December 2023
- * New Missions: Apocalypse Tunnels, Hell Outpost * New Enemies: Aquaman, Marauder of Apocalypse, Tomb Guard, Black Pyramid139 KB (20,426 words) - 11:18, 3 July 2022