Difference between revisions of "Armor (LWR)"
(31 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
|- | |- | ||
− | !rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{ | + | !rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Weight (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR !!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}} |
|-align="center" | |-align="center" | ||
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
− | |[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]'''|| ||6|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| | + | |[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]'''||4.0||6|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| |
|-align="center" | |-align="center" | ||
− | |[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]'''|| ||6||10|| ||title="Amount of small items that can be equipped"|3|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits (Cost when building quickly)"|35<br />(49)||title="Cost in Alien Alloys (Cost when building quickly)"| | + | |[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]'''||3.3||6||10|| ||title="Amount of small items that can be equipped"|3|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits (Cost when building quickly)"|35<br />(49)||title="Cost in Alien Alloys (Cost when building quickly)"|24<br />(33)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||XX |
|-align="center" | |-align="center" | ||
− | |[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]'''|| || | + | |[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]'''||3.3 ||9||15|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||25||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|15 days<br />(7.5 days)||XX |
|-align="center" | |-align="center" | ||
− | |[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]'''|| | + | |[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]'''||2.6||9||15|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}|| ||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||35||title="Cost in Credits (Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys (Cost when building quickly)"|45<br />(67)||title="Cost in Elerium (Cost when building quickly)"|5<br />(7)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||56 |
|-align="center" | |-align="center" | ||
− | |[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]'''|| | + | |[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]'''||4.0||16||20|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|400<br />(560)||title="Cost in Alien Alloys (Cost when building quickly)"|360<br />(504)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|8<br />(16)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120 |
|-align="center" | |-align="center" | ||
− | |[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]'''|| | + | |[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]'''||4.0||14||15||| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Tactical Mobility (LWR) }}||Prevents strangulation<br />Negates the effects of fire<br />Supports [[Other_Abilities_(LWR)#Flight|'''Flight''']] (12 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||75||title="Cost in Credits (Cost when building quickly)"|800<br />(1160)||title="Cost in Alien Alloys (Cost when building quickly)"|850<br />(1190)||title="Cost in Elerium (Cost when building quickly)"|450<br />(630)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120 |
|-align="center" | |-align="center" | ||
− | |[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]'''|| | + | |[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]'''||2.0||16||10||30||title="Amount of small items that can be equipped"|3|| ||Restricted to psionic soldiers<br />'''Advanced Psi Boost''': +5 damage to rift; +15% throw range; reduces accumulation of fatigue by 50%<br />Required to activate the [[Gollop Chamber (LWR)|Gollop Chamber]]||[[Research (LWR)#Mind and Machine|Mind and Machine]]||100||title="Cost in Credits (Cost when building quickly)"|150<br />(208)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(55)||title="Cost in Elerium (Cost when building quickly)"|120<br />(168)||title="Cost in Meld (Cost when building quickly)"|350<br />(495)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||400 |
|} | |} | ||
Line 34: | Line 34: | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
|- | |- | ||
− | !rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{ | + | !rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Weight (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR !!rowspan="2" {{Defense bonus (LWR)}}!!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}}!!rowspan="2" {{Required for combined (LWR)}} |
|-align="center" | |-align="center" | ||
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
− | |[[File:Chameleon Suit Long War.png|128px|link=Armor (LWR)#Light Armor|Leather Jacket]]<br />'''[[Armor (LWR)#Light Armor|Leather Jacket]]'''|| | + | |[[File:Chameleon Suit Long War.png|128px|link=Armor (LWR)#Light Armor|Leather Jacket]]<br />'''[[Armor (LWR)#Light Armor|Leather Jacket]]'''||0.6||2 || ||5 || ||title="Amount of small items that can be equipped"|2|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| || |
|-align="center" | |-align="center" | ||
− | |[[File:Tac vest Long War.png|128px|link=Armor (LWR)#Light Armor|Tac Vest]]<br />'''[[Armor (LWR)#Light Armor|Tac Vest]]'''|| | + | |[[File:Tac vest Long War.png|128px|link=Armor (LWR)#Light Armor|Tac Vest]]<br />'''[[Armor (LWR)#Light Armor|Tac Vest]]'''||2.6||4|| ||5 || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| || |
|-align="center" | |-align="center" | ||
− | |[[File:Aurora armor Long War.png|128px|link=Armor (LWR)#Light Armor|Aurora Armor]]<br />'''[[Armor (LWR)#Light Armor|Aurora Armor]]'''||0 | + | |[[File:Aurora armor Long War.png|128px|link=Armor (LWR)#Light Armor|Aurora Armor]]<br />'''[[Armor (LWR)#Light Armor|Aurora Armor]]'''||2.0||6|| ||10||20||title="Amount of small items that can be equipped"|3|| ||Restricted to psionic soldiers<br>'''Psi Boost''': +10% throw range; Reduces accumulation of fatigue by 20%||[[Research (LWR)#Xenopsionics|Xenopsionics]]<br />[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits (Cost when building quickly)"|50<br />(70)||title="Cost in Alien Alloys (Cost when building quickly)"|10<br />(14)||title="Cost in Elerium (Cost when building quickly)"|10<br />(14)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (LWR)#Sectoid|Sectoid Corpse]]||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||50|| |
|-align="center" | |-align="center" | ||
− | |[[File:Kestrel armor Long War.png|128px|link=Armor (LWR)#Light Armor|Kestrel Armor]]<br />'''[[Armor (LWR)#Light Armor|Kestrel Armor]]'''||0 | + | |[[File:Kestrel armor Long War.png|128px|link=Armor (LWR)#Light Armor|Kestrel Armor]]<br />'''[[Armor (LWR)#Light Armor|Kestrel Armor]]'''||2.0||7|| ||10|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||22||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||20|| |
|-align="center" | |-align="center" | ||
− | |[[File:Banshee armor Long War.png|128px|link=Armor (LWR)#Light Armor|Banshee Armor]]<br />'''[[Armor (LWR)#Light Armor|Banshee Armor]]'''||1.3|| | + | |[[File:Banshee armor Long War.png|128px|link=Armor (LWR)#Light Armor|Banshee Armor]]<br />'''[[Armor (LWR)#Light Armor|Banshee Armor]]'''||1.3||6|| ||15|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Repulsor (LWR) }}||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||40||title="Cost in Credits (Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|10<br />(15)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||56|| |
|-align="center" | |-align="center" | ||
− | |[[File:Corsair armor Long War.png|128px|link=Armor (LWR)#Light Armor|Corsair Armor]]<br />'''[[Armor (LWR)#Light Armor|Corsair Armor]]'''||1.3||10|| || | + | |[[File:Corsair armor Long War.png|128px|link=Armor (LWR)#Light Armor|Corsair Armor]]<br />'''[[Armor (LWR)#Light Armor|Corsair Armor]]'''||1.3||10|| ||20|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Repulsor (LWR) }}||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|350<br />(490)||title="Cost in Alien Alloys (Cost when building quickly)"|240<br />(336)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||100|| |
|-align="center" | |-align="center" | ||
− | |[[File:Seraphim armor Long War.png|128px|link=Armor (LWR)#Light Armor|Seraph Armor]]<br />'''[[Armor (LWR)#Light Armor|Seraph Armor]]'''||1.3|| | + | |[[File:Seraphim armor Long War.png|128px|link=Armor (LWR)#Light Armor|Seraph Armor]]<br />'''[[Armor (LWR)#Light Armor|Seraph Armor]]'''||1.3||12|| ||30|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }}||Supports [[Other_Abilities_(LWR)#Flight|'''Flight''']] (8 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||65||title="Cost in Credits (Cost when building quickly)"|200<br />(280)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(112)||title="Cost in Elerium (Cost when building quickly)"|80<br />(112)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
|-align="center" | |-align="center" | ||
− | |[[File:Shadow armor Long War.png|128px|link=Armor (LWR)#Light Armor|Ghost Armor]]<br />'''[[Armor (LWR)#Light Armor|Ghost Armor]]'''|| | + | |[[File:Shadow armor Long War.png|128px|link=Armor (LWR)#Light Armor|Ghost Armor]]<br />'''[[Armor (LWR)#Light Armor|Ghost Armor]]'''||0.6||12|| ||40|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Ghost (LWR) }}{{ Repulsor (LWR) }}||Grants +15 aim<br>Grants '''Advanced Grapple''' (3 charges of '''[[Other_Abilities_(LWR)#Grapple|Grapple]]''')||[[Research (LWR)#Stealth Systems|Stealth Systems]]||90||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|50<br />(70)||title="Cost in Elerium (Cost when building quickly)"|400<br />(560)||title="Cost in Meld (Cost when building quickly)"|100<br />(140)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
|} | |} | ||
Line 62: | Line 62: | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
|- | |- | ||
− | !rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{ | + | !rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Weight (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR !!rowspan="2" {{Defense bonus (LWR)}}!!rowspan="2" {{Large Equipment Slots (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}} |
|-align="center" | |-align="center" | ||
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
Line 68: | Line 68: | ||
|[[File:Base Augments Long War.png|128px|link=Armor (LWR)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (LWR)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Can't be used during missions||colspan="9"|XCOM starts with an unlimited supply | |[[File:Base Augments Long War.png|128px|link=Armor (LWR)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (LWR)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Can't be used during missions||colspan="9"|XCOM starts with an unlimited supply | ||
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec1.png|128px|link=Armor (LWR)#MEC exoskeletons|MEC-1]]<br />'''[[Armor (LWR)#MEC exoskeletons|MEC-1]]'''||Paladin||6.0|| | + | |[[File:Inv_Mec1.png|128px|link=Armor (LWR)#MEC exoskeletons|MEC-1]]<br />'''[[Armor (LWR)#MEC exoskeletons|MEC-1]]'''||Paladin||6.0||14||20||30||1||1||{{ Hardened (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Alien Biocybernetics|Alien Biocybernetics]]||25||title="Cost in Credits (Cost when building quickly)"|50<br />(70)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|10<br />(15)||title="Cost in Meld (Cost when building quickly)"|10<br />(19)||4 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]] ||title="Duration in days (Duration when building quickly)"|19 days<br />(8.5 days)||60 |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec2.png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-2]]'''||Valiant||4.0||8||10||40||2||2||{{ Hardened (LWR) }}{{ Body Shield (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Improved Combat Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits (Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys (Cost when building quickly)"|120<br />(180)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|40<br />(61)||6 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]] ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||160 | + | |[[File:Inv_Mec2.png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-2]]'''||Valiant||4.0||8||10||40||2||2||{{ Hardened (LWR) }}{{ Body Shield (LWR) }}||Grants +10 Aim<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Improved Combat Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits (Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys (Cost when building quickly)"|120<br />(180)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|40<br />(61)||6 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]] ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||160 |
|-align="center" | |-align="center" | ||
|[[File:Inv_Mec4 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-2]]'''||Defender||6.0||14||30||10||2||2||{{ Hardened (LWR) }}{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Improved Combat Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits (Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys (Cost when building quickly)"|160<br />(240)||title="Cost in Elerium (Cost when building quickly)"|60<br />(90)||title="Cost in Meld (Cost when building quickly)"|40<br />(61)||6 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]] ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||160 | |[[File:Inv_Mec4 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-2]]'''||Defender||6.0||14||30||10||2||2||{{ Hardened (LWR) }}{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Improved Combat Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits (Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys (Cost when building quickly)"|160<br />(240)||title="Cost in Elerium (Cost when building quickly)"|60<br />(90)||title="Cost in Meld (Cost when building quickly)"|40<br />(61)||6 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]] ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||160 | ||
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec6 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|ULMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|ULMEC-3]]'''||Vanguard||1.3|| | + | |[[File:Inv_Mec6 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|ULMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|ULMEC-3]]'''||Vanguard||1.3||6||10||45||2||3||{{ Hardened (LWR) }}{{ Body Shield (LWR) }}||Grants +20 Aim<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Mobile Combat Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|900<br />(1260)||title="Cost in Alien Alloys (Cost when building quickly)"|160<br />(240)||title="Cost in Elerium (Cost when building quickly)"|120<br />(180)||title="Cost in Meld (Cost when building quickly)"|150<br />(215)||1 [[Alien Artifacts (LWR)#Fusion Core|Fusion Core]]<br>8 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240 |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec7 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-3]]'''||Vindicator||3.3|| | + | |[[File:Inv_Mec7 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-3]]'''||Vindicator||3.3||10||10||40||3||3||{{ Hardened (LWR) }}{{ Body Shield (LWR) }}||Grants +15 Aim<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Mobile Combat Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|900<br />(1260)||title="Cost in Alien Alloys (Cost when building quickly)"|160<br />(240)||title="Cost in Elerium (Cost when building quickly)"|120<br />(180)||title="Cost in Meld (Cost when building quickly)"|150<br />(215)||1 [[Alien Artifacts (LWR)#Fusion Core|Fusion Core]]<br>8 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240 |
|-align="center" | |-align="center" | ||
|[[File:Inv_Mec3.png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-3]]'''|| Dauntless||4.6||14||35||10||3||3||{{ Hardened (LWR) }}{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Heavy Combat Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|900<br />(1260)||title="Cost in Alien Alloys (Cost when building quickly)"|240<br />(360)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|150<br />(215)||1 [[Alien Artifacts (LWR)#Fusion Core|Fusion Core]]<br>8 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240 | |[[File:Inv_Mec3.png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-3]]'''|| Dauntless||4.6||14||35||10||3||3||{{ Hardened (LWR) }}{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Heavy Combat Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|900<br />(1260)||title="Cost in Alien Alloys (Cost when building quickly)"|240<br />(360)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|150<br />(215)||1 [[Alien Artifacts (LWR)#Fusion Core|Fusion Core]]<br>8 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240 | ||
|-align="center" | |-align="center" | ||
|[[File:Inv_Mec5 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|UHMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|UHMEC-3]]'''||Devastator||6.0||20||45|| ||2||3||{{ Hardened (LWR) }}{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Heavy Combat Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|900<br />(1260)||title="Cost in Alien Alloys (Cost when building quickly)"|240<br />(360)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|150<br />(215)||1 [[Alien Artifacts (LWR)#Fusion Core|Fusion Core]]<br>8 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240 | |[[File:Inv_Mec5 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|UHMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|UHMEC-3]]'''||Devastator||6.0||20||45|| ||2||3||{{ Hardened (LWR) }}{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Heavy Combat Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|900<br />(1260)||title="Cost in Alien Alloys (Cost when building quickly)"|240<br />(360)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|150<br />(215)||1 [[Alien Artifacts (LWR)#Fusion Core|Fusion Core]]<br>8 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} |
Revision as of 01:15, 15 April 2024
In General
Most technology levels provide access to two different suits of Armor, one tailored towards mobility and the other tailored towards survival.
Armor provides armor HP to soldiers, allowing XCOM soldiers to withstand significant punishment. Certain armors have less equipment slots as compensation for various advantages.
Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them; making it difficult for a tank to occupy enemy attention.
Heavy Armor
Name | Weight |
HP |
Base DR |
Will |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||
Tac Armor |
4.0 | 6 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||||
Phalanx Armor |
3.3 | 6 | 10 | 3 | Improved Body Armor | 15 | 35 (49) |
24 (33) |
0 (5) |
10 days (5.0 days) |
XX | |||||
Carapace Armor |
3.3 | 9 | 15 | 2 (3) |
Advanced Body Armor | 25 | 80 (120) |
18 (27) |
0 (5) |
15 days (7.5 days) |
XX | |||||
Aegis Armor |
2.6 | 9 | 15 | 2 (3) |
Mobile Power Armor | 35 | 70 (105) |
45 (67) |
5 (7) |
0 (5) |
14 days (7.0 days) |
56 | ||||
Titan Armor |
4.0 | 16 | 20 | 2 (3) |
Prevents strangulation Negates the effects of fire |
Advanced Power Armor | 65 | 400 (560) |
360 (504) |
40 (60) |
8 (16) |
14 days (7.0 days) |
120 | |||
Archangel Armor |
4.0 | 14 | 15 | 2 (3) |
Prevents strangulation Negates the effects of fire Supports Flight (12 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 75 | 800 (1160) |
850 (1190) |
450 (630) |
0 (5) |
14 days (7.0 days) |
120 | |||
Vortex Armor |
2.0 | 16 | 10 | 30 | 3 | Restricted to psionic soldiers Advanced Psi Boost: +5 damage to rift; +15% throw range; reduces accumulation of fatigue by 50% Required to activate the Gollop Chamber |
Mind and Machine | 100 | 150 (208) |
40 (55) |
120 (168) |
350 (495) |
14 days (7.0 days) |
400 |
Light Armor
Name | Weight |
HP |
Base DR |
Def |
Will |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||||
Leather Jacket |
0.6 | 2 | 5 | 2 | Restricted to covert operatives | XCOM starts with an unlimited supply | ||||||||||||
Tac Vest |
2.6 | 4 | 5 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||
Aurora Armor |
2.0 | 6 | 10 | 20 | 3 | Restricted to psionic soldiers Psi Boost: +10% throw range; Reduces accumulation of fatigue by 20% |
Xenopsionics Psi Warfare Systems |
25 | 50 (70) |
10 (14) |
10 (14) |
0 (5) |
1 Sectoid Corpse | 10 days (5.0 days) |
50 | |||
Kestrel Armor |
2.0 | 7 | 10 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | 50 (75) |
8 (12) |
0 (5) |
10 days (5.0 days) |
20 | ||||||
Banshee Armor |
1.3 | 6 | 15 | 2 (3) |
Includes grappling hook | Mobile Power Armor | 40 | 70 (105) |
30 (45) |
10 (15) |
0 (5) |
14 days (7.0 days) |
56 | |||||
Corsair Armor |
1.3 | 10 | 20 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | 350 (490) |
240 (336) |
40 (60) |
0 (5) |
14 days (7.0 days) |
100 | |||||
Seraph Armor |
1.3 | 12 | 30 | 1 (2) |
Supports Flight (8 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 65 | 200 (280) |
80 (112) |
80 (112) |
0 (5) |
14 days (7.0 days) |
120 | |||||
Ghost Armor |
0.6 | 12 | 40 | 1 (2) |
Grants +15 aim Grants Advanced Grapple (3 charges of Grapple) |
Stealth Systems | 90 | 600 (900) |
50 (70) |
400 (560) |
100 (140) |
14 days (7.0 days) |
120 |
MEC Exoskeletons
In Long War Rebalance, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.
MEC armor naming conventions are streamlined to highlight their role.
Name | Name | Weight |
HP |
Base DR |
Def |
Large Equipment Slots |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||||
Base Augments |
Can't be used during missions | XCOM starts with an unlimited supply | ||||||||||||||||
MEC-1 |
Paladin | 6.0 | 14 | 20 | 30 | 1 | 1 | Prevents strangulation Negates the effects of fire |
Alien Biocybernetics | 25 | 50 (70) |
60 (90) |
10 (15) |
10 (19) |
4 UFO Power Sources | 19 days (8.5 days) |
60 | |
LMEC-2 |
Valiant | 4.0 | 8 | 10 | 40 | 2 | 2 | Grants +10 Aim Prevents strangulation Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
120 (180) |
80 (120) |
40 (61) |
6 UFO Power Sources | 14 days (7.0 days) |
160 | |
HMEC-2 |
Defender | 6.0 | 14 | 30 | 10 | 2 | 2 | Prevents strangulation Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
160 (240) |
60 (90) |
40 (61) |
6 UFO Power Sources | 14 days (7.0 days) |
160 | |
ULMEC-3 |
Vanguard | 1.3 | 6 | 10 | 45 | 2 | 3 | Grants +20 Aim Prevents strangulation Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 900 (1260) |
160 (240) |
120 (180) |
150 (215) |
1 Fusion Core 8 UFO Power Sources |
14 days (7.0 days) |
240 | |
LMEC-3 |
Vindicator | 3.3 | 10 | 10 | 40 | 3 | 3 | Grants +15 Aim Prevents strangulation Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 900 (1260) |
160 (240) |
120 (180) |
150 (215) |
1 Fusion Core 8 UFO Power Sources |
14 days (7.0 days) |
240 | |
HMEC-3 |
Dauntless | 4.6 | 14 | 35 | 10 | 3 | 3 | Prevents strangulation Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 900 (1260) |
240 (360) |
80 (120) |
150 (215) |
1 Fusion Core 8 UFO Power Sources |
14 days (7.0 days) |
240 | |
UHMEC-3 |
Devastator | 6.0 | 20 | 45 | 2 | 3 | Prevents strangulation Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 900 (1260) |
240 (360) |
80 (120) |
150 (215) |
1 Fusion Core 8 UFO Power Sources |
14 days (7.0 days) |
240 |