Difference between revisions of "Class Builds (EU2012)"
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! width="10%" align="center" | Rank | ! width="10%" align="center" | Rank | ||
! width="40%" align="center" colspan="1"| Ability | ! width="40%" align="center" colspan="1"| Ability | ||
− | ! width="50%" align="center" | | + | ! width="50%" align="center" | Alpha |
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ||
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| width="40%" | [[File:ASSAULT RESILLIENCE.png|32px|left]]'''Resilience''' <br/> Confers immunity to critical hits. | | width="40%" | [[File:ASSAULT RESILLIENCE.png|32px|left]]'''Resilience''' <br/> Confers immunity to critical hits. | ||
|} | |} | ||
− | * The Alpha build | + | * The Assault Alpha build is designed for evasion and survival, allowing it to excel in scouting roles. The two first abilities, '''Tactical Sense''' and '''Lightning Reflexes''' greatly increase the soldier's defense while '''Resillience''' allows him/her to soak hits. |
* '''Run & Gun''' give it the ability to easily finish off already wounded hostiles and set Overwatch over outflanked enemies. | * '''Run & Gun''' give it the ability to easily finish off already wounded hostiles and set Overwatch over outflanked enemies. | ||
− | * ''' Lightning Reflexes''' can be used to prevent an enemy on Overwatch from hitting anyone, by moving the Assault | + | * ''' Lightning Reflexes''' can be used to prevent an enemy on Overwatch from hitting anyone, by moving the Assault Alpha first before the other units. |
− | * '''Flush''' gives the | + | * '''Flush''' gives the Alpha the option to force an enemy to vacate a position. One possible combination of moves is to set other units on Overwatch before using Flush, giving them shots at the alien as it moves to another position. '''Flush''' is also the only medium range fire option the Assault Alpha has, unless he/she brings an [[Assault Rifle (EU2012)|Assault Rifle]] instead of the Shotgun. |
− | ===Assault Beta ( | + | ===Assault Beta (Assault/Rifleman)=== |
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
|- | |- | ||
! width="10%" align="center" | Rank | ! width="10%" align="center" | Rank | ||
! width="40%" align="center" colspan="1"| Ability | ! width="40%" align="center" colspan="1"| Ability | ||
− | ! width="50%" align="center" | | + | ! width="50%" align="center" | Beta |
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ||
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| width="40%" | [[File:ASSAULT KILLERINSTINCT.png|32px|left]]'''Killer Instinct''' <br/> Activating Run & Gun now also grants +50% critical damage for the rest of the turn. | | width="40%" | [[File:ASSAULT KILLERINSTINCT.png|32px|left]]'''Killer Instinct''' <br/> Activating Run & Gun now also grants +50% critical damage for the rest of the turn. | ||
|} | |} | ||
− | * XCOM's equivalent of the [[Muton_(EU2012)#Muton_Berserker|Berserker]]. The Beta build is able of charging and killing nearly any alien unit that comes within close range or it can act as a | + | * XCOM's equivalent of the [[Muton_(EU2012)#Muton_Berserker|Berserker]]. The Beta build is able of charging and killing nearly any alien unit that comes within close range or it can act as a rifleman, depending on weapon choice (Shotgun/Assault Rifle). |
* '''Aggression''', '''Close & Personal''' plus the [[Shotgun (EU2012)|Shotgun]]'s own critical chance bonus turn most shots into critical hits. '''Rapid Fire''' gives it two shots and '''Bring 'Em On''' and '''Killer Instinct''' add even more critical damage to each one. | * '''Aggression''', '''Close & Personal''' plus the [[Shotgun (EU2012)|Shotgun]]'s own critical chance bonus turn most shots into critical hits. '''Rapid Fire''' gives it two shots and '''Bring 'Em On''' and '''Killer Instinct''' add even more critical damage to each one. | ||
* For engagements at medium range the Assault Beta can use its '''Rapid Fire''' ability for increased odds. The drawback is the ammo depletion that continued use of '''Rapid Fire''' will bring. | * For engagements at medium range the Assault Beta can use its '''Rapid Fire''' ability for increased odds. The drawback is the ammo depletion that continued use of '''Rapid Fire''' will bring. | ||
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==Heavy== | ==Heavy== | ||
− | ===Heavy Alpha ( | + | ===Heavy Alpha (Demolitions)=== |
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
|- | |- | ||
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| width="40%" | [[File:HEAVY ROCKETEER.png|32px|left]]'''Rocketeer''' <br/> Allows 1 additional standard rocket to be fired per battle. | | width="40%" | [[File:HEAVY ROCKETEER.png|32px|left]]'''Rocketeer''' <br/> Allows 1 additional standard rocket to be fired per battle. | ||
|} | |} | ||
+ | * While 3 rockets and 2 grenades can be spent quickly during missions, the additional firepower of a Heavy Alpha can turn a battle around. | ||
+ | * Any situation can be dealt with the proper use of explosives: close, medium and long range, either to kill aliens or blast away their cover. | ||
+ | * '''Bullet Swarm''' allows for double shots or to fire and move, giving the Alpha more options during a firefight and can it deadly at close range. | ||
+ | * '''HEAT Ammo''' is vital against robotic aliens such as [[Drone (EU2012)|Drone]]s, [[Cyberdisc (EU2012)|Cyberdisc]]s or [[Sectopod (EU2012)|Sectopods]] | ||
+ | * Their drawback is the Heavy's usual low Aim stat, which limits the effectiveness of their weapons at medium and long range. | ||
+ | |||
===Heavy Beta (Tagger)=== | ===Heavy Beta (Tagger)=== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
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| width="40%" | [[File:HEAVY MAYHEM.png|32px|left]]'''Mayhem''' <br/> Confers additional damage based on weapon tech level to Suppression and all area-effect abilities. | | width="40%" | [[File:HEAVY MAYHEM.png|32px|left]]'''Mayhem''' <br/> Confers additional damage based on weapon tech level to Suppression and all area-effect abilities. | ||
|} | |} | ||
+ | * Heavy Betas are team players. Their role is to tag an enemy unit to increase the aim of other squad members firing at it ('''Holo-Targeting'''), suppress their shots ('''Suppression'''), keep an eye for enemy movement ('''Rapid Reaction'''), suppress more than one alien ('''Danger Zone''') and deal damage to enemies under suppression ('''Mayhem'''), which may be the killing blow to an already weakened alien. | ||
+ | * Despite being limited to one Rocket, both '''Danger Zone''' and '''Mayhem''' upgrade both the rocket's damage radius and power. The Heavy Beta may also first suppress a target to prevent it from reacting until it's ready to fire the rocket shot at the alien. | ||
+ | * The disadvantage is the Heavy's usual low Aim stat, which makes '''Rapid Reaction''' less useful at long range Overwatch shots. At close range however, the low Aim is less relevant. | ||
==Sniper== | ==Sniper== |
Revision as of 18:30, 16 April 2013
Each class has been designed with two main ability builds, Alpha (left side) and Beta (right side). Each build is a combination of abilities designed to fulfill a specific tactical role. Although experienced players will design soldiers according to their own preferences, this article will focus on the basic builds available to each class, and how the different abilities on each one can synergize together.
Assault
Assault Alpha (Scout)
- The Assault Alpha build is designed for evasion and survival, allowing it to excel in scouting roles. The two first abilities, Tactical Sense and Lightning Reflexes greatly increase the soldier's defense while Resillience allows him/her to soak hits.
- Run & Gun give it the ability to easily finish off already wounded hostiles and set Overwatch over outflanked enemies.
- Lightning Reflexes can be used to prevent an enemy on Overwatch from hitting anyone, by moving the Assault Alpha first before the other units.
- Flush gives the Alpha the option to force an enemy to vacate a position. One possible combination of moves is to set other units on Overwatch before using Flush, giving them shots at the alien as it moves to another position. Flush is also the only medium range fire option the Assault Alpha has, unless he/she brings an Assault Rifle instead of the Shotgun.
Assault Beta (Assault/Rifleman)
- XCOM's equivalent of the Berserker. The Beta build is able of charging and killing nearly any alien unit that comes within close range or it can act as a rifleman, depending on weapon choice (Shotgun/Assault Rifle).
- Aggression, Close & Personal plus the Shotgun's own critical chance bonus turn most shots into critical hits. Rapid Fire gives it two shots and Bring 'Em On and Killer Instinct add even more critical damage to each one.
- For engagements at medium range the Assault Beta can use its Rapid Fire ability for increased odds. The drawback is the ammo depletion that continued use of Rapid Fire will bring.
- The Shotgun is the preferred weapon to take full advantage of Run & Gun and Killer Instinct. However, all of Assault Beta's abilities also apply to Assault Rifles, so Aggression, Rapid Fire and Bring 'Em On can turn the Assault into a deadly Rifleman.
- It's main disadvantage is the lack of additional defense/armor other than that provided by 'Extra Conditioning, armors or Chitin Plating.
Heavy
Heavy Alpha (Demolitions)
- While 3 rockets and 2 grenades can be spent quickly during missions, the additional firepower of a Heavy Alpha can turn a battle around.
- Any situation can be dealt with the proper use of explosives: close, medium and long range, either to kill aliens or blast away their cover.
- Bullet Swarm allows for double shots or to fire and move, giving the Alpha more options during a firefight and can it deadly at close range.
- HEAT Ammo is vital against robotic aliens such as Drones, Cyberdiscs or Sectopods
- Their drawback is the Heavy's usual low Aim stat, which limits the effectiveness of their weapons at medium and long range.
Heavy Beta (Tagger)
- Heavy Betas are team players. Their role is to tag an enemy unit to increase the aim of other squad members firing at it (Holo-Targeting), suppress their shots (Suppression), keep an eye for enemy movement (Rapid Reaction), suppress more than one alien (Danger Zone) and deal damage to enemies under suppression (Mayhem), which may be the killing blow to an already weakened alien.
- Despite being limited to one Rocket, both Danger Zone and Mayhem upgrade both the rocket's damage radius and power. The Heavy Beta may also first suppress a target to prevent it from reacting until it's ready to fire the rocket shot at the alien.
- The disadvantage is the Heavy's usual low Aim stat, which makes Rapid Reaction less useful at long range Overwatch shots. At close range however, the low Aim is less relevant.
Sniper
Sniper Alpha (Gunslinger)
Sniper Beta (Sniper)
Support
Support Alpha (Medic)
Support Beta (Support)