Difference between revisions of "Map Types (Long War)"

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[[LargeScout_DeepWoods_(EU2012)|Large Scout Deep Woods]] (crash)
 
[[LargeScout_DeepWoods_(EU2012)|Large Scout Deep Woods]] (crash)
  
[[Large Scout Forest Trench (Long War)|Large Scout Forest Trench]] (crash)
+
[[LargeScout_ForestTrench_(EU2012)|Large Scout Forest Trench]] (crash)
  
[[Large Scout Stonewall (Long War)|Large Scout Stonewall]] (crash)
+
[[LargeScout_Stonewall_(EU2012)|Large Scout Stonewall]] (crash)
  
[[Small Scout Dirt Road (Long War)|Small Scout Dirt Road]] (crash)
+
[[SmallScout_DirtRoad_(EU2012)|Small Scout Dirt Road]] (crash)
  
[[Supply Ship Forest Grove (Long War)|Supply Ship Forest Grove]] (landing)
+
[[SupplyShip_ForestGrove_(EU2012)|Supply Ship Forest Grove]] (landing)
 +
 
 +
[[SupplyShip_OverlookA_(EU2012)|Supply Ship Overlook A]] (crash)
 +
 
 +
[[SupplyShip_Wildfire_(EU2012)|Supply Ship Wildfire]] (crash)
  
[[Supply Ship Overlook A (Long War)|Supply Ship Overlook A]] (crash)
 
  
[[Supply Ship Wildfire (Long War)|Supply Ship Wildfire]] (crash)
 
 
 
=Plains: Light Vegetation=
 
=Plains: Light Vegetation=
[[Abductor Cliff Side (Long War)|Abductor Cliff Side]] (crash)
+
[[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash)
  
[[Abductor Farm Outskirts (Long War)|Abductor Farm Outskirts]] (landing)
+
[[Abductor_FarmOutskirts_(EU2012)|Abductor Farm Outskirts]] (landing)
 +
 
 +
[[LargeScout_TheBarrens_(EU2012)|Large Scout the Barrens]] (crash)
 +
 
 +
[[SmallScout_Badlands_(EU2012)|Small Scout Badlands]] (crash)
  
[[Large Scout the Barrens (Long War)|Large Scout the Barrens]] (crash)
 
  
[[Small Scout Badlands (Long War)|Small Scout Badlands]] (crash)
 
 
 
=Riparian: Light Forest and Moderate Vegetation=
 
=Riparian: Light Forest and Moderate Vegetation=
[[Abductor Winding Stream (Long War)|Abductor Winding Stream]] (landing)
+
[[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing)
 +
 
 +
[[LargeScout_Hillside_(EU2012)|Large Scout Hillside]] (landing)
 +
 
 +
[[SmallScout_River_(EU2012)|Small Scout River]] (landing)
  
[[Large Scout Hillside (Long War)|Large Scout Hillside]] (landing)
+
[[SmallScout_RiverValley_(EU2012)|Small Scout River Valley]] (landing)
  
[[Small Scout River (Long War)|Small Scout River]] (landing)
+
[[SmallScout_Quagmire_(EU2012)|Small Scout Quagmire]] (crash)
  
[[Small Scout River Valley (Long War)|Small Scout River Valley]] (landing)
+
[[SmallScout_Marshlands_(EU2012)|Small Scout Marshlands]] (crash)
  
[[Small Scout Quagmire (Long War)|Small Scout Quagmire]] (crash)
+
[[SupplyShip_RockyGorge_(EU2012)|Supply Ship Rocky Gorge]] (landing)
  
[[Small Scout Marshlands (Long War)|Small Scout Marshlands]] (crash)
 
  
[[Supply Ship Rocky Gorge (Long War)|Supply Ship Rocky Gorge]] (landing)
 
 
 
=Roadway=
 
=Roadway=
[[Boulevard (Long War)|Boulevard]] (CDR)
+
[[Boulevard_(EU2012)|Boulevard]] (CDR)
  
[[Boulevard Euro (Long War)|Boulevard Euro]]
+
[[Boulevard_(EU2012)|Boulevard Euro]]
  
[[Deluge (Long War)|Deluge]]
+
[[Deluge_Map_(EU2012)|Deluge]]
  
[[Highway 1 (Long War)|Highway 1]]
+
[[Highway1_(EU2012)|Highway 1]]
  
[[Highway Bridge (Long War)|Highway Bridge]]
+
[[=HighwayBridge_(EU2012)|Highway Bridge]]
  
[[Highway Construction (Long War)|Highway Construction]] (CDR)
+
[[HighwayConstruction_(EU2012)|Highway Construction]] (CDR)
  
[[Highway Construction EWI (Long War)|Highway Construction EWI]] (CE)
+
[[Highway_Construction_EWI_(EU2012)|Highway Construction EWI]] (CE)
  
[[Highway Fallen (Long War)|Highway Fallen]]
+
[[HighwayFallen_(EU2012)|Highway Fallen]]
  
[[Street Hurricane (Long War)|Street Hurricane]]
+
[[StreetHurricane_(EU2012)|Street Hurricane]]
  
[[Street Hurricane Terror (Long War)|Street Hurricane Terror]]
+
[[StreetHurricane_(EU2012)|Street Hurricane Terror]]
 +
 
 +
[[StreetOverpass_(EU2012)|Street Overpass]]
 +
 
 +
[[Street_Overpass_EWI_(EU2012)|Street Overpass EWI]] (CE)
  
[[Street Overpass (Long War)|Street Overpass]]
 
  
[[Street Overpass EWI (Long War)|Street Overpass EWI]] (CE)
 
 
 
=Settlement=
 
=Settlement=
[[Cemetery Grand (Long War)|Cemetery Grand]]
+
[[CemeteryGrand_(EU2012)|Cemetery Grand]]
 +
 
 +
[[Gas_Station_EWI_(EU2012)|Gas Station EWI]] (CDR)
 +
 
 +
[[Furies_Map_(EU2012)|Furies]] (landing)
  
[[Gas Station EWI (Long War)|Gas Station EWI]] (CDR)
+
[[MilitaryAmmo_(EU2012)|Military Ammo]] (CE)
  
[[Furies (Long War)|Furies]] (landing)
+
[[Research_Outpost_EWI_(EU2012)|Research Outpost]] (CE)
  
[[Military Ammo (Long War)|Military Ammo]] (CE)
+
[[Small_Scout_Farm_(EU2012)|Small Scout Farm]] (crash)
  
[[Research Outpost (Long War)|Research Outpost]] (CE)
+
[[Small_Scout_Roadhouse_(EU2012)|Small Scout Roadhouse]] (crash)
  
[[Small Scout Farm (Long War)|Small Scout Farm]] (crash)
+
[[Trainyard_(EU2012)|Trainyard]] (CE)
  
[[Small Scout Roadhouse (Long War)|Small Scout Roadhouse]] (crash)
 
  
[[Trainyard (Long War)|Trainyard]] (CE)
 
 
 
=Urban Block=
 
=Urban Block=
[[Commercial Alley (Long War)|Commercial Alley]]
+
[[Commercial_Alley_(EU2012)|Commercial Alley]]
  
[[Commercial Alley EWI (Long War)|Commercial Alley EWI]] (CE)
+
[[Commercial_Alley_EWI_(EU2012)|Commercial Alley EWI]] (CE)
  
[[Commercial Restaurant (Long War)|Commercial Restaurant]] (CDR)
+
[[CommercialRestaurant_(EU2012)|Commercial Restaurant]] (CDR)
  
[[Commercial Street (Long War)|Commercial Street]]
+
[[CommercialStreet_(EU2012)|Commercial Street]]
  
[[Convienence Store (Long War)|Convienence Store]]
+
[[ConvenienceStore_(EU2012)|Convienence Store]]
  
[[Convienence Store EWI (Long War)|Convienence Store EWI]] (CE)
+
[[Convienience_Store_EWI_(EU2012)|Convienence Store EWI]] (CE)
  
[[Large Scout City (Long War)|Large Scout City]] (crash)
+
[[Large_Scout_City_(EU2012)|Large Scout City]] (crash)
  
[[Liquor Store (Long War)|Liquor Store]] (CE)
+
[[LiquorStore_(EU2012)|Liquor Store]] (CE)
  
[[Meld Tutorial (Long War)|Meld Tutorial]]
+
[[Meld_Tutorial_Map_(EU2012)|Meld Tutorial]]
  
[[Office Paper (Long War)|Office Paper]]
+
[[OfficePaper_(EU2012)|Office Paper]]
  
[[Office Paper Terror]]
+
[[Office_Paper_Terror_(EU2012)|Office Paper Terror]]
  
[[Portent]] (CE)
+
[[Portent_Map_(EU2012)|Portent]] (CE)
  
[[Truck Stop]]
+
[[Truckstop_(EU2012)|Truck Stop]]
  
[[Truck Stop EWI]] (CDR)
+
[[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR)
  
 
[[Slaugherhouse A]]
 
[[Slaugherhouse A]]

Revision as of 16:52, 28 January 2015

Forest: Heavy Vegetation

Abductor Scorched Earth (crash)

Large Scout Creepy Forest (landing)

Large Scout Deep Woods (crash)

Large Scout Forest Trench (crash)

Large Scout Stonewall (crash)

Small Scout Dirt Road (crash)

Supply Ship Forest Grove (landing)

Supply Ship Overlook A (crash)

Supply Ship Wildfire (crash)


Plains: Light Vegetation

Abductor Cliff Side (crash)

Abductor Farm Outskirts (landing)

Large Scout the Barrens (crash)

Small Scout Badlands (crash)


Riparian: Light Forest and Moderate Vegetation

Abductor Winding Stream (landing)

Large Scout Hillside (landing)

Small Scout River (landing)

Small Scout River Valley (landing)

Small Scout Quagmire (crash)

Small Scout Marshlands (crash)

Supply Ship Rocky Gorge (landing)


Roadway

Boulevard (CDR)

Boulevard Euro

Deluge

Highway 1

Highway Bridge

Highway Construction (CDR)

Highway Construction EWI (CE)

Highway Fallen

Street Hurricane

Street Hurricane Terror

Street Overpass

Street Overpass EWI (CE)


Settlement

Cemetery Grand

Gas Station EWI (CDR)

Furies (landing)

Military Ammo (CE)

Research Outpost (CE)

Small Scout Farm (crash)

Small Scout Roadhouse (crash)

Trainyard (CE)


Urban Block

Commercial Alley

Commercial Alley EWI (CE)

Commercial Restaurant (CDR)

Commercial Street

Convienence Store

Convienence Store EWI (CE)

Large Scout City (crash)

Liquor Store (CE)

Meld Tutorial

Office Paper

Office Paper Terror

Portent (CE)

Truck Stop

Truck Stop EWI (CDR)

Slaugherhouse A

Small Scout Nuked City (crash)

Urban Close Quarters

Demolition EWI (CDR)

Fast Food

Fast Food EWI

Friends in Low Places

Small Cemetery

Urban Large Structure

Bar

Industrial Office (CDR)

Office Paper EWI (CDR)

Police Station (CDR)

Rooftops Construction (CDR)

Train Station

Waterfront

Chryssalid Hive

Pier A

Pier A Asia

Pier A Terror (CE)

Unknown Types: Council Missions and some of the DLC maps will not give a Map Type, but you can still run into some of the maps in the list above on Abductions and the like. Beagle pointed out that most of these maps can be discerned by their description. The famous Mumbai Trainyard Bomb mission, for example, will describe the trainyard itself allowing you to narrow it down.

Key

CDR: Covert Data Recovery CE: Covert Extractions