Difference between revisions of "Map Types (Long War)"

From UFOpaedia
Jump to navigation Jump to search
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=Forest: Heavy Vegetation=
+
=Maps=
 +
 
 +
==Forest: Heavy Vegetation==
 
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)
 
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)
  
Line 6: Line 8:
 
[[LargeScout_DeepWoods_(EU2012)|Large Scout Deep Woods]] (crash)
 
[[LargeScout_DeepWoods_(EU2012)|Large Scout Deep Woods]] (crash)
  
[[Large Scout Forest Trench (Long War)|Large Scout Forest Trench]] (crash)
+
[[LargeScout_ForestTrench_(EU2012)|Large Scout Forest Trench]] (crash)
 +
 
 +
[[LargeScout_Stonewall_(EU2012)|Large Scout Stonewall]] (crash)
 +
 
 +
[[SmallScout_DirtRoad_(EU2012)|Small Scout Dirt Road]] (crash)
 +
 
 +
[[SupplyShip_ForestGrove_(EU2012)|Supply Ship Forest Grove]] (landing)
 +
 
 +
[[SupplyShip_OverlookA_(EU2012)|Supply Ship Overlook A]] (crash)
 +
 
 +
[[SupplyShip_Wildfire_(EU2012)|Supply Ship Wildfire]] (crash)
  
[[Large Scout Stonewall (Long War)|Large Scout Stonewall]] (crash)
 
  
[[Small Scout Dirt Road (Long War)|Small Scout Dirt Road]] (crash)
+
==Plains: Light Vegetation==
 +
[[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash)
  
[[Supply Ship Forest Grove (Long War)|Supply Ship Forest Grove]] (landing)
+
[[Abductor_FarmOutskirts_(EU2012)|Abductor Farm Outskirts]] (landing)
  
[[Supply Ship Overlook A (Long War)|Supply Ship Overlook A]] (crash)
+
[[LargeScout_TheBarrens_(EU2012)|Large Scout the Barrens]] (crash)
  
[[Supply Ship Wildfire (Long War)|Supply Ship Wildfire]] (crash)
+
[[SmallScout_Badlands_(EU2012)|Small Scout Badlands]] (crash)
 
=Plains: Light Vegetation=
 
[[Abductor Cliff Side (Long War)|Abductor Cliff Side]] (crash)
 
  
[[Abductor Farm Outskirts (Long War)|Abductor Farm Outskirts]] (landing)
 
  
[[Large Scout the Barrens (Long War)|Large Scout the Barrens]] (crash)
+
==Riparian: Light Forest and Moderate Vegetation==
 +
[[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing)
  
[[Small Scout Badlands (Long War)|Small Scout Badlands]] (crash)
+
[[LargeScout_Hillside_(EU2012)|Large Scout Hillside]] (landing)
 
=Riparian: Light Forest and Moderate Vegetation=
 
[[Abductor Winding Stream (Long War)|Abductor Winding Stream]] (landing)
 
  
[[Large Scout Hillside (Long War)|Large Scout Hillside]] (landing)
+
[[SmallScout_River_(EU2012)|Small Scout River]] (landing)
  
[[Small Scout River (Long War)|Small Scout River]] (landing)
+
[[SmallScout_RiverValley_(EU2012)|Small Scout River Valley]] (landing)
  
[[Small Scout River Valley (Long War)|Small Scout River Valley]] (landing)
+
[[SmallScout_Quagmire_(EU2012)|Small Scout Quagmire]] (crash)
  
[[Small Scout Quagmire (Long War)|Small Scout Quagmire]] (crash)
+
[[SmallScout_Marshlands_(EU2012)|Small Scout Marshlands]] (crash)
  
[[Small Scout Marshlands (Long War)|Small Scout Marshlands]] (crash)
+
[[SupplyShip_RockyGorge_(EU2012)|Supply Ship Rocky Gorge]] (landing)
  
[[Supply Ship Rocky Gorge (Long War)|Supply Ship Rocky Gorge]] (landing)
 
 
=Roadway=
 
[[Boulevard (Long War)|Boulevard]] (CDR)
 
  
[[Boulevard Euro (Long War)|Boulevard Euro]]
+
==Roadway==
 +
[[Boulevard_(EU2012)|Boulevard]] (CDR)
  
[[Deluge (Long War)|Deluge]]
+
[[Boulevard_(EU2012)|Boulevard Euro]]
  
[[Highway 1 (Long War)|Highway 1]]
+
[[Deluge_Map_(EU2012)|Deluge]]
  
[[Highway Bridge (Long War)|Highway Bridge]]
+
[[Highway1_(EU2012)|Highway 1]]
  
[[Highway Construction (Long War)|Highway Construction]] (CDR)
+
[[HighwayBridge_(EU2012)|Highway Bridge]]
  
[[Highway Construction EWI (Long War)|Highway Construction EWI]] (CE)
+
[[HighwayConstruction_(EU2012)|Highway Construction]] (CDR)
  
[[Highway Fallen (Long War)|Highway Fallen]]
+
[[Highway_Construction_EWI_(EU2012)|Highway Construction EWI]] (CE)
  
[[Street Hurricane (Long War)|Street Hurricane]]
+
[[HighwayFallen_(EU2012)|Highway Fallen]]
  
[[Street Hurricane Terror (Long War)|Street Hurricane Terror]]
+
[[StreetHurricane_(EU2012)|Street Hurricane]]
  
[[Street Overpass (Long War)|Street Overpass]]
+
[[StreetHurricane_(EU2012)|Street Hurricane Terror]]
  
[[Street Overpass EWI (Long War)|Street Overpass EWI]] (CE)
+
[[StreetOverpass_(EU2012)|Street Overpass]]
 
=Settlement=
 
[[Cemetery Grand (Long War)|Cemetery Grand]]
 
  
[[Gas Station EWI (Long War)|Gas Station EWI]] (CDR)
+
[[Street_Overpass_EWI_(EU2012)|Street Overpass EWI]] (CE)
  
[[Furies (Long War)|Furies]] (landing)
 
  
[[Military Ammo (Long War)|Military Ammo]] (CE)
+
==Settlement==
 +
[[CemeteryGrand_(EU2012)|Cemetery Grand]]
  
[[Research Outpost (Long War)|Research Outpost]] (CE)
+
[[Gas_Station_EWI_(EU2012)|Gas Station EWI]] (CDR)
  
[[Small Scout Farm (Long War)|Small Scout Farm]] (crash)
+
[[Furies_Map_(EU2012)|Furies]] (landing)
  
[[Small Scout Roadhouse (Long War)|Small Scout Roadhouse]] (crash)
+
[[MilitaryAmmo_(EU2012)|Military Ammo]] (CE)
  
[[Trainyard (Long War)|Trainyard]] (CE)
+
[[Research_Outpost_EWI_(EU2012)|Research Outpost]] (CE)
 
=Urban Block=
 
[[Commercial Alley (Long War)|Commercial Alley]]
 
  
[[Commercial Alley EWI (Long War)|Commercial Alley EWI]] (CE)
+
[[Small_Scout_Farm_(EU2012)|Small Scout Farm]] (crash)
  
[[Commercial Restaurant (Long War)|Commercial Restaurant]] (CDR)
+
[[Small_Scout_Roadhouse_(EU2012)|Small Scout Roadhouse]] (crash)
  
[[Commercial Street (Long War)|Commercial Street]]
+
[[Trainyard_(EU2012)|Trainyard]] (CE)
  
[[Convienence Store (Long War)|Convienence Store]]
 
  
[[Convienence Store EWI (Long War)|Convienence Store EWI]] (CE)
+
==Urban Block==
 +
[[Commercial_Alley_(EU2012)|Commercial Alley]]
  
[[Large Scout City (Long War)|Large Scout City]] (crash)
+
[[Commercial_Alley_EWI_(EU2012)|Commercial Alley EWI]] (CE)
  
[[Liquor Store (Long War)|Liquor Store]] (CE)
+
[[CommercialRestaurant_(EU2012)|Commercial Restaurant]] (CDR)
  
[[Meld Tutorial (Long War)|Meld Tutorial]]
+
[[CommercialStreet_(EU2012)|Commercial Street]]
  
[[Office Paper (Long War)|Office Paper]]
+
[[ConvenienceStore_(EU2012)|Convienence Store]]
  
[[Office Paper Terror]]
+
[[Convienience_Store_EWI_(EU2012)|Convienence Store EWI]] (CE)
  
[[Portent]] (CE)
+
[[Large_Scout_City_(EU2012)|Large Scout City]] (crash)
  
[[Truck Stop]]
+
[[LiquorStore_(EU2012)|Liquor Store]] (CE)
  
[[Truck Stop EWI]] (CDR)
+
[[Meld_Tutorial_Map_(EU2012)|Meld Tutorial]]
  
[[Slaugherhouse A]]
+
[[OfficePaper_(EU2012)|Office Paper]]
  
[[Small Scout Nuked City]] (crash)
+
[[Office_Paper_Terror_(EU2012)|Office Paper Terror]]
 
=Urban Close Quarters=
 
[[Demolition EWI]] (CDR)
 
  
[[Fast Food]]
+
[[Portent_Map_(EU2012)|Portent]] (CE)
  
[[Fast Food EWI]]
+
[[Truckstop_(EU2012)|Truck Stop]]
  
[[Friends in Low Places]]
+
[[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR)
  
[[Small Cemetery]]
+
[[SlaughterhouseA_(EU2012)|Slaugherhouse A]]
 
=Urban Large Structure=
 
[[Bar]]
 
  
[[Industrial Office]] (CDR)
+
[[Small_Scout_Nuked_City_(EU2012)|Small Scout Nuked City]] (crash)
  
[[Office Paper EWI]] (CDR)
 
  
[[Police Station]] (CDR)
+
==Urban Close Quarters==
 +
[[Demolition_EWI_(EU2012)|Demolition EWI]] (CDR)
  
[[Rooftops Construction]] (CDR)
+
[[FastFood_(EU2012)|Fast Food]]
  
[[Train Station]]
+
[[Fast_Food_EWI_(EU2012)|Fast Food EWI]]
  
=Waterfront=
+
[[Low_Friends_(EU2012)|Friends in Low Places]]
[[Chryssalid Hive]]
 
  
[[Pier A]]
+
[[SmallCemetery_(EU2012)|Small Cemetery]]
  
[[Pier A Asia]]
 
  
[[Pier A Terror]] (CE)
+
==Urban Large Structure==
+
[[Bar_(EU2012)|Bar]]
Unknown Types: Council Missions and some of the DLC maps will not give a Map Type, but you can still run into some of the maps in the list above on Abductions and the like. Beagle pointed out that most of these maps can be discerned by their description. The famous Mumbai Trainyard Bomb mission, for example, will describe the trainyard itself allowing you to narrow it down.
+
 
 +
[[Industrial_Office_(EU2012)|Industrial Office]] (CDR)
 +
 
 +
[[Office_Paper_EWI_(EU2012)|Office Paper EWI]] (CDR)
 +
 
 +
[[PoliceStation_(EU2012)|Police Station]] (CDR)
 +
 
 +
[[RooftopsConst_(EU2012)|Rooftops Construction]] (CDR)
 +
 
 +
[[TrainStation_(EU2012)|Train Station]]
 +
 
 +
 
 +
==Waterfront==
 +
[[Chryssalid_Hive_(EU2012)|Chryssalid Hive]]
 +
 
 +
[[PierA_(EU2012)|Pier A]]
 +
 
 +
[[PierA_(EU2012)|Pier A Asia]]
 +
 
 +
[[Pier_A_Terror_(EU2012)|Pier A Terror]] (CE)
 +
 
  
 
=Key=
 
=Key=
 
CDR: Covert Data Recovery
 
CDR: Covert Data Recovery
 +
 
CE: Covert Extractions
 
CE: Covert Extractions
 +
 +
[[Category: Long War]]
 +
[[Category: Missions (Long War)]]

Latest revision as of 00:50, 27 May 2016

Maps

Forest: Heavy Vegetation

Abductor Scorched Earth (crash)

Large Scout Creepy Forest (landing)

Large Scout Deep Woods (crash)

Large Scout Forest Trench (crash)

Large Scout Stonewall (crash)

Small Scout Dirt Road (crash)

Supply Ship Forest Grove (landing)

Supply Ship Overlook A (crash)

Supply Ship Wildfire (crash)


Plains: Light Vegetation

Abductor Cliff Side (crash)

Abductor Farm Outskirts (landing)

Large Scout the Barrens (crash)

Small Scout Badlands (crash)


Riparian: Light Forest and Moderate Vegetation

Abductor Winding Stream (landing)

Large Scout Hillside (landing)

Small Scout River (landing)

Small Scout River Valley (landing)

Small Scout Quagmire (crash)

Small Scout Marshlands (crash)

Supply Ship Rocky Gorge (landing)


Roadway

Boulevard (CDR)

Boulevard Euro

Deluge

Highway 1

Highway Bridge

Highway Construction (CDR)

Highway Construction EWI (CE)

Highway Fallen

Street Hurricane

Street Hurricane Terror

Street Overpass

Street Overpass EWI (CE)


Settlement

Cemetery Grand

Gas Station EWI (CDR)

Furies (landing)

Military Ammo (CE)

Research Outpost (CE)

Small Scout Farm (crash)

Small Scout Roadhouse (crash)

Trainyard (CE)


Urban Block

Commercial Alley

Commercial Alley EWI (CE)

Commercial Restaurant (CDR)

Commercial Street

Convienence Store

Convienence Store EWI (CE)

Large Scout City (crash)

Liquor Store (CE)

Meld Tutorial

Office Paper

Office Paper Terror

Portent (CE)

Truck Stop

Truck Stop EWI (CDR)

Slaugherhouse A

Small Scout Nuked City (crash)


Urban Close Quarters

Demolition EWI (CDR)

Fast Food

Fast Food EWI

Friends in Low Places

Small Cemetery


Urban Large Structure

Bar

Industrial Office (CDR)

Office Paper EWI (CDR)

Police Station (CDR)

Rooftops Construction (CDR)

Train Station


Waterfront

Chryssalid Hive

Pier A

Pier A Asia

Pier A Terror (CE)


Key

CDR: Covert Data Recovery

CE: Covert Extractions