Difference between revisions of "Talk:Reaper"
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(→Weapon Rankings Vs. Reapers: Removed incendiary weapon rankings due to considerable uncertainties) |
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Pistol 1603 | Pistol 1603 | ||
− | It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and ''may'' cause multiple | + | It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and ''may'' cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling. |
[[User:Spike|Spike]] 18:57, 11 March 2009 (CDT) | [[User:Spike|Spike]] 18:57, 11 March 2009 (CDT) | ||
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+ | = XCOM 2 long war = | ||
+ | So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update | ||
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+ | [[User:Michaelx2|Michaelx2]] ([[User talk:Michaelx2|talk]]) 20:02, 30 December 2019 (CET) |
Latest revision as of 19:02, 30 December 2019
Weapon Rankings Vs. Reapers
Average %TUs expended per kill (for Firing Accuracy=50):
Blast Bmb 20 HE Pack(XCU) 30 HE Pack 58 Alien Grd 73 RocketLg 73 HvyPlas 78 Stun Bmb 84 AC - HE 95 Prox Grd 97 HC - HE 100 RocketSm 101 Stun Rod 111 PlasmaR 119 HvyLas (XCU) 139 Grenade 148 LaserR 207 PlasmaP 213 HvyLas 329 LaserP 396 HC - AP 517 AC - AP 661 Rifle 1156 Pistol 1603
It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and may cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.
Spike 18:57, 11 March 2009 (CDT)
XCOM 2 long war
So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update