Difference between revisions of "Capture (UFO2000)"
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− | == Overview of | + | == Overview of Capture Scenario== |
===Objective=== | ===Objective=== | ||
− | '''Player 1:''' You must capture the enemy leader (first selected soldier). To do this you must stun him and him to the edge of the map. | + | '''Player 1:''' You must capture the enemy leader (first selected soldier). To do this you must stun him and bring him to the edge of the map. The enemy leader is always visible on your minimap. |
'''Player 2:''' You must save your leader (first selected soldier) from capture by the enemy. He is always visible on your opponents minimap. | '''Player 2:''' You must save your leader (first selected soldier) from capture by the enemy. He is always visible on your opponents minimap. | ||
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===Deployment Types=== | ===Deployment Types=== | ||
− | *''' | + | *'''Standard''' |
===Description=== | ===Description=== |
Latest revision as of 19:15, 14 July 2015
Overview of Capture Scenario
Objective
Player 1: You must capture the enemy leader (first selected soldier). To do this you must stun him and bring him to the edge of the map. The enemy leader is always visible on your minimap.
Player 2: You must save your leader (first selected soldier) from capture by the enemy. He is always visible on your opponents minimap.
Deployment Types
- Standard
Description
...
Options
- To limit 2nd player's leader to only carry single handed weapons.
Tips
...