Difference between revisions of "Research"

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m (added links; tidied a little)
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== Research Tree ==
 
== Research Tree ==
You are given Laser weapons, Medi-kits, and Motion Detectors as research topics at the start of the game. Every subsequent research topic stems from a breakthrough in a previous research topic, or new technology picked up on the battlefield and brought back to your stores. (You can sell off the item from your stores once research has started, if you need the space.)
+
You are given [[Weapons_(UFO_Defense)#Laser_Technology|Laser weapons]], [[Medi-Kit]]s, and [[Motion Scanner]]s as research topics at the start of the game. Every subsequent research topic stems from a breakthrough in a previous research topic, or new technology picked up on the battlefield and brought back to your stores.
 +
 
 +
Tip: You can sell off the item from your stores once research has started, if you need the space. The research will continue (unless you cancel the project!). Also, you get the same amount of cash, whether you've researched it or not.
  
 
=== Laser Weapons ===
 
=== Laser Weapons ===
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   |   
 
   |   
 
  Laser Cannon  
 
  Laser Cannon  
  (Laser Tank)  
+
  ([[Heavy Weapons Platforms (UFO Defense)|Laser Tank]])
 
   |  
 
   |  
  Laser Defense  
+
  [[Laser Defences|Laser Defense]]
 
 
 
=== Plasma Weapons ===
 
=== Plasma Weapons ===
 
     [[Heavy Plasma]]              [[Plasma Rifle]]  
 
     [[Heavy Plasma]]              [[Plasma Rifle]]  
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                   |__________OR___________|
 
                   |__________OR___________|
 
                             |
 
                             |
                    Plasma Cannon
+
                      Plasma Cannon
              ([[Hovertank/Plasma]])*1
+
                    ([[Heavy Weapons Platforms (UFO Defense)|Hovertank/Plasma]]) *See Note 1
 
                             |
 
                             |
                    Plasma Defense
+
                      [[Plasma Defences|Plasma Defense]]
 
=== Fusion Weapons ===
 
=== Fusion Weapons ===
 
   [[Blaster Launcher]]    [[Blaster Bomb]]
 
   [[Blaster Launcher]]    [[Blaster Bomb]]
 
               |___________|
 
               |___________|
 
                   |
 
                   |
                Fusion Ball
+
                Fusion Ball
                (Hovertank/Launcher)*2
+
          ([[Heavy Weapons Platforms (UFO Defense)|Hovertank/Launcher]]) *See Note 2
 
                   |
 
                   |
                Fusion Defense
+
          [[Fusion Ball Defences|Fusion Ball Defense]]
 
=== Armor ===
 
=== Armor ===
 
 
       [[Alien Alloys]]
 
       [[Alien Alloys]]
 
               |   
 
               |   
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           |_________________|   
 
           |_________________|   
 
                     |
 
                     |
              [[Flying Suit]]  
+
              [[Flying Suit]]  
  
 
=== Craft ===
 
=== Craft ===
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             |
 
             |
 
     New Fighter Craft
 
     New Fighter Craft
       ([[Firestorm]]) *1 = [Hovertank / Plasma]
+
       ([[Firestorm]]) *See Note 1 ''(Required for [[Heavy Weapons Platforms (UFO Defense)|Hovertank/Plasma]])
 
             |
 
             |
 
  New Fighter-Transporter
 
  New Fighter-Transporter
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   __________|____________
 
   __________|____________
 
   |                      |
 
   |                      |
  Grav             Ultimate Craft
+
  [[Grav Shield]]    Ultimate Craft ([[Avenger]])
Shield              ([[Avenger]])
 
  
 
'''Notes
 
'''Notes
*1  Need "New Fighter Craft" before you can build the plasma
+
#"New Fighter Craft" required before you can build the Plasma Hovertank.
hovertank.
+
#Fusion Ball Launcher required before you can build the Launcher Hovertank.
 
 
*2 Need fusion ball launcher before you can build the fusion ball
 
hovertank.
 
  
 
''-- from Kasey Chang's USG
 
''-- from Kasey Chang's USG
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**Species information *1
 
**Species information *1
 
*'''Alien Navigator
 
*'''Alien Navigator
**[[Alien missions]] (harvest, base, etc)
+
**[[Missions (UFO Defense)|Alien missions]] (harvest, base, etc.)
 
**[[Hyper-Wave Decoder]]
 
**[[Hyper-Wave Decoder]]
  
 
*'''Alien Engineer
 
*'''Alien Engineer
**[[UFO (UFO Defense)]] (they will show you all UFO types)
+
**[[UFO (UFO Defense)#UFO Types|UFO Types]] (they will show you all UFO types, not just their own)
  
 
*'''Alien Leader (or Commander)  
 
*'''Alien Leader (or Commander)  
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'''Notes
 
'''Notes
*1:  Alien medics can give information on species other than their own. (Read: How to get info on a 'live' Cyberdisc!)
+
#Alien medics can give information on species other than their own. (Read: How to get info on a 'live' Cyberdisc!)
*2:  Commanders can be found in bases or on UFOs on Base missions, but only a commander from a base can be researched. (Any species of alien commander will do - Cydonia or Bust requires The Martian Solution, and that in turn requires Alien Origins.)
+
#Commanders can be found in bases or on UFOs on Base missions, but only a commander from a base can be researched. (Any species of alien commander will do - Cydonia or Bust requires The Martian Solution, and that in turn requires Alien Origins.)
  
 
=== [[Psionics]] ===
 
=== [[Psionics]] ===

Revision as of 22:18, 17 October 2005

Research Tree

You are given Laser weapons, Medi-Kits, and Motion Scanners as research topics at the start of the game. Every subsequent research topic stems from a breakthrough in a previous research topic, or new technology picked up on the battlefield and brought back to your stores.

Tip: You can sell off the item from your stores once research has started, if you need the space. The research will continue (unless you cancel the project!). Also, you get the same amount of cash, whether you've researched it or not.

Laser Weapons

Laser Weapons  (tech breakthrough)
  |
Laser Pistol
  |
Laser Rifle
  |  
Heavy Laser       
  |  
Laser Cannon 
(Laser Tank)
  | 
Laser Defense

Plasma Weapons

    Heavy Plasma               Plasma Rifle 
         |    Heavy Plasma Clip   |  Plasma Rifle Clip  
         |___________|            |__________|
                 |                       |
                 |                       |
                 |__________OR___________|
                            |
                      Plasma Cannon
                   (Hovertank/Plasma) *See Note 1
                            |
                      Plasma Defense

Fusion Weapons

 Blaster Launcher    Blaster Bomb
             |___________|
                  |
               Fusion Ball
          (Hovertank/Launcher)  *See Note 2
                  |
          Fusion Ball Defense

Armor

      Alien Alloys
              |  
Elerium-115  Personal Armor  UFO Power Source      
|_____________|_________________| 
          | 
          |     
     Power Suit      UFO Navigation  
          |_________________|   
                   |
              Flying Suit 

Craft

Alien    Elerium        UFO            UFO
Alloys      115     Power Source   Navigation
|___________|___________|______________|
           |
   UFO Construction
           |
           |
   New Fighter Craft
      (Firestorm)  *See Note 1 (Required for Hovertank/Plasma)
           |
New Fighter-Transporter
      (Lightning)
 __________|____________
 |                      |
Grav Shield     Ultimate Craft (Avenger)

Notes

  1. "New Fighter Craft" required before you can build the Plasma Hovertank.
  2. Fusion Ball Launcher required before you can build the Launcher Hovertank.

-- from Kasey Chang's USG

Live Alien Research

Researching live aliens gives different results depending on their rank. It is very important to take certain aliens alive to finish the game. Picking your aliens becomes easier with the Mind Probe and Small Launcher, although a well-applied Stun Rod early in the game can give your tech tree a big boost. Note you not only need to have an unconscious alien when you exit the Battlescape, you also need an Alien Containment module at the base your craft returns to, or they'll die before you get any useful info.

  • Alien Engineer
    • UFO Types (they will show you all UFO types, not just their own)
  • Alien Leader (or Commander)
    • The Martian Solution
  • Alien Commander
    • Cydonia or Bust *2


Notes

  1. Alien medics can give information on species other than their own. (Read: How to get info on a 'live' Cyberdisc!)
  2. Commanders can be found in bases or on UFOs on Base missions, but only a commander from a base can be researched. (Any species of alien commander will do - Cydonia or Bust requires The Martian Solution, and that in turn requires Alien Origins.)

Psionics

Psionic Alien
  |
Psi Lab
  |_______
  |       |
Psi-amp Mind Shield

Endgame

Any Live Alien
 |
Alien Origins
 |
 | Any Live Alien Leader
 | /
The Martian Solution  
 |
 | Any Live Alien Commander
 | /
Cydonia or Bust
 |
 | Avenger
 | /
Cydonia (mission)


-- from Kasey Chang's USG