Difference between revisions of "Medical Bay (Apocalypse)"

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[[Facilities (Apocalypse)|Facilities]]
 
[[Facilities (Apocalypse)|Facilities]]
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[[Category: Apocalypse]]
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[[Category: Bases (Apocalypse)]]

Revision as of 21:22, 4 November 2009

When an agent becomes injured in combat, they are best treated in a dedicated Medical Bay where their safety is assured, unlike in a public hospital.

One Medical Bay can treat 10 agents at one time effectively; further patients reduce the effectiveness of the bay.

While being treated, agents cannot train.


Sending injured agents to battle is sometimes unavoidable: a medical bay will reduce recovery time from injuries greatly and thus reduces the chances of needing injured operatives engaging the enemy.

As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed.



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Facilities