Difference between revisions of "Talk:Gameplay Mechanics (EU2012)"

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(→‎Morale: new section)
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Not sure where to put this. Soldiers have 7 movement points. Moving from one square to an adjacent one costs 1 point, and moving diagonally costs 1.25 points. Skeleton and ghost armor both give +2 movement while the Support sprinter gives +3. [[User:Mavoc|Mavoc]] 02:35, 18 October 2012 (EDT)
 
Not sure where to put this. Soldiers have 7 movement points. Moving from one square to an adjacent one costs 1 point, and moving diagonally costs 1.25 points. Skeleton and ghost armor both give +2 movement while the Support sprinter gives +3. [[User:Mavoc|Mavoc]] 02:35, 18 October 2012 (EDT)
 
:This is inaccurate from what I've observed. On the games files soldiers have a movement factor of 27 and going diagonally costs 1.6 (the square root of 2). And to this I've seen that in some maps you'll use more movement points to move from 1 square from the other since I've seen the soldiers moving more in some maps. [[User:Hobbes|Hobbes]] 10:24, 18 October 2012 (EDT)
 
:This is inaccurate from what I've observed. On the games files soldiers have a movement factor of 27 and going diagonally costs 1.6 (the square root of 2). And to this I've seen that in some maps you'll use more movement points to move from 1 square from the other since I've seen the soldiers moving more in some maps. [[User:Hobbes|Hobbes]] 10:24, 18 October 2012 (EDT)
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== Morale ==
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Does the game distinguish panic (drop weapons and freeze or run away) from berserk (start shooting wildly) as the 1993 game does? If so, the wording in the Morale section should be clarified a little. [[User:Spike|Spike]] 06:24, 19 October 2012 (EDT)

Revision as of 10:24, 19 October 2012

Movement

Not sure where to put this. Soldiers have 7 movement points. Moving from one square to an adjacent one costs 1 point, and moving diagonally costs 1.25 points. Skeleton and ghost armor both give +2 movement while the Support sprinter gives +3. Mavoc 02:35, 18 October 2012 (EDT)

This is inaccurate from what I've observed. On the games files soldiers have a movement factor of 27 and going diagonally costs 1.6 (the square root of 2). And to this I've seen that in some maps you'll use more movement points to move from 1 square from the other since I've seen the soldiers moving more in some maps. Hobbes 10:24, 18 October 2012 (EDT)

Morale

Does the game distinguish panic (drop weapons and freeze or run away) from berserk (start shooting wildly) as the 1993 game does? If so, the wording in the Morale section should be clarified a little. Spike 06:24, 19 October 2012 (EDT)