Difference between revisions of "Research (Long War)"
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| width="15%" |'''Credit''' || width="10%" | {{Research Icon}} || '''Research Projects Influenced''' || '''Foundry Projects Influenced''' | | width="15%" |'''Credit''' || width="10%" | {{Research Icon}} || '''Research Projects Influenced''' || '''Foundry Projects Influenced''' | ||
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− | |'''Cybernetics'''<div style="background:#333333">[[Image: | + | |'''Cybernetics'''<div style="background:#333333">[[Image: IC AlienConstruction.png|center|128x64px]]</div> || Sectoid Interrogation || Xenogenetics <br/> Alien Biocybernetics || Advanced Repair <br/> Advanced Servomotors <br/> Advanced Surgery <br/> Drone Capture <br/> Improved Medikit <br/> Jellied Elerium <br/> MEC Close Combat <br/> MEC Warfare Systems |
|-align=center | |-align=center | ||
− | |'''Laser Weaponry'''<div style="background:#333333">[[Image: Credit | + | |'''Laser Weaponry'''<div style="background:#333333">[[Image: Credit Weapons.png|center|128x64px]]</div> || Thin Man Interrogation || Beam Lasers <br/> Advanced Beam Lasers <br/> Pulse Lasers <br/> Advanced Pulse Lasers || Aircraft Boosters <br/> Enhanced Lasers <br/> Supercapacitors |
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− | |'''Aerospace''' <div style="background:#333333">[[Image: | + | |'''Aerospace Technology''' <div style="background:#333333">[[Image: IC DefenseMatrix.png|center|128x64px]]</div>|| Floater Interrogation || UFO Analysis <br/> Advanced Aerospace Concepts <br/> Alien Propulsion <br/> Antigrav Systems || Advanced Flight <br/> Aircraft Boosters <br/> Armored Fighters <br/> Elerium Afterburners <br/> Improved Avionics <br/> Penetrator Weapons <br/> Super Skyranger <br/> UFO Countermeasures <br/> UFO Tracking <br/> Wingtip Sparrowhawks |
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− | |'''Gauss Weaponry'''<div style="background:#333333">[[Image: | + | |'''Gauss Weaponry'''<div style="background:#333333">[[Image: Gauss Weapons.png|center|128x64px]]</div> || Muton Interrogation || Gauss Weapons <br/> Advanced Gauss Weapons || Mag Pistols <br/> Rail Pistols <br/> Wingtip Sparrowhawks |
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|'''Armor'''<div style="background:#333333">[[Image: Credit AllArmor Long War.png|center|128x64px]]</div>|| Berserker Interrogation || Improved Body Armor <br/> Advanced Body Armor <br/> Mobile Power Armor <br/> Advanced Power Armor || Armored Fighters <br/> Shaped Armor <br/> SHIV Defenses <br/> Tactical Rigging | |'''Armor'''<div style="background:#333333">[[Image: Credit AllArmor Long War.png|center|128x64px]]</div>|| Berserker Interrogation || Improved Body Armor <br/> Advanced Body Armor <br/> Mobile Power Armor <br/> Advanced Power Armor || Armored Fighters <br/> Shaped Armor <br/> SHIV Defenses <br/> Tactical Rigging | ||
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|'''Psionics'''<div style="background:#333333">[[Image: Credit Psionics Long War.png|center|128x64px]]</div> || Sectoid Commander Interrogation || Xenopsionics <br/> Alien Communications <br/> Alien Command and Control <br/> Mind and Machine || Psi Warfare Systems | |'''Psionics'''<div style="background:#333333">[[Image: Credit Psionics Long War.png|center|128x64px]]</div> || Sectoid Commander Interrogation || Xenopsionics <br/> Alien Communications <br/> Alien Command and Control <br/> Mind and Machine || Psi Warfare Systems | ||
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− | |''' | + | |'''Weapons Technology'''<div style="background:#333333">[[Image: Credit AllWeapons Long War.png|center|128x64px]]</div>|| Muton Elite Interrogation || Alien Weaponry <br/> Electromagnetic Pulse Weapons <br/> Fusion Weapons <br/> All Laser, Gauss, and Plasma Research Projects || Ammo Conservation <br/> Enhanced Ballistics <br/> SCOPE Upgrade <br/> SHIV Suppression <br/> All Laser, Gauss, and Plasma Foundry Projects |
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|'''All Tech'''<div style="background:#333333">[[Image: Credit AllTech Long War.png|center|128x64px]]</div> || Ethereal Interrogation || All Research Projects || All Foundry Projects | |'''All Tech'''<div style="background:#333333">[[Image: Credit AllTech Long War.png|center|128x64px]]</div> || Ethereal Interrogation || All Research Projects || All Foundry Projects |
Revision as of 23:24, 9 December 2014
The Long War mod adds more techs and increases research times. Some notable changes:
- A vastly expanded research tree.
- Longer research times.
- Autopsies require multiple corpses.
- Interrogation requires that the species in question has already been autopsied.
- Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.
- South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).
Research Credits
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower's reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.
Research credits | |||
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Credit | Research Projects Influenced | Foundry Projects Influenced | |
Cybernetics | Sectoid Interrogation | Xenogenetics Alien Biocybernetics |
Advanced Repair Advanced Servomotors Advanced Surgery Drone Capture Improved Medikit Jellied Elerium MEC Close Combat MEC Warfare Systems |
Laser Weaponry | Thin Man Interrogation | Beam Lasers Advanced Beam Lasers Pulse Lasers Advanced Pulse Lasers |
Aircraft Boosters Enhanced Lasers Supercapacitors |
Aerospace Technology | Floater Interrogation | UFO Analysis Advanced Aerospace Concepts Alien Propulsion Antigrav Systems |
Advanced Flight Aircraft Boosters Armored Fighters Elerium Afterburners Improved Avionics Penetrator Weapons Super Skyranger UFO Countermeasures UFO Tracking Wingtip Sparrowhawks |
Gauss Weaponry | Muton Interrogation | Gauss Weapons Advanced Gauss Weapons |
Mag Pistols Rail Pistols Wingtip Sparrowhawks |
Armor | Berserker Interrogation | Improved Body Armor Advanced Body Armor Mobile Power Armor Advanced Power Armor |
Armored Fighters Shaped Armor SHIV Defenses Tactical Rigging |
Plasma Weaponry | Heavy Floater Interrogation | Plasma Weapons Compact Plasma Weapons Advanced Plasma Weapons Precision Plasma Weapons Heavy Plasma Weapons Vehicular Plasma Weapons |
Enhanced Plasma Reflex Pistols |
Psionics | Sectoid Commander Interrogation | Xenopsionics Alien Communications Alien Command and Control Mind and Machine |
Psi Warfare Systems |
Weapons Technology | Muton Elite Interrogation | Alien Weaponry Electromagnetic Pulse Weapons Fusion Weapons All Laser, Gauss, and Plasma Research Projects |
Ammo Conservation Enhanced Ballistics SCOPE Upgrade SHIV Suppression All Laser, Gauss, and Plasma Foundry Projects |
All Tech | Ethereal Interrogation | All Research Projects | All Foundry Projects |
Note that captive aliens of an already interrogated species can be requested by Council Members.
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.
Research Projects
Alien Tech | |||||||||||
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Name | Prerequisites | Materials | Point Cost (Scientists X Days) |
Credit | Unlocks | ||||||
Xenobiology | None | 5x Sectoid Corpses | 180 | Council Requests: Sectoid Corpses (Gives Scientists) Alien Containment (Construction) Targeting Module (Equipment) | |||||||
Alien Weaponry | None | 5x Weapon Fragments | 180 | Weapons | Council Requests: Weapon Fragments (Gives Engineers) Scope (Equipment) Weapon Gyros (Equipment - Mech) Mag Pistols (Foundry Project) SHIV Suppression (Foundry Project) Beam Lasers (Research Project) | ||||||
Alien Computers | None | 4x UFO Flight Computers | 300 | Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) Satellite Nexus (Construction) | |||||||
Xenogenetics | Xenobiology | 10x Meld | 300 | Cybernetics | Genetics Lab (Construction) Depth Perception (Gene Mod) Hyper-Reactive Pupils (Gene Mod) | ||||||
Experimental Warfare | Alien Weaponry | 10x Weapon Fragments | 240 | Smartshell Pods (Equipment) Adaptive Tracking Pods (Equipment) New Combat Systems (Foundry Project) SCOPE Upgrade (Foundry Project) | |||||||
Alien Biocybernetics | Xenogenetics Alien Materials Alien Computers |
10x Elerium 10x Alloys 10x Weapon Fragments 20x Meld |
540 | Cybernetics | MEC Warfare Systems (Foundry Project) Advanced Surgery (Foundry Project) Minigun (Equipment) Neural Gunlink (Equipment - Requires Psi Warfare Systems) MEC-1 Warden (MEC) | ||||||
Elerium | Alien Materials | 35 Elerium | 900 | Jellied Elerium (Foundry Project) | |||||||
Alien Power Systems | Elerium Alien Computers |
30 Elerium 6x UFO Power Sources |
1200 | Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) Elerium Generator (Construction) UFO Tracking (Foundry Project) Alien Nucleonics (Foundry Project) Improved Arc Thrower (Foundry Project) | |||||||
Advanced Aerospace Concepts | Experimental Warfare Alien Materials |
10x Alloys 20x Weapon Fragments |
660 | Aerospace | Armored Fighters (Foundry Project) Wingtip Sparrowhawks (Foundry Project) Penetrator Weapons (Foundry Project) Super Skyranger (Foundry Project) Improved Avionics (Foundry Project) | ||||||
Stealth Systems | Alien Communications Advanced Power Armor |
15x Alloys 50x Elerium |
2400 | Shadow Armor (Equipment - Armor) Stealth Satellites (Foundry Project) | |||||||
Alien Propulsion | Advanced Aerospace Concepts Alien Power Systems |
50x Elerium 20x Alloys 80x Weapon Fragments |
2760 | Aerospace | Elerium Afterburners (Foundry Project) Firestorm (Ship) | ||||||
Antigrav Systems | Advanced Power Armor Alien Propulsion |
50x Elerium 15x Alloys |
2100 | Aerospace | Hover Shiv (SHIV) The Thumper (Equipment - MEC - Requires MEC Warfare Systems) Archangel Armor (Equipment - Armor) Fuel Cell (Equipment) Seraphim Armor (Equipment - Armor) Advanced Flight (Foundry Project) |
Victory Conditions | |||||
Name | Prerequisites | Materials | Point Cost (Scientists X Days) |
Credit | Unlocks | ||||||
Xenoneurology | Xenobiology | 5x Weapon Fragments 10x Sectoid Corpses |
240 | Arc Thrower (Equipment) | |||||||
Alien Operations | Xenopsionics Any Interrogation Outsider Live Capture |
Outsider Shard | 600 | Skeleton Key | |||||||
Alien Communications | Xenoneurology Successful Alien Base Assault |
50x Elerium | 1800 | Psionics | Hyperwave Relay (Construction) Mimic Beacon (Equipment - Requires Psi Warfare Systems) | ||||||
Xenopsionics | Xenogenetics Xenoneurology Sectoid Autopsy |
15x Meld | 420 | Psionics | Psi Inspiration (Psi Power) Psi Warfare Systems (Foundry Project) Psionic Lab (Construction) Psi Grenade (Equipment - Requires Psi Warfare Systems) | ||||||
Alien Command And Control | Ethereal Interrogation | 50x Elerium 1x Ethereal Device |
4500 | Psionics | Gollop Chamber (Construction) | ||||||
Mind and Machine | Alien Command And Control | 15x Alloys 50x Elerium 5x ? |
4500 | Psionics | Vortex Armor | ||||||
Weapon Tech | |||||||||||
Name | Prerequisites | Materials | Point Cost (Scientists X Days) |
Credit | Unlocks | ||||||
Beam Lasers | Alien Weaponry | 10x Alloys 25x Weapon Fragments |
240 | Lasers Weapons |
Council Requests: Laser Rifles (Gives CPL+ Soldiers) Laser Carbine (Equipment) Laser Shatterray (Equipment) Autolaser (Equipment) Gatling Laser (Equipment) Laser Rifle (Equipment) Laser Pistol (Equipment) Heater (Equipment Security Training - Weapons (Foundry Project) | ||||||
Advanced Beam Lasers | Beam Lasers | 15x Alloys 25 Weapon Fragments |
360 | Lasers Weapons |
Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) Laser Cannon (Equipment - Aerospace) Superheavy Laser (Equipment - SHIV) Enhanced Lasers (Foundry Project) Laser Sniper Rifle (Equipment - Weapon) Heavy Laser Rifle (Equipment - Weapon) Scatter Laser (Equipment - Weapon) Laser Strike Rifle (Equipment - Weapon) | ||||||
Pulse Lasers | Advanced Beam Lasers Alien Power Systems |
30x Elerium 30x Alloys 65x Weapon Fragments |
1260 | Lasers Weapons |
Blaster (Equipment - Weapon) Gatling Pulser (Equipment - Weapon) Pulse Stengun (Equipment - Weapon) Pulse Carbine (Equipment - Weapon) Pulse Autoblaster (Equipment - Weapon) Pulse Rifle (Equipment - Weapon) Superheavy Pulser (Equipment - SHIV) | ||||||
Advanced Pulse Lasers | Pulse Lasers | 30x Elerium 30x Alloys 65x Weapon Fragments |
1650 | Lasers Weapons |
Scatter Blaster (Equipment - Weapon) Pulse Sniper Rifle (Equipment - Weapon) Blaster Rifle (Equipment - Weapon) Heavy Pulse Rifle (Equipment - Weapon) Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) Supercapacitors (Foundry Project) | ||||||
Gauss Weapons | Experimental Warfare Alien Materials |
5x Elerium 30x Alloys 50x Weapon Fragments |
840 | Gauss Weapons |
Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) Pheonix Coilgun (Equipment - Aerospace) Sentry Gun (Equipment - SHIV) Gauss Rifle (Equipment - Weapon) Gauss Stuttergun (Equipment - Weapon Gauss Autopistol (Equipment - Weapon) Gauss Carbine (Equipment - Weapon) Gauss Machine Gun (Equipment - Weapon) Gauss Autorifle (Equipment - Weapon) Rail Pistols (Foundry Project) | ||||||
Advanced Gauss Weapons | Gauss Weapons | 5x Elerium 30x Alloys 50x Weapon Fragments |
900 | Gauss Weapons |
Railgun (Equipment - MEC - Requires MEC Warfare Systems) Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) Gauss Long Rifle (Equipment - Weapon) Alloy Cannon (Equipment - Weapon) Recoiless Rifle (Equipment - Weapon) Alloy Strike Rifle (Equipment - Weapon) Heavy Gauss Rifle (Equipment - Weapon - Rocket) | ||||||
Plasma Weapons | Alien Biocybernetics Alien Power Systems Alien Weaponry |
5x Alien Carbine 35x Elerium 35x Alloys 75x Weapon Fragments |
2400 | Plasma Weapons |
Plasma Stormgun (Equipment - Weapon) Plasma Carbine (Equipment - Weapon) | ||||||
Compact Plasma Weapons | Plasma Weapons | 20x Elerium 15 Alloys 50x Weapon Fragment 1x Alien Pistol |
2250 | Plasma Weapons |
Plasma Mauler (Equipment - Pistol) Plasma Pistol (Equipment - Pistol) Reflex Pistols (Foundry Project) | ||||||
Advanced Plasma Weapons | Plasma Weapons | 40x Elerium 25x Alloys 80x Weapon Fragments 3x Alien Rifles |
2550 | Plasma Weapons |
Plasma Novagun (Equipment - Weapon) Plasma Rifle (Equipment - Weapon) | ||||||
Vehicular Plasma Weapons | Advanced Plasma Weapons | 40x Elerium 35x Alloys 80x Weapon Fragments |
2700 | Plasma Weapons |
Plasma Cannon (Equipment - Aerospace) Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma) | ||||||
Precision Plasma Weapons | Advanced Plasma Weapons | 45x Elerium 35x Alloys 80x Weapon Fragments |
2550 | Plasma Weapons |
Reflex Rifle (Equipment - Weapon) Plasma Sniper Rifle (Equipment - Weapon) Enhanced Plasma (Foundry Project) | ||||||
Heavy Plasma Weapons | Plasma Weapons | 45x Elerium 35x Alloys 85x Weapon Fragments 2x Alien Heavy Weapons |
2550 | Plasma Weapons |
Plasma Dragon (Equipment - Weapon) Heavy Plasma Rifle (Equipment - Weapon) Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems) | ||||||
EMP Weapons | Advanced Pulse Lasers Advanced Gauss Weapons |
100x Elerium 100x Weapon Fragments 40x Meld |
2850 | Weapons | EMP Cannon (Equipment - Aerospace) Drone Capture (Foundry Project) Electropulse (Equipment - MEC - Requires MEC Warfare Systems) | ||||||
Fusion Weapons | EMP Weapons Heavy Plasma Weapons |
30x Alloys 100x Elerium 100x Weapon Fragments |
3600 | Weapons | Blaster Launcher (Equipment - Weapon - Rocket) Fusion Lance (Equipment - Aerospace) | ||||||
Armor Tech | |||||||||||
Name | Prerequisites | Materials | Point Cost (Scientists X Days) |
Credit | Unlocks | ||||||
Alien Materials | None | 2x Elerium 2x Alloys 5x Weapon Fragments 1x Meld |
180 | Council Requests: Alloys (Gives Engineers or Cash) Council Requests: Elerium (Gives Engineers, Scientists or Cash) Council Requests: Meld (Gives Engineers, Scientists or Cash) Heat Ammo Mags (Equipment) Alloy Belt (Equipment) Alloy Plating (Equipment) Reinforced Armor (Equipment) Enhanced Ballistics (Foundry Project) Alien Metallurgy (Foundry Project) Aircraft Boosters (Foundry Project) Improved Salvage (Foundry Project) | |||||||
Improved Body Armor | Alien Materials | 8 Alloys | 240 | Armor | Phalanx Armor (Equipment) Alloy SHIV (SHIV) Security Training - Armor (Foundry Project) Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems) | ||||||
Advanced Body Armor | Improved Body Armor | 15 Alloys | 600 | Armor | Kestrel Armor (Equipment - Armor) Carapace Armor (Equipment - Armor) | ||||||
Mobile Power Armor | Advanced Body Armor Elerium |
10 Elerium 20 Alloys |
1200 | Armor | MEC-II Defender (MEC - Requires MEC Warfare Systems) Aegis Armor (Equipment - Armor) Banshee Armor (Equipment - Armor) Impact Vest (Equipment) SHIV Defenses (Foundry Project) | ||||||
Advanced Power Armor | Mobile Power Armor Alien Power Systems |
20x Elerium 20x Alloys |
2040 | Armor | MEC-III Paladin (MEC - Requires MEC Warfare Systems) Titan Armor (Equipment - Armor) Corsair Armor (Equipment - Armor) Walker Servos (Equipment - MEC) | ||||||
Autopsies/Interrogations | |||||||||||
Name | Prerequisites | Materials | Point Cost (Scientists X Days) |
Credit | Unlocks | ||||||
Sectoid Autopsy | Xenobiology | 10x Sectoid Corpse | 120 | Smart Macrophages (Gene Mod) | |||||||
Thin Man Autopsy | Xenobiology | 10x Thin Man corpse | 180 | Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) Improved Medkit (Foundry Project) Muscle Fiber Density (Gene Mod) Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) Chem Grenades (Equipment - Requires New Combat Systems) | |||||||
Floater Autopsy | Alien Biocybernetics | 10x Floater corpse | 150 | Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) Shaped Armor (Foundry Project) Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems) | |||||||
Seeker Autopsy | Alien Computers | 5x Seeker Wreck | 180 | Council Requests: Seeker Wrecks (Gives Engineers) Bioelectric Skin (Gene Mod) UFO Countermeasures (Foundry Project) Respirator Implant (Equipment) Ghost Grenade (Equipment - Requires Psi Warfare Systems) | |||||||
Drone Autopsy | Alien Computers | 5x Drone Wreck | 90 | Council Requests: Drone Wrecks (Gives Engineers) SHIV Repair (Foundry Project) Holo-Targeter (Equipment - Mech units) | |||||||
Muton Autopsy | Xenobiology | 10x Muton corpse | 240 | Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) Adrenal Neurosympathy (Gene Mod) Alien Grenades (Foundry Project - Requires Alien Grenade Capture) Ammo Conservation (Foundry Project) | |||||||
Chryssalid Autopsy | Xenogenetics | 5x Chrysallid Carcass | 270 | Council Requests: Chryssalid Carcasses (Gives Scientists) Chitin Plating (Equipment) Adaptive Bone Marrow (Gene Mod) | |||||||
Berserker Autopsy | Xenogenetics Muton Autopsy |
5x Berserker Corpse | 300 | Combat Stims (Equipment) MEC Close Combat (Foundry Project) Neural Damping (Gene Mod) | |||||||
Muton Elite Autopsy | Muton Autopsy | 5x Muton Elite corpse | 300 | Secondary Heart (Gene Mod) Tactical Rigging (Foundry Project) | |||||||
Sectopod Autopsy | Alien Computers | 3x Sectopod Wreck | 750 | Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) Reflex Cannon (Equipment) Weapon Supercoolers (Equipment - SHIV) | |||||||
Cyberdisc Autopsy | Alien Biocybernetics | 3x Cyberdisc Wreck | 210 | Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) Autosentry Turret (Equipment - SHIV) Sentinel Drone (Foundry Project) Iron Skin (Gene Mod) | |||||||
Heavy Floater Autopsy | Floater Autopsy | 5x Heavy Floater Corpse | 300 | Advanced Repair (Foundry Project) Alloy Carbide Plating (Equipment - Mechanical) | |||||||
Ethereal Autopsy | Xenopsionics | 3x Ethereal Corpse | 1500 | Telekinetic Field (Psi Power) | |||||||
Mechtoid Autopsy | Alien Biocybernetics Sectoid Autopsy |
3x Mechtoid Core | 540 | Council Requests: Mechtoid Cores (Gives Engineers and Scientists) Counterfire Pods (Equipment - SHIV) Advanced Servomotors (Foundry Project) Psi Screen (Equipment - requires Psi Warfare Systems) Tactical Sensors (Equipment - Requires MEC Warfare Systems) | |||||||
Sectoid Commander Autopsy | Xenogenetics Sectoid Autopsy |
5x Sectoid Commander Corpse | 1050 | Council Requests: Alien Entertainment Mind Merge (Psi Power) Mind Shield (Equipment - requires Psi Warfare Systems) | |||||||
Sectoid Interrogation | Sectoid Autopsy | Live Sectoid Capture | 270 | Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) Mind Fray (Psi Power) Research Credit - Cybernetics | |||||||
Thin Man Interrogation | Thin Man Autopsy | Live Thin Man Capture | 300 | Council Requests: Thin Man Captive (Gives Scientists) Regen Biofield (Gene Mod) Research Credit - Laser Weaponry | |||||||
Floater Interrogation | Floater Autopsy | Live Floater Capture | 270 | Council Requests: Floater Captive (Gives Engineers) Neural Feedback (Psi Power) Research Credit - Aerospace | |||||||
Muton Interrogation | Muton Autopsy | Live Muton Capture | 420 | Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) Distortion Field (Psi Power) Research Credit - Gauss Weapons | |||||||
Berserker Interrogation | Berserker Autopsy | Live Berserker Capture | 600 | Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) Psi Panic (Psi Power) Research Credit - Armor | |||||||
Muton Elite Interrogation | Muton Elite Autopsy | Live Muton Elite Capture | 750 | Research Credit - All Weapons | |||||||
Heavy Floater Interrogation | Heavy Floater Autopsy | Live Heavy Floater Capture | 540 | Psychokinetic Strike (Psi Power) Research Credit - Plasma Weaponry | |||||||
Ethereal Interrogation | Ethereal Autopsy | Live Ethereal Capture | 1500 | Mind Control (Psi Power) Rift (Psi Power - Mind Control an Ethereal to unlock) Research Credit (All Technology) | |||||||
Sectoid Commander Interrogation | Sectoid Commander Autopsy | Live Sectoid Commander Capture | 1050 | Psi Shadow (Psi Power) Research Credit - Psionics | |||||||
UFO Analysis | |||||||||||
Name | Prerequisites | Materials | Point Cost (Scientists X Days) |
Credit | Unlocks | ||||||
UFO Analysis: Scout | Alien Materials | Successful Scout Ground Assault | 60 | Aerospace | Damage bonus | ||||||
UFO Analysis: Destroyer | Alien Materials | Successful Destroyer Ground Assault | 90 | Aerospace | Damage bonus | ||||||
UFO Analysis: Abductor | Alien Materials | Successful Abductor Ground Assault | 120 | Aerospace | Damage bonus | ||||||
UFO Analysis: Transport | Alien Materials | Successful Transport Ground Assault | 150 | Aerospace | Damage bonus | ||||||
UFO Analysis: Battleship | Alien Materials | Successful Battleship Ground Assault | 180 | Aerospace | Damage bonus | ||||||
UFO Analysis: Overseer | Alien Materials | Successful Overseer Ground Assault | 180 | Aerospace | Damage bonus | ||||||
UFO Analysis: Fighter | Alien Materials | Successful Fighter Ground Assault | 60 | Aerospace | Damage bonus | ||||||
UFO Analysis: Raider | Alien Materials | Successful Raider Ground Assault | 90 | Aerospace | Damage bonus | ||||||
UFO Analysis: Harvester | Alien Materials | Successful Harvester Ground Assault | 120 | Aerospace | Damage bonus | ||||||
UFO Analysis: Terror Ship | Alien Materials | Successful Terror Ship Ground Assault | 150 | Aerospace | Damage bonus | ||||||
UFO Analysis: Assault Carrier | Alien Materials | Successful Assault Carrier Ground Assault | 180 | Aerospace | Damage bonus |
See also
Long War: XCOM Facilities | |||||||||||||||||
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