Difference between revisions of "Research (LW2)"
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The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points. | The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points. | ||
+ | |||
+ | == Basic Projects == | ||
+ | |||
+ | These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and increasing speed. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases. | ||
+ | |||
+ | {| class="wikitable" width=80% style="border-width: 2px" | ||
+ | ! rowspan="1" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>Points Cost !! colspan="1" | Effect | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]<br>'''Basic Research''' | ||
+ | |style="border-right-width: 2px"|5200<br>(+2800 for each completion) | ||
+ | |style="border-right-width: 2px"|Increases effective scientists for project prerequisites by 1<br>Increases science speed by 5 points per hour | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|[[Image:XCOM2 TECH Bluescreen Project.png|150x75px]]<br>'''Basic Engineering''' | ||
+ | |style="border-right-width: 2px"|5200<br>(+2800 for each completion) | ||
+ | |style="border-right-width: 2px"|Increases effective engineers for project prerequisites by 1 | ||
+ | |} | ||
+ | |||
+ | == Resistance == | ||
+ | |||
+ | These projects unlock facilities for contacting the Resistance in more regions. In addition to the time invested, they now have an intel cost. | ||
+ | |||
+ | {| class="wikitable" width=80% style="border-width: 2px" | ||
+ | ! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="2" | Unlocks | ||
+ | |-align=center | ||
+ | |style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research''' | ||
+ | |style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points''' | ||
+ | |style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 Inv Intel.png|x32px|Intel]]<br>'''Intel''' | ||
+ | |style="border-bottom-width: 2px"| '''Research''' | ||
+ | |style="border-bottom-width: 2px"| '''Facilities''' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Resistance Communications"><h4 style="display: none">Resistance Communications</h4></div>[[Image:XCOM2 GOLDTECH Resistance Communications.png|150x75px]]</div><br>'''Resistance Communications''' | ||
+ | |style="border-right-width: 2px"| - | ||
+ | | 1250 | ||
+ | |style="border-right-width: 2px"| 20 | ||
+ | | [[Research (LW2)#Resistance Radio|'''Resistance Radio''']] | ||
+ | |style="border-right-width: 2px"| '''Resistance Comms''' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Resistance Radio"><h4 style="display: none">Resistance Radio</h4></div>[[Image:XCOM2 TECH Resistance Radio.png|150x75px]]</div><br>'''Resistance Radio''' | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Resistance Communications|'''Resistance Communications''']] | ||
+ | | 40000 | ||
+ | |style="border-right-width: 2px"| 60 | ||
+ | | - | ||
+ | |style="border-right-width: 2px"| '''''Radio Relays'''''<br>'''Additional Comm Station'''<br>(Resistance Comms upgrade) | ||
+ | |} | ||
== Xenology == | == Xenology == | ||
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| 4500 | | 4500 | ||
|style="border-right-width: 2px"| 30 | |style="border-right-width: 2px"| 30 | ||
− | | [[Research (LW2)#Gatekeeper Autopsy|'''Gatekeeper Autopsy''']]<br>[[Research (LW2)#Wraith Suit|''Wraith Suit'']]|| - || '''Psi Lab'''<br>'''Second Cell<br>(Psi Lab upgrade) | + | | [[Research (LW2)#Gatekeeper Autopsy|'''Gatekeeper Autopsy''']]<br>[[Research (LW2)#Wraith Suit|''Wraith Suit'']]|| - || '''Psi Lab'''<br>'''Second Cell'''<br>(Psi Lab upgrade) || '''Neurowhip'''<br>''Advanced Psi Amp''<br>''Alien Psi Amp'' |
|} | |} | ||
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Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. | Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. | ||
− | {| class="wikitable" width= | + | {| class="wikitable" width=100% style="border-width: 2px" |
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks | ! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks | ||
|-align=center | |-align=center | ||
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|style="border-right-width: 2px"| 1x Gatekeeper Shell<br>(10x for Instant) | |style="border-right-width: 2px"| 1x Gatekeeper Shell<br>(10x for Instant) | ||
| - || - || - || '''Arc Blaster'''<br>'''Superior PCS: Focus'''<br>''Alien Psi Amp'' | | - || - || - || '''Arc Blaster'''<br>'''Superior PCS: Focus'''<br>''Alien Psi Amp'' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Viper King Autopsy"><h4 style="display: none">Viper King Autopsy</h4></div>'''Viper King Autopsy''' | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Viper Autopsy|'''Viper Autopsy''']] | ||
+ | | 500 | ||
+ | |style="border-right-width: 2px"| Viper King Corpse | ||
+ | | - || '''Serpent Suit''' || - || - | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Berserker Queen Autopsy"><h4 style="display: none">Berserker Queen Autopsy</h4></div>'''Berserker Queen Autopsy''' | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Berserker Autopsy|'''Berserker Autopsy''']] | ||
+ | | 1000 | ||
+ | |style="border-right-width: 2px"| Berserker Queen Corpse | ||
+ | | - || '''R.A.G.E. Suit''' || - || - | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Archon King Autopsy"><h4 style="display: none">Archon King Autopsy</h4></div>'''Archon King Autopsy''' | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Archon Autopsy|'''Archon Autopsy''']] | ||
+ | | 1500 | ||
+ | |style="border-right-width: 2px"| Archon King Corpse | ||
+ | | - || '''Icarus Armor''' || - || - | ||
|} | |} | ||
== ADVENT Autopsies == | == ADVENT Autopsies == | ||
− | {| class="wikitable" width= | + | Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. These also include mechanized units, which can be broken down after their robotics have been investigated (which doubles as drone breakdown). |
+ | |||
+ | {| class="wikitable" width=100% style="border-width: 2px" | ||
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks | ! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks | ||
|-align=center | |-align=center | ||
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| 2000 | | 2000 | ||
|style="border-right-width: 2px"| 1x ADVENT Trooper Corpse<br>(10x for Instant) | |style="border-right-width: 2px"| 1x ADVENT Trooper Corpse<br>(10x for Instant) | ||
− | | [[Research (LW2)#ADVENT Stun Lancer Autopsy|'''ADVENT Stun Lancer Autopsy''']]<br>[[Research (LW2)#ADVENT Shieldbearer Autopsy|'''ADVENT Shieldbearer Autopsy''']]<br>[[Research (LW2)#ADVENT Officer Autopsy|'''ADVENT Officer Autopsy''']]<br>[[Research (LW2)#ADVENT Robotics| | + | | [[Research (LW2)#ADVENT Stun Lancer Autopsy|'''ADVENT Stun Lancer Autopsy''']]<br>[[Research (LW2)#ADVENT Shieldbearer Autopsy|'''ADVENT Shieldbearer Autopsy''']]<br>[[Research (LW2)#ADVENT Officer Autopsy|'''ADVENT Officer Autopsy''']]<br>[[Research (LW2)#ADVENT Robotics|''ADVENT Robotics'']] || ''Alloy Plating'' || '''Proving Ground''' || - |
|-align=center | |-align=center | ||
|style="border-right-width: 2px"|<div id="ADVENT Stun Lancer Autopsy"><h4 style="display: none">ADVENT Stun Lancer Autopsy</h4></div>[[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]</div><br>'''ADVENT Stun Lancer Autopsy''' | |style="border-right-width: 2px"|<div id="ADVENT Stun Lancer Autopsy"><h4 style="display: none">ADVENT Stun Lancer Autopsy</h4></div>[[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]</div><br>'''ADVENT Stun Lancer Autopsy''' | ||
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|-align=center | |-align=center | ||
|style="border-right-width: 2px"|<div id="ADVENT Robotics"><h4 style="display: none">ADVENT Robotics</h4></div>[[Image:LW IC AutopsyDrone.png|150x75px]]</div><br>'''ADVENT Robotics''' | |style="border-right-width: 2px"|<div id="ADVENT Robotics"><h4 style="display: none">ADVENT Robotics</h4></div>[[Image:LW IC AutopsyDrone.png|150x75px]]</div><br>'''ADVENT Robotics''' | ||
− | |style="border-right-width: 2px"| [[Research (LW2)#ADVENT Trooper Autopsy|'''ADVENT Trooper Autopsy''']] | + | |style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Trooper Autopsy|'''ADVENT Trooper Autopsy''']] |
| 2000 | | 2000 | ||
|style="border-right-width: 2px"| 3x ADVENT Drone Wreck | |style="border-right-width: 2px"| 3x ADVENT Drone Wreck | ||
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| 2500 | | 2500 | ||
|style="border-right-width: 2px"| 1x ADVENT MEC Wreck<br>(10x for Instant) | |style="border-right-width: 2px"| 1x ADVENT MEC Wreck<br>(10x for Instant) | ||
− | | - || ''Bluescreen | + | | - || '''Bluescreen Protocol''' || - || '''Holotargeter Mark II'''<br>''Plated BIT'' |
|-align=center | |-align=center | ||
|style="border-right-width: 2px"|<div id="ADVENT Turret Breakdown"><h4 style="display: none">ADVENT Turret Breakdown</h4></div>[[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]</div><br>'''ADVENT Turret Breakdown''' | |style="border-right-width: 2px"|<div id="ADVENT Turret Breakdown"><h4 style="display: none">ADVENT Turret Breakdown</h4></div>[[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]</div><br>'''ADVENT Turret Breakdown''' | ||
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== Weapons == | == Weapons == | ||
+ | |||
+ | These projects aim to improve XCOM's weaponry through various means. | ||
{| class="wikitable" width=100% style="border-width: 2px" | {| class="wikitable" width=100% style="border-width: 2px" | ||
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|style="border-right-width: 2px"| - | |style="border-right-width: 2px"| - | ||
| [[Research (LW2)#Laser Weapons|''Laser Weapons'']] || '''Basic Weapon Upgrades''' || - || '''''Weapon Upgrading''''' | | [[Research (LW2)#Laser Weapons|''Laser Weapons'']] || '''Basic Weapon Upgrades''' || - || '''''Weapon Upgrading''''' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Experimental Weapons"><h4 style="display: none">Experimental Weapons</h4></div></div>'''Experimental Weapons''' | ||
+ | |style="border-right-width: 2px"| - | ||
+ | | 2400 || - || - || - | ||
+ | |style="border-right-width: 2px"| - | ||
+ | | - || '''Bolt Caster'''<br>'''Shadowkeeper'''<br>'''Hunter's Axe'''<br>'''Frost Bomb''' || - || - | ||
|-align=center | |-align=center | ||
|style="border-right-width: 2px"|<div id="Laser Weapons"><h4 style="display: none">Laser Weapons</h4></div>[[Image:LW TECH LaserWeapons.png|150x75px]]</div><br>'''Laser Weapons''' | |style="border-right-width: 2px"|<div id="Laser Weapons"><h4 style="display: none">Laser Weapons</h4></div>[[Image:LW TECH LaserWeapons.png|150x75px]]</div><br>'''Laser Weapons''' | ||
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| 10500 || 50 || 10 || - | | 10500 || 50 || 10 || - | ||
|style="border-right-width: 2px"| - | |style="border-right-width: 2px"| - | ||
− | | [[Research (LW2)#Plasma Rifle|''Plasma Rifle'']] || | + | | [[Research (LW2)#Plasma Rifle|''Plasma Rifle'']] || ''Shredstorm Cannons'' || - || '''Gauss Long Rifle''' (1 granted on completion)<br>'''Gauss Cannon'''<br>'''Scattergun'''<br>'''Mag Shorty''' |
|-align=center | |-align=center | ||
|style="border-right-width: 2px"|<div id="Plasma Rifle"><h4 style="display: none">Plasma Rifle</h4></div>[[Image:XCOM2 TECH PlasmaRifle.png|150x75px]]</div><br>'''Plasma Rifle''' | |style="border-right-width: 2px"|<div id="Plasma Rifle"><h4 style="display: none">Plasma Rifle</h4></div>[[Image:XCOM2 TECH PlasmaRifle.png|150x75px]]</div><br>'''Plasma Rifle''' | ||
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| 22000 || 150 || 20 || 30 | | 22000 || 150 || 20 || 30 | ||
|style="border-right-width: 2px"| 3 | |style="border-right-width: 2px"| 3 | ||
− | | [[Research (LW2)#Beam Cannon|'''Beam Cannon''']]<br>[[Research (LW2)#Plasma Lance|'''Plasma Lance''']]<br>[[Research (LW2)#Storm Gun|'''Storm Gun''']] || | + | | [[Research (LW2)#Beam Cannon|'''Beam Cannon''']]<br>[[Research (LW2)#Plasma Lance|'''Plasma Lance''']]<br>[[Research (LW2)#Storm Gun|'''Storm Gun''']] || ''Plasma Blasters'' || - || '''Plasma Rifle''' (1 granted on completion)<br>'''Scramgun'''<br>'''Plasma Pistol'''<br>'''Plasma Bolt Caster'''<br>'''Powered Shadowkeeper''' |
|-align=center | |-align=center | ||
|style="border-right-width: 2px"|<div id="Beam Cannon"><h4 style="display: none">Beam Cannon</h4></div>[[Image:XCOM2 TECH Heavy Plasma.png|150x75px]]</div><br>'''Beam Cannon''' | |style="border-right-width: 2px"|<div id="Beam Cannon"><h4 style="display: none">Beam Cannon</h4></div>[[Image:XCOM2 TECH Heavy Plasma.png|150x75px]]</div><br>'''Beam Cannon''' | ||
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|} | |} | ||
== Materials and Armor == | == Materials and Armor == | ||
+ | |||
+ | These projects study alien materials and improve XCOM's defensive capabilities. | ||
+ | |||
+ | {| class="wikitable" width=100% style="border-width: 2px" | ||
+ | ! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="5" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks | ||
+ | |-align=center | ||
+ | |style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research''' | ||
+ | |style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points''' | ||
+ | |style="border-bottom-width: 2px"| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />'''Supplies''' | ||
+ | |style="border-bottom-width: 2px"| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]<br />'''Alien Alloys''' | ||
+ | |style="border-bottom-width: 2px"| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />'''Elerium Crystals''' | ||
+ | |style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]<br />'''Elerium Cores''' | ||
+ | |style="border-bottom-width: 2px"| '''Research''' | ||
+ | |style="border-bottom-width: 2px"| '''Proving Ground''' | ||
+ | |style="border-bottom-width: 2px"| '''Facilities''' | ||
+ | |style="border-bottom-width: 2px"| '''Items''' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Hybrid Materials"><h4 style="display: none">Hybrid Materials</h4></div>[[Image:XCOM2 TECH Nanofiber Materials.png|150x75px]]</div><br>'''Hybrid Materials''' | ||
+ | |style="border-right-width: 2px"| - | ||
+ | | 2000 || - || 5 || 3 | ||
+ | |style="border-right-width: 2px"| - | ||
+ | | [[Research (LW2)#Elerium|'''Elerium''']]<br>[[Research (LW2)#Combat Armor|'''Combat Armor''']]<br>[[Research (LW2)#ADVENT Robotics|''ADVENT Robotics'']]<br>[[Research (LW2)#Laser Weapons|''Laser Weapons'']]<br>[[Research (LW2)#Magnetic Weapons|''Magnetic Weapons'']] || '''Most Proving Ground projects''' || - || '''Tracer Rounds''' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Elerium"><h4 style="display: none">Elerium</h4></div>[[Image:XCOM2 IC Elerium.png|150x75px]]</div><br>'''Elerium''' | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']] | ||
+ | | 10000 || 50 || - || 50 | ||
+ | |style="border-right-width: 2px"| 5 | ||
+ | | [[Research (LW2)#Powered Armor|''Powered Armor'']]<br>[[Research (LW2)#Coilguns|''Coilguns'']] || - || '''Elerium Conduit'''<br>(Power Relay upgrade) || ''Advanced Psi Amp'' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Combat Armor"><h4 style="display: none">Combat Armor</h4></div>[[Image:XCOM2 TECH PlatedArmor.png|150x75px]]</div><br>'''Combat Armor''' | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']] | ||
+ | | 5500 || 50 || 15 || - | ||
+ | |style="border-right-width: 2px"| - | ||
+ | | [[Research (LW2)#Mobile Armor|'''Mobile Armor''']]<br>[[Research (LW2)#Battle Armor|'''Battle Armor''']]<br>[[Research (LW2)#Powered Armor|''Powered Armor'']] || - || - || '''Predator Armor''' (1 granted on completion) | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Mobile Armor"><h4 style="display: none">Mobile Armor</h4></div>[[Image:XCOM2 TECH SpiderSuit.png|150x75px]]</div><br>'''Mobile Armor''' | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Combat Armor|'''Combat Armor''']] | ||
+ | | 5500 || 50 || 5 || 2 | ||
+ | |style="border-right-width: 2px"| - | ||
+ | | [[Research (LW2)#Shadow Armor|''Shadow Armor'']] || - || - || '''Spider Suit''' (1 granted on completion) | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Battle Armor"><h4 style="display: none">Battle Armor</h4></div>[[Image:XCOM2 TECH EXOSuit.png|150x75px]]</div><br>'''Battle Armor''' | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Combat Armor|'''Combat Armor''']] | ||
+ | | 5500 || 50 || 10 || - | ||
+ | |style="border-right-width: 2px"| 1 | ||
+ | | [[Research (LW2)#Battlesuits|''Battlesuits'']] || ''Plasma Blasters'' || - || '''E.X.O. Suit''' (1 granted on completion)<br>'''Reinforced Frame''' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Powered Armor"><h4 style="display: none">Powered Armor</h4></div>[[Image:XCOM2 TECH PoweredArmor.png|150x75px]]</div><br>'''Powered Armor''' | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Combat Armor|'''Combat Armor''']]<br>[[Research (LW2)#Elerium|'''Elerium''']] | ||
+ | | 18000 || 100 || 20 || 20 | ||
+ | |style="border-right-width: 2px"| 2 | ||
+ | | [[Research (LW2)#Shadow Armor|''Shadow Armor'']]<br>[[Research (LW2)#Battlesuits|''Battlesuits'']] || - || - || '''Warden Armor''' (1 granted on completion) | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Shadow Armor"><h4 style="display: none">Shadow Armor</h4></div>[[Image:XCOM2 TECH WraithSuit.png|150x75px]]</div><br>'''Shadow Armor''' | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Powered Armor|'''Powered Armor''']]<br>[[Research (LW2)#Mobile Armor|'''Mobile Armor''']]<br>[[Research (LW2)#Psionics|'''Psionics''']] | ||
+ | | 14000 || 100 || 20 || 20 | ||
+ | |style="border-right-width: 2px"| 3 | ||
+ | | - || - || - || '''Wraith Suit''' (1 granted on completion) | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"|<div id="Battlesuits"><h4 style="display: none">Battlesuits</h4></div>[[Image:XCOM2 TECH WARSuit.png|150x75px]]</div><br>'''Battlesuits | ||
+ | |style="border-right-width: 2px"| [[Research (LW2)#Powered Armor|'''Powered Armor''']]<br>[[Research (LW2)#Battle Armor|'''Battle Armor''']] | ||
+ | | 14000 || 100 || 20 || 20 | ||
+ | |style="border-right-width: 2px"| 2 | ||
+ | | - || ''Shredstorm Cannons'' || - || '''W.A.R. Suit''' (1 granted on completion)<br>'''Anodized Chassis'''<br>''Blaster Gauntlet'' | ||
+ | |} | ||
== Golden Path == | == Golden Path == | ||
− | These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every storyline project afterwards. These projects will unlock further storyline missions, including the final ones. | + | These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every storyline project afterwards. These projects cost Intel, and they will unlock further storyline missions, including the final ones. |
{| class="wikitable" width=100% style="border-width: 2px" | {| class="wikitable" width=100% style="border-width: 2px" | ||
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|style="border-bottom-width: 2px"| '''Missions''' | |style="border-bottom-width: 2px"| '''Missions''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"|<div id="Alien Encryption"><h4 style="display: none">Alien Encryption</h4></div>[[Image:XCOM2 | + | |style="border-right-width: 2px"|<div id="Alien Encryption"><h4 style="display: none">Alien Encryption</h4></div>[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]</div><br>'''Alien Encryption''' |
| - | | - | ||
|style="border-right-width: 2px"| '''Blacksite Vial'''<br>''or''<br>'''Codex Brain''' | |style="border-right-width: 2px"| '''Blacksite Vial'''<br>''or''<br>'''Codex Brain''' | ||
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|} | |} | ||
− | == | + | == Intel and Rendering == |
+ | |||
+ | Datapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources. | ||
− | == | + | {| class="wikitable" width=40% style="border-width: 2px" |
+ | ! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="2" style="border-right-width: 2px"| Cost !! rowspan="2" | Reward | ||
+ | |-align=center | ||
+ | |style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points''' | ||
+ | |style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 Inv Storage Module.png|x32px|Item Consumed]]<br>'''Item''' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Advent Datapad.png|150x75px]]</div><br>'''ADVENT Datapad Decryption''' | ||
+ | | 1200 | ||
+ | |style="border-right-width: 2px"| ADVENT Datapad | ||
+ | |style="border-right-width: 2px"| [[image:XCOM2 Inv Intel.png|x32px|Intel]]<br>'''20-30 Intel''' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"| [[Image:XCOM2 IC Alien Datapad Decryption.png|150x75px]]</div><br>'''Alien Data Cache Decryption''' | ||
+ | | 1800 | ||
+ | |style="border-right-width: 2px"| Alien Data Cache | ||
+ | |style="border-right-width: 2px"| [[image:XCOM2 Inv Intel.png|x32px|Intel]]<br>'''31-40 Intel''' | ||
+ | |-align=center | ||
+ | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Facility Lead.png|150x75px]]</div><br>'''Facility Lead''' | ||
+ | | 1800<br>(+1200 for each completion) | ||
+ | |style="border-right-width: 2px"| Facility Lead<br>5 Intel | ||
+ | |style="border-right-width: 2px"| '''Alien Facility Revealed''' | ||
+ | |} | ||
== Comprehensive Tech Tree == | == Comprehensive Tech Tree == | ||
Line 339: | Line 498: | ||
The full Comprehensive Tech Tree 1.3 (including item stats) is available [http://i.imgur.com/gVgX5dU.png here] | The full Comprehensive Tech Tree 1.3 (including item stats) is available [http://i.imgur.com/gVgX5dU.png here] | ||
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[[Category:Facilities (LW2)]] | [[Category:Facilities (LW2)]] |
Revision as of 12:45, 11 September 2020
Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.
- Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.
Research Time
The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed.
At the start of the game, the only contribution to research comes from Tygan, counts as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research.
The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.
Basic Projects
These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and increasing speed. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases.
Resistance
These projects unlock facilities for contacting the Resistance in more regions. In addition to the time invested, they now have an intel cost.
Research | Prerequisites | Cost | Unlocks | ||
---|---|---|---|---|---|
Research |
Points |
Intel |
Research | Facilities | |
Resistance CommunicationsResistance Communications |
- | 1250 | 20 | Resistance Radio | Resistance Comms |
Resistance RadioResistance Radio |
Resistance Communications | 40000 | 60 | - | Radio Relays Additional Comm Station (Resistance Comms upgrade) |
Xenology
These projects study the aliens' capabilities in a way that doesn't fit in other categories.
Research | Prerequisites | Cost | Unlocks | ||||
---|---|---|---|---|---|---|---|
Research |
Points |
Supplies |
Research | Proving Ground | Facilities | Items | |
Alien BiotechAlien Biotech |
- | 1300 | - | Most autopsies | Hazmat Vest | - | AP Rounds |
PsionicsPsionics |
Sectoid Autopsy | 4500 | 30 | Gatekeeper Autopsy Wraith Suit |
- | Psi Lab Second Cell (Psi Lab upgrade) |
Neurowhip Advanced Psi Amp Alien Psi Amp |
Alien Autopsies
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.
Research | Prerequisites | Cost | Unlocks | ||||
---|---|---|---|---|---|---|---|
Research |
Points |
Corpses |
Research | Proving Ground | Facilities | Items | |
Sectoid AutopsySectoid Autopsy |
Alien Biotech | 2200 | 1x Sectoid Corpse (10x for Instant) |
Psionics | Talon Rounds | - | Mind Shield Advanced PCS: Focus |
Viper AutopsyViper Autopsy |
Alien Biotech | 2500 | 1x Viper Corpse (10x for Instant) |
Viper King Autopsy | Battlefield Medicine Venom Rounds Gas Grenade |
- | - |
Muton AutopsyMuton Autopsy |
Alien Biotech | 3500 | 1x Muton Corpse (10x for Instant) |
Berserker Autopsy Muton Elite Autopsy |
Tactical Vest Plasma Grenade |
- | Vibroblade |
Berserker AutopsyBerserker Autopsy |
Muton Autopsy | 3500 | 1x Berserker Corpse (10x for Instant) |
Berserker Queen Autopsy | Hellweave | - | Overdrive Serum |
Muton Elite AutopsyMuton Elite Autopsy |
Muton Autopsy | 4000 | 1x Muton Elite Corpse (10x for Instant) |
- | Carapace Plating Dragon Rounds |
- | Blaster Gauntlet |
Archon AutopsyArchon Autopsy |
Alien Biotech | 4000 | 1x Archon Corpse (10x for Instant) |
Archon King Autopsy | Acid Grenade | - | Fusion Blade Fusion Axe |
Faceless AutopsyFaceless Autopsy |
Alien Biotech | 3500 | 1x Faceless Corpse (10x for Instant) |
- | Chameleon Suit Needle Rounds |
- | - |
Chryssalid AutopsyChryssalid Autopsy |
Alien Biotech | 2500 | 1x Chryssalid Corpse (10x for Instant) |
- | Chitin Plating Flechette Rounds |
- | - |
Andromedon AutopsyAndromedon Autopsy |
Alien Biotech | 4000 | 1x Andromedon Wreck (10x for Instant) |
- | Advanced Grenades | - | Holotargeter Mark III |
Gatekeeper AutopsyGatekeeper Autopsy |
Psionics | 5000 | 1x Gatekeeper Shell (10x for Instant) |
- | - | - | Arc Blaster Superior PCS: Focus Alien Psi Amp |
Viper King Autopsy |
Viper Autopsy | 500 | Viper King Corpse | - | Serpent Suit | - | - |
Berserker Queen Autopsy |
Berserker Autopsy | 1000 | Berserker Queen Corpse | - | R.A.G.E. Suit | - | - |
Archon King Autopsy |
Archon Autopsy | 1500 | Archon King Corpse | - | Icarus Armor | - | - |
ADVENT Autopsies
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. These also include mechanized units, which can be broken down after their robotics have been investigated (which doubles as drone breakdown).
Research | Prerequisites | Cost | Unlocks | ||||
---|---|---|---|---|---|---|---|
Research |
Points |
Corpses |
Research | Proving Ground | Facilities | Items | |
ADVENT Trooper AutopsyADVENT Trooper Autopsy |
Alien Biotech | 2000 | 1x ADVENT Trooper Corpse (10x for Instant) |
ADVENT Stun Lancer Autopsy ADVENT Shieldbearer Autopsy ADVENT Officer Autopsy ADVENT Robotics |
Alloy Plating | Proving Ground | - |
ADVENT Stun Lancer AutopsyADVENT Stun Lancer Autopsy |
ADVENT Trooper Autopsy | 2000 | 1x ADVENT Stun Lancer Corpse (10x for Instant) |
- | - | - | Arc Blade Advanced Arc Thrower |
ADVENT Shieldbearer AutopsyADVENT Shieldbearer Autopsy |
ADVENT Trooper Autopsy | 2200 | 1x ADVENT Shieldbearer Corpse (10x for Instant) |
- | Stasis Vest Stiletto Rounds |
- | - |
ADVENT Officer AutopsyADVENT Officer Autopsy |
ADVENT Trooper Autopsy | 4000 | 1x ADVENT Officer Corpse (10x for Instant) |
Magnetic Weapons |
Skulljack Incendiary Grenade |
- | - |
ADVENT RoboticsADVENT Robotics |
Hybrid Materials ADVENT Trooper Autopsy |
2000 | 3x ADVENT Drone Wreck | ADVENT MEC Breakdown ADVENT Turret Breakdown Sectopod Breakdown |
Mechanized Warfare Skullmining Redscreen Rounds Battlescanners |
- | GREMLIN Mark II |
ADVENT MEC BreakdownADVENT MEC Breakdown |
ADVENT Robotics | 2500 | 1x ADVENT MEC Wreck (10x for Instant) |
- | Bluescreen Protocol | - | Holotargeter Mark II Plated BIT |
ADVENT Turret BreakdownADVENT Turret Breakdown |
ADVENT Robotics | 1200 | 1x ADVENT Turret Wreck (10x for Instant) |
- | Falcon Rounds | Defense Matrix | - |
Sectopod BreakdownSectopod Breakdown |
ADVENT Robotics | 5000 | 1x Sectopod Wreck (10x for Instant) |
- | Proximity Mines | - | GREMLIN Mark III Powered BIT |
Weapons
These projects aim to improve XCOM's weaponry through various means.
Research | Prerequisites | Cost | Unlocks | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Research |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
Research | Proving Ground | Facilities | Items | |
Modular WeaponsModular Weapons |
- | 760 | - | - | - | - | Laser Weapons | Basic Weapon Upgrades | - | Weapon Upgrading |
Experimental Weapons |
- | 2400 | - | - | - | - | - | Bolt Caster Shadowkeeper Hunter's Axe Frost Bomb |
- | - |
Laser WeaponsLaser Weapons |
Modular Weapons Hybrid Materials |
4000 | - | 2 | 5 | - | Advanced Laser Weapons | - | - | Laser Rifle (1 granted on completion) Laser Stengun Laser Pistol |
Advanced Laser WeaponsAdvanced Laser Weapons |
Laser Weapons | 4000 | - | 2 | 10 | - | Plasma Rifle | - | - | Laser Cannon (1 granted on completion) Scatterray Laser Lance |
Magnetic WeaponsMagnetic Weapons |
Hybrid Materials ADVENT Officer Autopsy |
10500 | 50 | 10 | - | - | Advanced Magnetic Weaponry | - | - | Mag Rifle (1 granted on completion) Stuttermag Mag Pistol Gauntlet Mark II Advanced Grenade Launcher Magnetic Bolt Caster Enhanced Shadowkeeper |
Advanced Magnetic WeaponryAdvanced Magnetic Weaponry |
Magnetic Weapons | 10500 | 50 | 10 | - | - | Coilguns | - | - | Shard Gun (1 granted on completion) Mag Cannon Mag Long Rifle Helix Rail-Cannon |
CoilgunsCoilguns |
Advanced Magnetic Weaponry Elerium |
18000 | 100 | 15 | 15 | - | Advanced Coilguns | - | - | Coil Rifle (1 granted on completion) Subcoiler Gauss Pistol |
Advanced CoilgunsAdvanced Coilguns |
Coilguns | 10500 | 50 | 10 | - | - | Plasma Rifle | Shredstorm Cannons | - | Gauss Long Rifle (1 granted on completion) Gauss Cannon Scattergun Mag Shorty |
Plasma RiflePlasma Rifle |
Advanced Laser Weapons Advanced Coilguns |
22000 | 150 | 20 | 30 | 3 | Beam Cannon Plasma Lance Storm Gun |
Plasma Blasters | - | Plasma Rifle (1 granted on completion) Scramgun Plasma Pistol Plasma Bolt Caster Powered Shadowkeeper |
Beam CannonBeam Cannon |
Plasma Rifle | 15000 | 100 | 10 | 15 | 1 | - | - | - | Beam Cannon (1 granted on completion) Elerium Phase-Cannon |
Plasma LancePlasma Lance |
Plasma Rifle | 15000 | 100 | 10 | 15 | 1 | - | - | - | Plasma Lance (1 granted on completion) |
Storm GunStorm Gun |
Plasma Rifle | 15000 | 100 | 10 | 15 | 1 | - | - | - | Storm Gun (1 granted on completion) |
Materials and Armor
These projects study alien materials and improve XCOM's defensive capabilities.
Research | Prerequisites | Cost | Unlocks | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Research |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
Research | Proving Ground | Facilities | Items | |
Hybrid MaterialsHybrid Materials |
- | 2000 | - | 5 | 3 | - | Elerium Combat Armor ADVENT Robotics Laser Weapons Magnetic Weapons |
Most Proving Ground projects | - | Tracer Rounds |
EleriumElerium |
Hybrid Materials | 10000 | 50 | - | 50 | 5 | Powered Armor Coilguns |
- | Elerium Conduit (Power Relay upgrade) |
Advanced Psi Amp |
Combat ArmorCombat Armor |
Hybrid Materials | 5500 | 50 | 15 | - | - | Mobile Armor Battle Armor Powered Armor |
- | - | Predator Armor (1 granted on completion) |
Mobile ArmorMobile Armor |
Combat Armor | 5500 | 50 | 5 | 2 | - | Shadow Armor | - | - | Spider Suit (1 granted on completion) |
Battle ArmorBattle Armor |
Combat Armor | 5500 | 50 | 10 | - | 1 | Battlesuits | Plasma Blasters | - | E.X.O. Suit (1 granted on completion) Reinforced Frame |
Powered ArmorPowered Armor |
Combat Armor Elerium |
18000 | 100 | 20 | 20 | 2 | Shadow Armor Battlesuits |
- | - | Warden Armor (1 granted on completion) |
Shadow ArmorShadow Armor |
Powered Armor Mobile Armor Psionics |
14000 | 100 | 20 | 20 | 3 | - | - | - | Wraith Suit (1 granted on completion) |
BattlesuitsBattlesuits |
Powered Armor Battle Armor |
14000 | 100 | 20 | 20 | 2 | - | Shredstorm Cannons | - | W.A.R. Suit (1 granted on completion) Anodized Chassis Blaster Gauntlet |
Golden Path
These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every storyline project afterwards. These projects cost Intel, and they will unlock further storyline missions, including the final ones.
Research | Prerequisites | Cost | Unlocks | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Research |
Other | Points |
Items |
Intel |
Supplies |
Elerium Crystals |
Research | Proving Ground | Facilities | Missions | |
Alien EncryptionAlien Encryption |
- | Blacksite Vial or Codex Brain |
3580 | - | 40 | - | - | - | - | Shadow Chamber | - |
Blacksite VialBlacksite Vial |
- | Shadow Chamber | 3500 | Blacksite Vial | 50 | - | - | - | - | - | Blacksite Data Coordinates |
Codex BrainCodex Brain |
Alien Biotech | Shadow Chamber | 2400 | Codex Brain | 25 | - | - | Encrypted Codex Data | - | - | Codex Brain Coordinates |
Encrypted Codex DataEncrypted Codex Data |
Alien Biotech Codex Brain |
Shadow Chamber | 3800 | - | 25 | - | - | - | - | - | Breach the Alien Network |
Recovered ADVENT Stasis SuitRecovered ADVENT Stasis Suit |
- | Shadow Chamber | 4000 | ADVENT Stasis Suit | 60 | - | - | Avatar Autopsy | - | - | - |
Psionic GatePsionic Gate |
- | Shadow Chamber (Psionic Gate upgrade) |
4000 | - | 80 | 65 | 10 | Avatar Autopsy | Mimic Beacons | - | - |
Avatar AutopsyAvatar Autopsy |
Alien Biotech Recovered ADVENT Stasis Suit Psionic Gate |
Shadow Chamber | 5000 | Avatar Corpse | - | - | - | - | - | - | ADVENT Network Tower and Alien Fortress |
Intel and Rendering
Datapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources.
Comprehensive Tech Tree
Created by Reddit User exodusinfinite
The Basic Tech Tree 1.3 (without Item stats) is available here
The full Comprehensive Tech Tree 1.3 (including item stats) is available here