Difference between revisions of "Training (Chimera)"
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==Scar Removal Training== | ==Scar Removal Training== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !Training!! | + | !Training!!Scar!!Stat!!Time |
|- | |- | ||
− | |Fitness|| | + | |Fitness||Hobbled||Aim||2 days |
|- | |- | ||
− | |Heightened Reflexes|| | + | |Heightened Reflexes||Sluggish||Dodge||2 days |
|- | |- | ||
− | |Marksmanship|| | + | |Marksmanship||Blunted||Crit chance||2 days |
|- | |- | ||
− | |Mental Preparation|| | + | |Mental Preparation||Unfocused||Psi||2 days |
|- | |- | ||
− | |Resolve|| | + | |Resolve||Shell-shocked||Will||2 days |
|- | |- | ||
− | |Toughness|| | + | |Toughness||Weakened||Max HP||2 days |
|} | |} | ||
[[Category: Chimera Squad]] | [[Category: Chimera Squad]] |
Latest revision as of 10:58, 3 November 2021
Training facility allows agents to improve their skills or remove scars obtained in combat. Training sessions require a certain number of in-game days to complete, meaning the agent won't be available for missions.
General Training
This training is available to all agents.
Training | Effect | Time |
---|---|---|
Basic Conditioning | +2 HP | 2 days |
Individual Training
Unlock potential training requires Special Agent Rank. Further individual training requires Principal Agent Rank.
Training | Agent | Effect | Time |
---|---|---|---|
Unlock Potential | Verge | +2 Dodge | 3 days |
Unlock Potential | Cherub, Shelter, Zephyr | +2 Mobility | 3 days |
Unlock Potential | Torque | +1 Mobility and +20 Dodge | 3 days |
Unlock Potential | Godmother | +1 Mobility and +15 Dodge | 3 days |
Unlock Potential | Blueblood | +15 Crit chance | 3 days |
Unlock Potential | Terminal, Patchwork | +1 Utility Item slot | 3 days |
Unlock Potential | Claymore | +1 Armor | 3 days |
Unlock Potential | Axiom | +1 Mobility and +1 Armor | 3 days |
Step Up | Godmother | Scoring one or more kills grants Godmother a free reload action. | 5 days |
Return Fire | Cherub | Cherub fires back at the attacker when shot. | 5 days |
Guardian | Terminal | Overwatch abilities trigger for multiple targets as long as ammo is available. | 5 days |
Mind Lash | Verge | Mindfray deals an additional 1 damage to each enemy in the Neural Network. | 5 days |
Writhe | Shelter | Psionically drains life from a target in melee range. This damages the target and heals Shelter. | 5 days |
Heavy Ordinance | Claymore | Grenade items gain a bonus use. Affects all grenades. | 5 days |
Quick Reload | Blueblood | Reload is a free action. | 5 days |
Storm Generator | Patchwork | Increases the chain range of Chaining Jolt. | 5 days |
High Impact | Zephyr | Crowd Control will apply a random debuff (Disarmed, Rooted, Disorientated) to each target. | 5 days |
Counterattack | Axiom | Axiom has a chance to counterattack any melee attack against him. | 5 days |
Tag Team | Torque | Using Tongue Pull on an ally grants that ally one action immediately. Does not affect the target's cooldowns. | 5 days |
Scar Removal Training
Training | Scar | Stat | Time |
---|---|---|---|
Fitness | Hobbled | Aim | 2 days |
Heightened Reflexes | Sluggish | Dodge | 2 days |
Marksmanship | Blunted | Crit chance | 2 days |
Mental Preparation | Unfocused | Psi | 2 days |
Resolve | Shell-shocked | Will | 2 days |
Toughness | Weakened | Max HP | 2 days |