Difference between revisions of "Armor (LWR)"
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− | !rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Mobility bonus (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>DR !!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value | + | !rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Mobility bonus (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>DR !!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}} |
|-align="center" | |-align="center" | ||
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
− | |[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]'''|| ||5|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply | + | |[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]'''|| ||5|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| |
|-align="center" | |-align="center" | ||
− | |[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]'''||0.6||5||1|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits (Cost when building quickly)"|17<br />(25)||title="Cost in Alien Alloys (Cost when building quickly)"|4<br />(6)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(X)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||XX | + | |[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]'''||0.6||5||1|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits (Cost when building quickly)"|17<br />(25)||title="Cost in Alien Alloys (Cost when building quickly)"|4<br />(6)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(X)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||XX |
|-align="center" | |-align="center" | ||
− | |[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]'''||0.6||7||1|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||25||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(4)|| ||title="Duration in days (Duration when building quickly)"|15 days<br />(7.5 days)||XX | + | |[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]'''||0.6||7||1|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||25||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(4)|| ||title="Duration in days (Duration when building quickly)"|15 days<br />(7.5 days)||XX |
|-align="center" | |-align="center" | ||
− | |[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]'''||1.3||7||1|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}|| ||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||35||title="Cost in Credits (Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys (Cost when building quickly)"|45<br />(67)||title="Cost in Elerium (Cost when building quickly)"|5<br />(7)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||56 | + | |[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]'''||1.3||7||1|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}|| ||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||35||title="Cost in Credits (Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys (Cost when building quickly)"|45<br />(67)||title="Cost in Elerium (Cost when building quickly)"|5<br />(7)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||56 |
|-align="center" | |-align="center" | ||
− | |[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]'''|| ||12||2|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|360<br />(504)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|8<br />(17)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120 | + | |[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]'''|| ||12||2|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|360<br />(504)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|8<br />(17)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120 |
|-align="center" | |-align="center" | ||
− | |[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]'''|| ||10||1||| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Tactical Mobility (LWR) }}||Prevents strangulation<br />Negates the effects of fire<br />Supports flight mode (16 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||75||title="Cost in Credits (Cost when building quickly)"|900<br />(1350)||title="Cost in Alien Alloys (Cost when building quickly)"|240<br />(336)||title="Cost in Elerium (Cost when building quickly)"|240<br />(336)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120 | + | |[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]'''|| ||10||1||| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Tactical Mobility (LWR) }}||Prevents strangulation<br />Negates the effects of fire<br />Supports flight mode (16 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||75||title="Cost in Credits (Cost when building quickly)"|900<br />(1350)||title="Cost in Alien Alloys (Cost when building quickly)"|240<br />(336)||title="Cost in Elerium (Cost when building quickly)"|240<br />(336)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120 |
|-align="center" | |-align="center" | ||
− | |[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]'''||2.0||10||1||10||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Kinetic Dampening (LWR) }}||Restricted to psionic soldiers<br />-50% mission fatigue<br>Will never be damaged after a mission<br />Required to activate the [[Gollop Chamber (LWR)|Gollop Chamber]]||[[Research (LWR)#Mind and Machine|Mind and Machine]]||100||title="Cost in Credits (Cost when building quickly)"|150<br />(208)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(55)||title="Cost in Elerium (Cost when building quickly)"|40<br />(55)||title="Cost in Meld (Cost when building quickly)"|200<br />(205)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||400 | + | |[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]'''||2.0||10||1||10||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Kinetic Dampening (LWR) }}||Restricted to psionic soldiers<br />-50% mission fatigue<br>Will never be damaged after a mission<br />Required to activate the [[Gollop Chamber (LWR)|Gollop Chamber]]||[[Research (LWR)#Mind and Machine|Mind and Machine]]||100||title="Cost in Credits (Cost when building quickly)"|150<br />(208)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(55)||title="Cost in Elerium (Cost when building quickly)"|40<br />(55)||title="Cost in Meld (Cost when building quickly)"|200<br />(205)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||400 |
|} | |} | ||
Revision as of 20:25, 15 April 2022
In General
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. Certain armors have less equipment slots as compensation for various advantages. Furthermore the covert operative leather jacket incurs a significant movement speed penalty, intended to represent the weight of the hacking equipment they carry.
Long War Rebalance represents movement speed in tiles, thus a soldier with 10 mobility will be able to cover 10 tiles with 1 AP spent.
Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them; making it difficult for a tank to occupy enemy attention.
Heavy Armor
Name | Mob |
HP |
DR |
Will |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||
Tac Armor |
5 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||
Phalanx Armor |
0.6 | 5 | 1 | 2 (3) |
Improved Body Armor | 15 | 17 (25) |
4 (6) |
0 (X) |
10 days (5.0 days) |
XX | |||||
Carapace Armor |
0.6 | 7 | 1 | 2 (3) |
Advanced Body Armor | 25 | 80 (120) |
18 (27) |
0 (4) |
15 days (7.5 days) |
XX | |||||
Aegis Armor |
1.3 | 7 | 1 | 2 (3) |
Mobile Power Armor | 35 | 70 (105) |
45 (67) |
5 (7) |
0 (5) |
14 days (7.0 days) |
56 | ||||
Titan Armor |
12 | 2 | 2 (3) |
Prevents strangulation Negates the effects of fire |
Advanced Power Armor | 65 | 300 (450) |
360 (504) |
40 (60) |
8 (17) |
14 days (7.0 days) |
120 | ||||
Archangel Armor |
10 | 1 | 2 (3) |
Prevents strangulation Negates the effects of fire Supports flight mode (16 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 75 | 900 (1350) |
240 (336) |
240 (336) |
0 (9) |
14 days (7.0 days) |
120 | ||||
Vortex Armor |
2.0 | 10 | 1 | 10 | 2 (3) |
Restricted to psionic soldiers -50% mission fatigue Will never be damaged after a mission Required to activate the Gollop Chamber |
Mind and Machine | 100 | 150 (208) |
40 (55) |
40 (55) |
200 (205) |
14 days (7.0 days) |
400 |
Light Armor
Name | Mob |
HP |
DR |
Def |
Will |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||||
Leather Jacket |
2.6 | 2 | 5 | 2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | ||||||||||||
Tac Vest |
1.3 | 3 | 5 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||
Aurora Armor |
2.0 | 6 | 1 | 5 | 5 | 2 (3) |
Restricted to psionic soldiers | Xenopsionics Psi Warfare Systems |
25 | 125 (187) |
30 (45) |
30 (45) |
0 (5) |
1 Sectoid Corpse | 10 days (5.0 days) |
50 | ||
Kestrel Armor |
2.0 | 4 | 5 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | 50 (75) |
8 (12) |
0 (3) |
10 days (5.0 days) |
20 | ||||||
Banshee Armor |
2.6 | 4 | 5 | 2 (3) |
Includes grappling hook | Mobile Power Armor | 40 | 70 (105) |
30 (45) |
10 (15) |
0 (5) |
14 days (7.0 days) |
56 | |||||
Corsair Armor |
2.0 | 9 | 5 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | 250 (375) |
240 (336) |
40 (60) |
0 (8) |
14 days (7.0 days) |
100 | |||||
Seraph Armor |
2.0 | 7 | 5 | 1 (2) |
Supports flight mode (12 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 65 | 300 (420) |
80 (112) |
80 (112) |
0 (9) |
14 days (7.0 days) |
120 | |||||
Ghost Armor |
2.0 | 7 | 5 | 1 (2) |
Includes grappling hook | Stealth Systems | 90 | 300 (450) |
60 (84) |
70 (105) |
40 (49) |
14 days (7.0 days) |
120 |
MEC exoskeletons
In Long War Rebalance, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.
MEC armor naming conventions are streamlined to highlight their role.
Name | Mob |
Mob |
HP |
DR |
Def |
Secondary Weapons |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||||
Base Augments |
Cannot be used during missions | XCOM starts with an unlimited supply | ||||||||||||||||
MEC-1 |
Paladin | 8 | 1 | 20 | 1 | 2 | Hardened Prevents strangulation Negates the effects of fire |
Alien Biocybernetics | 25 | 200 (300) |
30 (45) |
10 (15) |
10 (15) |
4 UFO Power Sources | 19 days (8.5 days) |
60 | ||
LMEC-2 |
Valiant | 2.0 | 6 | 1 | 40 | 2 | 2 | Hardened Prevents strangulation Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
60 (90) |
80 (120) |
60 (72) |
4 UFO Power Sources | 14 days (7.0 days) |
160 | |
HMEC-2 |
Defender | 12 | 3 | 10 | 2 | 2 | Hardened Prevents strangulation Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
80 (120) |
60 (90) |
60 (72) |
4 UFO Power Sources | 14 days (7.0 days) |
160 | ||
ULMEC-3 |
Vanguard | 4.6 | 6 | 1 | 45 | 2 | 3 | Hardened Prevents strangulation Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 Fusion Core | 14 days (7.0 days) |
240 | |
LMEC-3 |
Vindicator | 2.6 | 10 | 1 | 40 | 3 | 3 | Hardened Prevents strangulation Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 Fusion Core | 14 days (7.0 days) |
240 | |
HMEC-3 |
Dauntless | 1.3 | 14 | 4 | 10 | 3 | 3 | Hardened Prevents strangulation Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 Fusion Core | 14 days (7.0 days) |
240 | |
UHMEC-3 |
Devastator | 18 | 5 | 2 | 3 | Hardened Prevents strangulation Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 Fusion Core | 14 days (7.0 days) |
240 |
SHIV units
Name | Mob |
HP |
DR |
Def |
Aim |
Equipment Slots |
Special properties |
Prerequisites | Cost | Sell value | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SHIV |
7.3 | 12+12 | 3 | 20 | 55 | 4 | Hardened Shares Mission XP Only 1 SHIV acts each turn Immune to strangulation Negates the effects of fire Provides partial cover for soldiers |
15 | 270 (378) |
0 (5) |
13 days (2.6 days) |
- | |||
Alloy SHIV |
7.3 -0.6 | 18+18 | 4 | 20 | 55 | 4 | Hardened 30 Crit Resistance Shares Mission XP Only 1 SHIV acts each turn Immune to strangulation Negates the effects of fire Provides partial cover for soldiers |
Mechtoid Autopsy | 35 | 330 (462) |
90 (126) |
0 (5) |
26 days (5.2 days) |
- | |
Hover SHIV |
7.3 +1.3 | 14+14 | 3 | 20 | 55+30 | 4 | Hardened 20 Crit Resistance Shares Mission XP Only 1 SHIV acts each turn Immune to strangulation Negates the effects of fire Provides partial cover for soldiers Supports flight mode (16 fuel) |
Antigrav Systems | 70 | 390 (546) |
90 (126) |
45 (63) |
0 (5) |
39 days (7.8 days) |
- |