Difference between revisions of "To Do List (Apocalypse)"

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m (ffs)
(I wonder?)
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* Add tactical notes for the buildings (complexity, dangers, etc.)
 
* Add tactical notes for the buildings (complexity, dangers, etc.)
 
* <s>Add more tactics to [[Alien Ship Combat (Apocalypse)]]</s>
 
* <s>Add more tactics to [[Alien Ship Combat (Apocalypse)]]</s>
* Re-organise some Apocalypse menus to something like [[User:EsTeR|this]]?
+
 
 +
 
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* Funds stolen from your own base defense mission! Causes??
 +
** why do some defense missions lose money and others don't?
 +
** is it because of a certain organisation?
 +
** or damage to concrete walls?
 +
** due to security station damage? (note: had whole rooms destroyed but no money lost!)
 +
* if not facility damage:
 +
** is money loss one big negative decrease at a certain trigger, once only?, or
 +
** linear counter drops xcom funds as time progresses after trigger activation?
 +
** money lost is repair cost for damage to other facilities, disregarding empty corridors and sec. stations?

Revision as of 21:25, 16 April 2022

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  • Funds stolen from your own base defense mission! Causes??
    • why do some defense missions lose money and others don't?
    • is it because of a certain organisation?
    • or damage to concrete walls?
    • due to security station damage? (note: had whole rooms destroyed but no money lost!)
  • if not facility damage:
    • is money loss one big negative decrease at a certain trigger, once only?, or
    • linear counter drops xcom funds as time progresses after trigger activation?
    • money lost is repair cost for damage to other facilities, disregarding empty corridors and sec. stations?