Difference between revisions of "Megapol Smoke Grenade"
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− | Identical in function to the [[Smoke Grenade]] and [[Dye Grenade]] used during the previous wars, [[Megapol]]'s Smoke Grenade covers a rather large area with a blanket of dense smoke. | + | Identical in function to the [[Smoke Grenade]] and [[Dye Grenade]] used during the previous wars, [[Megapol]]'s Smoke Grenade covers a rather large area with a blanket of dense smoke. |
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+ | Smoke grenades are useful for neutralizing patches of fire, stun gas and even anti-alien gas clouds. | ||
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+ | The aliens have a continuous supply of Smoke Grenades despite their hostile relations with Megapol. They are very well aware of how to use them to neutralize other gas clouds. | ||
To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent's hand: on the shortest fuse, the grenade explodes in his face! Also note that the timer cannot be stopped after throwing/dropping, even if an agent picks up the grenade. To detonate the grenade on impact, right-click on it and throw. | To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent's hand: on the shortest fuse, the grenade explodes in his face! Also note that the timer cannot be stopped after throwing/dropping, even if an agent picks up the grenade. To detonate the grenade on impact, right-click on it and throw. | ||
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== Stats == | == Stats == |
Revision as of 04:46, 29 October 2009
Identical in function to the Smoke Grenade and Dye Grenade used during the previous wars, Megapol's Smoke Grenade covers a rather large area with a blanket of dense smoke.
Smoke grenades are useful for neutralizing patches of fire, stun gas and even anti-alien gas clouds.
The aliens have a continuous supply of Smoke Grenades despite their hostile relations with Megapol. They are very well aware of how to use them to neutralize other gas clouds.
To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent's hand: on the shortest fuse, the grenade explodes in his face! Also note that the timer cannot be stopped after throwing/dropping, even if an agent picks up the grenade. To detonate the grenade on impact, right-click on it and throw.
Stats
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"This explosive device generates an instant smoke cloud that inhibits visibility. This can be used in combat situations for surprise attacks or to provide cover for retreating Agents."