Difference between revisions of "Info (Genesis)"
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On the 7th of December 1999, Hasbro Interactive announced that it would be cutting 2200 jobs, and shutting down the Alameda and Chapel Hill studios (Alameda being the original headquarters of Microprose). | On the 7th of December 1999, Hasbro Interactive announced that it would be cutting 2200 jobs, and shutting down the Alameda and Chapel Hill studios (Alameda being the original headquarters of Microprose). | ||
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Hasbro Interactive claimed they would continue with the game's development, but they didn't. X-COM: Genesis was cancelled and hasn't been worked on since. Since Infogrames took over there has not been any word on it, so it's assumed the game is definítely dead. | Hasbro Interactive claimed they would continue with the game's development, but they didn't. X-COM: Genesis was cancelled and hasn't been worked on since. Since Infogrames took over there has not been any word on it, so it's assumed the game is definítely dead. | ||
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+ | On 2003 Dave Ellis gave an interview to the site [http://dynamic.gamespy.com/~thelastoutpost/ The Last Outpost] (available through this [http://dynamic.gamespy.com/~thelastoutpost/article.php?art=59 link] where he discussed the storyline and concepts beyond Genesis. | ||
To honour the X-COM: Genesis team, I am listing the credits with names and roles. Here we go. | To honour the X-COM: Genesis team, I am listing the credits with names and roles. Here we go. |
Revision as of 00:40, 2 December 2005
History of Genesis
On the 7th of December 1999, Hasbro Interactive announced that it would be cutting 2200 jobs, and shutting down the Alameda and Chapel Hill studios (Alameda being the original headquarters of Microprose).
Dave Ellis (ex-designer of X-COM: Genesis) first opened a channel to the X-COM community back in April of 1998, on the X-COM Apocalypse Central WWWBoard, asking for ideas to be sent in for X-COM: Interceptor. This spawned great interest and an upsurge of activity. About 6 months later, in October 1998, Dave posted to the UFO Comm Centre and X-COM Central forums, announcing there was to be a new X-COM game, who's title was later revealed as X-COM: Genesis. He was asking for ideas from the fans. This was the start of a dream game that will never hit the shelves...
Hasbro Interactive claimed they would continue with the game's development, but they didn't. X-COM: Genesis was cancelled and hasn't been worked on since. Since Infogrames took over there has not been any word on it, so it's assumed the game is definítely dead.
On 2003 Dave Ellis gave an interview to the site The Last Outpost (available through this link where he discussed the storyline and concepts beyond Genesis.
To honour the X-COM: Genesis team, I am listing the credits with names and roles. Here we go.
Adam Cogan - Artist
Ben Cloward - Artist
Ben Lichius - Artist
Brian Hagan - Artist
William 'Dink' Thompson - Artist
Eric Peterson - Art Director
Henry Schwetzke - Senior Artist
Jeremiah Washburn - Artist
Jeremy Bernal - Senior Artist
Mike McClelland - Lead Artist
Hugh Ackerman - Artist
Marc Racine - Producer
Dave Ellis - Designer
Wayne Harvey - Lead Programmer
Rico Stenson - Programmer
Kevin Nelson - Programmer
Chris Nash - Programmer
William Denman - Studio Head