Difference between revisions of "Repairs"
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==General Information== | ==General Information== | ||
− | Interception aircraft risk return fire from the [[UFO]]s they are attacking. If hit, they will sustain system and structural damage and require repair before being sent out again. This is the first step that a craft will go through upon returning to base and is the only | + | Interception aircraft risk return fire from the [[UFO]]s they are attacking. If hit, they will sustain system and structural damage and require repair before being sent out again. This is the first step that a craft will go through upon returning to base and is the only one that is skipped if not needed (if the craft is undamaged). |
==Repair Rates== | ==Repair Rates== |
Revision as of 01:39, 25 August 2012
General Information
Interception aircraft risk return fire from the UFOs they are attacking. If hit, they will sustain system and structural damage and require repair before being sent out again. This is the first step that a craft will go through upon returning to base and is the only one that is skipped if not needed (if the craft is undamaged).
Repair Rates
All craft repair at a rate of one point of damage per hour, straight up(XX:00) spent in "Repairs" status. This converts to the following percentages of repair rates per full day spent in Repairs.
Craft | Repair % per day |
---|---|
Skyranger | 16% |
Interceptor | 24% |
Firestorm | 4.8% |
Lightning | 3% |
Avenger | 2% |