Difference between revisions of "S.C.O.P.E. (EU2012)"
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(Created page with "S.C.O.P.E. * Cost: §12, 5 Engineers * ''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's a...") |
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* Cost: §12, 5 Engineers | * Cost: §12, 5 Engineers | ||
* ''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.'' | * ''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.'' | ||
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Equipped in Item slot. | Equipped in Item slot. | ||
+ | |||
+10 Aim {needs confirmation} | +10 Aim {needs confirmation} | ||
+ | |||
Required Research: [[Weapon Fragments (EU2012)|Weapon Fragments]] | Required Research: [[Weapon Fragments (EU2012)|Weapon Fragments]] | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] |
Revision as of 19:50, 25 September 2012
S.C.O.P.E.
- Cost: §12, 5 Engineers
- When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.
Equipped in Item slot.
+10 Aim {needs confirmation}
Required Research: Weapon Fragments