Difference between revisions of "The Council (EU2012)"
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− | [[File:ShadowSpeeker.png|right|320px]]The Council consists of a group of 16 countries that fund and support the XCOM Project. The Council, represented by its shadowy spokesman, will make regular contact with the Commander (the player) via the [[Situation_Room_(EU2012)|Situation Room]]. The Council has three primary reasons to contact XCOM: | + | [[File:ShadowSpeeker.png|right|320px]]The Council consists of a group of 16 countries that fund and support the [[XCOM_(EU2012)|XCOM Project]]. The Council, represented by its shadowy spokesman, will make regular contact with the Commander (the player) via the [[Situation_Room_(EU2012)|Situation Room]]. The Council has three primary reasons to contact XCOM: |
*Propose a new Council [[Missions_(EU2012)|Mission]]. | *Propose a new Council [[Missions_(EU2012)|Mission]]. | ||
− | *Present a special request from a member nation asking that XCOM supply them with certain items in exchange for a generous reward (Credits, Engineers, Scientists, or a new, highly ranked Soldier). This request will remain available for fulfillment for 20 days. | + | *Present a special request from a member nation asking that XCOM supply them with certain items in exchange for a generous reward (Credits, [[Engineering_(EU2012)|Engineers]], [[Research_(EU2012)#Scientists|Scientists]], or a new, highly ranked [[Soldiers_(EU2012)|Soldier]]). This request will remain available for fulfillment for 20 days. |
*Deliver the monthly report that evaluates and rewards the XCOM Project's activities. | *Deliver the monthly report that evaluates and rewards the XCOM Project's activities. | ||
<br> | <br> | ||
− | == Council Report | + | == Council Report == |
− | [[File:MonthlyReport.png|right| | + | [[File:MonthlyReport.png|right|320px|thumb|XCOM Project Monthly Report]]Each month the Council issues a report that details the XCOM Project's successes, failures and the global panic levels. Each council member nation has a panic level which increases if alien activity occurs in that country or parent continent that the player ignored or failed to contain. Once the panic level reaches a critical level, Council members will pull out from the XCOM Project permanently, which will affect the monthly funding. If eight members pull out of the Project, the game effectively ends in a defeat. Launching a [[Satellite_(EU2012)|Satellite]] will lower the panic level of a member country by two. Once a continent has full satellite coverage, no [[Missions_(EU2012)#Alien_Abductions|abduction missions]] will spawn for that continent anymore. Current panic levels and satellite coverage can be monitored from the Situation Room. |
− | Coinciding with the monthly Council report and letter grade, the Council distributes rewards of cash funding and additional Scientists and Engineers. XCOM earns these monthly rewards based primarily on the satellite coverage over individual members; these rewards are detailed in the chart below. | + | Coinciding with the monthly Council report and letter grade, the Council distributes rewards of cash [[Situation_Room_(EU2012)#Funding|funding]] and additional Scientists and Engineers. XCOM earns these monthly rewards based primarily on the satellite coverage over individual members; these rewards are detailed in the chart below. |
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{| class="wikitable" width="70%" | {| class="wikitable" width="70%" | ||
− | |+ | + | |+ Council Nations |
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! Africa !! Asia !! Europe !! North America !! South America | ! Africa !! Asia !! Europe !! North America !! South America | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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− | * Egypt | + | * Egypt |
− | * South Africa | + | * South Africa |
− | * Nigeria | + | * Nigeria |
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− | * China | + | * China |
− | * Japan | + | * Japan |
− | * India | + | * India |
− | * Australia | + | * Australia |
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− | * United Kingdom | + | * United Kingdom |
− | * Russia | + | * Russia |
− | * France | + | * France |
− | * Germany | + | * Germany |
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− | * United States | + | * United States |
− | * Canada | + | * Canada |
− | * Mexico | + | * Mexico |
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− | * Argentina | + | * Argentina |
− | * Brazil | + | * Brazil |
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[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] |
Revision as of 21:30, 23 August 2013
The Council consists of a group of 16 countries that fund and support the XCOM Project. The Council, represented by its shadowy spokesman, will make regular contact with the Commander (the player) via the Situation Room. The Council has three primary reasons to contact XCOM:
- Propose a new Council Mission.
- Present a special request from a member nation asking that XCOM supply them with certain items in exchange for a generous reward (Credits, Engineers, Scientists, or a new, highly ranked Soldier). This request will remain available for fulfillment for 20 days.
- Deliver the monthly report that evaluates and rewards the XCOM Project's activities.
Council Report
Each month the Council issues a report that details the XCOM Project's successes, failures and the global panic levels. Each council member nation has a panic level which increases if alien activity occurs in that country or parent continent that the player ignored or failed to contain. Once the panic level reaches a critical level, Council members will pull out from the XCOM Project permanently, which will affect the monthly funding. If eight members pull out of the Project, the game effectively ends in a defeat. Launching a Satellite will lower the panic level of a member country by two. Once a continent has full satellite coverage, no abduction missions will spawn for that continent anymore. Current panic levels and satellite coverage can be monitored from the Situation Room.
Coinciding with the monthly Council report and letter grade, the Council distributes rewards of cash funding and additional Scientists and Engineers. XCOM earns these monthly rewards based primarily on the satellite coverage over individual members; these rewards are detailed in the chart below.
Africa | Asia | Europe | North America | South America |
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