Difference between revisions of "Rotary Plasma Cannon (Bureau)"

From UFOpaedia
Jump to navigation Jump to search
m (categorizing)
Line 1: Line 1:
A call to the Heavy Plasma Cannon of other XCOM games, this plasma gatling gun has a massive rate of fire, a large ammo capacity, and is devastating to heavy and close targets. It's also got a hell of a recoil, so the only enemies that you'll be able to make suck a whole clip are Mutons, Sectopods, and Gunships. It also has a small warm up time before firing, so this gun is not meant for the weak and fast, but the large and lumbering. Commando Agents can equip this gun, to devastating effects.
+
A call to the Heavy Plasma Cannon of other XCOM games, this plasma Gatling Gun has a massive rate of fire, a large ammo capacity, and is devastating to heavy and close targets. It's also got a hell of a recoil, so the only enemies that you'll be able to make suck a whole clip are Mutons, Sectopods, and Gunships. It also has a small warm up time before firing, so this gun is not meant for the weak and fast, but the large and lumbering. On occasion, high-ranking Outsiders will carry this into battle.
  
It can be first accuired near the ends of the Minor Operations after the Axis mission.
+
*Clip/Carry: 150/450
 +
*Gunner Pack: 194/585
 +
 
 +
It can be first acquired near the ends of the Minor Operations after the Axis mission. It is the final weapon for your Commandos.
  
 
[[Category:Bureau (2013)]]
 
[[Category:Bureau (2013)]]
 
[[Category:Weapons (Bureau)]]
 
[[Category:Weapons (Bureau)]]

Revision as of 01:55, 7 September 2014

A call to the Heavy Plasma Cannon of other XCOM games, this plasma Gatling Gun has a massive rate of fire, a large ammo capacity, and is devastating to heavy and close targets. It's also got a hell of a recoil, so the only enemies that you'll be able to make suck a whole clip are Mutons, Sectopods, and Gunships. It also has a small warm up time before firing, so this gun is not meant for the weak and fast, but the large and lumbering. On occasion, high-ranking Outsiders will carry this into battle.

  • Clip/Carry: 150/450
  • Gunner Pack: 194/585

It can be first acquired near the ends of the Minor Operations after the Axis mission. It is the final weapon for your Commandos.