Difference between revisions of "Mission Control (EU2012)"
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==Trivia== | ==Trivia== | ||
* [[EXALT (EU2012)|EXALT]]'s headquarters has its own version of the Hologlobe, which can be seen during the [[EXALT Base Raid (EU2012)|Base Raid]] on their facility and will be noticed by Dr. [[Raymond Shen (EU2012)|Shen]], who will point out the similarity between both Hologlobes during the mission. | * [[EXALT (EU2012)|EXALT]]'s headquarters has its own version of the Hologlobe, which can be seen during the [[EXALT Base Raid (EU2012)|Base Raid]] on their facility and will be noticed by Dr. [[Raymond Shen (EU2012)|Shen]], who will point out the similarity between both Hologlobes during the mission. | ||
− | * In the [[X-COM|original game]], the Hologlobe is called [[Geoscape]]. The name "Geoscape" is also used in the save | + | * In the [[X-COM|original game]], the Hologlobe is called [[Geoscape]]. The name "Geoscape" is also used in the save files. |
==See Also== | ==See Also== |
Latest revision as of 01:02, 23 November 2014
Mission Control is the facility at Headquarters where XCOM: Enemy Unknown's Hologlobe is located. The Hologlobe (a.k.a. Geoscape in the original game) is the 3D real-time representation of the Earth (and Moon) used by the XCOM Commander to send aircraft and soldiers on missions and to track the evolution of the fight against the current alien invasion.
Using the Hologlobe the XCOM commander can Scan for Activity and/or wait for upcoming Research or Engineering reports. The Geoscape will also show unexpected events such as detected UFOs, alien attacks in progress or Council missions. The world view will also display any missions in progress, such as air interceptions and your Skyranger transport craft either on their way or returning from ground combat missions.
The Mission Control facility is run by Officer Bradford, call sign Central, an NPC character that will notify the XCOM commander of the arrival of any upcoming reports or events, as well as advising him/her on any mission matters.
Hologlobe
The Hologlobe is where the game is advanced until new events occur. Enemy Unknown is played in real time, although it's rare for events to occur during while taking decisions at Headquarters, so base management and other actions may be done at leisure. But all non-trivial actions, such as planes flying to their destination, completion of projects, waiting for new recruits to arrive, etc., take time to accomplish and this time must be waited out on Mission Control. The Hologlobe is accessed whenever any mission is launched, either through the Mission Control or the Situation Room of Headquarters. The Situation Room will also help to track XCOM's Finances and campaign objectives, and will present a 2D Earth image to help the XCOM Commander visualize other important strategic aspects such as funding and Satellite and Interceptor coverage. The view of the Earth-Moon system is presented in a 3D format which allows to zooming in specific locations and that will also display icons for current XCOM and alien activity. The map is continuously updated as the SCAN FOR ACTIVITY button is pressed/clicked to speed up time, showing dynamic physical events like day/night transition, etc. The view can be toggled between the Hologram and the Normal displays using the globe button. The Hologlobe also displays:
To assign XCOM craft to those missions the player merely needs to click and select them. When XCOM craft are sent on missions the SCAN FOR ACTIVITY button is disabled until the mission is completed and the aircraft returns to XCOM's HQ. |
Hologlobe Icons
A number of 3D icons will be displayed by the view, depending on the view:
- The location XCOM HQ
- XCOM craft to their way or returning from on missions
- Council countries will be outlined and their color will show their Panic levels
- XCOM Satellites or Interceptors deployed to protect countries will also be displayed
- Countries who signed pacts with the aliens are marked with a 'red vortex'
- Airborne UFOs
- Landed or Crashed UFOs
- Terror Sites
- Alien Abductions
- Council Missions
Upcoming Events
The right side of the Hologlobe will list the number of days remaining until projects are completed or other any other upcoming events. Upon reaching the specified date the player will be informed of the event's results by the relevant XCOM department. Upcoming events are those created by the player.
List of scheduled events
- Research reports on science projects
- Engineering reports on Workshop and Foundry projects
- Council monthly reports on XCOM's performance
- Council Requests
- Arrival of new soldiers and purchased/transfered craft
- Satellites becoming operational
- Scheduled Covert Operations (EW DLC)
- Completion of MEC Trooper augmentations and Gene Mods surgeries (EW DLC)
Alien Events Frequency
The majority of missions and other Council events are created by the game's A.I. and will appear without previous warning. The AI will check and update the strategic situation every each half hour of game time, and generate alien missions according to its planning and to the Storyline progression. On the Enemy Within DLC the A.I. will also plan and conduct EXALT operations.
For specific details on how the AI generates missions, see:
Launch Mission
After a mission is generated, it can be of two types.
Ground Missions
Any available ground missions will be displayed at the top of the Hologlobe. Clicking on any mission will show the country and type of mission, along with its difficulty level and any additional rewards (credits, soldiers, scientists, engineers) offered for completing the mission. If the option 'Launch' is selected then the player will be brought to the Hangar where he/she will be able to select and choose the ground squad.
Air Combat
Air combat between XCOM's Interceptors and the UFOs happens when XCOM's Satellite network detects an incoming alien craft and a fighter craft is sent to engage it. The following air combat can occur on any of these circumstances:
- To protect XCOM's satellite coverage - UFOs can be sent on a retaliatory missions to shoot down XCOM's satellites over a specific country. If it is not intercepted the satellite will be destroyed, losing any detection coverage over that country (and also funding).
- To interdict alien actions - To prevent the UFO from completing its mission.
- To recover their technology - For later recovery of invaluable Alien Artifacts at the UFO Crash Site.
Whenever air interception occurs the game will open an window for the resulting Air Combat.
Countries/Regions
The Hologlobe also displays the 16 Council countries which directly contribute to XCOM and thus in turn need to be protected. Each nation provides resources which may be increased by deploying satellites above that particular country and exhibits a panic level between 1 and 5 (5 being the worst). These countries, their satellite coverage and associated panic levels can be seen in the Situation Room and are listed here, divided by geographic areas:
Africa | Asia | Europe | North America | South America |
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In addition to the countries of the Council there are other nations appearing during the game. However, their overall impact in the game is limited to recruiting soldiers from those nationalities.
Asia | Europe | South America |
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Trivia
- EXALT's headquarters has its own version of the Hologlobe, which can be seen during the Base Raid on their facility and will be noticed by Dr. Shen, who will point out the similarity between both Hologlobes during the mission.
- In the original game, the Hologlobe is called Geoscape. The name "Geoscape" is also used in the save files.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
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Strategic: | Building Optimization |