Difference between revisions of "Talk:Research (Piratez)"
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IvanDogovich (talk | contribs) m (→To Do: added To Do notes.) |
IvanDogovich (talk | contribs) (→More Notes from Ivan to get this started: Researchable Tech Items.) |
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Line 11: | Line 11: | ||
*Introduce Imeryak's Tech Tree viewer. | *Introduce Imeryak's Tech Tree viewer. | ||
*Link to "Get One Free" table for Prisoner Exploitation. | *Link to "Get One Free" table for Prisoner Exploitation. | ||
+ | *Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) | ||
*Link to building a Research base. | *Link to building a Research base. | ||
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 22:08, 30 March 2016 (UTC) | --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 22:08, 30 March 2016 (UTC) |
Revision as of 16:55, 5 April 2016
To Do
- Explain length of research
- Differences (expect projects to be MUCH slower than vanilla X-Com)
- Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks)
- Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc)
- Ideally a tech tree at some point
--DracoGriffin (talk) 23:35, 21 October 2015 (EDT)
More Notes from Ivan to get this started
- Introduce Imeryak's Tech Tree viewer.
- Link to "Get One Free" table for Prisoner Exploitation.
- Links (or Tables) to Researchable Items > Discs, books, etc (Checklists)
- Link to building a Research base.
--IvanDogovich (talk) 22:08, 30 March 2016 (UTC)