Difference between revisions of "SPARK (LW2)"
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --> | <!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --> | ||
== Stat Progression == | == Stat Progression == | ||
− | {| | + | {{Stat Progression (LW2) |
− | + | | s_type = spark | |
− | + | | i_health0 = 0 | |
− | | | + | | i_offense0 = 2 |
− | | | + | | i_will0 = 0 |
− | | | + | | i_mobility0 = 0 |
− | | | + | | i_dodge0 = 0 |
− | | | + | | i_hacking0 = 5 |
− | | | + | | i_psiOffense0 = |
− | | | + | | i_health1 = 0 |
− | | | + | | i_offense1 = 2 |
− | | | + | | i_will1 = 0 |
− | | | + | | i_mobility1 = 0 |
− | | | + | | i_dodge1 = 0 |
− | | | + | | i_hacking1 = 0 |
− | | | + | | i_psiOffense1 = |
− | | | + | | i_health2 = 0 |
− | | | + | | i_offense2 = 2 |
− | | | + | | i_will2 = 0 |
− | | | + | | i_mobility2 = 0 |
− | | | + | | i_dodge2 = 0 |
− | + | | i_hacking2 = 0 | |
+ | | i_psiOffense2 = | ||
+ | | i_health3 = 0 | ||
+ | | i_offense3 = 2 | ||
+ | | i_will3 = 0 | ||
+ | | i_mobility3 = 0 | ||
+ | | i_dodge3 = 0 | ||
+ | | i_hacking3 = 0 | ||
+ | | i_psiOffense3 = | ||
+ | | i_health4 = 0 | ||
+ | | i_offense4 = 2 | ||
+ | | i_will4 = 0 | ||
+ | | i_mobility4 = 0 | ||
+ | | i_dodge4 = 0 | ||
+ | | i_hacking4 = 0 | ||
+ | | i_psiOffense4 = | ||
+ | | i_health5 = 0 | ||
+ | | i_offense5 = 2 | ||
+ | | i_will5 = 0 | ||
+ | | i_mobility5 = 0 | ||
+ | | i_dodge5 = 0 | ||
+ | | i_hacking5 = 0 | ||
+ | | i_psiOffense5 = | ||
+ | | i_health6 = 0 | ||
+ | | i_offense6 = 2 | ||
+ | | i_will6 = 0 | ||
+ | | i_mobility6 = 0 | ||
+ | | i_dodge6 = 0 | ||
+ | | i_hacking6 = 0 | ||
+ | | i_psiOffense6 = | ||
+ | | i_health7 = 0 | ||
+ | | i_offense7 = 2 | ||
+ | | i_will7 = 0 | ||
+ | | i_mobility7 = 0 | ||
+ | | i_dodge7 = 0 | ||
+ | | i_hacking7 = 0 | ||
+ | | i_psiOffense7 = | ||
+ | }} | ||
This class also gains 3 points of strength, though it's not clear what that does. | This class also gains 3 points of strength, though it's not clear what that does. |
Revision as of 09:13, 1 February 2017
Sparks are 34% more expensive for infiltration.
Stat Progression
This class also gains 3 points of strength, though it's not clear what that does.
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.
See Also
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
| |||||||||||||||||||||||||
Unlockable |
|