Difference between revisions of "Talk:UNITREF.DAT"
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Anyone who has it - can we get listings of values for various aliens on the Unitref page, for some of the variables found in both Unitref and the Geoscape [[Talk:Overviews_of_Aliens|Alien stats]]? E.g. energy recharge (Unitref[35]), energy loss [45]... like what Danial did for Height. Some of it might go to NKF's redesigned [[Soldiers (UFO Defense)|Soldier]] page. I am trying to flesh out the Geoscape data so I know what everything is there (and can then extend it across difficulty levels). It has unlabelled fields with values, some of which I know must be these values... but there's no list for me to compare against. Thanks if you can help! ---[[User:MikeTheRed|MikeTheRed]] 19:37, 25 Nov 2005 (PST) | Anyone who has it - can we get listings of values for various aliens on the Unitref page, for some of the variables found in both Unitref and the Geoscape [[Talk:Overviews_of_Aliens|Alien stats]]? E.g. energy recharge (Unitref[35]), energy loss [45]... like what Danial did for Height. Some of it might go to NKF's redesigned [[Soldiers (UFO Defense)|Soldier]] page. I am trying to flesh out the Geoscape data so I know what everything is there (and can then extend it across difficulty levels). It has unlabelled fields with values, some of which I know must be these values... but there's no list for me to compare against. Thanks if you can help! ---[[User:MikeTheRed|MikeTheRed]] 19:37, 25 Nov 2005 (PST) | ||
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- [[User:Bomb Bloke|Bomb Bloke]] 00:44, 31 July 2006 (PDT) | - [[User:Bomb Bloke|Bomb Bloke]] 00:44, 31 July 2006 (PDT) | ||
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+ | MTR - re: death of units. If I'm not mistaken you also need to set a flag in [[UNITPOS.DAT]] to make sure that the unit is dead. | ||
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+ | - [[User:NKF|NKF]] | ||
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+ | ---- | ||
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+ | Indeed, you need to flag offset 10, bit 2 to false (0). Health and the like has no effect on the matter. | ||
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+ | Easiest way is to just use my editer. ;) | ||
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+ | - [[User:Bomb Bloke|Bomb Bloke]] 05:50, 6 November 2006 (PST) |
Revision as of 13:50, 6 November 2006
Anyone who has it - can we get listings of values for various aliens on the Unitref page, for some of the variables found in both Unitref and the Geoscape Alien stats? E.g. energy recharge (Unitref[35]), energy loss [45]... like what Danial did for Height. Some of it might go to NKF's redesigned Soldier page. I am trying to flesh out the Geoscape data so I know what everything is there (and can then extend it across difficulty levels). It has unlabelled fields with values, some of which I know must be these values... but there's no list for me to compare against. Thanks if you can help! ---MikeTheRed 19:37, 25 Nov 2005 (PST)
P.S. We probably should clean up this Discussion some time. I will if I find the time to make sure everything has made its way to wherever it should go.
I've chopped out the majority of this page as it is no longer required. I'm keeping the heights chart in case it is required - I've also changed the "H-F" field to "H+F", as this actually makes sense.
[49] [51] "Tall" [48] | [49] [48] Class Ht. Flt H+F Wide | Ht. Wide Area --------- --- --- ---- ---- | --- ---- ---- Sectoid 16 0 16 2 | 16 2 32 Area=Ht.*Wide Celatid 12 6 18 3 | 12 3 36 Hovertank* 12 6 18 4 | 12 4 48 Silacoid 10 0 10 5 | 10 5 50 Snakeman 18 0 18 3 | 18 3 54 Zombie 18 0 18 3 | 18 3 54 Cyberdisc 15 2 17 4 | 15 4 60 Ethereal 20 0 20 3 | 20 3 60 All Hover/Tanks in their Chryssalid 21 0 21 3 | 21 3 63 class assumed to be same Civilian 21 2 23 3 | 21 3 63 altho not tested yet Floater 21 2 23 3 | 21 3 63 Muton 21 0 21 3 | 21 3 63 Tank* 16 0 16 4 | 16 4 64 Soldier 22 0 22 3 | 22 3 66 Reaper 23 0 23 4 | 23 4 92 Sectopod 23 0 23 4 | 23 4 92
Anyway, unitref[48] and unitref[52] remain somewhat of a mystery. Thus far we've assumed them to be the unit's width. Today I tried tinkering with [48] to see of this was correct. As I cranked it up, I found no change in my accuracy, or as to how the Sectoid target blocked line of fire to the tiles behind it.
When it reached the value of 37, however, the alien disappeared! I could not view it regardless of distance. In fact, I could even fire right through the tile it was standing on with no obstruction. The only sign that the alien was still there was the fact that my unit could not stand on the same square.
I lowered [48] a bit and tried viewing the alien from different distances, and found that it appeared in the same way as it usually would, regardless of the value used. It's simply the case that going to 37 or above makes the alien invisible.
I also tweaked [52] a bit, but found that it seemed to have no similar effects, if any at all.
Although I haven't tested this any further as yet, it might be possible to use this effect in reverse - Create an 'invisible' X-Com unit, and use it to observe how aliens act when they think we're not looking.
- Bomb Bloke 00:44, 31 July 2006 (PDT)
MTR - re: death of units. If I'm not mistaken you also need to set a flag in UNITPOS.DAT to make sure that the unit is dead.
- NKF
Indeed, you need to flag offset 10, bit 2 to false (0). Health and the like has no effect on the matter.
Easiest way is to just use my editer. ;)
- Bomb Bloke 05:50, 6 November 2006 (PST)