Organizations
Organisations within Mega-Primus
Every Cityscape map consists buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each of these business entities have specific friends and enemies. Some are more powerful politically, or monetarily, or just by brute force. Each entity may have various advantages when having good relations with X-Com whereas cordial relationships with most helps just to keep the peace.
The Important Organisations
- Government contains the Senate which is the ruling party of Mega-Primus containing unaffilliated political members representing the interests of all for the common good. Extraterrestial Combat Unit (which is X-Com) is the solution to the new problem of "invaders from another world" and is funded only the Government in agreement that X-Com will remove the problem.
- Megapol is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
- 'Marsec a self proclaimed off-world law enforcment corporation overseeing security on the planet, Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well paying customers.
- Transtellar solar-system wide transport company providing services to anyone not matter how big or small of a job.
Mercantile Services
An overview of the goods and services of each Mega-Primus organization which X-Com may utilise against the Alien invaders, if not hostile. Those which have "None" are not directly useful to X-Com.
Organization | Items sold to X-COM | Other services provided when unfriendly/neutral/friendly/allied1 |
---|---|---|
Government | none | weekly funding |
Megapol | agent weapons & armor; vehicle weapons | Field more vehicles |
Cult of Sirius | none | none / unknown |
Marsec | ground & air vehicles; agent weapons, armor & equipment; vehicle weapons | Better equipment and vehicles available |
Superdynamics | air vehicle engines, vehicle fuel, vehicle cargo modules | Faster aircraft repair and better engines |
General Metro | ground bike, ground vehicle engines, vehicle passenger modules | More ground vehicle equipment and better engines |
Cyberweb | vehicle targeting equipment & countermeasures2 | More engineers and weapons control systems |
Transtellar | none | Can transfer between bases |
Solmine | Elerium fuel for vehicle plasma weapons | More elerium available |
Sensovision | none | Scientists work faster |
Lifetree | none | Agents train faster |
Nutrivend | none | More biochemists and engineers available |
Evonet | none | More biochemists |
Sanctuary Clinic | none | Agents will heal faster |
Nanotech | Medi-Kits | Agents will heal faster |
Energen | none | More power units available/faster refuelling |
Synthemesh | none | City and base damage repaired faster |
Grav Ball League | none | Stronger agents available |
Psyke | none | More agents available |
Diablo | incendiary grenades | More agents available |
Osiron | none | More agents available |
S.E.L.F. | none | More android agents available |
Mutant Alliance | none | More mutants available |
Extropians | none | Large organizations stay friendlier |
Technocrats | none | Small organizations stay friendlier |
- 1 According to "PC Zone X-Com Apocalypse Tips Book".
- 2 It appears that none of Cyberweb's products work properly.
Guards Deployed by Organizations
This table shows the average number and type of guards or henchmen (see Population) encountered when X-COM Agents raid or are raided by another organization, or when they investigate the building of a hostile organization. Also shown is their Tech Level at the beginning of a game. The actual number of guards deployed can vary by up to +/- 25 percent each mission, but can never be above 20 guards total. Note that all guards are Humans; no organization employs Androids or Hybrids as guards.
Organization | Guards deployed | Tech Level |
---|---|---|
Government | 14 Building Security/Corporate Hoods | 3 |
Megapol | 16 Police | 3 |
Cult of Sirius | 10 Cultists | 2 |
Marsec | 14 Building Security/Corporate Hoods | 4 |
Superdynamics | 9 Building Security/Corporate Hoods | 2 |
General Metro | 8 Building Security/Corporate Hoods | 2 |
Cyberweb | 11 Building Security/Corporate Hoods | 3 |
Transtellar | 8 Building Security/Corporate Hoods | 2 |
Solmine | 12 Building Security/Corporate Hoods | 4 |
Sensovision | 7 Building Security/Corporate Hoods | 2 |
Lifetree | 9 Building Security/Corporate Hoods | 1 |
Nutrivend | 7 Building Security/Corporate Hoods | 1 |
Evonet | 7 Building Security/Corporate Hoods | 1 |
Sanctuary Clinic | 7 Building Security/Corporate Hoods | 1 |
Nanotech | 10 Building Security/Corporate Hoods | 2 |
Energen | 7 Building Security/Corporate Hoods | 1 |
Synthemesh | 7 Building Security/Corporate Hoods | 1 |
Grav Ball League | 7 Building Security/Corporate Hoods | 1 |
Psyke | 10 Gangsters | 4 |
Diablo | 13 Gangsters | 4 |
Osiron | 16 Gangsters | 4 |
S.E.L.F. | 10 Building Security/Corporate Hoods | 3 |
Mutant Alliance | 10 Building Security/Corporate Hoods | 3 |
Extropians | 7 Building Security/Corporate Hoods | 1 |
Technocrats | 7 Building Security/Corporate Hoods | 1 |