Damage Modifiers
Jump to navigation
Jump to search
Susceptible to...
<trstyle="background: #c0c0c0; color:white">Ammo Type | Damage Modifier Category | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
T+I | Hu+ | PA | PS | Tnk | Snk | Eth | Mut | Sil | Chr | Rea | Sec | Cyb | Zom | |
Armour Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 60 | 100 | 100 | 100 | 100 | 80 | 60 |
Incendiary | 100 | 100 | 801 | 0 | 40 | 70 | 70 | 100 | 0 | 80 | 170 | 100 | 100 | 100 |
High-Explosive | 100 | 100 | 100 | 100 | 75 | 100 | 100 | 100 | 130 | 100 | 100 | 80 | 60 | 80 |
Laser | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 150 | 100 | 70 |
Plasma | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 80 | 100 | 70 |
Stun | 100 | 100 | 90 | 80 | 1002 | 100 | 80 | 100 | 100 | 90 | 100 | 100 | 100 | 0 |
Melee | 100 | 120 | 100 | 100 | 90 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Acid Spit | 100 | 160 | 110 | 100 | 40 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
1 Personal Armor is completely immune from fire damage.
2 Tanks cannot be stunned.
Column | Modifier Index | Unit Type(s) |
---|---|---|
T+I | 00 / x00 | Terrain and items. |
Hu+ | 01 / x01 | Unarmored Soldiers, Civilians, Sectoids, Celatids and Floaters. |
PA | 02 / x02 | Personal Armor. |
PS | 03 / x03 | Power and Flying Suits. |
Tnk | 04 / x04 | Tanks and Hovertanks. |
Snk | 05 / x05 | Snakemen. |
Eth | 06 / x06 | Ethereals. |
Mut | 07 / x07 | Mutons. |
Sil | 08 / x08 | Silacoids. |
Chr | 09 / x09 | Chryssalids. |
Rea | 10 / x0A | Reapers. |
Sec | 11 / x0B | Sectopods. |
Cyb | 12 / x0C | Cyberdiscs. |
Zom | 13 / x0D | Zombies. |
To summarize re: the all important X-COM armor:
- AP, HE, Laser, and Plasma: All types of X-COM armor have full/normal (100%) susceptibility to these types of damage
- Stun: Personal Armor has 90% susceptibility to stun, while Power/Flying Suits have 80% to stun. (Less than 100% is better.)
- Incendiary: Personal, Power, and Flying Armor are completely resistant to Incendiary.
Everything's 100% except the following:
Vulnerable to...
Incendiary: Reaper 170% High-Explosive: Silacoid 130% Laser: Sectopod 150% Melee: Unarmoured Soldier 120% Civilian 120% Sectoid 120% Celatid 120% Floater 120% Celatid Acid Spit: Unarmoured Soldier 160% Civilian 160% Sectoid 160% Celatid 160% Floater 160% Personal Armour 110%
Resistant to...
Armour-Piercing: Cyberdisc 80% Muton 60% Zombie 60% Incendiary: Chryssalid 80% Ethereal 70% Snakeman 70% Tanks 40% Personal Armour 0% Power Suit 0% Flying Suit 0% Silacoid 0% High-Explosive: Sectopod 80% Zombie 80% Tanks 70% Cyberdisc 60% Laser: Zombie 70% Plasma: Sectopod 80% Zombie 70% Stun: Personal Armour 90% Chryssalid 90% Power Suit 80% Flying Suit 80% Ethereal 80% Zombie 0% Tanks 0% Melee: Tanks 90% Celatid Acid Spit: Tanks 40%