Armor (EU2012)
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Armour Types
Type | Health | Defense | Move | Extra Abilities |
---|---|---|---|---|
Body Armour | +1 | |||
Carapace Armour | +4 | |||
Skeleton Suit | +3 | +10 | +3 | Grapple |
Titan Armour | +10 | Fire and poison immunity | ||
Archangel Armour | +8 | Flight (6 moves, 12 after foundry upgrade) | ||
Ghost Armour | +6 | +20 | +3 | Grapple, Stealth |
Psi Armour | +6 | +10 | +2 | +20 Will |
Manufacturing
Type | Cost | Elerium | Alloys | Engineers req'd |
---|---|---|---|---|
Carapace Armor | 25 | 0 | 15 | 10 |
Skeleton Suit | 30 | 0 | 10 | 15 |
Titan Armor | 150 | 10 | 35 | 25 |
Archangel Armor | 200 | 35 | 50 | 35 |
Ghost Armor | 250 | 50 | 40 | 40 |
Psi Armor | 400 | 40 | 20 | 30 |
- Costs listed are base costs. Costs are decreased with additional engineers.
Notes
- Armor HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
- For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.