Alien Abductions (EU2012)
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Mission Brief & Objectives |
Alien abduction in progress. Site is clear of civilians and multiple hostile elements are present. Collateral damage is not a concern.
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Source: XCOM: Enemy Unknown (2012)
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Abductions Map List
Notes
- An Alien Abductions mission is a basic skirmish between the aliens and XCOM.
- Almost all aliens can appear on Abductions with the sole exceptions of Ethereals and Outsiders
- Alien Abductions missions only appear to occur in nations where you do not have satellite coverage. Thus, once you have satellite coverage over every remaining nation, you will no longer get anymore of these missions.
- This can be exploited by covering all but one continent that you do not wish to have the bonus from. Panic will never increase nor decrease from the Abductions because they are all on one continant.
- You'll always be offered a choice between 3 countries, each offering a different reward if the mission.
- If there are two contries remaining them the Abduction will be split between the two.
- There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle other than Weapon Fragments or intact weapons from captured aliens.
- You should expect aliens to be spread throughout the entire map and sweep it accordingly.
- To ABORT an Abduction mission on some maps you have to press 'Esc' and select "Abort Mission and return to HQ." There is no requirement to move to a marked field by the Skyranger.
- In Enemy Within two Meld Meld Canisters spawn spread across the map.
Rewards
- X - Amount of Corpses with X being the number of aliens killed.
- Weapon Fragments - Varies based on the aliens that apper.
- 0-20 Meld - Retrieved from Meld Canisters
- More Meld can be recovered if Heavy Floaters or Mechtoids are killed at intervals of 5 per corpse.
- Alien Alloys - From Robotic Units
- Elerium - From Flying or Mechanical Units.
- Intact Weapons - Can be retrieved when aliens are captured or Mind Controlled aliens are killed.
- Alien Captives - Based on the number of aliens stunned during the Mission. Maximum of 36 live aliens.
Tactics
- As the description clearly states, Collateral Damage is not a concern, blow the aliens to hell Commander.
- Move as slowly as possible and deal with one set of aliens before moving on to avoid being outnumbered.
- In Enemy Within you need to balance your need for Meld to your need for survival.