Armor (XCOM2)
Revision as of 00:53, 9 February 2016 by Jeff the Hobo (talk | contribs)
Armor is used by XCOM soldiers to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and research/manufacturing are required to gain access to more advanced armor types.
- The Predator and Warden suits only need to be ordered once from Shen, upon which you will have an unlimited inventory.
- Also note that, unlike Enemy Unknown/Within, any injuries sustained will result in recovery time: the suits do not have a health 'buffer', save for the Damage Reduction served by the yellow Armor pips of certain suits.
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Armor Types
Type | Health Points | Armor Points | Mobility | Dodge | Extra Abilities |
---|---|---|---|---|---|
Kevlar Armor | 0 | ||||
Resistance Warrior Kevlar Armor | 0 | ||||
Predator Armor | +4 | Provides one additional inventory slot | |||
EXO Suit | +5 | +1 | Allows the soldier to mount a heavy weapon | ||
Spider Suit | +4 | +1 | +20 | Grapple module | |
Warden Armor | +6 | +1 | Provides one additional inventory slot | ||
WAR Suit | +6 | +2 | Allows the soldier to mount a heavy weapon | ||
Wraith Suit | ? | ? | Enhanced Psionic armor (awaiting construction to see stats) |
Manufacturing
Type | Cost | Corpses | Elerium Cores | Alloys | Elerium Crystals | Est Time |
---|---|---|---|---|---|---|
Predator Armor | 150 Supply | 6 ADVENT Trooper | 20 | |||
EXO Suit | 2 ADVENT Trooper | 1 | 5 | 5 | ||
Spider Suit | 2 ADVENT Stun Lancer | 1 | 5 | 5 | ||
WAR Suit | corpses | Co | A | Cr | ||
Wraith Suit | corpses | Co | A | Cr |
- Predator Armor and Warden Armor are one time purchases.