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- ...captured alive grant Outsider Shards, which can be fashioned into Skeleton Keys. These are essential for initiating Base Assault missions, a requirement fo70 KB (6,035 words) - 04:31, 29 June 2018
- Standard keys (A, 2, etc) are indicated as-is, the following "special" keynames are avail20 KB (3,214 words) - 11:03, 7 May 2013
- ...ills presented by newly hired Hands. Muscles, math and bold action are the keys to success; overconfidence and lack of tactical acumen will lead to many a26 KB (4,279 words) - 00:00, 24 April 2020
- ...er shards to fabricate a key. A player may consider bulk production of the keys early when they are easier to fabricate. Specifically, for every successful35 KB (5,577 words) - 16:31, 11 May 2024
- Standard keys (A, 2, etc) are indicated as-is, the following "special" keynames are avail28 KB (4,560 words) - 19:10, 13 June 2016
- ...captured alive grant Outsider Shards, which can be fashioned into Skeleton Keys. These are essential for initiating Base Assault missions, a requirement fo108 KB (14,148 words) - 21:56, 26 May 2022
- ...captured alive grant Outsider Shards, which can be fashioned into Skeleton Keys. These are essential for initiating Base Assault missions, a requirement fo111 KB (11,511 words) - 22:18, 15 April 2021
- Standard keys (A, 2, etc) are indicated as-is, the following "special" keynames are avail50 KB (8,074 words) - 21:17, 17 October 2016
- - Skeleton keys require 1 outsider shard per successful alien base assault (from 0.5) - Mak ...ccessful alien base assaults (from 1 per 1) - Makes it easier to fabricate keys later in the campaign1.07 MB (188,859 words) - 11:51, 31 May 2024
- * You may now use the F1*F7 keys in the Geoscape view to shift the camera to focus on your five interceptor179 KB (28,930 words) - 16:21, 18 July 2020
- ...ws you to create unique items in limited quantities (e.g. special weapons, keys to special missions, etc.). Don't forget to inform the player in the pedia344 KB (47,777 words) - 07:27, 25 February 2024