Organizations
The Organizations which operate in Mega-Primus consist of corporations, political groups, criminal gangs and the government. All of them are at risk from Alien infiltration but some are more vulnerable than others. From: Apocalypse Ufopaedia
Mega-Primus consists of buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each business entity may have various advantages when having good relations with X-Com whereas cordial relationships with most, helps to keep the peace.
Important Organisations
- X-COM - Extraterrestial Combat Unit (typically known as: X-Com) are the good guys against the bad guys. The player is in control.
Fight to protect, understand the enemy, acquire exotic technologies, learn their methods, ...kill them
- Aliens are the bad guys, the antagonists, the undesirables ...the enemy!
- Government contains the Senate which is the ruling party of Mega-Primus containing political members representing the interests of all, for the common good. X-Com is funded by the Government in agreement that X-Com will remove the alien problem.
- Megapol is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
- Marsec is a self-proclaimed off-world law enforcement corporation overseeing security on the planet Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
- Transtellar is a solar-system-wide transport company providing services to anyone, no matter how big or small.
If X-Com can maintain positive fund totals, the Government issued funding may eventually become irrelevant. They are only classed as "Important" in the early game.
Goods And Services
An overview of the products for purchase, services provided, or availability for hiring certain members of the city which X-Com, as a business, may utilise towards its goal.
- If any organisation is hostile to X-Com, they will completely cease any option available in the "Goods And Services" column until relations have improved to Unfriendly, or better.
- If any organisation is 100% infiltrated by Aliens, those Goods And Services will be permanently embargoed.
- Mutant Alliance and S.E.L.F. may not allow their members to be hired until their relationship is at least neutral or better, towards X-Com.
Organisation | Goods And Services | Other Services: Friendly or Allied * |
---|---|---|
Government | funding | none |
Megapol | vehicles, armaments | larger sell quantity |
Cult of Sirius | none | none |
Marsec | vehicles, armaments | larger sell quantity |
Superdynamics | engines (air), fuel, modules | fast repairs, larger sell quantity |
General Metro | vehicles, engines (road), modules | larger sell quantity |
Cyberweb | modules | better Engineers, larger sell quantity |
Transtellar | base transfers | none |
Solmine | Elerium | larger sell quantity |
Sensovision | none | better Scientists |
Lifetree | none | efficient training |
Nutrivend | none | more Biochemists and Engineers |
Evonet | none | more Biochemists |
Sanctuary Clinic | none | faster wound healing |
Nanotech | medi-kit | faster wound healing |
Energen | none | faster craft refuelling |
Synthemesh | none | faster cityscape repair |
Grav Ball League | none | stronger Agents for hire |
Psyke | none | more Agents |
Diablo | incendiary grenades | more Agents |
Osiron | none | more Agents |
S.E.L.F. | Androids for hire | more Androids |
Mutant Alliance | Hybrids for hire | more Hybrids |
Extropians | none | better relations with large organisations |
Technocrats | none | better relations with small organisations |
* According to "PC Zone X-Com Apocalypse Tips Book".
Error: any advantage mentioned in this column: "Other Services: Friendly or Allied", is false and has no effect.
Defence Forces
Each organisation has some capability to defend itself against minor threats to its personel, the structure, and the smooth operation of the company.
Defence Forces are found as:
- Police within Megapol owned buildings.
- Gangsters within gang controlled buildings.
- Cultists within their temples.
- Building Security available to all others.
"Building Security" may be also known as "Guards"
The maximum quantity of defence forces within each particular corporation is typically sixteen units. It may be randomly higher or lower but only to a limit of ±25% of the total. The limit is twenty, of any type.
Defence Forces are encountered when X-Com raids another organisation. If X-Com is hostile to the organisation when searching their buildings for alien infestation, Defence Forces will appear alongside any alien lifeforms that have been found.
- If an X-Com base is invaded, Corporate Thugs will replace Building Security. All other defence forces will appear as normal.
- Tech Levels granted to each are always the same for a new game irrelevant of difficulty.
- Defence Forces are always human. Android or Hybrids are not used. Their portrait may be incorrect.
Organization | Defence Force Totals | Tech Level |
---|---|---|
Government | 14 Guards | 3 |
Megapol | 16 Police | 3 |
Cult of Sirius | 10 Cultists | 2 |
Marsec | 14 Guards | 4 |
Superdynamics | 9 Guards | 2 |
General Metro | 8 Guards | 2 |
Cyberweb | 11 Guards | 3 |
Transtellar | 8 Guards | 2 |
Solmine | 12 Guards | 4 |
Sensovision | 7 Guards | 2 |
Lifetree | 9 Guards | 1 |
Nutrivend | 7 Guards | 1 |
Evonet | 7 Guards | 1 |
Sanctuary Clinic | 7 Guards | 1 |
Nanotech | 10 Guards | 2 |
Energen | 7 Guards | 1 |
Synthemesh | 7 Guards | 1 |
Grav Ball League | 7 Guards | 1 |
Psyke | 10 Gangsters | 4 |
Diablo | 13 Gangsters | 4 |
Osiron | 16 Gangsters | 4 |
S.E.L.F. | 10 Guards | 3 |
Mutant Alliance | 10 Guards | 3 |
Extropians | 7 Guards | 1 |
Technocrats | 7 Guards | 1 |
Corporate Funds
As Mega-Primus grows in wealth within the confines of the citywalls with its un-expanding landscape, each organisation's balance sheet of initial funds and weekly profit-or-loss totals is freely available to view.
Each organisation has initial funding and profits or losses shown within their UFOpaedia page in-game.
- Liquidity of any company (including X-Com) will be decreased immediately if targeted by any hostile performing a raid in a destructive fashion.
- Weekly Profits are decreased by damage and destruction of the cityscape building Ψ.
- Funding and Profit/Loss of any organisation, except the Government and X-Com, does not matter since it does not influence anything important.
Ψ The government owns the top-side structure whereas X-Com owns the basement. Damage to the top-side and the repair costs are borne by the government, not X-Com.
Vehicle Ownership
A broad range of civilian and military road or air vehicles are available to every organisation. Vehicle ownership and type are mainly combat or militarily focused using Marsec air vehicles only. Road based military vehicles are not used by anyone except X-Com.
- Everyone will have military air vehicles for building defence, including Megapol.
- Illegal Flyer actions between extremely hostile organisations can be performed by any organisation if they have available vehicles.
- Vehicle quantity and type will be more numerous for wealthier organisations as designed.
- Gangs have the most military vehicle registrations.
- Megapol has exclusive use of Police road and air vehicles.
- Non-combat styled vehicles are used in small quantities by everyone except X-Com and Aliens. They are not part of any organisation's normal vehicle allocation except Transtellar's Space Liner.
- All organisations will purchase a variety of Marsec air vehicles in various quantities to replace lost ones. Road style military vehicles are not purchased and are never used.
- Funds of an organisation does not matter. Any action, need, requirement or necessity is always provided irrelevant of funds.
- The total quantity of all vehicles with Mega-Primus is limited to 80.
Note: The Blazer Turbo Bike is not a military vehicle.