Subs
Revision as of 22:15, 7 June 2007 by Arrow Quivershaft (talk | contribs) (Added quick comparison chart; if anyone could fill out the ranges of the craft, I'd be much obliged.)
During the second alien war, X-COM made use of amphibious flying ships that were capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.
Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land.
Interception Submarines
Troop Transporters
Glitch Subs
- Ammunition A.K.A Transformer
Quick Comparision Table
Craft | Max Speed | Range (nm) | Acceleration | Fuel Capacity | Weapon Pods | Damage Capacity | Cargo Space | HWP Capacity | Cost/Rent ($) |
---|---|---|---|---|---|---|---|---|---|
Barracuda | 2,400 | ? | 3 | 800 | 2 | 120 | None | None | 600,000* |
Manta | 4,200 | ? | 10 | 30 | 2 | 400 | None | None | 400,000** |
Triton | 760 | ? | 2 | 1,400 | None | 160 | 14 | 3 | 500,000* |
Hammerhead | 3,100 | ? | 9 | 60 | 1 | 960 | 12 | None | 600,000** |
Leviathan | 5,400 | ? | 9 | 50 | 2 | 1,250 | 26 | 4 | 900,000** |
* This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.
** These craft also require a number of Aqua Plastics, Magnetic Navigations and Ion Beam Accelerators to build as well as this price, and take a substantial time to manufacture.