Difference between revisions of "Инопланетные Формы Жизни (Long War)"
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− | {{ | + | {{Toc (Long War)|25}} |
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− | + | [[File:LW_Chryssalid_Queen.jpeg|left|thumb|Лидер группы криссалидов в сравнении со своими младшими собратьями.]] | |
+ | ==Общие сведения== | ||
+ | Как и в оригинальной игре '''пришельцы''' находятся в [[Alien_Deployment_(Long_War)#Pods|группах]], которые "активируются", когда ваши бойцы вступают в визуальный контакт с противником. Однако в отличии от оригинальной игры вражеские отряды часто состоят из различных типов пришельцев. К примеру из дохляка ведущего группу сектоидов или пачки мутонов с летуном в качестве разведчика. | ||
− | + | Все группы пришельцев теперь шумят во время перемещения, однако некоторые отряды предпочитают не менять позицию тем самым соблюдая тишину. Процент групп пришельцев которые прячутся таким образом варьируется для разных типов миссий. На похищениях он составляет 50%, на больших НЛО - 40%, на малых - 10%. | |
− | + | ===Лидер отряда=== | |
+ | Каждую группу пришельцев возглавляет один инопланетянин - '''лидер отряда'''. Он обладает как повышенными характеристиками, так и новыми способностями. У каждого лидера есть шанс оказаться в сопровождении инопланетянина '''навигатора''' в дополнение к другим своим товарищам по отряду, который обычно действует как своего рода разведка, так как обладает навыками подходящими для этой роли. Лидера отряда можно легко идентифицировать по большему запасу здоровья и увеличенному физическому размеру. | ||
− | + | Лидеры отрядов начинают с 0 уровня и стандартных характеристик, однако с прогрессом [[Alien Research (Long War)|исследований]] начинают появляться лидеры более высокого уровня вплоть до максимального 7 уровня на обычных миссиях и 8-9 уровня на специальных миссиях (приземлившиеся большие и огромные НЛО, захват баз и т.д.) Как только уровень исследований достигнет 40, пришельцы получат возможность бросать в бой лидера 1-го уровня для любых отрядов. Шанс спавна лидера каждого уровня одинаков, к примеру при [[Alien Research (Long War)|Alien Research]] 120 у отряда есть 25% шанс заспавнить лидера 3-го уровня, 25% 2-го уровня, 25% 1-го уровня и соответственно 25% лидера 0-го уровня. | |
− | + | Инопланетяне будут постоянно улучшать свои технологии по мере продолжения войны, что даст им дополнительные характеристики. Перки "лидеров" и "навигаторов" будут разблокированы в том порядке, в котором они указаны в данной статье. | |
− | |||
− | [[ | + | ''Примечание:''<br> |
+ | Сектоиды и дроны никогда не бывают лидерами "террористических" отрядов. Изгои могут руководить только командным отрядом НЛО, иногда они могут быть поддержкой лидеров командиров сектоидов или эфериалов. Зомби никогда не могут быть лидерами, они могут быть только бойцами поддержки для криссалидов, за исключением специальных сценариев террористической миссии. Криссалиды же в свою очередь никогда не руководят обычными отрядами, только террористическими, однако они могут появляться в качестве поддержки. Высший Эфириал появляется только в последней комнате [[ Missions (Long War)#Temple Ship Assault|финальной миссии]] | ||
+ | |||
+ | ===Время появления/Appears=== | ||
+ | Данные находящиеся в таблице справа над изображением каждого из пришельцев являются '''наименьшим''' временем в днях, когда он может появиться в обычном виде(как командир отряда), со стандартной привязкой к прогрессу в исследованиях у пришельцев. Бонусные исследования из внешних источников (дополнительные базы пришельцев, солдаты XCOM оставленные на неудачных миссиях, и т.д.) могут привести к тому что некоторые пришельцы могут появиться раньше графика. Кроме того приземлившиеся НЛО дает шанс на появление на этой миссии пришельцев на месяц (28 дней) раньше их стандартного расписания. | ||
+ | |||
+ | ===Legend=== | ||
+ | {| class="wikitable" width="75%" style="align: center" | ||
+ | |- | ||
+ | | style="background: #FFB" width="8%" | '''Yellow''' || '''Улучшения навигаторов''' | ||
+ | |||
+ | Эти навыки доступны всем инопланетянам этого типа. включая лидеров. Шанс спавна навигаторов указан в колонке "Navigator Chance", который просчитывается по каждому инопланетянину отдельно. Количество навигаторов в отряде не ограничено. | ||
+ | |- | ||
+ | | style="background: #FBB" width="8%" | '''Red''' || '''Улучшения лидеров''' | ||
+ | |||
+ | Эти способности доступны только лидерам инопланетян данного типа. Уровень лидера определяется случайным образом основываясь на инопланетных исследованиях от 1-го до 7-го уровня. Все повышения уровня лидера являются совокупными, что означает, что лидер 3-го уровня будет иметь способности как 3-го уровня, так и 1-го и 2-го уровней. Лидеры 8 уровня встречаются только на Temple Ship. Лидеры 9 уровня являются боссами (super monster pod) и появляются только на определенных миссиях. | ||
+ | |} | ||
+ | |||
+ | ==Пришельцы поддержки== | ||
+ | Подобно собственным подразделениям поддержки XCOM, эти инопланетяне не представляют большой угрозы в прямой перестрелке, вместо этого они увеличивают эффективность других, пришельцев. Они могут бафать и исцелять более сильных союзников, заставляя вас быть более внимательным при выборе тактики боя. | ||
+ | |||
+ | ===Сектоид=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=0 | ||
+ | |picture=[[File:Sectoid (EU2012).png|128px]] | ||
+ | |damage=3 - 8 | ||
+ | |hp=3 - 14 | ||
+ | |aim=55 - 79 | ||
+ | |crit=0 | ||
+ | |defense=0 - 28 | ||
+ | |move=12 - 13 | ||
+ | |will=5 - 120 | ||
+ | |regen=0 - 2 | ||
+ | }} | ||
+ | '''Сектоиды''' ведут себя точно также как и в оригинальной игре. Низкая мобильность, точность, hp и средняя воля. Они имеют немного больше пси способностей, '''слияние разума''', '''пси панику''' и '''тупоумие'''. К счастью '''тупоумие''' понерфлено в long war и наносит только 1 единицу урона. Также имейте ввиду что способность '''слияние разума''' была изменена таким образом, что оно наносит некоторый урон, а не убивает объединенную цель. Лидеры с 1-го уровня получают '''низкий силуэт'''. Также все сектоиды имеют перк '''меткий стрелок''' для того, чтобы убрать штраф к меткости при стрельбе на 14 и более клеток, однако данный перк не повышает урон наносимый пистолетами. | ||
+ | |||
+ | В отличии от большинства типов пришельцев, лидеры отрядов сектоидов наносят +1 единицу урона с начала игры, не требуя дополнительных исследований. | ||
+ | |||
+ | ''Трофей:'' Сектоиды носят с собой плазмопистолеты, которые взрываются на фрагменты/сплавы, если хозяин оружия умирает. Разумеется оставляют на месте гибели трупы. После исследования Ксенобиологии Совет время от времени будет запрашивать трупы сектоидов, как правило обменивая 6 трупов на 1 или 2 ученых, плюс 10% прибавка к защите от паники у запрашиваемой страны. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=3 | level1-hp=3 | level1-aim=55 | level1-crit=0 | level1-defense=0 | level1-mobility=12 | level1-will=5 | ||
+ | | level2-damage=3 | level2-hp=3 | level2-aim=60 | level2-crit=0 | level2-defense=0 | level2-mobility=12 | level2-will=5 | ||
+ | | level3-damage=3 | level3-hp=3 | level3-aim=65 | level3-crit=0 | level3-defense=0 | level3-mobility=12 | level3-will=10 | ||
+ | | level4-damage=3 | level4-hp=4 | level4-aim=65 | level4-crit=0 | level4-defense=0 | level4-mobility=12 | level4-will=15 | ||
+ | | perks={{ListPerks (Long War)|{{Меткий_Стрелок_(Long War) |icon=true}}|{{Подавление_(Long War) |icon=true}}|{{Тупоумие_(Long_War) |icon=true}}|{{Слияние Разумов_(Long_War) |icon=true}}|{{Пси-Паника_(Long_War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 15 || - || +1 || - || - || - || - || - || +10 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 30 || - || - || - || - || - || - || - || +10 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 30 || - || - || +3 || - || - || - || - || - || - || - || 20% || - | ||
+ | |- align="center" | ||
+ | | 75 || - || - || - || - || - || - || - || +10 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 120 || +1 || - || +4 || - || - || +4 || - || +10 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 180 || - || +1 || - || - || - || - || - || +5 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 180 || - || +1 || - || - || - || - || - || +5 || - || - || 20% || - | ||
+ | |- align="center" | ||
+ | | 240 || - || - || - || - || - || - || - || +5 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 270 || - || - || - || - || - || - || - || - || - || {{ Низкий Силуэт_(Long_War) |icon=true} }} || 100% || - | ||
+ | |- align="center" | ||
+ | | 300 || - || - || +4 || - || - || +4 || - || +5 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 300 || - || +1 || - || - || - || - || - || +15 || - || - || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 300 || - || +1 || - || - || - || - || - || +10 || - || - || 20% || - | ||
+ | |- align="center" | ||
+ | | 360 || - || - || - || - || - || +4 || +1 || +5 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || +1 || +1 || +4 || - || - || - || - || +5 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 510 || - || - || - || - || - || +4 || - || +5 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 600 || +1 || +1 || +4 || - || - || +4 || - || +5 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 690 || - || - || - || - || - || +4 || - || +5 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 720 || - || +1 || - || - || - || - || - || +5 || +2 || {{ Адаптивный Костный Мозг_(Long_War) |icon=true }} || 100% || - | ||
+ | |- align="center" | ||
+ | | 800 || - || +1 || - || - || - || +4 || - || +5 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +3 || +4 || - || - || - || - || +15 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +1 || +3 || +4 || - || - || - || - || +15 || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || +1 || +1 || - || +5 || {{ Низкий Силуэт_(Long_War) |icon=true} }} || 1 || - | ||
+ | |- align="center" | ||
+ | | 80 || - || - || +4 || +5 || - || 2 || - | ||
+ | |- align="center" | ||
+ | | 120 || +1 || - || - || +5 || - || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || - || +1 || +4 || +5 || {{ Палач_(Long_War) |icon=true }} || 4 || Лидер Сектоидов | ||
+ | |- align="center" | ||
+ | | 200 || - || - || - || +5 || {{ Быстрая Реакция_(Long_War) |icon=true }} || 5 || - | ||
+ | |- align="center" | ||
+ | | 240 || - || +1 || +4 || +5 || - || 6 || - | ||
+ | |- align="center" | ||
+ | | 280 || +1 || - || +4 || +5 || {{ Тактическое Чутье_(Long_War) |icon=true }} || 7 || Сектоид Мастер | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +1 || +5 || +4 || +5 || {{ Адаптивный Костный Мозг_(Long_War) |icon=true }} || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +1 || +2 || +4 || +5 || {{ Объединенные Действия_(Long_War) |icon=true }} || 9 || Ретикулян | ||
+ | |} | ||
+ | |||
+ | ===Дрон=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=0 | ||
+ | |picture=[[File:Drone 1 (EU2012).png|128px]] | ||
+ | |damage=3 - 7 | ||
+ | |hp=3 - 10 | ||
+ | |aim=50 - 70 | ||
+ | |crit=0 | ||
+ | |dr=1 - 2 | ||
+ | |defense=-5 - 7 | ||
+ | |move=12 - 16 | ||
+ | |fuel=32 | ||
+ | |will=0 | ||
+ | }} | ||
+ | '''Дронов''' можно встретить с самой первой миссии. Они могут перемещаться группами или же быть поддержкой сектоидов. Позже они будут сопровождать более мощные механизированные подразделения, такие как кибердиски и сектоподы. Дроны ведут себя точно также как в оригинальной игре, но как и большинство механизированных пришельцев имеет некоторое количество DR. У дронов навигаторов/лидеров есть Голографическая Метка, что делает их немного более опасными, когда они поддерживают других инопланетян. | ||
+ | |||
+ | Дрон 9-го уровня, "Атлас Дрон" может появиться в сценарной миссии террора, даже без достаточного количества исследований у пришельцев. | ||
+ | |||
+ | ''Трофеи:'' Дроны оставляют после себе "Обломки дрона". | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=3 | level1-hp=3 | level1-aim=50 | level1-crit=0 | level1-defense=-5 | level1-mobility=12 | level1-will=0 | ||
+ | | level2-damage=3 | level2-hp=3 | level2-aim=55 | level2-crit=0 | level2-defense=0 | level2-mobility=12 | level2-will=0 | ||
+ | | level3-damage=3 | level3-hp=4 | level3-aim=60 | level3-crit=0 | level3-defense=0 | level3-mobility=12 | level3-will=0 | ||
+ | | level4-damage=3 | level4-hp=4 | level4-aim=60 | level4-crit=0 | level4-defense=0 | level4-mobility=12 | level4-will=0 | ||
+ | | perks={{ListPerks (Long War)| {{Полет_(Long_War) |icon=true}} | {{Закаленный_(Long War) |icon=true}} | {{Перегрузка (Long War) |icon=true}} | {{Ремонт_(Long War) |icon=true}} | {{Робототехника_(Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 0 || - || - || - || - || +1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 15 || - || - || - || - || +0.2 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 30 || - || - || - || - || +0.2 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 45 || - || - || - || - || +0.2 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 60 || - || - || - || - || +0.4 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 120 || - || +3 || +4 || - || - || - || - || - || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 120 || - || - || - || - || - || - || - || - || - || {{ Голографическая_Метка_(Long War) |icon=true }} || 90% || Дрон Ищейка | ||
+ | |- align="center" | ||
+ | | 270 || +1 || +1 || +4 || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 360 || +1 || +1 || +4 || - || - || +4 || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +1 || +4 || - || - || +4 || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +1 || +1 || +4 || - || - || +4 || +1 || - || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || - || - || - || {{ Голографическая_Метка_(Long War) |icon=true }} || 1 || Дрон Ищейка | ||
+ | |- align="center" | ||
+ | | 80 || - || - || - || - || - || 2 || Дрон Ищейка | ||
+ | |- align="center" | ||
+ | | 120 || +2 || +2 || - || - || - || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || - || - || - || - || - || 4 || - | ||
+ | |- align="center" | ||
+ | | 200 || - || - || - || - || - || 5 || - | ||
+ | |- align="center" | ||
+ | | 240 || - || - || - || - || - || 6 || - | ||
+ | |- align="center" | ||
+ | | 280 || +3 || +15 || +15 || - || - || 7 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || - || - || - || - || {{ Поглощающие_Поля_(Long War) |icon=true }} || 8 || Боевой Дрон | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +3 || +30 || +10 || - || {{ Свинцовый_Дождь_(Long War) |icon=true }} || 9 || Атлас Дрон | ||
+ | |} | ||
+ | |||
+ | ==Подавляющий тип пришельцев== | ||
+ | Подавляющие пришельцы сами по себе не представляют серьезной угрозы, однако могут буквально в один ход изменить обстановку на поле боя из стабильной в катастрофическую. Их способности могут значительно усложнить жизнь бойцам XCOM. | ||
+ | |||
+ | ===Дохляк=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=28 | ||
+ | |appears2=28 | ||
+ | |picture=[[File:Thin_Man_1_(EU2012).png|128px]] | ||
+ | |damage=5 - 7 | ||
+ | |hp=5 - 22 | ||
+ | |aim=60 - 95 | ||
+ | |crit=4 - 34 | ||
+ | |defense=0 - 35 | ||
+ | |move=14 - 19 | ||
+ | |will=25 - 55 | ||
+ | |regen=0 - 8 | ||
+ | }} | ||
+ | Поведение '''дохляков''' очень похоже на их поведение из оригинальной игры. Высокая мобильность, посредственная меткость и низкая воля. Основное изменение которое затронуло дохляков в long war это замена их яда кислотой, которая снижает точность ваших бойцов (-20%), их мобильность (-25%), а также сопротивление урону. Однако кислота больше не наносит урон напрямую, вместо этого она наносит урон жертве по мере того как она предпринимает действия. Ваши роботы невосприимчивы к эффектам снижения мобильности и урона от кислоты, однако сопротивление урону и меткость также снижается. | ||
+ | |||
+ | Дохляк 9 уровня, "Тифон" встречается в сценарной миссии [[Furies (EU2012)|"Фурии"]] при любом количестве очков исследований у пришельцев. | ||
+ | |||
+ | ''Трофеи:'' Дохляки носят с собой легкие плазмеры (со стандартным механизмом самоуничтожения при смерти владельца) и оставляются после себя трупы. Допрос дохляка ускоряет исследования лазерного вооружения на 25%. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=5 | level1-hp=5 | level1-aim=60 | level1-crit=4 | level1-defense=0 | level1-mobility=14 | level1-will=25 | ||
+ | | level2-damage=5 | level2-hp=5 | level2-aim=70 | level2-crit=4 | level2-defense=0 | level2-mobility=14 | level2-will=25 | ||
+ | | level3-damage=5 | level3-hp=5 | level3-aim=75 | level3-crit=4 | level3-defense=0 | level3-mobility=14 | level3-will=35 | ||
+ | | level4-damage=5 | level4-hp=5 | level4-aim=75 | level4-crit=4 | level4-defense=0 | level4-mobility=14 | level4-will=50 | ||
+ | | perks={{ListPerks (Long War)| {{Плевок Кислотой (Long War) |icon=true}} || {{ Прыжок_(Long_War) |icon=true }} || {{ Подавление (Long War) |icon=true }} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 90 || - || +1 || +5 || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 90 || - || +1 || - || - || - || - || - || - || - || {{ Спринтер (Long War) |icon=true }} || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 90 || - || +1 || +2 || - || - || - || - || +2 || - || {{ Надежная Позиция (Long War) |icon=true }} || 25% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 90 || - || +1 || +2 || - || - || - || - || +2 || - || {{ Палач (Long War) |icon=true }} || 25% || - | ||
+ | |- align="center" | ||
+ | | 120 || - || - || +5 || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 180 || - || +1 || - || - || - || - || - || - || - || {{ Молниеносные Рефлексы (Long War) |icon=true }} || 15% || Сайдвиндер | ||
+ | |- align="center" | ||
+ | | 210 || - || +1 || - || +5 || - || - || +1 || +3 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 240 || - || +1 || - || - || - || - || - || - || +2 || {{ Адаптивный Костный Мозг (Long War) |icon=true }} || 100% || - | ||
+ | |- align="center" | ||
+ | | 360 || - || - || +5 || +5 || - || +3 || +1 || +3 || +2 || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 400 || - || - || - || - || - || - || - || - || - || {{Низкий Силуэт (Long War) |icon=true}} || 100% || - | ||
+ | |- align="center" | ||
+ | | 450 || - || +1 || - || - || - || +3 || - || +3 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 550 || - || -4 || +5 || - || - || - || - || - || - || {{Общий Вид (Long War) |icon=true}} || 10% || Дохляк Снайпер | ||
+ | |- align="center" | ||
+ | | 600 || - || +1 || +5 || +5 || - || +3 || +1 || +3 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 600 || - || - || +5 || - || - || - || - || - || - || {{Меткий Глаз (Long War) |icon=true}} || 10% || - | ||
+ | |- align="center" | ||
+ | | 700 || - || - || +5 || +5 || - || +3 || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 800 || - || +1 || - || - || - || +3 || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +6 || +5 || +5 || - || +10 || +1 || +3 || +2 || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +1 || +6 || +5 || +5 || - || +10 || +1 || +3 || +2 || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || +1 || - || +4 || {{Палач (Long War) |icon=true}} || 1 || - | ||
+ | |- align="center" | ||
+ | | 80 || - || +1 || +5 || +4 || {{Профессиональный Стрелок (Long War) |icon=true}} || 2 || - | ||
+ | |- align="center" | ||
+ | | 120 || - || +1 || - || +4 || {{Бомбардировка (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || - || +1 || - || - || {{Общий Вид (Long War) |icon=true}} || 4 || Дохляк Снайпер | ||
+ | |- align="center" | ||
+ | | 200 || +1 || +1 || - || +5 || {{Быстрая Реакция (Long War) |icon=true}} || 5 || - | ||
+ | |- align="center" | ||
+ | | 240 || - || +1 || +5 || +5 || {{Спринтер (Long War) |icon=true}} || 6 || - | ||
+ | |- align="center" | ||
+ | | 280 || +1 || +1 || +10 || +6 || {{Молниеносные Рефлексы (Long War) |icon=true}} || 7 || Сайдвиндер | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +2 || +5 || +10 || +7 || {{Агрессия (Long War) |icon=true}}{{Тактическое Чутье (Long War) |icon=true}} || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +1 || +5 || +5 || +5 || {{Объединенные Действия (Long War) |icon=true}} || 9 || Тифон | ||
+ | |} | ||
+ | |||
+ | ===Искатель=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=56 | ||
+ | ||appears2=56 | ||
+ | |picture=[[File:Seeker_(EU2012).png|128px]] | ||
+ | |damage=2 - 5 | ||
+ | |hp=4 - 15 | ||
+ | |aim=55 - 71 | ||
+ | |crit=0 | ||
+ | |dr=2 - 5 | ||
+ | |defense=0 - 20 | ||
+ | |move=16 - 25 | ||
+ | |fuel=32 | ||
+ | |will=0 | ||
+ | }} | ||
+ | '''Seekers''' can be found both in pods made up entirely of Seekers, and accompanying squads of other aliens. This indirectly makes them more dangerous than vanilla, since a Seeker itself isn't much threat, but a Seeker supporting other aliens can be a deadly distraction. Seekers have had the shackles taken off their AI, and will happily decloak and Strangle 4 of your soldiers at once. As mechanized units they have some damage reduction, which makes them difficult to damage with low power weapons like pistols and carbines. Seekers only cause 1 initial damage when strangling, but this damage doubles every turn they remain attached, so quickly knocking a Seeker off will result in minimal damage, but if left it will cause massive damage in 3-4 turns. | ||
+ | |||
+ | Battle Scanners are available to Engineers and Scouts as carried items in Long War, giving an early counter to Seekers. They have a habit of going into overwatch while in stealth, so if you're waiting out Seekers without a Battle Scanner, try moving a soldier, one might reveal itself to take a pot shot at you. Ground-hugging Seekers can also be 'detected' by scanning for seemingly empty tiles that cannot be moved into; any explosive/area effect attacks (bar the MEC Flamethrower; Seekers are fireproof - though an 'IMMUNE' popup will still appear) that catch an invisible Seeker in their area will force them to decloak. | ||
+ | |||
+ | If Seekers have no valid targets for their strangulation attack (as MECs and SHIVs are immune, and several armors and items grant immunity also), they will most often go into overwatch (which will not decloak them until they have fired), or attempt to flank soldiers in cover and try to score a critical hit with their plasma gun. A Seeker who does not cloak on pod activation will usually try for this approach. Like Sectoids, Seekers possess the ''Gunslinger'' perk and suffer no range penalties for their plasma shots, but do not deal extra damage from base. In terror missions, they prefer to hunt down any remaining civilians if all XCOM units are immune; if a Seeker is the last enemy active on a Terror mission, focus on rescuing the civilians. Once the Seeker has no civilian targets remaining, its AI will switch to focusing on the squad instead. | ||
+ | |||
+ | ''Rewards:'' As robotic units, Seekers cannot be captured. Upon destruction, they leave wrecks, which are needed for autopsy (5) and ''UFO Countermeasures'' Foundry project (10). | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=2 | level1-hp=4 | level1-aim=55 | level1-crit=0 | level1-defense=0 | level1-mobility=16 | level1-will=0 | ||
+ | | level2-damage=2 | level2-hp=4 | level2-aim=60 | level2-crit=0 | level2-defense=0 | level2-mobility=16 | level2-will=0 | ||
+ | | level3-damage=2 | level3-hp=4 | level3-aim=65 | level3-crit=0 | level3-defense=0 | level3-mobility=16 | level3-will=0 | ||
+ | | level4-damage=2 | level4-hp=5 | level4-aim=65 | level4-crit=0 | level4-defense=0 | level4-mobility=16 | level4-will=0 | ||
+ | | perks={{ListPerks (Long War)| {{Полет (Long War) |icon=true}} | {{Меткий Стрелок (Long War) |icon=true}} | {{Удушение (Long War) |icon=true}} | {{Робототехника_(Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 0 || - || - || - || - || +2 || - || - || - || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 1 || - || - || - || - || - || - || - || - || - || {{Скрытность (Long War) |icon=true}} || 67% || Сталкер | ||
+ | |- align="center" | ||
+ | | 75 || - || +1 || - || - || - || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 150 || - || +1 || - || - || - || +5 || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 210 || - || - || +2 || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 240 || - || - || +2 || - || +1 || +5 || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 300 || +1 || +1 || - || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || +1 || - || - || - || - || +5 || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 540 || - || - || +2 || - || +1 || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 700 || - || - || +2 || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 800 || - || +3 || +2 || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +5 || +6 || - || +1 || +5 || +3 || - || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || - || - || - || {{Скрытность (Long War) |icon=true}} || 1 || Сталкер | ||
+ | |- align="center" | ||
+ | | 80 || - || +3 || +2 || - || {{Голографическая Метка (Long War) |icon=true}} || 2 || - | ||
+ | |- align="center" | ||
+ | | 120 || - || +3 || +2 || - || {{Быстрая Реакция (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || +1 || +5 || +2 || - || - || 4 || - | ||
+ | |- align="center" | ||
+ | | 200 || - || +5 || +2 || - || {{Стабильность Платформы (Long War) |icon=true}} || 5 || - | ||
+ | |- align="center" | ||
+ | | 240 || - || +5 || +2 || - || {{Контроль Повреждений (Long War) |icon=true}} || 6 || - | ||
+ | |- align="center" | ||
+ | | 280 || +1 || +10 || +2 || - || {{Близкий Контакт (Long War) |icon=true}} || 7 || Призрак | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 280 || - || - || - || - || - || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +1 || +10 || +2 || - || {{Объединенные Действия (Long War) |icon=true}} || 9 || Гидра | ||
+ | |} | ||
+ | |||
+ | ==Combat Units== | ||
+ | Combat units often appear in large groups. They present substantial threat to XCOM forces. | ||
+ | |||
+ | ===Изгой=== | ||
+ | {{Unit Stat Box LW | ||
+ | |picture=[[File:Outsider (EU2012).jpg|128px]] | ||
+ | |damage=6 - 10 | ||
+ | |hp=10 - 23 | ||
+ | |aim=65 - 95 | ||
+ | |crit=4 - 22 | ||
+ | |dr=0 - 3 | ||
+ | |defense=0 - 15 | ||
+ | |move=12 - 17 | ||
+ | |will=115 - 150 | ||
+ | |regen=3 - 7 | ||
+ | }} | ||
+ | Long War '''Outsiders''' are enormously more dangerous than vanilla Outsiders. They start with 10 HP and 3 HP regeneration per turn, meaning it will take a concerted effort from the whole squad to take them down early game. Like vanilla, Outsiders are mostly found in charge of UFOs, usually holed up on the bridge, but not always. In Long War, they will occasionally patrol. You should be careful not to activate a UFO's Outsider until you're ready for it, since their HP regen means they can easily take on 1 or 2 XCOM soldiers without even taking damage. On larger UFOs Outsiders spawn in larger groups than in vanilla. On larger ships and later encounters, Outsiders spawn in pods of 3 to 6. | ||
+ | |||
+ | When you first meet them, fighting Outsiders in a war of attrition across cover is a bad idea, since their HP regen and relatively high damage and accuracy with their Alien Carbines means they may well win. Neutralizing the Outsider with Flashbangs and ''Suppression'' while you move your troops up to set up for a one turn kill is more effective. Note that their regenerative abilities will increase over the course of your game. | ||
+ | |||
+ | ''Rewards:'' Outsiders captured alive grant Outsider Shards, which can be fashioned into Skeleton Keys. These are essential for initiating Base Assault missions, a requirement for ending the game. They also carry Alien Carbines. Killed Outsiders provide nothing. | ||
+ | |||
+ | ''Note:'' The bonus regen column includes the bonus conferred by ''Adaptive Bone Marrow''. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=6 | level1-hp=10 | level1-aim=65 | level1-crit=4 | level1-defense=0 | level1-mobility=12 | level1-will=100 | ||
+ | | level2-damage=6 | level2-hp=10 | level2-aim=75 | level2-crit=4 | level2-defense=0 | level2-mobility=12 | level2-will=100 | ||
+ | | level3-damage=6 | level3-hp=10 | level3-aim=85 | level3-crit=4 | level3-defense=0 | level3-mobility=12 | level3-will=110 | ||
+ | | level4-damage=7 | level4-hp=10 | level4-aim=85 | level4-crit=4 | level4-defense=0 | level4-mobility=12 | level4-will=125 | ||
+ | | perks={{ListPerks (Long War)| {{Подавление (Long War) |icon=true}} | {{Мышечная Плотность (Long War) |icon=true}} | {{Адаптивный Костный Мозг (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 0 || - || - || - || - || - || - || - || +15 || +3 || - || - || - | ||
+ | |- align="center" | ||
+ | | 120 || +1 || +2 || +4 || - || - || +5 || +1 || +5 || +1 || - || - || - | ||
+ | |- align="center" | ||
+ | | 240 || - || +3 || +4 || +4 || +1 || +2 || +1 || +5 || +1 || - || - || - | ||
+ | |- align="center" | ||
+ | | 360 || +1 || +3 || +4 || - || +1 || +2 || +1 || +5 || +1 || - || - || - | ||
+ | |- align="center" | ||
+ | | 480 || - || - || +4 || +4 || - || +2 || +1 || +5 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 600 || - || - || - || - || - || - || - || - || - || {{Нейросмягчение (Long War) |icon=true}} || 100% || - | ||
+ | |- align="center" | ||
+ | | 600 || - || +1 || +4 || - || - || +2 || - || +5 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 750 || +1 || +1 || - || - || - || +2 || - || +5 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +3 || +10 || +10 || +1 || - || +1 || +5 || +1 || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || - || +5 || - || - || 1 || - | ||
+ | |- align="center" | ||
+ | | 80 || - || - || - || +10 || {{Приспособленец (Long War) |icon=true}} || 2 || Изгой Инженер | ||
+ | |- align="center" | ||
+ | | 120 || - || - || +5 || +10 || {{Молниеносные Рефлексы (Long War) |icon=true}} || 3 || Изгой Навигатор | ||
+ | |- align="center" | ||
+ | | 160 || - || - || +5 || +10 || {{Готов ко Всему (Long War) |icon=true}} || 4 || - | ||
+ | |- align="center" | ||
+ | | 200 || - || +10 || +5 || +10 || {{Мастер Ближнего Боя (Long War) |icon=true}} || 5 || Изгой Капитан | ||
+ | |- align="center" | ||
+ | | 240 || - || - || +5 || +10 || {{Часовой (Long War) |icon=true}} || 6 || Изгой Командир | ||
+ | |- align="center" | ||
+ | | 280 || - || - || - || +10 || {{Контроль Повреждений (Long War) |icon=true}} || 7 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 280 || - || - || - || - || - || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || - || +20 || - || +10 || {{Объединенные Действия (Long War) |icon=true}} || 9 || Изгой Повелитель | ||
+ | |} | ||
+ | |||
+ | ===Летун=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=28 | ||
+ | |appears2=28 | ||
+ | |picture=[[File:Floater_1_(EU2012).png|128px]] | ||
+ | |damage=5 - 8 | ||
+ | |hp=5 - 16 | ||
+ | |aim=55 - 80 | ||
+ | |crit=4 - 9 | ||
+ | |defense=-5 - 11 | ||
+ | |move=12 - 20 | ||
+ | |fuel=32 | ||
+ | |will=20 - 44 | ||
+ | }} | ||
+ | '''Floaters''' behave identically to vanilla Floaters. Floater squad leaders often gain the ''Damn Good Ground'' ability, which, given their ability to fly, makes them significantly more dangerous than regular Floaters. | ||
+ | |||
+ | ''Rewards:'' Floaters leave corpses (10-autopsy, 30-''Armored Fighters'', 25-''Shaped Armor'', 3-Uplink Targeting (Aim)) and carry Alien Carbines. Floater interrogation provides aerospace research credit. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=5 | level1-hp=5 | level1-aim=55 | level1-crit=4 | level1-defense=-5 | level1-mobility=12 | level1-will=20 | ||
+ | | level2-damage=5 | level2-hp=5 | level2-aim=60 | level2-crit=4 | level2-defense=-5 | level2-mobility=13 | level2-will=20 | ||
+ | | level3-damage=5 | level3-hp=6 | level3-aim=65 | level3-crit=4 | level3-defense=0 | level3-mobility=13 | level3-will=30 | ||
+ | | level4-damage=5 | level4-hp=6 | level4-aim=65 | level4-crit=4 | level4-defense=0 | level4-mobility=13 | level4-will=45 | ||
+ | | perks={{ListPerks (Long War)| {{Полет (Long War) |icon=true}} | {{Запуск_(Long_War) |icon=true}} | {{Подавление (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 60 || - || - || - || - || - || - || - || - || - || {{Огневая Поддержка (Long War) |icon=true}} || 15% || Летун Часовой | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 60 || - || +1 || +4 || - || - || - || - || - || - || {{Опасная Зона (Long War) |icon=true}} || 15% || - | ||
+ | |- align="center" | ||
+ | | 75 || - || +1 || - || - || - || - || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 90 || - || - || - || - || - || - || +1 || +2 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 90 || - || +1 || - || - || - || - || - || +2 || - || - || 20% || - | ||
+ | |- align="center" | ||
+ | | 120 || - || - || +5 || - || - || - || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 180 || - || +1 || - || - || - || - || +1 || +2 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 180 || - || +1 || - || - || - || - || - || +2 || - || - || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 210 || - || - || +4 || - || - || - || - || - || - || - || 20% || - | ||
+ | |- align="center" | ||
+ | | 240 || - || +1 || +5 || - || - || - || +1 || +2 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 240 || - || +1 || +2 || - || - || - || - || +2 || - || - || 15% || - | ||
+ | |- align="center" | ||
+ | | 330 || +1 || - || - || - || - || +4 || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || - || +1 || - || - || - || - || +1 || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 570 || - || - || - || - || - || +4 || +1 || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 690 || - || +1 || - || - || - || - || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 780 || - || - || +5 || +5 || - || - || +1 || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +3 || +5 || - || - || +4 || +1 || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +1 || +3 || +5 || - || - || +4 || +1 || +2 || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || +1 || +4 || +2 || {{Огневая Поддержка (Long War) |icon=true}} || 1 || Летун Часовой | ||
+ | |- align="center" | ||
+ | | 80 || - || +1 || - || +2 || {{Опасная Зона (Long War) |icon=true}} || 2 || - | ||
+ | |- align="center" | ||
+ | | 120 || - || +1 || +2 || +2 || {{Спринтер (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || - || +1 || +4 || +2 || {{Мастер Ближнего Боя (Long War) |icon=true}} || 4 || Летун Рейдер | ||
+ | |- align="center" | ||
+ | | 200 || - || +1 || - || +2 || {{Надежная Позиция (Long War) |icon=true}} || 5 || - | ||
+ | |- align="center" | ||
+ | | 240 || - || +1 || +4 || +2 || {{Хаос (Long War) |icon=true}} || 6 || - | ||
+ | |- align="center" | ||
+ | | 280 || +1 || +5 || +8 || +2 || {{Готов ко Всему (Long War) |icon=true}} || 7 || Летун Похититель | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +3 || +5 || +15 || +6 || {{Агрессия (Long War) |icon=true}}{{Ремонтные Сервомоторы (Long War) |icon=true}}{{Тактическое Чутье (Long War) |icon=true}} || 8 || Великий Похититель | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +1 || +5 || +5 || +2 || {{Объединенные Действия (Long War) |icon=true}} || 9 || Похититель Лорд | ||
+ | |} | ||
+ | |||
+ | ===Криссалид=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears2=0 | ||
+ | |picture=[[File:Chryssalid_1_(EU2012).png|128px]] | ||
+ | |damage=8 - 12 | ||
+ | |hp=8 - 20 | ||
+ | |aim=0 | ||
+ | |crit=25 | ||
+ | |defense=10 - 35 | ||
+ | |move=20 - 27 | ||
+ | |will=50 - 70 | ||
+ | |regen=0 - 7 | ||
+ | }} | ||
+ | '''Chryssalids''' are similar to vanilla Chryssalids. A big difference is that Chryssalid squad leaders have ''Lightning Reflexes'', which can seriously reduce the amount of damage a charging Chryssalid squad will take from overwatch fire since the squad leader moves first, and is thus the most likely to trigger overwatch fire depending on positioning. Like Thin Men, the Chryssalid's claw poison has been replaced with acid. | ||
+ | |||
+ | AP/HE grenades are an effective early counter to Chryssalids, since they'll frequently charge in a tightly packed group on first sight, and the grenades will do full damage since Chryssalids don't benefit from cover. Similarly, Flashbangs can debilitate a whole group of Chryssalids by reducing their move by 40%, which brings it considerably under the range a Flashbang can be thrown. Chryssalids are immune to acid, so Chem Grenades won't reduce their mobility. Taking out the Chryssalid leader will make reaction fire effective against them; a ''Close Combat'' Assault can frequently finish off leaderless Chryssalids. The MEC Flamethrower is also quite effective; aside from the damage (especially with the ''Jellied Elerium'' upgrade) it can cause the Chryssalids to panic, and they may then run away from your soldiers instead of towards them. | ||
+ | |||
+ | Chryssalids on a terror mission will always spawn Zombies from civilians they kill off-screen - normally, this only occurred on higher difficulties in vanilla. As such, expect to have to deal with many additional Zombies during Terror missions that focus on the deployment of Chryssalids. Additionally, Chryssalid pods may occasionally contain a number of Zombie units regardless of the mission type. | ||
+ | |||
+ | Some Chryssalid squad leaders may be particularly large. Beware, as these monsters often have upwards of 40-50 health on top of the fact they are escorted by several more Chryssalids and have augmented damage. | ||
+ | |||
+ | ''Rewards:'' 5 Chryssalid Carcasses are needed for autopsy, 10 for Chitin Plating. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=8 | level1-hp=8 | level1-aim=- | level1-crit=25 | level1-defense=10 | level1-mobility=20 | level1-will=50 | ||
+ | | level2-damage=8 | level2-hp=8 | level2-aim=- | level2-crit=25 | level2-defense=10 | level2-mobility=20 | level2-will=50 | ||
+ | | level3-damage=8 | level3-hp=8 | level3-aim=- | level3-crit=25 | level3-defense=10 | level3-mobility=20 | level3-will=60 | ||
+ | | level4-damage=9 | level4-hp=8 | level4-aim=- | level4-crit=25 | level4-defense=10 | level4-mobility=20 | level4-will=75 | ||
+ | | perks={{ListPerks (Long War)| {{Ядовитые когти (Long War) |icon=true}} | {{Закаленный_(Long War) |icon=true}} | {{Заражение (Long War) |icon=true}} | {{Прыжок (Long War) |icon=true}} | {{Ближний Бой_(Long_War) |icon=true}} | {{Stun Immune (Long War)}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || +1 || +1 || - || - || - || - || - || - || - || - || 10% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || - || +1 || - || - || - || - || - || - || - || - || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || - || - || - || - || - || - || - || +10 || - || - || 20% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || +1 || +1 || - || - || - || - || - || - || - || - || 20% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || - || +1 || - || - || - || - || - || - || - || - || 25% || - | ||
+ | |- align="center" | ||
+ | | 150 || +1 || +1 || - || - || - || - || - || +2 || +1 || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 180 || - || - || - || - || - || - || - || - || +2 || {{Адаптивный Костный Мозг (Long War) |icon=true}} || 100% || - | ||
+ | |- align="center" | ||
+ | | 180 || - || +1 || - || - || - || - || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 270 || +1 || +1 || - || - || - || - || +1 || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 300 || - || +2 || - || - || - || +5 || +1 || +2 || +1 || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || - || +1 || - || - || - || - || +1 || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 550 || - || +1 || - || - || - || +5 || +1 || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 650 || +1 || +1 || - || - || - || - || +1 || +2 || +1 || - || - || - | ||
+ | |- align="center" | ||
+ | | 725 || - || +1 || - || - || - || +5 || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 800 || - || +1 || - || - || - || +5 || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +2 || - || - || - || +5 || +2 || +2 || +2 || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || +1 || +2 || - || +5 || - || 1 || - | ||
+ | |- align="center" | ||
+ | | 80 || +1 || +1 || - || +5 || {{Молниеносные Рефлексы (Long War) |icon=true}} || 2 || Криссалид Воин | ||
+ | |- align="center" | ||
+ | | 120 || +1 || +2 || - || +5 || {{Адаптивный Костный Мозг (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || +1 || +1 || - || +5 || {{Спринтер (Long War) |icon=true}} || 4 || Криссалид Вожак | ||
+ | |- align="center" | ||
+ | | 200 || +1 || +2 || - || +5 || - || 5 || - | ||
+ | |- align="center" | ||
+ | | 240 || +1 || +1 || - || +5 || {{Поглощающая Броня (Long War) |icon=true}} || 6 || Королева Улья | ||
+ | |- align="center" | ||
+ | | 280 || +1 || +5 || - || +5 || - || 7 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +1 || +10 || - || +5 || - || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +1 || +20 || - || +5 || {{Стойкость (Long War) |icon=true}} || 9 || Огромная Королева Улья | ||
+ | |} | ||
+ | |||
+ | ===Зомби=== | ||
+ | {{Unit Stat Box LW | ||
+ | |picture=[[File:Zombie_1_(EU2012).png|128px]] | ||
+ | |damage=7 - 15 | ||
+ | |hp=12 - 23 | ||
+ | |aim=0 | ||
+ | |crit=0 | ||
+ | |defense=0 | ||
+ | |move=9 - 16 | ||
+ | |will=120 | ||
+ | |regen=0 - 2 | ||
+ | }} | ||
+ | Not even '''Zombies''' are immune to getting tweaked in Long War - at first, they become faster, and later tougher, whilst their melee damage steadily ramps up over time. They can occasionally spawn as a member of Chryssalid pods on any mission, and it is also be possible to encounter them as a special pod spawn during Terror missions, in which four to five identical zombies will spawn in a group. Unlike regular Zombies, the members of this Zombie "pack" do not seem to spawn Chryssalids if left to their own devices for too long. | ||
+ | |||
+ | Zombies that have been spawned through a victim implanted by a Chryssalid will spawn a "baby" Chryssalid after two turns, easily recognized by their slightly pink skin color. This Chryssalid variant will have the same stats as an adult Chryssalid and can both move and attack during the turn it emerges. It will furthermore always emerge at full health regardless of how much damage the Zombie has taken. | ||
+ | |||
+ | ''Rewards:'' None. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=7 | level1-hp=12 | level1-aim=- | level1-crit=0 | level1-defense=0 | level1-mobility=9 | level1-will=120 | ||
+ | | level2-damage=7 | level2-hp=12 | level2-aim=- | level2-crit=0 | level2-defense=0 | level2-mobility=9 | level2-will=120 | ||
+ | | level3-damage=7 | level3-hp=15 | level3-aim=- | level3-crit=0 | level3-defense=0 | level3-mobility=9 | level3-will=130 | ||
+ | | level4-damage=8 | level4-hp=15 | level4-aim=- | level4-crit=0 | level4-defense=0 | level4-mobility=9 | level4-will=140 | ||
+ | | perks={{ListPerks (Long War)| {{Ядовитые когти (Long War) |icon=true}} | {{Личинка Криссалида (Long War) |icon=true}} | {{Ближний Бой (Long War) |icon=true}} | {{Stun Immune (Long War)}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 210 || +1 || - || - || - || - || - || +2 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 360 || +1 || +1 || - || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || +1 || +1 || - || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 450 || - || - || - || - || - || - || - || - || +2 || {{Адаптивный Костный Мозг (Long War) |icon=true}} || 100% || - | ||
+ | |- align="center" | ||
+ | | 480 || +1 || +1 || - || - || - || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 600 || +1 || +1 || - || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 700 || +1 || +1 || - || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 800 || +1 || +1 || - || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +5 || - || - || - || - || - || - || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | ===Мутон=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=56 | ||
+ | |appears2=84 | ||
+ | |picture=[[File:Muton_1_(EU2012).png|128px]] | ||
+ | |damage=8 - 10 | ||
+ | |hp=8 - 22 | ||
+ | |aim=60 - 82 | ||
+ | |crit=4 - 6 | ||
+ | |defense=10 - 33 | ||
+ | |move=12 | ||
+ | |will=30 - 60 | ||
+ | }} | ||
+ | '''Mutons''' are similar to vanilla Mutons, and will start with Alien Carbines and later upgrade to Alien Rifles. Muton squad leaders have significantly more HP than regular Mutons, as well as a number of overwatch enhancing perks. Before 105 days of alien research, Mutons use Alien Carbines, which modifies their base damage and aim to be 6 and 76 respectively. Muton grenades also have a base damage of 5. | ||
+ | |||
+ | ''Rewards'': Either Alien Carbine or Alien Rifle when captured, and also Alien Grenade if ''Alien Grenades'' Foundry project isn't completed. Muton Corpses are required for autopsy (10) and ''Ammo Conservation'' Foundry project (20). The Muton interrogation gives a 25% research credit towards gauss weaponry. | ||
+ | |||
+ | ''Note'': Values tagged with an asterisk(*) are only unlocked on regular aliens during later stages of the war. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=6 -> 8* | level1-hp=8 | level1-aim=66 -> 60* | level1-crit=4 | level1-defense=10 | level1-mobility=12 | level1-will=30 | ||
+ | | level2-damage=6 -> 8* | level2-hp=8 | level2-aim=71 -> 65* | level2-crit=4 | level2-defense=10 | level2-mobility=12 | level2-will=30 | ||
+ | | level3-damage=6 -> 8* | level3-hp=10 | level3-aim=76 -> 70* | level3-crit=4 | level3-defense=10 | level3-mobility=12 | level3-will=40 | ||
+ | | level4-damage=7 -> 9* | level4-hp=10 | level4-aim=76 -> 70* | level4-crit=4 | level4-defense=10 | level4-mobility=12 | level4-will=55 | ||
+ | | perks={{ListPerks (Long War)| {{Граната пришельцев (Long War) |icon=true}} | {{Зов Крови (Long War) |icon=true}} | {{Устрашение (Long War) |icon=true}} | {{Подавление (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | '''*''' After 105 days of alien research. | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 90 || - || - || +2 || - || - || - || - || - || - || {{Огневая Поддержка (Long War) |icon=true}} || 15% || Мутон Часовой | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 90 || - || +1 || +2 || - || - || - || - || - || - || - || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 90 || - || +1 || +2 || - || - || - || - || +5 || - || - || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 120 || - || - || - || - || - || - || - || - || - || {{Гиперактивные Зрачки (Long War) |icon=true}} || 25% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 150 || - || - || - || - || - || - || - || - || - || {{Пространственное Зрение (Long War) |icon=true}} || 25% || - | ||
+ | |- align="center" | ||
+ | | 210 || - || +1 || - || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 270 || - || +1 || - || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 330 || - || +1 || +2 || - || - || +2 || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || - || +1 || +2 || - || - || +2 || - || +3 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 450 || - || - || - || - || - || - || - || - || - || {{Общий Вид (Long War) |icon=true}} || 10% || Мутон Снайпер | ||
+ | |- align="center" | ||
+ | | 510 || - || +1 || +2 || - || - || +2 || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 600 || - || +1 || +2 || +2 || - || +2 || - || +3 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 650 || - || - || - || - || - || - || - || - || - || {{Объединенные Боеголовки (Long War) |icon=true}} || 50% || - | ||
+ | |- align="center" | ||
+ | | 700 || - || +1 || +2 || - || - || +2 || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 800 || - || +1 || +2 || - || - || +3 || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +3 || +5 || - || - || +5 || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +1 || +3 || +5 || - || - || +5 || - || +3 || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || +2 || +2 || +3 || {{Огневая Поддержка (Long War) |icon=true}} || 1 || Мутон Часовой | ||
+ | |- align="center" | ||
+ | | 80 || - || +1 || +2 || +3 || {{Приспособленец (Long War) |icon=true}} || 2 || - | ||
+ | |- align="center" | ||
+ | | 120 || +1 || +1 || +2 || +3 || {{Кумулятивные Заряды (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || - || +1 || +2 || +3 || {{Бомбардировка (Long War) |icon=true}} || 4 || Мутон Гренадер | ||
+ | |- align="center" | ||
+ | | 200 || - || +2 || +2 || +4 || {{Fortiores Una ru (Long War) |icon=true}}{{Воля к Жизни (Long War) |icon=true}} || 5 || - | ||
+ | |- align="center" | ||
+ | | 240 || - || +1 || +2 || +4 || {{Часовой (Long War) |icon=true}} || 6 || Мутон Страж | ||
+ | |- align="center" | ||
+ | | 280 || +2 || +10 || +4 || +8 || {{Свинцовый Дождь (Long War) |icon=true}}{{Объединенные Боеголовки (Long War) |icon=true}} || 7 || Мутон Центурион | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +2 || +5 || +10 || +10 || {{Агрессия (Long War) |icon=true}}{{Тактическое Чутье (Long War) |icon=true}} || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +1 || +5 || +5 || +5 || {{Объединенные Действия (Long War) |icon=true}} || 9 || Саргон | ||
+ | |} | ||
+ | |||
+ | ==Specialist Units== | ||
+ | These units are all significantly more dangerous than those listed in the combat section. Their abilities are designed to exploit specific weaknesses in the XCOM squad, but in turn, each of them has their own glaring weakness that can be exploited. For example, a single Berserker can effortlessly savage a smoke and suppression based squad composition, but will crumble to a well-placed chem grenade. | ||
+ | |||
+ | ===Кибердиск=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=112 | ||
+ | |appears2=84 | ||
+ | |picture=[[File:Cyberdisc_1_(EU2012).png|128px]] | ||
+ | |damage=9 - 14 | ||
+ | |hp=18 - 32 | ||
+ | |aim = 60 - 74 | ||
+ | |crit=8 - 18 | ||
+ | |dr=2 - 6 | ||
+ | |defense=0 | ||
+ | |move=18 - 22 | ||
+ | |fuel=32 | ||
+ | |will=0 | ||
+ | }} | ||
+ | '''Cyberdiscs''' are similar to vanilla Cyberdiscs; even their deployment behavior is largely unchanged. They get the ''Automated Threat Assessment'' perk, which given their habit of immediately going on overwatch when seen will often give them extra defense at least for the first turn. Cyberdiscs are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting. This grenade has a base damage of 5. | ||
+ | |||
+ | Cyberdiscs pose a significant threat throughout the game. Early on their high health pool makes them difficult to kill unless you have more than one soldier with ''HEAT Ammo/Warheads'', or a soldier with Shredder Ammo/Rockets. Their movement range can take you off guard as it's close to that of a Chryssalid; if they're not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower, move up next to you and use their powerful ''Death Blossom'' attack, or simply fire long-range explosives at you. | ||
+ | |||
+ | The Drones escorting a Cyberdisc are of course more dangerous as well (see the main Drone entry), primarily because they can tag a target with ''Holo-Targeting'', making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Drones can be distracted by damaging the Cyberdisc (in which case they will fly back to repair it) but this is hardly an ideal strategy. | ||
+ | |||
+ | One important note about the Cyberdisc is that they only have the ''Hardened'' trait as long as they're closed. A Cyberdisc must open up in order to attack with its cannons or grenade, and will immediately return to closed form if hit by an incoming attack. A Cyberdisc that overwatches can often be hit when open twice, by shooting it, then drawing out its overwatch with a Scout, causing it to reopen for a second shot. | ||
+ | |||
+ | In close range, Cyberdiscs explode for damage upon death, a trait that can be used against the aliens in tight packed groups. The Long War mod has also made efforts to better calculate the discs ''Death Blossom'', so be cautious not to engage too closely. | ||
+ | |||
+ | ''Rewards:'' Cyberdisc Wrecks are needed for autopsy (3), several Foundry projects (10), and Defensive Matrix (Dodge) (2). | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=9 | level1-hp=18 | level1-aim=60 | level1-crit=8 | level1-defense=0 | level1-mobility=18 | level1-will=0 | ||
+ | | level2-damage=9 | level2-hp=18 | level2-aim=65 | level2-crit=8 | level2-defense=0 | level2-mobility=18 | level2-will=0 | ||
+ | | level3-damage=9 | level3-hp=18 | level3-aim=70 | level3-crit=8 | level3-defense=0 | level3-mobility=18 | level3-will=0 | ||
+ | | level4-damage=10 | level4-hp=21 | level4-aim=70 | level4-crit=8 | level4-defense=0 | level4-mobility=18 | level4-will=0 | ||
+ | | perks={{ListPerks (Long War)| {{Граната пришельцев (Long War) |icon=true}} | {{Автоматическая Оценка Угрозы (Long War) |icon=true}} | {{Бомбардировка (Long War) |icon=true}} | {{Цветок Смерти (Long War) |icon=true}} | {{Взрыв (Long War) |icon=true}} | {{Полет (Long War) |icon=true}} | {{Закаленный (Long War) |icon=true}} | {{Робототехника (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 0 || - || - || - || - || +2 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 270 || - || +2 || - || - || +1 || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 360 || +1 || +1 || +4 || - || - || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || +1 || +1 || - || - || +1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 480 || +1 || +1 || - || - || - || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 600 || +1 || +2 || - || - || - || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 720 || +1 || +1 || - || - || - || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || - || +3 || +5 || +5 || +1 || - || +1 || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || - || +3 || +5 || +5 || +1 || - || +1 || - || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || +1 || - || - || - || 1 || Кибердиск Разрушитель | ||
+ | |- align="center" | ||
+ | | 80 || - || +1 || - || - || - || 2 || - | ||
+ | |- align="center" | ||
+ | | 120 || - || +1 || - || - || {{Контроль Повреждений (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || - || +1 || +2 || - || {{Кумулятивные Боеприпасы (Long War) |icon=true}}{{Ремонтные Сервомоторы (Long War) |icon=true}} || 4 || Кибердиск Разрушитель | ||
+ | |- align="center" | ||
+ | | 200 || +1 || +1 || +2 || - || {{Агрессия (Long War) |icon=true}} || 5 || - | ||
+ | |- align="center" | ||
+ | | 300 || - || +2 || +2 || - || {{Быстрая Реакция (Long War) |icon=true}} || 6 || - | ||
+ | |- align="center" | ||
+ | | 300 || - || +3 || +2 || - || {{Свинцовый Дождь (Long War) |icon=true}} || 7 || Меткий Стрелок | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || - || - || - || - || {{Общий Вид (Long War) |icon=true}} || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || - || +15 || +5 || - || {{Объединенные Действия (Long War) |icon=true}}{{Кумулятивные Заряды (Long War) |icon=true}}{{Объединенные Боеголовки (Long War) |icon=true}} || 9 || Дредноут | ||
+ | |} | ||
+ | |||
+ | ===Мехтоид=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=140 | ||
+ | |appears2=140 | ||
+ | |picture=[[File:Mechtoid_(EU2012).png|128px]] | ||
+ | |damage=8 - 11 | ||
+ | |hp=25 - 39 | ||
+ | |shield=6 - 13 | ||
+ | |aim=65 - 85 | ||
+ | |crit=8 - 12 | ||
+ | |dr=2 - 4 | ||
+ | |defense=0 - 8 | ||
+ | |move=14 - 16 | ||
+ | |will=40 - 64 | ||
+ | }} | ||
+ | '''Mechtoids''' behave identically to vanilla Mechtoids. Like vanilla, they will appear with Sectoid escorts, and later with Sectoid Commanders. | ||
+ | |||
+ | Mechtoids are one of the few "big" units vulnerable to psionics - ''Mind Fray'' will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. ''Psi Panic'' will completely disable a Mechtoid. Their Will is a little higher than regular troops, but not stellar, so are excellent targets for psionics anyway due to the large amount of firepower a successful psionic attack will neutralize. Chem Grenades will hurt their accuracy a bit. | ||
+ | |||
+ | The Psi Shield granted to Mechtoids by ''Mind Merge'' also grants a significant amount of extra Damage Reduction on top of the added temporary health. As a result, it is absolutely essential that you find and kill the Sectoid that set up the link (helpfully indicated by the purple streams) and eliminate them. | ||
+ | |||
+ | While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat. | ||
+ | |||
+ | ''Rewards:'' Mechtoid Cores are required for autopsy (3), ''Advanced Servomotors'' Foundry project (8), and Psi Screen device (1). | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=8 | level1-hp=25 | level1-shield=6 | level1-aim=65 | level1-crit=8 | level1-defense=0 | level1-mobility=14 | level1-will=40 | ||
+ | | level2-damage=8 | level2-hp=25 | level2-shield=6 | level2-aim=70 | level2-crit=8 | level2-defense=0 | level2-mobility=14 | level2-will=40 | ||
+ | | level3-damage=8 | level3-hp=27 | level3-shield=6 | level3-aim=75 | level3-crit=8 | level3-defense=0 | level3-mobility=14 | level3-will=50 | ||
+ | | level4-damage=11 | level4-hp=30 | level4-shield=6 | level4-aim=75 | level4-crit=8 | level4-defense=0 | level4-mobility=14 | level4-will=60 | ||
+ | | perks={{ListPerks (Long War)| {{Объединенные Действия (Long War) |icon=true}} | {{Закаленный (Long War) |icon=true}} | {{Свинцовый Дождь (Long War) |icon=true}} | {{Робототехника (Long War) |icon=true}} | {{Пси-щит (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="9%" |{{Health (Long War)}} Shield HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 1 || - || - || - || - || - || +2 || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 270 || - || +2 || +1 || - || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 360 || - || +1 || +1 || - || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || +1 || +2 || +1 || +4 || - || +1 || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 500 || - || +3 || - || +4 || +4 || - || +4 || +1 || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 600 || - || +3 || +1 || +4 || - || - || - || +1 || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 700 || +1 || - || - || - || - || - || +4 || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +3 || +3 || +8 || - || +1 || - || - || +3 || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || +1 || +2 || +3 || {{Палач (Long War) |icon=true}} || 1 || - | ||
+ | |- align="center" | ||
+ | | 80 || - || +1 || +2 || +3 || {{Стабильность Платформы (Long War) |icon=true}} || 2 || - | ||
+ | |- align="center" | ||
+ | | 120 || +1 || +1 || +2 || +3 || {{Улучшенное Наведение (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || - || +2 || +2 || +3 || {{Поглощающая Броня (Long War) |icon=true}} || 4 || Мехтоид Вулкан | ||
+ | |- align="center" | ||
+ | | 200 || +1 || +1 || +2 || +3 || {{Ремонтные Сервомоторы (Long War) |icon=true}} || 5 || - | ||
+ | |- align="center" | ||
+ | | 240 || +1 || +2 || +2 || +3 || {{Быстрая Реакция (Long War) |icon=true}} || 6 || - | ||
+ | |- align="center" | ||
+ | | 280 || +2 || +10 || +2 || +3 || {{Поглощающие Поля (Long War) |icon=true}}{{Реактивные Прицельные Датчики (Long War) |icon=true}} || 7 || Мехтоид Левиафан | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 280 || - || - || - || - || - || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || - || - || - || - || {{Кумулятивные Боеприпасы (Long War) |icon=true}}{{Общий Вид (Long War) |icon=true}} || 9 || Колосс | ||
+ | |} | ||
+ | |||
+ | ===Мутон-Берсерк=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=168 | ||
+ | |appears2=140 | ||
+ | |picture=[[File:Berserker_(EU2012).png|128px]] | ||
+ | |damage=10 - 20 | ||
+ | |hp=20 - 44 | ||
+ | |aim=0 | ||
+ | |crit=33 | ||
+ | |defense=20 - 30 | ||
+ | |move=17 - 23 | ||
+ | |will=80 - 110 | ||
+ | |regen=0 - 7 | ||
+ | }} | ||
+ | '''Berserkers''' can also be Squad Leaders, meaning the first Berserkers you see could have terrifying amounts of health. | ||
+ | |||
+ | Like Chryssalids, anything you can do to slow down a Berserker will greatly reduce its threat. Flashbanging a Berserker will reduce its half-movement range to well below flashbang throw range, so is a good way to neutralize a Berserker you're not ready to kill. It will also reduce its movement from ''Bloodlust'', so you can also shoot a couple of times after flashbanging (but don't go overboard). Another good piece of equipment to use against them are Chem Grenades, not only does it reduce their damage reduction and limit their movement, but it also deals damage to them each time they move after being shot. | ||
+ | |||
+ | Since it's possible to have multiple soldiers with ''Rift'' outside of the Temple Ship, using their aggression against them to make them wander in and out of the ''Psionic Storm'' will make quick work of them, if you can set up the situation. With a few other AoE attacks, a cluster of them becomes a comedic slaughter: excellent payback for all the times they will crush your soldiers under their fists. | ||
+ | |||
+ | Two well placed ''Close Combat Specialist'' Assaults (optionally with Shredder Ammo) can also quickly make short work of even a group of Berserkers while a grenade or rocket makes them to run all at once towards the CCS trap. Beware of low ammunition shotguns. | ||
+ | |||
+ | ''Rewards:'' Berserkers don't carry a weapon. Their corpses are needed for autopsy (5), ''MEC Close Combat'' (8), and Combat Stims (1). Interrogating a Berserker gives a 25% research credit towards all armor technologies. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=10 | level1-hp=20 | level1-aim=50 | level1-crit=33 | level1-defense=20 | level1-mobility=17 | level1-will=80 | ||
+ | | level2-damage=10 | level2-hp=20 | level2-aim=55 | level2-crit=33 | level2-defense=20 | level2-mobility=17 | level2-will=80 | ||
+ | | level3-damage=10 | level3-hp=22 | level3-aim=60 | level3-crit=33 | level3-defense=20 | level3-mobility=17 | level3-will=90 | ||
+ | | level4-damage=12 | level4-hp=25 | level4-aim=60 | level4-crit=33 | level4-defense=20 | level4-mobility=17 | level4-will=105 | ||
+ | | perks={{ListPerks (Long War)| {{Жажда Крови (Long War) |icon=true}} | {{Мощь Буйвола (Long War) |icon=true}} | {{Устрашение (Long War) |icon=true}} | {{Закаленный (Long War) |icon=true}} | {{Мышечная Плотность (Long War) |icon=true}} | {{Ближний Бой (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || +1 || +1 || - || - || - || +2 || - || - || - || - || 10% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || - || +1 || - || - || - || +2 || - || - || - || - || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || - || +1 || - || - || - || +2 || - || - || - || - || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || - || +1 || - || - || - || +2 || - || - || - || - || 20% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || - || +1 || - || - || - || +2 || - || - || - || - || 25% || - | ||
+ | |- align="center" | ||
+ | | 270 || +1 || +1 || - || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 300 || - || +1 || - || - || - || +5 || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 330 || - || +2 || - || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || +1 || +2 || - || - || - || - || +2 || +3 || +1 || - || - || - | ||
+ | |- align="center" | ||
+ | | 500 || +1 || +2 || - || - || - || +5 || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 600 || +1 || +2 || - || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 700 || +1 || +2 || - || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 800 || +1 || +2 || - || - || - || - || - || +3 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +2 || +5 || - || - || - || - || +2 || +3 || +3 || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +2 || +5 || - || - || - || - || +2 || +3 || +3 || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || +2 || - || +3 || - || 1 || - | ||
+ | |- align="center" | ||
+ | | 80 || - || +2 || - || +3 || {{Поглощающая Броня (Long War) |icon=true}} || 2 || Бегемот | ||
+ | |- align="center" | ||
+ | | 120 || +1 || +2 || - || +3 || {{Адаптивный Костный Мозг (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || - || +2 || - || +3 || - || 4 || - | ||
+ | |- align="center" | ||
+ | | 200 || +1 || +2 || - || +3 || - || 5 || - | ||
+ | |- align="center" | ||
+ | | 240 || - || +2 || - || +3 || {{Спринтер (Long War) |icon=true}} || 6 || Джаггернаут | ||
+ | |- align="center" | ||
+ | | 280 || +1 || +5 || - || +3 || - || 7 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +1 || +5 || - || +3 || - || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 320 || +1 || +15 || - || +3 || {{Молниеносные Рефлексы (Long War) |icon=true}}{{Тактическое Чутье (Long War) |icon=true}} || 9 || Монго | ||
+ | |} | ||
+ | |||
+ | ===Командир Сектоидов=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=196 | ||
+ | |appears2=196 | ||
+ | |picture=[[File:Sectoid Commander 1 (EU2012).png|128px]] | ||
+ | |damage=4 - 10 | ||
+ | |hp=15 - 36 | ||
+ | |aim=55 | ||
+ | |crit=0 | ||
+ | |defense=20 - 39 | ||
+ | |move=12 - 14 | ||
+ | |will=90 - 170 | ||
+ | |regen=1 - 6 | ||
+ | }} | ||
+ | '''Sectoid Commanders''' represent a substantial step up from their first-month brethren, and carry new psionic abilities as well as better statistics. Sectoid Commanders can use ''Mind Control''. | ||
+ | |||
+ | ''Rewards:'' Just like basic Sectoids, Sectoid Commanders carry Alien Pistols. Besides the autopsy (5), five of their corpses are needed for Mind Shield. Their interrogation provides 25% research credit towards psionic research and ''Psi Warfare Systems'' Foundry project. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=4 | level1-hp=15 | level1-aim=55 | level1-crit=0 | level1-defense=20 | level1-mobility=12 | level1-will=90 | ||
+ | | level2-damage=4 | level2-hp=15 | level2-aim=60 | level2-crit=0 | level2-defense=20 | level2-mobility=12 | level2-will=90 | ||
+ | | level3-damage=4 | level3-hp=15 | level3-aim=65 | level3-crit=0 | level3-defense=20 | level3-mobility=12 | level3-will=105 | ||
+ | | level4-damage=6 | level4-hp=15 | level4-aim=65 | level4-crit=0 | level4-defense=20 | level4-mobility=12 | level4-will=115 | ||
+ | | perks={{ListPerks (Long War)| {{Меткий Стрелок (Long War) |icon=true}} | {{Подавление (Long War) |icon=true}} | {{Великое Слияние Разумов (Long War) |icon=true}} | {{Контроль над Разумом (Long War) |icon=true}} | {{Тупоумие (Long War) |icon=true}} | {{Пси-Паника (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || +1 || +1 || - || - || - || - || - || +2 || - || - || 25% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || +1 || - || - || - || - || - || - || +5 || - || - || 50% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || +1 || +1 || - || - || - || - || - || - || - || - || 50% || - | ||
+ | |- align="center" | ||
+ | | 1 || - || - || - || - || - || - || - || - || +1 || - || - || - | ||
+ | |- align="center" | ||
+ | | 270 || +1 || +3 || - || - || - || - || - || +10 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 360 || - || - || - || - || - || - || - || +10 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 400 || +1 || - || - || - || - || - || - || +10 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 420 || +1 || - || - || - || - || - || - || - || +2 || {{Адаптивный Костный Мозг (Long War) |icon=true}} || 100% || - | ||
+ | |- align="center" | ||
+ | | 480 || - || +2 || - || - || - || +3 || - || +10 || +1 || - || - || - | ||
+ | |- align="center" | ||
+ | | 660 || +1 || +3 || - || - || - || +4 || - || +10 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 780 || - || +3 || - || - || - || +3 || - || +10 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +5 || - || - || - || +4 || +1 || +10 || +1 || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +1 || +5 || - || - || - || +5 || +1 || +10 || +1 || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || +1 || +1 || - || +4 || {{Искажающее Поле (Long War) |icon=true}} || 1 || - | ||
+ | |- align="center" | ||
+ | | 80 || - || +1 || - || +4 || {{Низкий Силуэт (Long War) |icon=true}} || 2 || - | ||
+ | |- align="center" | ||
+ | | 120 || - || +2 || - || +4 || - || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || +1 || +2 || - || +4 || - || 4 || - | ||
+ | |- align="center" | ||
+ | | 300 || - || +1 || - || +4 || {{Агрессия (Long War) |icon=true}} || 5 || - | ||
+ | |- align="center" | ||
+ | | 330 || +1 || +2 || - || +4 || - || 6 || - | ||
+ | |- align="center" | ||
+ | | 360 || +1 || +1 || - || +4 || {{Регенерирующее Биополе (Long War) |icon=true}} || 7 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 360 || - || - || - || - || - || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 360 || - || +5 || +5 || +10 || {{Объединенные Действия (Long War) |icon=true}} || 9 || Великий Ретикулян | ||
+ | |} | ||
+ | |||
+ | ===Тяжелый Летун=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=224 | ||
+ | |appears2=224 | ||
+ | |picture=[[File:Heavy_Floater_1_(EU2012).png|128px]] | ||
+ | |damage=8 - 10 | ||
+ | |hp=15 - 30 | ||
+ | |aim=60 - 76 | ||
+ | |crit=8 - 12 | ||
+ | |dr=0 - 1 | ||
+ | |defense=5 - 25 | ||
+ | |move=12 - 14 | ||
+ | |fuel=32 | ||
+ | |will=25 - 41 | ||
+ | }} | ||
+ | The '''Heavy Floater''' is improvement over the original Floater. Unlike regular Floaters, Heavy Floaters can throw grenades, and with the ''Bombard'' perk, they can throw them very far. This grenade has a base damage of 5. | ||
+ | |||
+ | ''Rewards:'' Heavy Floaters carry Alien Rifles. The corpse is needed for autopsy (5), ''Advanced Flight'' (5), and ''Advanced Repair'' (4). Interrogation provides plasma technologies research bonus. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=8 | level1-hp=15 | level1-aim=60 | level1-crit=8 | level1-defense=5 | level1-mobility=12 | level1-will=25 | ||
+ | | level2-damage=8 | level2-hp=15 | level2-aim=65 | level2-crit=8 | level2-defense=10 | level2-mobility=12 | level2-will=25 | ||
+ | | level3-damage=8 | level3-hp=15 | level3-aim=70 | level3-crit=8 | level3-defense=10 | level3-mobility=12 | level3-will=35 | ||
+ | | level4-damage=10 | level4-hp=15 | level4-aim=70 | level4-crit=8 | level4-defense=10 | level4-mobility=13 | level4-will=50 | ||
+ | | perks={{ListPerks (Long War)| {{Граната пришельцев (Long War) |icon=true}} | {{Бомбардировка (Long War) |icon=true}} | {{Полет (Long War) |icon=true}} | {{Запуск (Long War) |icon=true}} | {{Подавление (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 0 || - || - || +3 || - || - || - || - || - || - || {{Огневая Поддержка (Long War) |icon=true}} || 25% || Тяжелый Летун Часовой | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 1 || - || +1 || - || - || - || - || - || - || - || {{Сапер (Long War) |icon=true}} || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 1 || - || +1 || - || - || - || - || - || - || - || - || 25% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 1 || - || +1 || - || - || - || - || - || - || - || - || 25% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 270 || - || +1 || +2 || - || - || - || - || - || - || {{Опасная Зона (Long War) |icon=true}} || 20% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 300 || - || +1 || +2 || - || - || - || - || - || - || {{Осколочные Боеприпасы (Long War) |icon=true}} || 10% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 300 || - || - || - || - || - || - || - || +1 || - || {{Пространственное Зрение (Long War) |icon=true}} || 50% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 360 || - || +1 || +3 || - || - || - || - || - || - || - || 25% || - | ||
+ | |- align="center" | ||
+ | | 360 || - || +3 || - || - || +1 || - || +1 || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || - || +2 || +4 || - || - || +4 || - || +2 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 450 || - || +1 || +2 || - || - || - || - || - || - || {{Хаос (Long War) |icon=true}} || 20% || - | ||
+ | |- align="center" | ||
+ | | 500 || - || +2 || +4 || - || - || - || +1 || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 600 || - || +1 || - || - || - || +4 || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 700 || - || +1 || - || - || - || - || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 800 || - || +2 || - || - || - || +4 || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +2 || +4 || +4 || - || +4 || - || +2 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +1 || +2 || +4 || - || - || +4 || - || +2 || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || +2 || +2 || +2 || {{Ремонтные Сервомоторы (Long War) |icon=true}} || 1 || - | ||
+ | |- align="center" | ||
+ | | 80 || - || +1 || +2 || +2 || {{Кумулятивные Боеприпасы (Long War) |icon=true}} || 2 || Тяжелый Летун Разрушитель | ||
+ | |- align="center" | ||
+ | | 120 || - || +1 || +2 || +2 || {{Близкий Контакт (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || - || +1 || +2 || +2 || - || 4 || - | ||
+ | |- align="center" | ||
+ | | 200 || +1 || +1 || +2 || +2 || {{Тактическое Чутье (Long War) |icon=true}} || 5 || Аэрокобра | ||
+ | |- align="center" | ||
+ | | 360 || +1 || +1 || +2 || +2 || {{Надежная Позиция (Long War) |icon=true}} || 6 || Воитель | ||
+ | |- align="center" | ||
+ | | 420 || +1 || +2 || +2 || +2 || {{Воля к Жизни (Long War) |icon=true}} || 7 || | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 420 || +1 || +3 || +3 || +5 || {{Хаос (Long War) |icon=true}} || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 420 || +2 || +3 || +8 || +5 || {{Объединенные Действия (Long War) |icon=true}}{{Опасная Зона (Long War) |icon=true}}{{Объединенные Боеголовки (Long War) |icon=true}} || 9 || Архон | ||
+ | |} | ||
+ | |||
+ | ==Alpha Units== | ||
+ | These units present significant threat on their own. Except Muton Elites, who come in large groups late game, Sectopods and Ethereals appear either alone or in a group of two, accompanied by support units. | ||
+ | |||
+ | ===Элитный Мутон=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=252 | ||
+ | |appears2=252 | ||
+ | |picture=[[File:Elite_Muton_(EU2012).png|128px]] | ||
+ | |damage=10 - 12 | ||
+ | |hp=20 - 40 | ||
+ | |aim=70 - 86 | ||
+ | |crit=0 - 4 | ||
+ | |defense=20 - 40 | ||
+ | |move=12 - 15 | ||
+ | |will=40 - 85 | ||
+ | |regen=0 - 5 | ||
+ | }} | ||
+ | '''Muton Elites''' are looking similar to Mutons, but with a red armor and a helmet. | ||
+ | |||
+ | They appear as pod leaders first, usually in pairs like normal Mutons, in the late game they entirely replace Mutons on missions. | ||
+ | Care must be taken, because they have a lot of innate defense and ''Tactical Sense'', as well as a lot of firepower at their disposal. Their heavy plasma weapons are both destructive and highly damaging, and even though they lost ''Intimidate'', they still benefit from ''Blood Call''. As they appear as pod leaders, a lot of their good perks trigger earlier than they actually appear in hordes, making Muton pods very dangerous. | ||
+ | |||
+ | Their overwatch becomes lethal with ''Opportunist'', ''Covering Fire'' and ''Sentinel'', they can fire twice with ''Light' Em Up'' and further with ''Squadsight'', crit with ''Aggression'' and ''Bring 'Em On'' and respond to fire with RTS. Watch out for ''Bombard'' grenades, ''HEAT and Tandem Warheads'' as well. An encounter with them can only be done without losses by using advanced Technology like MECS or Psionics or very good tactics, forcing the player to focus and speed up their research. | ||
+ | |||
+ | One using Psionics to attack them should take care too, as they gain high will and ''Neural Damping''. | ||
+ | |||
+ | ''Rewards:'' Muton Elites are the only aliens carrying Alien Heavy Weapons. Their corpses are extremely useful, too, since 20 are needed for the extremely useful ''Tactical Rigging'', and 5 for autopsy. Interrogating a Muton Elite gives a 25% research bonus to all weapon technologies and projects. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=10 | level1-hp=20 | level1-aim=70 | level1-crit=0 | level1-defense=20 | level1-mobility=12 | level1-will=40 | ||
+ | | level2-damage=10 | level2-hp=20 | level2-aim=75 | level2-crit=0 | level2-defense=20 | level2-mobility=12 | level2-will=40 | ||
+ | | level3-damage=10 | level3-hp=20 | level3-aim=80 | level3-crit=0 | level3-defense=20 | level3-mobility=12 | level3-will=50 | ||
+ | | level4-damage=13 | level4-hp=20 | level4-aim=80 | level4-crit=0 | level4-defense=20 | level4-mobility=12 | level4-will=65 | ||
+ | | perks={{ListPerks (Long War)| {{Граната пришельцев (Long War) |icon=true}} | {{Бомбардировка (Long War) |icon=true}} | {{Подавление (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 1 || - || - || - || - || - || - || - || - || - || {{Гранатометчик (Long War) |icon=true}} || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 1 || - || - || - || - || - || - || - || +2 || - || {{Огневая Поддержка (Long War) |icon=true}} || 33% || Элитный Мутон Часовой | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 1 || - || +1 || - || - || - || - || - || - || - || {{Кумулятивные Заряды (Long War) |icon=true}} || 33% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 1 || - || - || +5 || - || - || - || - || - || - || - || 33% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 1 || - || +1 || - || - || - || - || - || - || - || - || 33% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 1 || - || +1 || - || - || - || - || - || - || - || - || 33% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 360 || - || - || - || - || - || - || - || +2 || - || {{Гиперактивные Зрачки (Long War) |icon=true}} || 100% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 420 || - || - || - || - || - || - || - || - || - || {{Объединенные Боеголовки (Long War) |icon=true}} || 100% || - | ||
+ | |- align="center" | ||
+ | | 450 || - || +3 || - || - || - || - || - || +5 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 450 || - || - || - || - || - || - || - || - || - || {{Общий Вид (Long War) |icon=true}} || 10% || Элитный Мутон Снайпер | ||
+ | |- align="center" | ||
+ | | 500 || - || - || - || - || - || +3 || - || +5 || - || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 500 || - || - || - || - || - || - || - || +20 || - || - || 10% || - | ||
+ | |- align="center" | ||
+ | | 600 || - || +2 || +4 || - || - || - || +1 || +5 || +1 || - || - || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 600 || - || - || - || - || - || - || - || - || - || {{Нейросмягчение (Long War) |icon=true}} || 15% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 600 || - || - || - || - || - || - || - || - || +2 || {{Адаптивный Костный Мозг (Long War) |icon=true}} || 33% || - | ||
+ | |- align="center" style="background-color:#FFB" | ||
+ | | 700 || - || +1 || - || - || - || - || - || - || - || {{Вооружен и Опасен (Long War) |icon=true}} || 100% || - | ||
+ | |- align="center" | ||
+ | | 700 || - || - || - || - || - || +3 || - || +5 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 800 || - || - || +4 || +4 || - || +4 || - || +5 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +5 || +4 || - || - || +5 || +1 || +10 || +1 || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +1 || +10 || +4 || - || - || +5 || +1 || +10 || +1 || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || +2 || +2 || +3 || {{Fortiores Una ru (Long War) |icon=true}}{{Свинцовый Дождь (Long War) |icon=true}} || 1 || Элитный Мутон Легионер | ||
+ | |- align="center" | ||
+ | | 80 || - || +1 || +1 || +3 || {{Приспособленец (Long War) |icon=true}} || 2 || - | ||
+ | |- align="center" | ||
+ | | 120 || - || +2 || +2 || +3 || {{Тактическое Чутье (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 160 || +1 || +1 || +1 || +4 || {{Вызов (Long War) |icon=true}}{{Объединенные Действия (Long War) |icon=true}} || 4 || Элитный Мутон Коммандо | ||
+ | |- align="center" | ||
+ | | 200 || - || +2 || +2 || +4 || {{Часовой (Long War) |icon=true}} || 5 || - | ||
+ | |- align="center" | ||
+ | | 240 || - || +1 || +1 || +4 || {{Воля к Жизни (Long War) |icon=true}} || 6 || - | ||
+ | |- align="center" | ||
+ | | 450 || +1 || +2 || +2 || +4 || {{Огневая Поддержка (Long War) |icon=true}}{{Общий Вид (Long War) |icon=true}}{{Реактивные Прицельные Датчики (Long War) |icon=true}} || 7 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 660 || +1 || +10 || +5 || +30 || {{Агрессия (Long War) |icon=true}}{{Адаптивный Костный Мозг (Long War) |icon=true}}{{Нейросмягчение (Long War) |icon=true}} || 8 || Башар | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 660 || - || - || - || - || {{Осколочные Боеприпасы (Long War) |icon=true}} || 9 || Элитный Мутон Преторианец | ||
+ | |} | ||
+ | |||
+ | ===Сектопод=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=364 | ||
+ | |appears2=280 | ||
+ | |picture=[[File:Sectopod 1 (EU2012).png|128px]] | ||
+ | |damage=7 - 27 | ||
+ | |hp=35 - 60 | ||
+ | |aim=70 - 80 | ||
+ | |crit=8 | ||
+ | |dr=3 - 9 | ||
+ | |defense=0 | ||
+ | |move=12 | ||
+ | |will=0 | ||
+ | }} | ||
+ | Massive mechanical war machines, '''Sectopods''' are similar to their original incarnation - only more deadly, of course. Approach with extreme caution. As with all aliens, their strength and power progresses with time, making them significantly more dangerous as the war drags on. | ||
+ | |||
+ | *The Sectopod's attacks have different base damage values. The Sectopod chest cannon has a base damage of 11, the normal cannon has a base damage of 9, and the Cluster Bomb has a base damage of 7. | ||
+ | *Sectopods do not need to reload; both their chest and "normal" (green) cannon are supplied with infinite ammo. | ||
+ | *Furthermore, the ''Disabling Shot'' perk will ONLY damage the chest cannon, not the green cannon. | ||
+ | |||
+ | ''Rewards:'' Sectopod Wrecks are needed for autopsy (3) and EMP Cannons (1). | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=7 ~ 11* | level1-hp=35 | level1-aim=70 | level1-crit=8 | level1-defense=0 | level1-mobility=12 | level1-will=0 | ||
+ | | level2-damage=7 ~ 11* | level2-hp=35 | level2-aim=75 | level2-crit=8 | level2-defense=0 | level2-mobility=12 | level2-will=0 | ||
+ | | level3-damage=7 ~ 11* | level3-hp=35 | level3-aim=80 | level3-crit=8 | level3-defense=0 | level3-mobility=12 | level3-will=0 | ||
+ | | level4-damage=9 ~ 13* | level4-hp=35 | level4-aim=80 | level4-crit=8 | level4-defense=0 | level4-mobility=12 | level4-will=0 | ||
+ | | perks={{ListPerks (Long War)| {{Пушечный Огонь (Long War) |icon=true}} | {{Кластерная Бомба (Long War) |icon=true}} | {{Взрыв (Long War) |icon=true}} | {{Закаленный (Long War) |icon=true}} | {{Робототехника (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 1 || - || - || - || - || +1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 120 || - || - || - || - || +1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 240 || - || - || - || - || +1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 360 || - || - || - || - || +1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 450 || - || +5 || - || - || - || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 600 || - || - || - || - || +1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 700 || +4 || +5 || +5 || - || +1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 800 || +3 || +5 || +5 || - || +1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +3 || +5 || - || - || +1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +3 || +5 || - || - || +1 || - || - || - || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 40 || - || - || - || - || - || 1 || - | ||
+ | |- align="center" | ||
+ | | 80 || - || - || - || - || - || 2 || - | ||
+ | |- align="center" | ||
+ | | 360 || - || +5 || - || - || {{Ремонтные Сервомоторы (Long War) |icon=true}} || 3 || - | ||
+ | |- align="center" | ||
+ | | 420 || - || +5 || - || - || {{Кумулятивные Боеприпасы (Long War) |icon=true}} || 4 || Сектопод Разрушитель | ||
+ | |- align="center" | ||
+ | | 660 || - || +5 || - || - || - || 5 || - | ||
+ | |- align="center" | ||
+ | | 720 || - || +5 || - || - || {{Реактивные Прицельные Датчики (Long War) |icon=true}} || 6 || Потрошитель | ||
+ | |- align="center" | ||
+ | | 999 || - || - || - || - || {{Свинцовый Дождь (Long War) |icon=true}} || 7 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 999 || - || +35 || +30 || - || {{Поглощающие Поля (Long War) |icon=true}} || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 999 || - || - || - || - || {{Объединенные Действия (Long War) |icon=true}} || 9 || Титан | ||
+ | |} | ||
+ | |||
+ | ===Эфириал=== | ||
+ | {{Unit Stat Box LW | ||
+ | |appears=336 | ||
+ | |appears2=308 | ||
+ | |picture=[[File:Ethereal_(EU2012).png|128px]] | ||
+ | |damage=13 - 16 | ||
+ | |hp=20 - 40 | ||
+ | |aim=90 | ||
+ | |crit=0 | ||
+ | |defense=40 - 45 | ||
+ | |move=12 | ||
+ | |will=135 - 190 | ||
+ | |regen=4 - 10 | ||
+ | }} | ||
+ | The floating psionic leaders of the alien race are substantially more deadly and no longer trade frailty for their power. Using a Psionic Lance attack that is based on will as well as the feared ''Mind Control'' and ''Rift'' abilities, Ethereals represent the pinnacle of psionic deadliness. '''Ethereals''' regenerate health. Ethereals will reflect any shots taken at them which roll as misses (except overwatch shots), dealing 33% damage to the attacker. This means any non-overwatch shots will be either hits or reflections, so taking high-percentage shots is particularly important against Ethereals. Explosives and stuns cannot be reflected. The Ethereal's Psionic Lance is a cross between psionic power and weapon. It has no cooldown, and its effectiveness is reduced by [[Abilities_List_(Long_War)#Suppression|Suppression]], but it can't be disabled with [[Abilities_List_(Long_War)#Disabling_Shot|Disabling Shot]]. | ||
+ | |||
+ | ''Rewards:'' Captured Ethereals carry nothing and only three of their corpses are needed for an autopsy. Interrogating an Ethereal gives research bonus to all remaining technologies and Foundry projects. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=10 | level1-hp=20 | level1-aim=90 | level1-crit=0 | level1-defense=40 | level1-mobility=12 | level1-will=120 | ||
+ | | level2-damage=10 | level2-hp=20 | level2-aim=95 | level2-crit=0 | level2-defense=40 | level2-mobility=12 | level2-will=120 | ||
+ | | level3-damage=10 | level3-hp=20 | level3-aim=100 | level3-crit=0 | level3-defense=40 | level3-mobility=12 | level3-will=145 | ||
+ | | level4-damage=12 | level4-hp=20 | level4-aim=100 | level4-crit=0 | level4-defense=40 | level4-mobility=12 | level4-will=155 | ||
+ | | perks={{ListPerks (Long War)| {{Адаптивный Костный Мозг (Long War) |icon=true}} | {{Закаленный (Long War) |icon=true}} | {{Контроль над Разумом (Long War) |icon=true}} | {{Тупоумие (Long War) |icon=true}} | {{Вампиризм (Long War) |icon=true}} | {{Разлом (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 1 || +3 || - || - || - || - || - || - || +15 || +4 || - || - || - | ||
+ | |- align="center" | ||
+ | | 420 || - || +5 || - || - || - || - || - || +15 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 540 || - || +5 || - || - || - || - || - || +15 || +2 || - || - || - | ||
+ | |- align="center" | ||
+ | | 700 || +1 || - || - || - || - || +5 || - || +5 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || +1 || +5 || - || - || - || - || - || +10 || +2 || - || - || - | ||
+ | |- align="center" | ||
+ | | 1200 || +1 || +5 || - || - || - || - || - || +10 || +2 || - || - || - | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров лидера | ||
+ | |- align="center" | ||
+ | ! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name | ||
+ | |- align="center" | ||
+ | | 360 || - || +2 || - || +3 || {{Искажающее Поле (Long War) |icon=true}} || 1 || - | ||
+ | |- align="center" | ||
+ | | 390 || - || +2 || - || +4 || {{Поглощающая Броня (Long War) |icon=true}} || 2 || - | ||
+ | |- align="center" | ||
+ | | 420 || - || +2 || - || +4 || - || 3 || - | ||
+ | |- align="center" | ||
+ | | 450 || - || +2 || - || +4 || {{Спринтер (Long War) |icon=true}} || 4 || - | ||
+ | |- align="center" | ||
+ | | 480 || - || +2 || - || +5 || {{Палач (Long War) |icon=true}} || 5 || - | ||
+ | |- align="center" | ||
+ | | 510 || +3 || +5 || - || +5 || - || 6 || - | ||
+ | |- align="center" | ||
+ | | 540 || +3 || +5 || - || +15 || {{Общий Вид (Long War) |icon=true}} || 7 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 540 || +3 || +5 || - || +15 || - || 8 || - | ||
+ | |- align="center" style="background-color:#FDD" | ||
+ | | 540 || +3 || +5 || - || +15 || {{Объединенные Действия (Long War) |icon=true}} || 9 ||Эфириал Сверхразум | ||
+ | |} | ||
+ | |||
+ | ===Высший Эфириал=== | ||
+ | {{Unit Stat Box LW | ||
+ | |picture=[[File:Uber_Ethereal_2_(EU2012).png|128px]] | ||
+ | |damage=10 | ||
+ | |hp=60 | ||
+ | |aim=110 | ||
+ | |crit=0 | ||
+ | |defense=50 - 80 | ||
+ | |move=12 | ||
+ | |will=200 - 230 | ||
+ | |regen=15 | ||
+ | }} | ||
+ | The ultimate Ethereal. He is immune to stun and Mind Control, and receives 15 Damage Reduction from every nearby live Ethereal. | ||
+ | |||
+ | ''Rewards:'' Winning the game. | ||
+ | |||
+ | {{Alien Difficulty Table (Long War) | ||
+ | | level1-damage=10 | level1-hp=60 | level1-aim=110 | level1-crit=0 | level1-defense=50 | level1-mobility=12 | level1-will=200 | ||
+ | | level2-damage=10 | level2-hp=60 | level2-aim=115 | level2-crit=0 | level2-defense=50 | level2-mobility=12 | level2-will=200 | ||
+ | | level3-damage=10 | level3-hp=60 | level3-aim=120 | level3-crit=0 | level3-defense=55 | level3-mobility=12 | level3-will=225 | ||
+ | | level4-damage=14 | level4-hp=60 | level4-aim=120 | level4-crit=0 | level4-defense=60 | level4-mobility=12 | level4-will=235 | ||
+ | | perks={{ListPerks (Long War)| {{Поглощающие Поля (Long War) |icon=true}} | {{Адаптивный Костный Мозг (Long War) |icon=true}} | {{Близкий Контакт (Long War) |icon=true}} | {{Закаленный (Long War) |icon=true}} | {{Молниеносные Рефлексы (Long War) |icon=true}} | {{Поглощающая Броня (Long War) |icon=true}} | {{Общий Вид (Long War) |icon=true}} | {{Stun Immune (Long War)}} }} | ||
+ | | perks2={{ListPerks (Long War)| {{Искажающее Поле (Long War) |icon=true}} | {{Контроль над Разумом (Long War) |icon=true}} | {{Тупоумие (Long War) |icon=true}} | {{Вампиризм (Long War) |icon=true}} | {{Разлом (Long War) |icon=true}} }} | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" width="90%" | ||
+ | |- | ||
+ | |+ Прогресс параметров рядовых и навигаторов | ||
+ | |- align="center" | ||
+ | ! width="6%" | [[Alien Research (Long War)| Alien Research]] !! width="9%" | {{Damage Icon}} Base Damage !! width="5%" |{{Health (Long War)}} HP !! width="5%" | {{Aim (Long War)}} Aim !! width="8%" | {{Crit Hit Chance Icon}} Crit. Chance !! width="5%" | {{DR (Long War)}} DR !! width="5%" | {{Defense (Long War)}} Defense !! width="5%" | {{Mobility (Long War)}} Mobility !! width="5%" | {{Will (Long War)}} Will !! width="9%" | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width="12%" | Navigator Chance !! width="9%" | Special Name | ||
+ | |- align="center" | ||
+ | | 1 || - || - || - || - || - || - || - || - || +15 || - || - || - | ||
+ | |- align="center" | ||
+ | | 540 || - || - || - || - || - || +10 || - || +10 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 700 || - || - || - || - || - || +10 || - || +10 || - || - || - || - | ||
+ | |- align="center" | ||
+ | | 900 || - || - || - || - || - || +10 || - || +10 || - || - || - || - | ||
+ | |} | ||
+ | |||
+ | ==See also== | ||
+ | {{Aliens (Long War) Navbar}} | ||
+ | [[Category: Long War (Russian)]] |
Latest revision as of 22:18, 15 April 2021
Общие сведения
Как и в оригинальной игре пришельцы находятся в группах, которые "активируются", когда ваши бойцы вступают в визуальный контакт с противником. Однако в отличии от оригинальной игры вражеские отряды часто состоят из различных типов пришельцев. К примеру из дохляка ведущего группу сектоидов или пачки мутонов с летуном в качестве разведчика.
Все группы пришельцев теперь шумят во время перемещения, однако некоторые отряды предпочитают не менять позицию тем самым соблюдая тишину. Процент групп пришельцев которые прячутся таким образом варьируется для разных типов миссий. На похищениях он составляет 50%, на больших НЛО - 40%, на малых - 10%.
Лидер отряда
Каждую группу пришельцев возглавляет один инопланетянин - лидер отряда. Он обладает как повышенными характеристиками, так и новыми способностями. У каждого лидера есть шанс оказаться в сопровождении инопланетянина навигатора в дополнение к другим своим товарищам по отряду, который обычно действует как своего рода разведка, так как обладает навыками подходящими для этой роли. Лидера отряда можно легко идентифицировать по большему запасу здоровья и увеличенному физическому размеру.
Лидеры отрядов начинают с 0 уровня и стандартных характеристик, однако с прогрессом исследований начинают появляться лидеры более высокого уровня вплоть до максимального 7 уровня на обычных миссиях и 8-9 уровня на специальных миссиях (приземлившиеся большие и огромные НЛО, захват баз и т.д.) Как только уровень исследований достигнет 40, пришельцы получат возможность бросать в бой лидера 1-го уровня для любых отрядов. Шанс спавна лидера каждого уровня одинаков, к примеру при Alien Research 120 у отряда есть 25% шанс заспавнить лидера 3-го уровня, 25% 2-го уровня, 25% 1-го уровня и соответственно 25% лидера 0-го уровня.
Инопланетяне будут постоянно улучшать свои технологии по мере продолжения войны, что даст им дополнительные характеристики. Перки "лидеров" и "навигаторов" будут разблокированы в том порядке, в котором они указаны в данной статье.
Примечание:
Сектоиды и дроны никогда не бывают лидерами "террористических" отрядов. Изгои могут руководить только командным отрядом НЛО, иногда они могут быть поддержкой лидеров командиров сектоидов или эфериалов. Зомби никогда не могут быть лидерами, они могут быть только бойцами поддержки для криссалидов, за исключением специальных сценариев террористической миссии. Криссалиды же в свою очередь никогда не руководят обычными отрядами, только террористическими, однако они могут появляться в качестве поддержки. Высший Эфириал появляется только в последней комнате финальной миссии
Время появления/Appears
Данные находящиеся в таблице справа над изображением каждого из пришельцев являются наименьшим временем в днях, когда он может появиться в обычном виде(как командир отряда), со стандартной привязкой к прогрессу в исследованиях у пришельцев. Бонусные исследования из внешних источников (дополнительные базы пришельцев, солдаты XCOM оставленные на неудачных миссиях, и т.д.) могут привести к тому что некоторые пришельцы могут появиться раньше графика. Кроме того приземлившиеся НЛО дает шанс на появление на этой миссии пришельцев на месяц (28 дней) раньше их стандартного расписания.
Legend
Yellow | Улучшения навигаторов
Эти навыки доступны всем инопланетянам этого типа. включая лидеров. Шанс спавна навигаторов указан в колонке "Navigator Chance", который просчитывается по каждому инопланетянину отдельно. Количество навигаторов в отряде не ограничено. |
Red | Улучшения лидеров
Эти способности доступны только лидерам инопланетян данного типа. Уровень лидера определяется случайным образом основываясь на инопланетных исследованиях от 1-го до 7-го уровня. Все повышения уровня лидера являются совокупными, что означает, что лидер 3-го уровня будет иметь способности как 3-го уровня, так и 1-го и 2-го уровней. Лидеры 8 уровня встречаются только на Temple Ship. Лидеры 9 уровня являются боссами (super monster pod) и появляются только на определенных миссиях. |
Пришельцы поддержки
Подобно собственным подразделениям поддержки XCOM, эти инопланетяне не представляют большой угрозы в прямой перестрелке, вместо этого они увеличивают эффективность других, пришельцев. Они могут бафать и исцелять более сильных союзников, заставляя вас быть более внимательным при выборе тактики боя.
Сектоид
Appears | |
---|---|
Normal | 0 |
Terror | - |
Damage | 3 - 8 |
HP | 3 - 14 |
Defense | 0 - 28 |
Aim | 55 - 79 |
Crit Chance | 0 |
Movement | 12 - 13 |
Bonus Regen | 0 - 2 |
Will | 5 - 120 |
Сектоиды ведут себя точно также как и в оригинальной игре. Низкая мобильность, точность, hp и средняя воля. Они имеют немного больше пси способностей, слияние разума, пси панику и тупоумие. К счастью тупоумие понерфлено в long war и наносит только 1 единицу урона. Также имейте ввиду что способность слияние разума была изменена таким образом, что оно наносит некоторый урон, а не убивает объединенную цель. Лидеры с 1-го уровня получают низкий силуэт. Также все сектоиды имеют перк меткий стрелок для того, чтобы убрать штраф к меткости при стрельбе на 14 и более клеток, однако данный перк не повышает урон наносимый пистолетами.
В отличии от большинства типов пришельцев, лидеры отрядов сектоидов наносят +1 единицу урона с начала игры, не требуя дополнительных исследований.
Трофей: Сектоиды носят с собой плазмопистолеты, которые взрываются на фрагменты/сплавы, если хозяин оружия умирает. Разумеется оставляют на месте гибели трупы. После исследования Ксенобиологии Совет время от времени будет запрашивать трупы сектоидов, как правило обменивая 6 трупов на 1 или 2 ученых, плюс 10% прибавка к защите от паники у запрашиваемой страны.
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
15 | - | +1 | - | - | - | - | - | +10 | - | - | - | - |
30 | - | - | - | - | - | - | - | +10 | - | - | - | - |
30 | - | - | +3 | - | - | - | - | - | - | - | 20% | - |
75 | - | - | - | - | - | - | - | +10 | - | - | - | - |
120 | +1 | - | +4 | - | - | +4 | - | +10 | - | - | - | - |
180 | - | +1 | - | - | - | - | - | +5 | - | - | - | - |
180 | - | +1 | - | - | - | - | - | +5 | - | - | 20% | - |
240 | - | - | - | - | - | - | - | +5 | - | - | - | - |
270 | - | - | - | - | - | - | - | - | - | 100% | - | |
300 | - | - | +4 | - | - | +4 | - | +5 | - | - | - | - |
300 | - | +1 | - | - | - | - | - | +15 | - | - | 15% | - |
300 | - | +1 | - | - | - | - | - | +10 | - | - | 20% | - |
360 | - | - | - | - | - | +4 | +1 | +5 | - | - | - | - |
420 | +1 | +1 | +4 | - | - | - | - | +5 | - | - | - | - |
510 | - | - | - | - | - | +4 | - | +5 | - | - | - | - |
600 | +1 | +1 | +4 | - | - | +4 | - | +5 | - | - | - | - |
690 | - | - | - | - | - | +4 | - | +5 | - | - | - | - |
720 | - | +1 | - | - | - | - | - | +5 | +2 | 100% | - | |
800 | - | +1 | - | - | - | +4 | - | +5 | - | - | - | - |
900 | +1 | +3 | +4 | - | - | - | - | +15 | - | - | - | - |
1200 | +1 | +3 | +4 | - | - | - | - | +15 | - | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | +1 | +1 | - | +5 | 1 | - | |
80 | - | - | +4 | +5 | - | 2 | - |
120 | +1 | - | - | +5 | - | 3 | - |
160 | - | +1 | +4 | +5 | 4 | Лидер Сектоидов | |
200 | - | - | - | +5 | 5 | - | |
240 | - | +1 | +4 | +5 | - | 6 | - |
280 | +1 | - | +4 | +5 | 7 | Сектоид Мастер | |
320 | +1 | +5 | +4 | +5 | 8 | - | |
320 | +1 | +2 | +4 | +5 | 9 | Ретикулян |
Дрон
Appears | |
---|---|
Normal | 0 |
Terror | - |
Damage | 3 - 7 |
HP | 3 - 10 |
Defense | -5 - 7 |
DR | 1 - 2 |
Aim | 50 - 70 |
Crit Chance | 0 |
Movement | 12 - 16 |
Flight Fuel | 32 |
Will | 0 |
Дронов можно встретить с самой первой миссии. Они могут перемещаться группами или же быть поддержкой сектоидов. Позже они будут сопровождать более мощные механизированные подразделения, такие как кибердиски и сектоподы. Дроны ведут себя точно также как в оригинальной игре, но как и большинство механизированных пришельцев имеет некоторое количество DR. У дронов навигаторов/лидеров есть Голографическая Метка, что делает их немного более опасными, когда они поддерживают других инопланетян.
Дрон 9-го уровня, "Атлас Дрон" может появиться в сценарной миссии террора, даже без достаточного количества исследований у пришельцев.
Трофеи: Дроны оставляют после себе "Обломки дрона".
Difficulty Modifiers | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | |||||
Normal | 3 | 3 | 50 | 0 | -5 | 12 | 0 | |||||
Classic | 3 | 3 | 55 | 0 | 0 | 12 | 0 | |||||
Brutal | 3 | 4 | 60 | 0 | 0 | 12 | 0 | |||||
Impossible | 3 | 4 | 60 | 0 | 0 | 12 | 0 | |||||
Base Abilities/Perks | ||||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | - | - | - | - | +1 | - | - | - | - | - | - | - |
15 | - | - | - | - | +0.2 | - | - | - | - | - | - | - |
30 | - | - | - | - | +0.2 | - | - | - | - | - | - | - |
45 | - | - | - | - | +0.2 | - | - | - | - | - | - | - |
60 | - | - | - | - | +0.4 | - | - | - | - | - | - | - |
120 | - | +3 | +4 | - | - | - | - | - | - | - | - | - |
120 | - | - | - | - | - | - | - | - | - | 90% | Дрон Ищейка | |
270 | +1 | +1 | +4 | - | - | - | +1 | - | - | - | - | - |
360 | +1 | +1 | +4 | - | - | +4 | +1 | - | - | - | - | - |
900 | +1 | +1 | +4 | - | - | +4 | +1 | - | - | - | - | - |
1200 | +1 | +1 | +4 | - | - | +4 | +1 | - | - | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | - | - | - | 1 | Дрон Ищейка | |
80 | - | - | - | - | - | 2 | Дрон Ищейка |
120 | +2 | +2 | - | - | - | 3 | - |
160 | - | - | - | - | - | 4 | - |
200 | - | - | - | - | - | 5 | - |
240 | - | - | - | - | - | 6 | - |
280 | +3 | +15 | +15 | - | - | 7 | - |
320 | - | - | - | - | 8 | Боевой Дрон | |
320 | +3 | +30 | +10 | - | 9 | Атлас Дрон |
Подавляющий тип пришельцев
Подавляющие пришельцы сами по себе не представляют серьезной угрозы, однако могут буквально в один ход изменить обстановку на поле боя из стабильной в катастрофическую. Их способности могут значительно усложнить жизнь бойцам XCOM.
Дохляк
Appears | |
---|---|
Normal | 28 |
Terror | 28 |
Damage | 5 - 7 |
HP | 5 - 22 |
Defense | 0 - 35 |
Aim | 60 - 95 |
Crit Chance | 4 - 34 |
Movement | 14 - 19 |
Bonus Regen | 0 - 8 |
Will | 25 - 55 |
Поведение дохляков очень похоже на их поведение из оригинальной игры. Высокая мобильность, посредственная меткость и низкая воля. Основное изменение которое затронуло дохляков в long war это замена их яда кислотой, которая снижает точность ваших бойцов (-20%), их мобильность (-25%), а также сопротивление урону. Однако кислота больше не наносит урон напрямую, вместо этого она наносит урон жертве по мере того как она предпринимает действия. Ваши роботы невосприимчивы к эффектам снижения мобильности и урона от кислоты, однако сопротивление урону и меткость также снижается.
Дохляк 9 уровня, "Тифон" встречается в сценарной миссии "Фурии" при любом количестве очков исследований у пришельцев.
Трофеи: Дохляки носят с собой легкие плазмеры (со стандартным механизмом самоуничтожения при смерти владельца) и оставляются после себя трупы. Допрос дохляка ускоряет исследования лазерного вооружения на 25%.
Difficulty Modifiers | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | ||||
Normal | 5 | 5 | 60 | 4 | 0 | 14 | 25 | ||||
Classic | 5 | 5 | 70 | 4 | 0 | 14 | 25 | ||||
Brutal | 5 | 5 | 75 | 4 | 0 | 14 | 35 | ||||
Impossible | 5 | 5 | 75 | 4 | 0 | 14 | 50 | ||||
Base Abilities/Perks | |||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
90 | - | +1 | +5 | - | - | - | - | +3 | - | - | - | - |
90 | - | +1 | - | - | - | - | - | - | - | 15% | - | |
90 | - | +1 | +2 | - | - | - | - | +2 | - | 25% | - | |
90 | - | +1 | +2 | - | - | - | - | +2 | - | 25% | - | |
120 | - | - | +5 | - | - | - | - | +3 | - | - | - | - |
180 | - | +1 | - | - | - | - | - | - | - | 15% | Сайдвиндер | |
210 | - | +1 | - | +5 | - | - | +1 | +3 | - | - | - | - |
240 | - | +1 | - | - | - | - | - | - | +2 | 100% | - | |
360 | - | - | +5 | +5 | - | +3 | +1 | +3 | +2 | - | - | - |
400 | - | - | - | - | - | - | - | - | - | 100% | - | |
450 | - | +1 | - | - | - | +3 | - | +3 | - | - | - | - |
550 | - | -4 | +5 | - | - | - | - | - | - | 10% | Дохляк Снайпер | |
600 | - | +1 | +5 | +5 | - | +3 | +1 | +3 | - | - | - | - |
600 | - | - | +5 | - | - | - | - | - | - | 10% | - | |
700 | - | - | +5 | +5 | - | +3 | - | +3 | - | - | - | - |
800 | - | +1 | - | - | - | +3 | - | +3 | - | - | - | - |
900 | +1 | +6 | +5 | +5 | - | +10 | +1 | +3 | +2 | - | - | - |
1200 | +1 | +6 | +5 | +5 | - | +10 | +1 | +3 | +2 | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | +1 | - | +4 | 1 | - | |
80 | - | +1 | +5 | +4 | 2 | - | |
120 | - | +1 | - | +4 | 3 | - | |
160 | - | +1 | - | - | 4 | Дохляк Снайпер | |
200 | +1 | +1 | - | +5 | 5 | - | |
240 | - | +1 | +5 | +5 | 6 | - | |
280 | +1 | +1 | +10 | +6 | 7 | Сайдвиндер | |
320 | +2 | +5 | +10 | +7 | 8 | - | |
320 | +1 | +5 | +5 | +5 | 9 | Тифон |
Искатель
Appears | |
---|---|
Normal | 56 |
Terror | 56 |
Damage | 2 - 5 |
HP | 4 - 15 |
Defense | 0 - 20 |
DR | 2 - 5 |
Aim | 55 - 71 |
Crit Chance | 0 |
Movement | 16 - 25 |
Flight Fuel | 32 |
Will | 0 |
Seekers can be found both in pods made up entirely of Seekers, and accompanying squads of other aliens. This indirectly makes them more dangerous than vanilla, since a Seeker itself isn't much threat, but a Seeker supporting other aliens can be a deadly distraction. Seekers have had the shackles taken off their AI, and will happily decloak and Strangle 4 of your soldiers at once. As mechanized units they have some damage reduction, which makes them difficult to damage with low power weapons like pistols and carbines. Seekers only cause 1 initial damage when strangling, but this damage doubles every turn they remain attached, so quickly knocking a Seeker off will result in minimal damage, but if left it will cause massive damage in 3-4 turns.
Battle Scanners are available to Engineers and Scouts as carried items in Long War, giving an early counter to Seekers. They have a habit of going into overwatch while in stealth, so if you're waiting out Seekers without a Battle Scanner, try moving a soldier, one might reveal itself to take a pot shot at you. Ground-hugging Seekers can also be 'detected' by scanning for seemingly empty tiles that cannot be moved into; any explosive/area effect attacks (bar the MEC Flamethrower; Seekers are fireproof - though an 'IMMUNE' popup will still appear) that catch an invisible Seeker in their area will force them to decloak.
If Seekers have no valid targets for their strangulation attack (as MECs and SHIVs are immune, and several armors and items grant immunity also), they will most often go into overwatch (which will not decloak them until they have fired), or attempt to flank soldiers in cover and try to score a critical hit with their plasma gun. A Seeker who does not cloak on pod activation will usually try for this approach. Like Sectoids, Seekers possess the Gunslinger perk and suffer no range penalties for their plasma shots, but do not deal extra damage from base. In terror missions, they prefer to hunt down any remaining civilians if all XCOM units are immune; if a Seeker is the last enemy active on a Terror mission, focus on rescuing the civilians. Once the Seeker has no civilian targets remaining, its AI will switch to focusing on the squad instead.
Rewards: As robotic units, Seekers cannot be captured. Upon destruction, they leave wrecks, which are needed for autopsy (5) and UFO Countermeasures Foundry project (10).
Difficulty Modifiers | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | ||||
Normal | 2 | 4 | 55 | 0 | 0 | 16 | 0 | ||||
Classic | 2 | 4 | 60 | 0 | 0 | 16 | 0 | ||||
Brutal | 2 | 4 | 65 | 0 | 0 | 16 | 0 | ||||
Impossible | 2 | 5 | 65 | 0 | 0 | 16 | 0 | ||||
Base Abilities/Perks | |||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | - | - | - | - | +2 | - | - | - | - | - | - | - |
1 | - | - | - | - | - | - | - | - | - | 67% | Сталкер | |
75 | - | +1 | - | - | - | - | - | - | - | - | - | - |
150 | - | +1 | - | - | - | +5 | - | - | - | - | - | - |
210 | - | - | +2 | - | - | - | +1 | - | - | - | - | - |
240 | - | - | +2 | - | +1 | +5 | +1 | - | - | - | - | - |
300 | +1 | +1 | - | - | - | - | +1 | - | - | - | - | - |
420 | +1 | - | - | - | - | +5 | - | - | - | - | - | - |
540 | - | - | +2 | - | +1 | - | +1 | - | - | - | - | - |
700 | - | - | +2 | - | - | - | +1 | - | - | - | - | - |
800 | - | +3 | +2 | - | - | - | +1 | - | - | - | - | - |
900 | +1 | +5 | +6 | - | +1 | +5 | +3 | - | - | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | - | - | - | 1 | Сталкер | |
80 | - | +3 | +2 | - | 2 | - | |
120 | - | +3 | +2 | - | 3 | - | |
160 | +1 | +5 | +2 | - | - | 4 | - |
200 | - | +5 | +2 | - | 5 | - | |
240 | - | +5 | +2 | - | 6 | - | |
280 | +1 | +10 | +2 | - | 7 | Призрак | |
280 | - | - | - | - | - | 8 | - |
320 | +1 | +10 | +2 | - | 9 | Гидра |
Combat Units
Combat units often appear in large groups. They present substantial threat to XCOM forces.
Изгой
Appears | |
---|---|
Normal | - |
Terror | - |
Damage | 6 - 10 |
HP | 10 - 23 |
Defense | 0 - 15 |
DR | 0 - 3 |
Aim | 65 - 95 |
Crit Chance | 4 - 22 |
Movement | 12 - 17 |
Bonus Regen | 3 - 7 |
Will | 115 - 150 |
Long War Outsiders are enormously more dangerous than vanilla Outsiders. They start with 10 HP and 3 HP regeneration per turn, meaning it will take a concerted effort from the whole squad to take them down early game. Like vanilla, Outsiders are mostly found in charge of UFOs, usually holed up on the bridge, but not always. In Long War, they will occasionally patrol. You should be careful not to activate a UFO's Outsider until you're ready for it, since their HP regen means they can easily take on 1 or 2 XCOM soldiers without even taking damage. On larger UFOs Outsiders spawn in larger groups than in vanilla. On larger ships and later encounters, Outsiders spawn in pods of 3 to 6.
When you first meet them, fighting Outsiders in a war of attrition across cover is a bad idea, since their HP regen and relatively high damage and accuracy with their Alien Carbines means they may well win. Neutralizing the Outsider with Flashbangs and Suppression while you move your troops up to set up for a one turn kill is more effective. Note that their regenerative abilities will increase over the course of your game.
Rewards: Outsiders captured alive grant Outsider Shards, which can be fashioned into Skeleton Keys. These are essential for initiating Base Assault missions, a requirement for ending the game. They also carry Alien Carbines. Killed Outsiders provide nothing.
Note: The bonus regen column includes the bonus conferred by Adaptive Bone Marrow.
Difficulty Modifiers | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | |||
Normal | 6 | 10 | 65 | 4 | 0 | 12 | 100 | |||
Classic | 6 | 10 | 75 | 4 | 0 | 12 | 100 | |||
Brutal | 6 | 10 | 85 | 4 | 0 | 12 | 110 | |||
Impossible | 7 | 10 | 85 | 4 | 0 | 12 | 125 | |||
Base Abilities/Perks | ||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | - | - | - | - | - | - | - | +15 | +3 | - | - | - |
120 | +1 | +2 | +4 | - | - | +5 | +1 | +5 | +1 | - | - | - |
240 | - | +3 | +4 | +4 | +1 | +2 | +1 | +5 | +1 | - | - | - |
360 | +1 | +3 | +4 | - | +1 | +2 | +1 | +5 | +1 | - | - | - |
480 | - | - | +4 | +4 | - | +2 | +1 | +5 | - | - | - | - |
600 | - | - | - | - | - | - | - | - | - | 100% | - | |
600 | - | +1 | +4 | - | - | +2 | - | +5 | - | - | - | - |
750 | +1 | +1 | - | - | - | +2 | - | +5 | - | - | - | - |
900 | +1 | +3 | +10 | +10 | +1 | - | +1 | +5 | +1 | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | - | +5 | - | - | 1 | - |
80 | - | - | - | +10 | 2 | Изгой Инженер | |
120 | - | - | +5 | +10 | 3 | Изгой Навигатор | |
160 | - | - | +5 | +10 | 4 | - | |
200 | - | +10 | +5 | +10 | 5 | Изгой Капитан | |
240 | - | - | +5 | +10 | 6 | Изгой Командир | |
280 | - | - | - | +10 | 7 | - | |
280 | - | - | - | - | - | 8 | - |
320 | - | +20 | - | +10 | 9 | Изгой Повелитель |
Летун
Appears | |
---|---|
Normal | 28 |
Terror | 28 |
Damage | 5 - 8 |
HP | 5 - 16 |
Defense | -5 - 11 |
Aim | 55 - 80 |
Crit Chance | 4 - 9 |
Movement | 12 - 20 |
Flight Fuel | 32 |
Will | 20 - 44 |
Floaters behave identically to vanilla Floaters. Floater squad leaders often gain the Damn Good Ground ability, which, given their ability to fly, makes them significantly more dangerous than regular Floaters.
Rewards: Floaters leave corpses (10-autopsy, 30-Armored Fighters, 25-Shaped Armor, 3-Uplink Targeting (Aim)) and carry Alien Carbines. Floater interrogation provides aerospace research credit.
Difficulty Modifiers | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | |||
Normal | 5 | 5 | 55 | 4 | -5 | 12 | 20 | |||
Classic | 5 | 5 | 60 | 4 | -5 | 13 | 20 | |||
Brutal | 5 | 6 | 65 | 4 | 0 | 13 | 30 | |||
Impossible | 5 | 6 | 65 | 4 | 0 | 13 | 45 | |||
Base Abilities/Perks | ||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
60 | - | - | - | - | - | - | - | - | - | 15% | Летун Часовой | |
60 | - | +1 | +4 | - | - | - | - | - | - | 15% | - | |
75 | - | +1 | - | - | - | - | - | +2 | - | - | - | - |
90 | - | - | - | - | - | - | +1 | +2 | - | - | - | - |
90 | - | +1 | - | - | - | - | - | +2 | - | - | 20% | - |
120 | - | - | +5 | - | - | - | - | +2 | - | - | - | - |
180 | - | +1 | - | - | - | - | +1 | +2 | - | - | - | - |
180 | - | +1 | - | - | - | - | - | +2 | - | - | 15% | - |
210 | - | - | +4 | - | - | - | - | - | - | - | 20% | - |
240 | - | +1 | +5 | - | - | - | +1 | +2 | - | - | - | - |
240 | - | +1 | +2 | - | - | - | - | +2 | - | - | 15% | - |
330 | +1 | - | - | - | - | +4 | - | +2 | - | - | - | - |
420 | - | +1 | - | - | - | - | +1 | +2 | - | - | - | - |
570 | - | - | - | - | - | +4 | +1 | +2 | - | - | - | - |
690 | - | +1 | - | - | - | - | - | +2 | - | - | - | - |
780 | - | - | +5 | +5 | - | - | +1 | +2 | - | - | - | - |
900 | +1 | +3 | +5 | - | - | +4 | +1 | +2 | - | - | - | - |
1200 | +1 | +3 | +5 | - | - | +4 | +1 | +2 | - | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | +1 | +4 | +2 | 1 | Летун Часовой | |
80 | - | +1 | - | +2 | 2 | - | |
120 | - | +1 | +2 | +2 | 3 | - | |
160 | - | +1 | +4 | +2 | 4 | Летун Рейдер | |
200 | - | +1 | - | +2 | 5 | - | |
240 | - | +1 | +4 | +2 | 6 | - | |
280 | +1 | +5 | +8 | +2 | 7 | Летун Похититель | |
320 | +3 | +5 | +15 | +6 | 8 | Великий Похититель | |
320 | +1 | +5 | +5 | +2 | 9 | Похититель Лорд |
Криссалид
Appears | |
---|---|
Normal | - |
Terror | 0 |
Damage | 8 - 12 |
HP | 8 - 20 |
Defense | 10 - 35 |
Aim | 0 |
Crit Chance | 25 |
Movement | 20 - 27 |
Bonus Regen | 0 - 7 |
Will | 50 - 70 |
Chryssalids are similar to vanilla Chryssalids. A big difference is that Chryssalid squad leaders have Lightning Reflexes, which can seriously reduce the amount of damage a charging Chryssalid squad will take from overwatch fire since the squad leader moves first, and is thus the most likely to trigger overwatch fire depending on positioning. Like Thin Men, the Chryssalid's claw poison has been replaced with acid.
AP/HE grenades are an effective early counter to Chryssalids, since they'll frequently charge in a tightly packed group on first sight, and the grenades will do full damage since Chryssalids don't benefit from cover. Similarly, Flashbangs can debilitate a whole group of Chryssalids by reducing their move by 40%, which brings it considerably under the range a Flashbang can be thrown. Chryssalids are immune to acid, so Chem Grenades won't reduce their mobility. Taking out the Chryssalid leader will make reaction fire effective against them; a Close Combat Assault can frequently finish off leaderless Chryssalids. The MEC Flamethrower is also quite effective; aside from the damage (especially with the Jellied Elerium upgrade) it can cause the Chryssalids to panic, and they may then run away from your soldiers instead of towards them.
Chryssalids on a terror mission will always spawn Zombies from civilians they kill off-screen - normally, this only occurred on higher difficulties in vanilla. As such, expect to have to deal with many additional Zombies during Terror missions that focus on the deployment of Chryssalids. Additionally, Chryssalid pods may occasionally contain a number of Zombie units regardless of the mission type.
Some Chryssalid squad leaders may be particularly large. Beware, as these monsters often have upwards of 40-50 health on top of the fact they are escorted by several more Chryssalids and have augmented damage.
Rewards: 5 Chryssalid Carcasses are needed for autopsy, 10 for Chitin Plating.
Difficulty Modifiers | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | ||||||
Normal | 8 | 8 | - | 25 | 10 | 20 | 50 | ||||||
Classic | 8 | 8 | - | 25 | 10 | 20 | 50 | ||||||
Brutal | 8 | 8 | - | 25 | 10 | 20 | 60 | ||||||
Impossible | 9 | 8 | - | 25 | 10 | 20 | 75 | ||||||
Base Abilities/Perks | |||||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | +1 | +1 | - | - | - | - | - | - | - | - | 10% | - |
0 | - | +1 | - | - | - | - | - | - | - | - | 15% | - |
0 | - | - | - | - | - | - | - | +10 | - | - | 20% | - |
0 | +1 | +1 | - | - | - | - | - | - | - | - | 20% | - |
0 | - | +1 | - | - | - | - | - | - | - | - | 25% | - |
150 | +1 | +1 | - | - | - | - | - | +2 | +1 | - | - | - |
180 | - | - | - | - | - | - | - | - | +2 | 100% | - | |
180 | - | +1 | - | - | - | - | - | +2 | - | - | - | - |
270 | +1 | +1 | - | - | - | - | +1 | +2 | - | - | - | - |
300 | - | +2 | - | - | - | +5 | +1 | +2 | +1 | - | - | - |
420 | - | +1 | - | - | - | - | +1 | +2 | - | - | - | - |
550 | - | +1 | - | - | - | +5 | +1 | +2 | - | - | - | - |
650 | +1 | +1 | - | - | - | - | +1 | +2 | +1 | - | - | - |
725 | - | +1 | - | - | - | +5 | - | +2 | - | - | - | - |
800 | - | +1 | - | - | - | +5 | - | +2 | - | - | - | - |
900 | +1 | +2 | - | - | - | +5 | +2 | +2 | +2 | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | +1 | +2 | - | +5 | - | 1 | - |
80 | +1 | +1 | - | +5 | 2 | Криссалид Воин | |
120 | +1 | +2 | - | +5 | 3 | - | |
160 | +1 | +1 | - | +5 | 4 | Криссалид Вожак | |
200 | +1 | +2 | - | +5 | - | 5 | - |
240 | +1 | +1 | - | +5 | 6 | Королева Улья | |
280 | +1 | +5 | - | +5 | - | 7 | - |
320 | +1 | +10 | - | +5 | - | 8 | - |
320 | +1 | +20 | - | +5 | 9 | Огромная Королева Улья |
Зомби
Appears | |
---|---|
Normal | - |
Terror | - |
Damage | 7 - 15 |
HP | 12 - 23 |
Defense | 0 |
Aim | 0 |
Crit Chance | 0 |
Movement | 9 - 16 |
Bonus Regen | 0 - 2 |
Will | 120 |
Not even Zombies are immune to getting tweaked in Long War - at first, they become faster, and later tougher, whilst their melee damage steadily ramps up over time. They can occasionally spawn as a member of Chryssalid pods on any mission, and it is also be possible to encounter them as a special pod spawn during Terror missions, in which four to five identical zombies will spawn in a group. Unlike regular Zombies, the members of this Zombie "pack" do not seem to spawn Chryssalids if left to their own devices for too long.
Zombies that have been spawned through a victim implanted by a Chryssalid will spawn a "baby" Chryssalid after two turns, easily recognized by their slightly pink skin color. This Chryssalid variant will have the same stats as an adult Chryssalid and can both move and attack during the turn it emerges. It will furthermore always emerge at full health regardless of how much damage the Zombie has taken.
Rewards: None.
Difficulty Modifiers | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | ||||
Normal | 7 | 12 | - | 0 | 0 | 9 | 120 | ||||
Classic | 7 | 12 | - | 0 | 0 | 9 | 120 | ||||
Brutal | 7 | 15 | - | 0 | 0 | 9 | 130 | ||||
Impossible | 8 | 15 | - | 0 | 0 | 9 | 140 | ||||
Base Abilities/Perks | |||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
210 | +1 | - | - | - | - | - | +2 | - | - | - | - | - |
360 | +1 | +1 | - | - | - | - | +1 | - | - | - | - | - |
420 | +1 | +1 | - | - | - | - | +1 | - | - | - | - | - |
450 | - | - | - | - | - | - | - | - | +2 | 100% | - | |
480 | +1 | +1 | - | - | - | - | - | - | - | - | - | - |
600 | +1 | +1 | - | - | - | - | +1 | - | - | - | - | - |
700 | +1 | +1 | - | - | - | - | +1 | - | - | - | - | - |
800 | +1 | +1 | - | - | - | - | +1 | - | - | - | - | - |
900 | +1 | +5 | - | - | - | - | - | - | - | - | - | - |
Мутон
Appears | |
---|---|
Normal | 56 |
Terror | 84 |
Damage | 8 - 10 |
HP | 8 - 22 |
Defense | 10 - 33 |
Aim | 60 - 82 |
Crit Chance | 4 - 6 |
Movement | 12 |
Will | 30 - 60 |
Mutons are similar to vanilla Mutons, and will start with Alien Carbines and later upgrade to Alien Rifles. Muton squad leaders have significantly more HP than regular Mutons, as well as a number of overwatch enhancing perks. Before 105 days of alien research, Mutons use Alien Carbines, which modifies their base damage and aim to be 6 and 76 respectively. Muton grenades also have a base damage of 5.
Rewards: Either Alien Carbine or Alien Rifle when captured, and also Alien Grenade if Alien Grenades Foundry project isn't completed. Muton Corpses are required for autopsy (10) and Ammo Conservation Foundry project (20). The Muton interrogation gives a 25% research credit towards gauss weaponry.
Note: Values tagged with an asterisk(*) are only unlocked on regular aliens during later stages of the war.
Difficulty Modifiers | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | ||||
Normal | 6 -> 8* | 8 | 66 -> 60* | 4 | 10 | 12 | 30 | ||||
Classic | 6 -> 8* | 8 | 71 -> 65* | 4 | 10 | 12 | 30 | ||||
Brutal | 6 -> 8* | 10 | 76 -> 70* | 4 | 10 | 12 | 40 | ||||
Impossible | 7 -> 9* | 10 | 76 -> 70* | 4 | 10 | 12 | 55 | ||||
Base Abilities/Perks | |||||||||||
* After 105 days of alien research.
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
90 | - | - | +2 | - | - | - | - | - | - | 15% | Мутон Часовой | |
90 | - | +1 | +2 | - | - | - | - | - | - | - | 15% | - |
90 | - | +1 | +2 | - | - | - | - | +5 | - | - | 15% | - |
120 | - | - | - | - | - | - | - | - | - | 25% | - | |
150 | - | - | - | - | - | - | - | - | - | 25% | - | |
210 | - | +1 | - | - | - | - | - | +3 | - | - | - | - |
270 | - | +1 | - | - | - | - | - | +3 | - | - | - | - |
330 | - | +1 | +2 | - | - | +2 | - | +3 | - | - | - | - |
420 | - | +1 | +2 | - | - | +2 | - | +3 | - | - | - | - |
450 | - | - | - | - | - | - | - | - | - | 10% | Мутон Снайпер | |
510 | - | +1 | +2 | - | - | +2 | - | +3 | - | - | - | - |
600 | - | +1 | +2 | +2 | - | +2 | - | +3 | - | - | - | - |
650 | - | - | - | - | - | - | - | - | - | 50% | - | |
700 | - | +1 | +2 | - | - | +2 | - | +3 | - | - | - | - |
800 | - | +1 | +2 | - | - | +3 | - | +3 | - | - | - | - |
900 | +1 | +3 | +5 | - | - | +5 | - | +3 | - | - | - | - |
1200 | +1 | +3 | +5 | - | - | +5 | - | +3 | - | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | +2 | +2 | +3 | 1 | Мутон Часовой | |
80 | - | +1 | +2 | +3 | 2 | - | |
120 | +1 | +1 | +2 | +3 | 3 | - | |
160 | - | +1 | +2 | +3 | 4 | Мутон Гренадер | |
200 | - | +2 | +2 | +4 | 5 | - | |
240 | - | +1 | +2 | +4 | 6 | Мутон Страж | |
280 | +2 | +10 | +4 | +8 | 7 | Мутон Центурион | |
320 | +2 | +5 | +10 | +10 | 8 | - | |
320 | +1 | +5 | +5 | +5 | 9 | Саргон |
Specialist Units
These units are all significantly more dangerous than those listed in the combat section. Their abilities are designed to exploit specific weaknesses in the XCOM squad, but in turn, each of them has their own glaring weakness that can be exploited. For example, a single Berserker can effortlessly savage a smoke and suppression based squad composition, but will crumble to a well-placed chem grenade.
Кибердиск
Appears | |
---|---|
Normal | 112 |
Terror | 84 |
Damage | 9 - 14 |
HP | 18 - 32 |
Defense | 0 |
DR | 2 - 6 |
Aim | 60 - 74 |
Crit Chance | 8 - 18 |
Movement | 18 - 22 |
Flight Fuel | 32 |
Will | 0 |
Cyberdiscs are similar to vanilla Cyberdiscs; even their deployment behavior is largely unchanged. They get the Automated Threat Assessment perk, which given their habit of immediately going on overwatch when seen will often give them extra defense at least for the first turn. Cyberdiscs are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting. This grenade has a base damage of 5.
Cyberdiscs pose a significant threat throughout the game. Early on their high health pool makes them difficult to kill unless you have more than one soldier with HEAT Ammo/Warheads, or a soldier with Shredder Ammo/Rockets. Their movement range can take you off guard as it's close to that of a Chryssalid; if they're not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower, move up next to you and use their powerful Death Blossom attack, or simply fire long-range explosives at you.
The Drones escorting a Cyberdisc are of course more dangerous as well (see the main Drone entry), primarily because they can tag a target with Holo-Targeting, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Drones can be distracted by damaging the Cyberdisc (in which case they will fly back to repair it) but this is hardly an ideal strategy.
One important note about the Cyberdisc is that they only have the Hardened trait as long as they're closed. A Cyberdisc must open up in order to attack with its cannons or grenade, and will immediately return to closed form if hit by an incoming attack. A Cyberdisc that overwatches can often be hit when open twice, by shooting it, then drawing out its overwatch with a Scout, causing it to reopen for a second shot.
In close range, Cyberdiscs explode for damage upon death, a trait that can be used against the aliens in tight packed groups. The Long War mod has also made efforts to better calculate the discs Death Blossom, so be cautious not to engage too closely.
Rewards: Cyberdisc Wrecks are needed for autopsy (3), several Foundry projects (10), and Defensive Matrix (Dodge) (2).
Difficulty Modifiers | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | ||||||||
Normal | 9 | 18 | 60 | 8 | 0 | 18 | 0 | ||||||||
Classic | 9 | 18 | 65 | 8 | 0 | 18 | 0 | ||||||||
Brutal | 9 | 18 | 70 | 8 | 0 | 18 | 0 | ||||||||
Impossible | 10 | 21 | 70 | 8 | 0 | 18 | 0 | ||||||||
Base Abilities/Perks | |||||||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | - | - | - | - | +2 | - | - | - | - | - | - | - |
270 | - | +2 | - | - | +1 | - | +1 | - | - | - | - | - |
360 | +1 | +1 | +4 | - | - | - | +1 | - | - | - | - | - |
420 | +1 | +1 | - | - | +1 | - | - | - | - | - | - | - |
480 | +1 | +1 | - | - | - | - | - | - | - | - | - | - |
600 | +1 | +2 | - | - | - | - | - | - | - | - | - | - |
720 | +1 | +1 | - | - | - | - | - | - | - | - | - | - |
900 | - | +3 | +5 | +5 | +1 | - | +1 | - | - | - | - | - |
1200 | - | +3 | +5 | +5 | +1 | - | +1 | - | - | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | +1 | - | - | - | 1 | Кибердиск Разрушитель |
80 | - | +1 | - | - | - | 2 | - |
120 | - | +1 | - | - | 3 | - | |
160 | - | +1 | +2 | - | 4 | Кибердиск Разрушитель | |
200 | +1 | +1 | +2 | - | 5 | - | |
300 | - | +2 | +2 | - | 6 | - | |
300 | - | +3 | +2 | - | 7 | Меткий Стрелок | |
320 | - | - | - | - | 8 | - | |
320 | - | +15 | +5 | - | 9 | Дредноут |
Мехтоид
Appears | |
---|---|
Normal | 140 |
Terror | 140 |
Damage | 8 - 11 |
HP | 25 - 39 |
Shield HP | 6 - 13 |
Defense | 0 - 8 |
DR | 2 - 4 |
Aim | 65 - 85 |
Crit Chance | 8 - 12 |
Movement | 14 - 16 |
Will | 40 - 64 |
Mechtoids behave identically to vanilla Mechtoids. Like vanilla, they will appear with Sectoid escorts, and later with Sectoid Commanders.
Mechtoids are one of the few "big" units vulnerable to psionics - Mind Fray will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. Psi Panic will completely disable a Mechtoid. Their Will is a little higher than regular troops, but not stellar, so are excellent targets for psionics anyway due to the large amount of firepower a successful psionic attack will neutralize. Chem Grenades will hurt their accuracy a bit.
The Psi Shield granted to Mechtoids by Mind Merge also grants a significant amount of extra Damage Reduction on top of the added temporary health. As a result, it is absolutely essential that you find and kill the Sectoid that set up the link (helpfully indicated by the purple streams) and eliminate them.
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.
Rewards: Mechtoid Cores are required for autopsy (3), Advanced Servomotors Foundry project (8), and Psi Screen device (1).
Difficulty Modifiers | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Shield HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | |||||
Normal | 8 | 25 | 6 | 65 | 8 | 0 | 14 | 40 | |||||
Classic | 8 | 25 | 6 | 70 | 8 | 0 | 14 | 40 | |||||
Brutal | 8 | 27 | 6 | 75 | 8 | 0 | 14 | 50 | |||||
Impossible | 11 | 30 | 6 | 75 | 8 | 0 | 14 | 60 | |||||
Base Abilities/Perks | |||||||||||||
Alien Research | Base Damage |
HP |
Shield HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | - | - | - | - | - | +2 | - | - | +3 | - | - | - | - |
270 | - | +2 | +1 | - | - | - | - | - | +3 | - | - | - | - |
360 | - | +1 | +1 | - | - | - | - | - | +3 | - | - | - | - |
420 | +1 | +2 | +1 | +4 | - | +1 | - | - | +3 | - | - | - | - |
500 | - | +3 | - | +4 | +4 | - | +4 | +1 | +3 | - | - | - | - |
600 | - | +3 | +1 | +4 | - | - | - | +1 | +3 | - | - | - | - |
700 | +1 | - | - | - | - | - | +4 | - | +3 | - | - | - | - |
900 | +1 | +3 | +3 | +8 | - | +1 | - | - | +3 | - | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | +1 | +2 | +3 | 1 | - | |
80 | - | +1 | +2 | +3 | 2 | - | |
120 | +1 | +1 | +2 | +3 | 3 | - | |
160 | - | +2 | +2 | +3 | 4 | Мехтоид Вулкан | |
200 | +1 | +1 | +2 | +3 | 5 | - | |
240 | +1 | +2 | +2 | +3 | 6 | - | |
280 | +2 | +10 | +2 | +3 | 7 | Мехтоид Левиафан | |
280 | - | - | - | - | - | 8 | - |
320 | - | - | - | - | 9 | Колосс |
Мутон-Берсерк
Appears | |
---|---|
Normal | 168 |
Terror | 140 |
Damage | 10 - 20 |
HP | 20 - 44 |
Defense | 20 - 30 |
Aim | 0 |
Crit Chance | 33 |
Movement | 17 - 23 |
Bonus Regen | 0 - 7 |
Will | 80 - 110 |
Berserkers can also be Squad Leaders, meaning the first Berserkers you see could have terrifying amounts of health.
Like Chryssalids, anything you can do to slow down a Berserker will greatly reduce its threat. Flashbanging a Berserker will reduce its half-movement range to well below flashbang throw range, so is a good way to neutralize a Berserker you're not ready to kill. It will also reduce its movement from Bloodlust, so you can also shoot a couple of times after flashbanging (but don't go overboard). Another good piece of equipment to use against them are Chem Grenades, not only does it reduce their damage reduction and limit their movement, but it also deals damage to them each time they move after being shot.
Since it's possible to have multiple soldiers with Rift outside of the Temple Ship, using their aggression against them to make them wander in and out of the Psionic Storm will make quick work of them, if you can set up the situation. With a few other AoE attacks, a cluster of them becomes a comedic slaughter: excellent payback for all the times they will crush your soldiers under their fists.
Two well placed Close Combat Specialist Assaults (optionally with Shredder Ammo) can also quickly make short work of even a group of Berserkers while a grenade or rocket makes them to run all at once towards the CCS trap. Beware of low ammunition shotguns.
Rewards: Berserkers don't carry a weapon. Their corpses are needed for autopsy (5), MEC Close Combat (8), and Combat Stims (1). Interrogating a Berserker gives a 25% research credit towards all armor technologies.
Difficulty Modifiers | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | ||||||
Normal | 10 | 20 | 50 | 33 | 20 | 17 | 80 | ||||||
Classic | 10 | 20 | 55 | 33 | 20 | 17 | 80 | ||||||
Brutal | 10 | 22 | 60 | 33 | 20 | 17 | 90 | ||||||
Impossible | 12 | 25 | 60 | 33 | 20 | 17 | 105 | ||||||
Base Abilities/Perks | |||||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | +1 | +1 | - | - | - | +2 | - | - | - | - | 10% | - |
0 | - | +1 | - | - | - | +2 | - | - | - | - | 15% | - |
0 | - | +1 | - | - | - | +2 | - | - | - | - | 15% | - |
0 | - | +1 | - | - | - | +2 | - | - | - | - | 20% | - |
0 | - | +1 | - | - | - | +2 | - | - | - | - | 25% | - |
270 | +1 | +1 | - | - | - | - | - | +3 | - | - | - | - |
300 | - | +1 | - | - | - | +5 | - | +3 | - | - | - | - |
330 | - | +2 | - | - | - | - | - | +3 | - | - | - | - |
420 | +1 | +2 | - | - | - | - | +2 | +3 | +1 | - | - | - |
500 | +1 | +2 | - | - | - | +5 | - | +3 | - | - | - | - |
600 | +1 | +2 | - | - | - | - | - | +3 | - | - | - | - |
700 | +1 | +2 | - | - | - | - | - | +3 | - | - | - | - |
800 | +1 | +2 | - | - | - | - | - | +3 | - | - | - | - |
900 | +2 | +5 | - | - | - | - | +2 | +3 | +3 | - | - | - |
1200 | +2 | +5 | - | - | - | - | +2 | +3 | +3 | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | +2 | - | +3 | - | 1 | - |
80 | - | +2 | - | +3 | 2 | Бегемот | |
120 | +1 | +2 | - | +3 | 3 | - | |
160 | - | +2 | - | +3 | - | 4 | - |
200 | +1 | +2 | - | +3 | - | 5 | - |
240 | - | +2 | - | +3 | 6 | Джаггернаут | |
280 | +1 | +5 | - | +3 | - | 7 | - |
320 | +1 | +5 | - | +3 | - | 8 | - |
320 | +1 | +15 | - | +3 | 9 | Монго |
Командир Сектоидов
Appears | |
---|---|
Normal | 196 |
Terror | 196 |
Damage | 4 - 10 |
HP | 15 - 36 |
Defense | 20 - 39 |
Aim | 55 |
Crit Chance | 0 |
Movement | 12 - 14 |
Bonus Regen | 1 - 6 |
Will | 90 - 170 |
Sectoid Commanders represent a substantial step up from their first-month brethren, and carry new psionic abilities as well as better statistics. Sectoid Commanders can use Mind Control.
Rewards: Just like basic Sectoids, Sectoid Commanders carry Alien Pistols. Besides the autopsy (5), five of their corpses are needed for Mind Shield. Their interrogation provides 25% research credit towards psionic research and Psi Warfare Systems Foundry project.
Difficulty Modifiers | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | ||||||
Normal | 4 | 15 | 55 | 0 | 20 | 12 | 90 | ||||||
Classic | 4 | 15 | 60 | 0 | 20 | 12 | 90 | ||||||
Brutal | 4 | 15 | 65 | 0 | 20 | 12 | 105 | ||||||
Impossible | 6 | 15 | 65 | 0 | 20 | 12 | 115 | ||||||
Base Abilities/Perks | |||||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | +1 | +1 | - | - | - | - | - | +2 | - | - | 25% | - |
0 | +1 | - | - | - | - | - | - | +5 | - | - | 50% | - |
0 | +1 | +1 | - | - | - | - | - | - | - | - | 50% | - |
1 | - | - | - | - | - | - | - | - | +1 | - | - | - |
270 | +1 | +3 | - | - | - | - | - | +10 | - | - | - | - |
360 | - | - | - | - | - | - | - | +10 | - | - | - | - |
400 | +1 | - | - | - | - | - | - | +10 | - | - | - | - |
420 | +1 | - | - | - | - | - | - | - | +2 | 100% | - | |
480 | - | +2 | - | - | - | +3 | - | +10 | +1 | - | - | - |
660 | +1 | +3 | - | - | - | +4 | - | +10 | - | - | - | - |
780 | - | +3 | - | - | - | +3 | - | +10 | - | - | - | - |
900 | +1 | +5 | - | - | - | +4 | +1 | +10 | +1 | - | - | - |
1200 | +1 | +5 | - | - | - | +5 | +1 | +10 | +1 | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | +1 | +1 | - | +4 | 1 | - | |
80 | - | +1 | - | +4 | 2 | - | |
120 | - | +2 | - | +4 | - | 3 | - |
160 | +1 | +2 | - | +4 | - | 4 | - |
300 | - | +1 | - | +4 | 5 | - | |
330 | +1 | +2 | - | +4 | - | 6 | - |
360 | +1 | +1 | - | +4 | 7 | - | |
360 | - | - | - | - | - | 8 | - |
360 | - | +5 | +5 | +10 | 9 | Великий Ретикулян |
Тяжелый Летун
Appears | |
---|---|
Normal | 224 |
Terror | 224 |
Damage | 8 - 10 |
HP | 15 - 30 |
Defense | 5 - 25 |
DR | 0 - 1 |
Aim | 60 - 76 |
Crit Chance | 8 - 12 |
Movement | 12 - 14 |
Flight Fuel | 32 |
Will | 25 - 41 |
The Heavy Floater is improvement over the original Floater. Unlike regular Floaters, Heavy Floaters can throw grenades, and with the Bombard perk, they can throw them very far. This grenade has a base damage of 5.
Rewards: Heavy Floaters carry Alien Rifles. The corpse is needed for autopsy (5), Advanced Flight (5), and Advanced Repair (4). Interrogation provides plasma technologies research bonus.
Difficulty Modifiers | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | |||||
Normal | 8 | 15 | 60 | 8 | 5 | 12 | 25 | |||||
Classic | 8 | 15 | 65 | 8 | 10 | 12 | 25 | |||||
Brutal | 8 | 15 | 70 | 8 | 10 | 12 | 35 | |||||
Impossible | 10 | 15 | 70 | 8 | 10 | 13 | 50 | |||||
Base Abilities/Perks | ||||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | - | - | +3 | - | - | - | - | - | - | 25% | Тяжелый Летун Часовой | |
1 | - | +1 | - | - | - | - | - | - | - | 15% | - | |
1 | - | +1 | - | - | - | - | - | - | - | - | 25% | - |
1 | - | +1 | - | - | - | - | - | - | - | - | 25% | - |
270 | - | +1 | +2 | - | - | - | - | - | - | 20% | - | |
300 | - | +1 | +2 | - | - | - | - | - | - | 10% | - | |
300 | - | - | - | - | - | - | - | +1 | - | 50% | - | |
360 | - | +1 | +3 | - | - | - | - | - | - | - | 25% | - |
360 | - | +3 | - | - | +1 | - | +1 | +2 | - | - | - | - |
420 | - | +2 | +4 | - | - | +4 | - | +2 | - | - | - | - |
450 | - | +1 | +2 | - | - | - | - | - | - | 20% | - | |
500 | - | +2 | +4 | - | - | - | +1 | +2 | - | - | - | - |
600 | - | +1 | - | - | - | +4 | - | +2 | - | - | - | - |
700 | - | +1 | - | - | - | - | - | +2 | - | - | - | - |
800 | - | +2 | - | - | - | +4 | - | +2 | - | - | - | - |
900 | +1 | +2 | +4 | +4 | - | +4 | - | +2 | - | - | - | - |
1200 | +1 | +2 | +4 | - | - | +4 | - | +2 | - | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | +2 | +2 | +2 | 1 | - | |
80 | - | +1 | +2 | +2 | 2 | Тяжелый Летун Разрушитель | |
120 | - | +1 | +2 | +2 | 3 | - | |
160 | - | +1 | +2 | +2 | - | 4 | - |
200 | +1 | +1 | +2 | +2 | 5 | Аэрокобра | |
360 | +1 | +1 | +2 | +2 | 6 | Воитель | |
420 | +1 | +2 | +2 | +2 | 7 | ||
420 | +1 | +3 | +3 | +5 | 8 | - | |
420 | +2 | +3 | +8 | +5 | 9 | Архон |
Alpha Units
These units present significant threat on their own. Except Muton Elites, who come in large groups late game, Sectopods and Ethereals appear either alone or in a group of two, accompanied by support units.
Элитный Мутон
Appears | |
---|---|
Normal | 252 |
Terror | 252 |
Damage | 10 - 12 |
HP | 20 - 40 |
Defense | 20 - 40 |
Aim | 70 - 86 |
Crit Chance | 0 - 4 |
Movement | 12 - 15 |
Bonus Regen | 0 - 5 |
Will | 40 - 85 |
Muton Elites are looking similar to Mutons, but with a red armor and a helmet.
They appear as pod leaders first, usually in pairs like normal Mutons, in the late game they entirely replace Mutons on missions. Care must be taken, because they have a lot of innate defense and Tactical Sense, as well as a lot of firepower at their disposal. Their heavy plasma weapons are both destructive and highly damaging, and even though they lost Intimidate, they still benefit from Blood Call. As they appear as pod leaders, a lot of their good perks trigger earlier than they actually appear in hordes, making Muton pods very dangerous.
Their overwatch becomes lethal with Opportunist, Covering Fire and Sentinel, they can fire twice with Light' Em Up and further with Squadsight, crit with Aggression and Bring 'Em On and respond to fire with RTS. Watch out for Bombard grenades, HEAT and Tandem Warheads as well. An encounter with them can only be done without losses by using advanced Technology like MECS or Psionics or very good tactics, forcing the player to focus and speed up their research.
One using Psionics to attack them should take care too, as they gain high will and Neural Damping.
Rewards: Muton Elites are the only aliens carrying Alien Heavy Weapons. Their corpses are extremely useful, too, since 20 are needed for the extremely useful Tactical Rigging, and 5 for autopsy. Interrogating a Muton Elite gives a 25% research bonus to all weapon technologies and projects.
Difficulty Modifiers | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | |||
Normal | 10 | 20 | 70 | 0 | 20 | 12 | 40 | |||
Classic | 10 | 20 | 75 | 0 | 20 | 12 | 40 | |||
Brutal | 10 | 20 | 80 | 0 | 20 | 12 | 50 | |||
Impossible | 13 | 20 | 80 | 0 | 20 | 12 | 65 | |||
Base Abilities/Perks | ||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | - | - | - | - | - | - | - | - | - | 15% | - | |
1 | - | - | - | - | - | - | - | +2 | - | 33% | Элитный Мутон Часовой | |
1 | - | +1 | - | - | - | - | - | - | - | 33% | - | |
1 | - | - | +5 | - | - | - | - | - | - | - | 33% | - |
1 | - | +1 | - | - | - | - | - | - | - | - | 33% | - |
1 | - | +1 | - | - | - | - | - | - | - | - | 33% | - |
360 | - | - | - | - | - | - | - | +2 | - | 100% | - | |
420 | - | - | - | - | - | - | - | - | - | 100% | - | |
450 | - | +3 | - | - | - | - | - | +5 | - | - | - | - |
450 | - | - | - | - | - | - | - | - | - | 10% | Элитный Мутон Снайпер | |
500 | - | - | - | - | - | +3 | - | +5 | - | - | - | - |
500 | - | - | - | - | - | - | - | +20 | - | - | 10% | - |
600 | - | +2 | +4 | - | - | - | +1 | +5 | +1 | - | - | - |
600 | - | - | - | - | - | - | - | - | - | 15% | - | |
600 | - | - | - | - | - | - | - | - | +2 | 33% | - | |
700 | - | +1 | - | - | - | - | - | - | - | 100% | - | |
700 | - | - | - | - | - | +3 | - | +5 | - | - | - | - |
800 | - | - | +4 | +4 | - | +4 | - | +5 | - | - | - | - |
900 | +1 | +5 | +4 | - | - | +5 | +1 | +10 | +1 | - | - | - |
1200 | +1 | +10 | +4 | - | - | +5 | +1 | +10 | +1 | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | +2 | +2 | +3 | 1 | Элитный Мутон Легионер | |
80 | - | +1 | +1 | +3 | 2 | - | |
120 | - | +2 | +2 | +3 | 3 | - | |
160 | +1 | +1 | +1 | +4 | 4 | Элитный Мутон Коммандо | |
200 | - | +2 | +2 | +4 | 5 | - | |
240 | - | +1 | +1 | +4 | 6 | - | |
450 | +1 | +2 | +2 | +4 | 7 | - | |
660 | +1 | +10 | +5 | +30 | 8 | Башар | |
660 | - | - | - | - | 9 | Элитный Мутон Преторианец |
Сектопод
Appears | |
---|---|
Normal | 364 |
Terror | 280 |
Damage | 7 - 27 |
HP | 35 - 60 |
Defense | 0 |
DR | 3 - 9 |
Aim | 70 - 80 |
Crit Chance | 8 |
Movement | 12 |
Will | 0 |
Massive mechanical war machines, Sectopods are similar to their original incarnation - only more deadly, of course. Approach with extreme caution. As with all aliens, their strength and power progresses with time, making them significantly more dangerous as the war drags on.
- The Sectopod's attacks have different base damage values. The Sectopod chest cannon has a base damage of 11, the normal cannon has a base damage of 9, and the Cluster Bomb has a base damage of 7.
- Sectopods do not need to reload; both their chest and "normal" (green) cannon are supplied with infinite ammo.
- Furthermore, the Disabling Shot perk will ONLY damage the chest cannon, not the green cannon.
Rewards: Sectopod Wrecks are needed for autopsy (3) and EMP Cannons (1).
Difficulty Modifiers | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | |||||
Normal | 7 ~ 11* | 35 | 70 | 8 | 0 | 12 | 0 | |||||
Classic | 7 ~ 11* | 35 | 75 | 8 | 0 | 12 | 0 | |||||
Brutal | 7 ~ 11* | 35 | 80 | 8 | 0 | 12 | 0 | |||||
Impossible | 9 ~ 13* | 35 | 80 | 8 | 0 | 12 | 0 | |||||
Base Abilities/Perks | ||||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | - | - | - | - | +1 | - | - | - | - | - | - | - |
120 | - | - | - | - | +1 | - | - | - | - | - | - | - |
240 | - | - | - | - | +1 | - | - | - | - | - | - | - |
360 | - | - | - | - | +1 | - | - | - | - | - | - | - |
450 | - | +5 | - | - | - | - | - | - | - | - | - | - |
600 | - | - | - | - | +1 | - | - | - | - | - | - | - |
700 | +4 | +5 | +5 | - | +1 | - | - | - | - | - | - | - |
800 | +3 | +5 | +5 | - | +1 | - | - | - | - | - | - | - |
900 | +3 | +5 | - | - | +1 | - | - | - | - | - | - | - |
1200 | +3 | +5 | - | - | +1 | - | - | - | - | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
40 | - | - | - | - | - | 1 | - |
80 | - | - | - | - | - | 2 | - |
360 | - | +5 | - | - | 3 | - | |
420 | - | +5 | - | - | 4 | Сектопод Разрушитель | |
660 | - | +5 | - | - | - | 5 | - |
720 | - | +5 | - | - | 6 | Потрошитель | |
999 | - | - | - | - | 7 | - | |
999 | - | +35 | +30 | - | 8 | - | |
999 | - | - | - | - | 9 | Титан |
Эфириал
Appears | |
---|---|
Normal | 336 |
Terror | 308 |
Damage | 13 - 16 |
HP | 20 - 40 |
Defense | 40 - 45 |
Aim | 90 |
Crit Chance | 0 |
Movement | 12 |
Bonus Regen | 4 - 10 |
Will | 135 - 190 |
The floating psionic leaders of the alien race are substantially more deadly and no longer trade frailty for their power. Using a Psionic Lance attack that is based on will as well as the feared Mind Control and Rift abilities, Ethereals represent the pinnacle of psionic deadliness. Ethereals regenerate health. Ethereals will reflect any shots taken at them which roll as misses (except overwatch shots), dealing 33% damage to the attacker. This means any non-overwatch shots will be either hits or reflections, so taking high-percentage shots is particularly important against Ethereals. Explosives and stuns cannot be reflected. The Ethereal's Psionic Lance is a cross between psionic power and weapon. It has no cooldown, and its effectiveness is reduced by Suppression, but it can't be disabled with Disabling Shot.
Rewards: Captured Ethereals carry nothing and only three of their corpses are needed for an autopsy. Interrogating an Ethereal gives research bonus to all remaining technologies and Foundry projects.
Difficulty Modifiers | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | ||||||
Normal | 10 | 20 | 90 | 0 | 40 | 12 | 120 | ||||||
Classic | 10 | 20 | 95 | 0 | 40 | 12 | 120 | ||||||
Brutal | 10 | 20 | 100 | 0 | 40 | 12 | 145 | ||||||
Impossible | 12 | 20 | 100 | 0 | 40 | 12 | 155 | ||||||
Base Abilities/Perks | |||||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | +3 | - | - | - | - | - | - | +15 | +4 | - | - | - |
420 | - | +5 | - | - | - | - | - | +15 | - | - | - | - |
540 | - | +5 | - | - | - | - | - | +15 | +2 | - | - | - |
700 | +1 | - | - | - | - | +5 | - | +5 | - | - | - | - |
900 | +1 | +5 | - | - | - | - | - | +10 | +2 | - | - | - |
1200 | +1 | +5 | - | - | - | - | - | +10 | +2 | - | - | - |
Alien Research | Base Damage |
HP |
Aim |
Will |
Perk | Leader Level | Special Name |
---|---|---|---|---|---|---|---|
360 | - | +2 | - | +3 | 1 | - | |
390 | - | +2 | - | +4 | 2 | - | |
420 | - | +2 | - | +4 | - | 3 | - |
450 | - | +2 | - | +4 | 4 | - | |
480 | - | +2 | - | +5 | 5 | - | |
510 | +3 | +5 | - | +5 | - | 6 | - |
540 | +3 | +5 | - | +15 | 7 | - | |
540 | +3 | +5 | - | +15 | - | 8 | - |
540 | +3 | +5 | - | +15 | 9 | Эфириал Сверхразум |
Высший Эфириал
Appears | |
---|---|
Normal | - |
Terror | - |
Damage | 10 |
HP | 60 |
Defense | 50 - 80 |
Aim | 110 |
Crit Chance | 0 |
Movement | 12 |
Bonus Regen | 15 |
Will | 200 - 230 |
The ultimate Ethereal. He is immune to stun and Mind Control, and receives 15 Damage Reduction from every nearby live Ethereal.
Rewards: Winning the game.
Difficulty Modifiers | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | Base Damage |
HP |
Aim |
Crit. Chance |
Defense |
Mobility |
Will | ||||||||
Normal | 10 | 60 | 110 | 0 | 50 | 12 | 200 | ||||||||
Classic | 10 | 60 | 115 | 0 | 50 | 12 | 200 | ||||||||
Brutal | 10 | 60 | 120 | 0 | 55 | 12 | 225 | ||||||||
Impossible | 14 | 60 | 120 | 0 | 60 | 12 | 235 | ||||||||
Base Abilities/Perks | |||||||||||||||
Alien Research | Base Damage |
HP |
Aim |
Crit. Chance |
DR |
Defense |
Mobility |
Will |
Bonus Regen |
Perk | Navigator Chance | Special Name |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | - | - | - | - | - | - | - | - | +15 | - | - | - |
540 | - | - | - | - | - | +10 | - | +10 | - | - | - | - |
700 | - | - | - | - | - | +10 | - | +10 | - | - | - | - |
900 | - | - | - | - | - | +10 | - | +10 | - | - | - | - |
See also
Long War: Aliens | |
---|---|
Alien Life Forms • Alien Missions • Alien Deployment • Alien Artifacts • Alien Research • Alien Resources • UFOs • XCOM Threat |