Accuracy formula
Revision as of 08:49, 25 April 2005 by JellyfishGreen (talk | contribs)
% Chance to Hit = a * b * c * d * e * f, where
- a = % Accuracy Stat of soldier (e.g. 88 for Bob)
- b = % Accuracy of weapon/shot (e.g. 30% for rifle snap shot)
- c = Kneeling bonus (115% if kneeling, 100% if standing)
- d = One-handed penalty (80% if firing rifle without a free hand, 100% /pistol, 100% /rifle with a free hand)
- e = Wounds penalty (% Health remaining)
- f = Critical wounds penalty (100% - (10% for each critical wound, up to 90%))
Close Range
The accuracy formula is NOT affected by distance - if you have a 100% chance to hit, you will hit, at any range - but 'missed' shots still have a chance to hit if their randomly distributed path takes them through the target tile. This is why burst shots are your best choice at close range - even if the calculated accuracy is bad, it's still hard to miss.
From work by NKF-sensei, reworded by --JellyfishGreen 09:49, 25 Apr 2005 (BST)