Difference between revisions of "Agents Medals (Apocalypse)"
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=Agent Medals= | =Agent Medals= | ||
− | + | Victory Points are awarded automatically for each action. Promotions are granted at the end of the mission when suitable for a medal. | |
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+ | Medals are then displayed according to accumulated ''Victory Points'' | ||
+ | <br clear=all> | ||
+ | [[Image:Medal1.png]] - 1st medal | ||
+ | First medal 200 or more | ||
+ | <br clear=all> | ||
+ | [[Image:Medal2.png]] - 2nd medal | ||
+ | Second medal 400 or more | ||
+ | <br clear=all> | ||
+ | [[Image:Medal3.png]] - 3rd medal | ||
+ | Third medal 700 or more | ||
+ | <br clear=all> | ||
+ | [[Image:Medal4.png]] - 4th medal | ||
+ | Fourth medal 1000 or more | ||
+ | <br clear=all> | ||
+ | [[Image:Medal5.png]] - 5th medal | ||
+ | Fifth medal 1500 or more | ||
+ | <br clear=all> | ||
==Medallions== | ==Medallions== | ||
Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the point depending on the type. | Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the point depending on the type. | ||
− | + | Victory points awarded for killing:<br> | |
− | + | '''Humans''' | |
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<pre> | <pre> | ||
Security guard 10 | Security guard 10 | ||
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Police officer 10 | Police officer 10 | ||
Gangster 10 | Gangster 10 | ||
+ | </pre> | ||
+ | '''Alien Lifeforms''' | ||
+ | <pre> | ||
Multiworm Egg 4 | Multiworm Egg 4 | ||
Brainsucker 4 | Brainsucker 4 | ||
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</pre> | </pre> | ||
− | + | ==The Medals== | |
− | + | Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by: | |
− | + | <pre> | |
− | + | * Each day of service 1 | |
− | + | * Each mission 10 | |
− | + | * Each point of wounding 1 | |
− | + | * Each kill 1 | |
− | + | </pre> | |
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+ | ==The Overall Situation== | ||
+ | Porgression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime. | ||
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[[Image:Medal-veteran.png]] | [[Image:Medal-veteran.png]] | ||
+ | All medals! | ||
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
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Revision as of 06:06, 2 September 2023
Beyond the Call Of Duty?
Agent Medals
Victory Points are awarded automatically for each action. Promotions are granted at the end of the mission when suitable for a medal.
Medals are then displayed according to accumulated Victory Points
- 1st medal
First medal 200 or more
- 2nd medal
Second medal 400 or more
- 3rd medal
Third medal 700 or more
- 4th medal
Fourth medal 1000 or more
- 5th medal
Fifth medal 1500 or more
Medallions
Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the point depending on the type.
Victory points awarded for killing:
Humans
Security guard 10 Cultist 10 Police officer 10 Gangster 10
Alien Lifeforms
Multiworm Egg 4 Brainsucker 4 Multiworm 8 Hyperworm 5 Chrysalis 3 Anthropod 10 Skeletoid 14 Spitter 8 Popper 8 Megaspawn 30 Psimorph 30 Queenspawn 50 Micronoid 15
The Medals
Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:
* Each day of service 1 * Each mission 10 * Each point of wounding 1 * Each kill 1
The Overall Situation
Porgression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.