Difference between revisions of "Agents Medals (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
(wip ...thinking of pics)
(old is in history)
Line 2: Line 2:
  
 
=Agent Medals=
 
=Agent Medals=
Progression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become Commander after slightly more than four years gametime.
+
Victory Points are awarded automatically for each action. Promotions are granted at the end of the mission when suitable for a medal.
 
 
 
 
 
 
<score chart for doing stuff>
 
  
 +
Medals are then displayed according to accumulated ''Victory Points''
 +
<br clear=all>
 +
[[Image:Medal1.png]] - 1st medal
 +
First medal 200 or more
 +
<br clear=all>
 +
[[Image:Medal2.png]] - 2nd medal
 +
Second medal 400 or more
 +
<br clear=all>
 +
[[Image:Medal3.png]] - 3rd medal
 +
Third medal 700 or more
 +
<br clear=all>
 +
[[Image:Medal4.png]] - 4th medal
 +
Fourth medal 1000 or more
 +
<br clear=all>
 +
[[Image:Medal5.png]] - 5th medal
 +
Fifth medal 1500 or more
 +
<br clear=all>
  
 
==Medallions==
 
==Medallions==
 
Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the point depending on the type.
 
Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the point depending on the type.
  
 
+
Victory points awarded for killing:<br>
<score chart for killing stuff>
+
'''Humans'''
 
 
 
 
==The Medals==
 
Agent medallions are displayed in the stat screen within the inventory-equip-screen.
 
 
 
 
 
<right side pic of inventory screen>
 
 
 
 
 
<score chart for awarding medals>
 
 
 
 
 
<the medals>
 
 
 
 
 
=Orginal=
 
 
 
'''Note''': The following is an excerpt from the old Mythosgames website that explained how medals are awarded in Apocalypse. It's a slice of X-Com history and is an answer directly from the the horses mouth, so to say! Note does not contain original formatting, and presently the images are absent.
 
 
 
 
 
{| {{stdTable}}
 
|style = "background: #white;" |
 
 
 
Due to the sheer volume of X-Com sites about on the web at the moment, it seems pretty pointless for us to try and come up with something new, or better than anyone else. There are many excellent sites about, covering everything you could ever want to know about the X-Com universe. Follow the links on our links page. If you have a X-Com site you think worthy of a link from Mythos Games then contact me at the address below.
 
 
 
 
 
If you've got questions about any of the X-Com games, something thats been bugging you, something you think only the developers can answer, or just want to drop us a line, then write to us. Letters will be printed here, as well as hints and tips.
 
 
 
 
 
By the way, we cannot answer any questions about X-Com 4 &5 (Interceptor), as we are not developing the game. MicroProse are developing the next X-Com offerings, so you'll have to ask MicroProse about them.
 
 
 
{| {{stdTable}} width = "80%" align = "center"
 
|-
 
|style = "background: #eee;" |
 
Hi!
 
 
 
Glad you got your site up!!! I've got a really BURNING question about X-COM: Apocalypse. What determines when does an agent get a medal? I've emailed Microprose for the past 2 months and only got answers from a damn robot. Hope I'll get an answer from you! KEEP making great games!!!
 
 
 
SiLeNcEr
 
 
 
PS: Can't wait for TacEdit!!!!!!
 
|}
 
 
 
 
Apocalypse Medals
 
 
 
Many people have asked us about the medals which are awarded to X-Com agents. The medal system is simply designed to reflect the experience and achievements of a particular agent – the actual possession of a medal has no impact on an agent’s abilities. Each medal is awarded when an agent has accumulated a particular number of ‘experience’ points. The experience points are awarded as follows:
 
 
 
* 1 for each day of service
 
* 10 for each mission
 
* 1 for each point of wounding received (battle scars contribute to experience!)
 
* 1 for each victory point earned by killing enemy units (see victory point summary)
 
 
 
Medals are then displayed according to accumulated VPs
 
<pre>
 
First medal 200 or more
 
Second medal 400 or more
 
Third medal 700 or more
 
Fourth medal 1000 or more
 
Fifth medal 1500 or more
 
</pre>
 
The victory points award for killing enemy units are as follows:
 
 
<pre>
 
<pre>
 
Security guard 10
 
Security guard 10
Line 81: Line 32:
 
Police officer 10
 
Police officer 10
 
Gangster 10
 
Gangster 10
 +
</pre>
 +
'''Alien Lifeforms'''
 +
<pre>
 
Multiworm Egg 4
 
Multiworm Egg 4
 
Brainsucker 4
 
Brainsucker 4
Line 96: Line 50:
 
</pre>
 
</pre>
  
|}
+
==The Medals==
 
+
Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:
 
+
<pre>
 
+
* Each day of service 1
'''Medal images:'''
+
* Each mission 10
 
+
* Each point of wounding 1
[[Image:Medal1.png]] - 1st medal
+
* Each kill 1
 
+
</pre>
[[Image:Medal2.png]] - 2nd medal
 
 
 
[[Image:Medal3.png]] - 3rd medal
 
 
 
[[Image:Medal4.png]] - 4th medal
 
 
 
[[Image:Medal5.png]] - 5th medal
 
 
 
  
 +
==The Overall Situation==
 +
Porgression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.
  
'''X-Com veteran agent fully awarded:'''
 
 
[[Image:Medal-veteran.png]]
 
[[Image:Medal-veteran.png]]
 +
All medals!
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Agents (Apocalypse)]]
 

Revision as of 06:06, 2 September 2023

Beyond the Call Of Duty?

Agent Medals

Victory Points are awarded automatically for each action. Promotions are granted at the end of the mission when suitable for a medal.

Medals are then displayed according to accumulated Victory Points
Medal1.png - 1st medal First medal 200 or more
Medal2.png - 2nd medal Second medal 400 or more
Medal3.png - 3rd medal Third medal 700 or more
Medal4.png - 4th medal Fourth medal 1000 or more
Medal5.png - 5th medal Fifth medal 1500 or more

Medallions

Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the point depending on the type.

Victory points awarded for killing:
Humans

Security guard 	10
Cultist 	10
Police officer 	10
Gangster 	10

Alien Lifeforms

Multiworm Egg 	4
Brainsucker 	4
Multiworm 	8
Hyperworm 	5
Chrysalis 	3
Anthropod 	10
Skeletoid 	14
Spitter 	8
Popper 	8
Megaspawn 	30
Psimorph 	30
Queenspawn 	50
Micronoid 	15

The Medals

Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:

* Each day of service 1
* Each mission 10
* Each point of wounding 1
* Each kill 1

The Overall Situation

Porgression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.

Medal-veteran.png All medals!