Difference between revisions of "Agents Medals (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
(old is in history)
m (spelling)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
'''Beyond the Call Of Duty?'''
 
'''Beyond the Call Of Duty?'''
 +
 +
=Rank=
 +
An elevation of Rank is granted to units at the end of a battlescape mission for those who perform well in battle and only if certain employee requirements are met.<br>
 +
[[Population_(Apocalypse)#X-Com_Technical_Personnel|Technical personel]] (Professionals) are granted a initial rank of Rookie and will not change. These rookies are included in the totals calculation as listed in the chart:
 +
 +
<table {{StdDescTable}}>
 +
<th {{StdDescTable_Heading}}>Military Rank</th><th {{StdDescTable_Heading}}>Requirements</th>
 +
<tr><td>Commander</td><td>  [[Image:XCom3 rank6 Commander.GIF|32px]] The final and best military rank</td></tr>
 +
<tr><td>Colonel</td><td>  [[Image:XCom3 rank5 Colonel.GIF|32px]] 1xColonel per 2xCaptains</td></tr>
 +
<tr><td>Captain</td><td>  [[Image:XCom3 rank4 Captain.GIF|32px]] 1xCaptain per 3xSergeants</td></tr>
 +
<tr><td>Sergeant</td><td>  [[Image:XCom3 rank3 Sergeant.GIF|32px]] 1xSergeant per 4xSquad Leaders</td></tr>
 +
<tr><td>Squad Leader</td><td>  [[Image:XCom3 rank7 Squadleader.GIF|32px]] 1xSquad Leader for every 5x '''employees'''</td></tr>
 +
<tr><td>Squaddie</td><td>  [[Image:XCom3 rank2 Squaddie.GIF|32px]] Promotion to Squaddie from experience in battle</td></tr>
 +
<tr><td>Rookie</td><td>  [[Image:XCom3 rank1 Rookie.GIF|32px]] Initial rank for all ''employees''</td></tr>
 +
</table>
 +
  
 
=Agent Medals=
 
=Agent Medals=
Line 6: Line 22:
 
Medals are then displayed according to accumulated ''Victory Points''
 
Medals are then displayed according to accumulated ''Victory Points''
 
<br clear=all>
 
<br clear=all>
[[Image:Medal1.png]] - 1st medal
+
[[Image:Medal1.png]] - First medal 200 or more
First medal 200 or more
 
 
<br clear=all>
 
<br clear=all>
[[Image:Medal2.png]] - 2nd medal
+
[[Image:Medal2.png]] - Second medal 400 or more
Second medal 400 or more
 
 
<br clear=all>
 
<br clear=all>
[[Image:Medal3.png]] - 3rd medal
+
[[Image:Medal3.png]] - Third medal 700 or more
Third medal 700 or more
 
 
<br clear=all>
 
<br clear=all>
[[Image:Medal4.png]] - 4th medal
+
[[Image:Medal4.png]] - Fourth medal 1000 or more
Fourth medal 1000 or more
 
 
<br clear=all>
 
<br clear=all>
[[Image:Medal5.png]] - 5th medal
+
[[Image:Medal5.png]] - Fifth medal 1500 or more
Fifth medal 1500 or more
 
 
<br clear=all>
 
<br clear=all>
  
 
==Medallions==
 
==Medallions==
Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the point depending on the type.
+
Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. [[Tech_Levels_(Apocalypse)|Score]] is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the total at the end of the mission, depending on the type.<br>
 +
Victory points awarded for killing:<br>
  
Victory points awarded for killing:<br>
+
{| class="wikitable"| style="text-align:center"
'''Humans'''
+
|-
<pre>
+
! Entity !! Victory Points
Security guard 10
+
|-
Cultist 10
+
|[[Population_(Apocalypse)#Building_Defence|Buiding Defence]] || 10
Police officer 10
+
|-
Gangster 10
+
|Brainsucker || 4
</pre>
+
|-
'''Alien Lifeforms'''
+
|Anthropod || 10
<pre>
+
|-
Multiworm Egg 4
+
|Spitter || 8
Brainsucker 4
+
|-
Multiworm 8
+
|Multiworm || 8
Hyperworm 5
+
|-
Chrysalis 3
+
|Hyperworm || 5
Anthropod 10
+
|-
Skeletoid 14
+
|Popper || 8
Spitter 8
+
|-
Popper 8
+
|Multiworm Egg || 4
Megaspawn 30
+
|-
Psimorph 30
+
|Chrysalis || 3
Queenspawn 50
+
|-
Micronoid 15
+
|Skeletoid || 14
</pre>
+
|-
 +
|Micronoid Aggregate || 15
 +
|-
 +
|Psimorph || 30
 +
|-
 +
|Megaspawn || 30
 +
|-
 +
|Queenspawn || 50
 +
|}
  
 
==The Medals==
 
==The Medals==
 
Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:
 
Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:
<pre>
+
 
* Each day of service 1
+
{| class="wikitable"| style="text-align:center"
* Each mission 10
+
|-
* Each point of wounding 1
+
! Action !! Victory Points
* Each kill 1
+
|-
</pre>
+
|Each Day || 1
 +
|-
 +
|Each Mission || 10
 +
|-
 +
|Each Health Lost&Dagger; || 1
 +
|-
 +
|Each Kill || 1
 +
|}
 +
&Dagger; eg: lose 17 hitpoints = 17 victorypoints
  
 
==The Overall Situation==
 
==The Overall Situation==
Porgression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.
+
Progression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.<br>
 +
Score totals displayed at the de-brief screen, eg: Tactical Mission Score is directly attributed to the total Victory Points acquired by agent kills at the end of any battlescape mission, and contributes to X-Com's overall performance at the end of the week.
  
 
[[Image:Medal-veteran.png]]
 
[[Image:Medal-veteran.png]]

Latest revision as of 12:54, 5 September 2023

Beyond the Call Of Duty?

Rank

An elevation of Rank is granted to units at the end of a battlescape mission for those who perform well in battle and only if certain employee requirements are met.
Technical personel (Professionals) are granted a initial rank of Rookie and will not change. These rookies are included in the totals calculation as listed in the chart:

Military RankRequirements
Commander XCom3 rank6 Commander.GIF The final and best military rank
Colonel XCom3 rank5 Colonel.GIF 1xColonel per 2xCaptains
Captain XCom3 rank4 Captain.GIF 1xCaptain per 3xSergeants
Sergeant XCom3 rank3 Sergeant.GIF 1xSergeant per 4xSquad Leaders
Squad Leader XCom3 rank7 Squadleader.GIF 1xSquad Leader for every 5x employees
Squaddie XCom3 rank2 Squaddie.GIF Promotion to Squaddie from experience in battle
Rookie XCom3 rank1 Rookie.GIF Initial rank for all employees


Agent Medals

Victory Points are awarded automatically for each action. Promotions are granted at the end of the mission when suitable for a medal.

Medals are then displayed according to accumulated Victory Points
Medal1.png - First medal 200 or more
Medal2.png - Second medal 400 or more
Medal3.png - Third medal 700 or more
Medal4.png - Fourth medal 1000 or more
Medal5.png - Fifth medal 1500 or more

Medallions

Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the total at the end of the mission, depending on the type.
Victory points awarded for killing:

Entity Victory Points
Buiding Defence 10
Brainsucker 4
Anthropod 10
Spitter 8
Multiworm 8
Hyperworm 5
Popper 8
Multiworm Egg 4
Chrysalis 3
Skeletoid 14
Micronoid Aggregate 15
Psimorph 30
Megaspawn 30
Queenspawn 50

The Medals

Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:

Action Victory Points
Each Day 1
Each Mission 10
Each Health Lost‡ 1
Each Kill 1

‡ eg: lose 17 hitpoints = 17 victorypoints

The Overall Situation

Progression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.
Score totals displayed at the de-brief screen, eg: Tactical Mission Score is directly attributed to the total Victory Points acquired by agent kills at the end of any battlescape mission, and contributes to X-Com's overall performance at the end of the week.

Medal-veteran.png All medals!