Difference between revisions of "Agents Stats (Apocalypse)"
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Revision as of 20:29, 4 November 2009
Overview
This page aims to list all of the stats and inform as to their purpose.
Health
One of the most important attributes for an Agent is Health. If this ever reaches 0 (or less), the Agent is dead.
Accuracy
This determines how accurate your agent's shots are. The higher it is, the more likely they are to hit.
Reactions
Reactions determines how fast your agent reacts to threats in Real Time and Turn Based, similarly to the original X-COM. A higher value is better.
Speed
This determines the agent's movement speed. A higher number is a faster agent. Speed is decreased by carrying weapons and equipment (modified by the agent's Strength) so carrying too much gear slows your agent down.
Stamina
Agents consume stamina when running, and running out of it will force the agent to walk until they recover.
Bravery
When fellow agents are killed, an agent may lose bravery. If bravery reaches a critical level (or zero), the agent panics. This goes both ways - it is possible for aliens and other human forces to panic if enough of their comrades are killed.
Strength
This determines how strong the agent is, thusly impacting how much equipment they can carry and how fast they can travel. A higher strength is better. Strength can ONLY be increased through training at a training facility.
Psi-energy
Psi energy is used when making psionic attacks. It works somewhat like stamina - without psi energy, you can't make psionic attacks. Androids have 0 psi energy.
Psi-attack
Psi attack determines how strong your agent's psionic attacks are. The stronger they are, the more chance they have of overwhelming the target's Psi defense - but some aliens are completely immune to psionics. Androids have 0 psi attack.
Psi-defense
Psi defense indicates how resistant your agent is to psionic attack. The higher it is, the more chance the agent has of resisting psionic assault. Androids have 100 psi defense.