Difference between revisions of "Alien Artifacts (EU2012)"
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m (Capital letter on all "none", YES I probably have OCD.) |
(added info from research, manufacturing, and foundry projects) |
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Line 9: | Line 9: | ||
|5 | |5 | ||
|[[Sectoid Autopsy (EU2012)|Sectoid Autopsy]], [[Xeno-Biology (EU2012)|Xeno-Biology]] | |[[Sectoid Autopsy (EU2012)|Sectoid Autopsy]], [[Xeno-Biology (EU2012)|Xeno-Biology]] | ||
− | |[[Uplink Targeting (EU2012)|Uplink Targeting]] (3x) | + | |[[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] (3x) |
|- | |- | ||
|[[Sectoid Commander Corpse (EU2012)|Sectoid Commander Corpse]] | |[[Sectoid Commander Corpse (EU2012)|Sectoid Commander Corpse]] | ||
Line 18: | Line 18: | ||
|[[Thin Men Corpse (EU2012)|Thin Men Corpse]] | |[[Thin Men Corpse (EU2012)|Thin Men Corpse]] | ||
|5 | |5 | ||
− | |[[Thin Men Autopsy (EU2012)|Thin Men Autopsy]], [[ | + | |[[Thin Men Autopsy (EU2012)|Thin Men Autopsy]], [[Foundry (EU2012)#Foundry_Projects|Improved Medkit]] (4x) |
|None | |None | ||
|- | |- | ||
Line 27: | Line 27: | ||
|- | |- | ||
|[[Outsider Shard (EU2012)|Outsider Shard]] | |[[Outsider Shard (EU2012)|Outsider Shard]] | ||
− | | | + | |N/A |
− | | | + | |[[Outsider Shard (EU2012)|Outsider Shard]] |
|[[Skeleton Key (EU2012)|Skeleton Key]] (1x) | |[[Skeleton Key (EU2012)|Skeleton Key]] (1x) | ||
|- | |- | ||
|[[Floater Corpse (EU2012)|Floater Corpse]] | |[[Floater Corpse (EU2012)|Floater Corpse]] | ||
|5 | |5 | ||
− | | | + | |[[Floater Autopsy (EU2012)|Floater Autopsy]] |
|[[Defense Matrix (Dodge)(EU2012)|Defense Matrix (Dodge)]] (x3) | |[[Defense Matrix (Dodge)(EU2012)|Defense Matrix (Dodge)]] (x3) | ||
|- | |- | ||
|[[Heavy Floater Corpse (EU2012)|Heavy Floater Corpse]] | |[[Heavy Floater Corpse (EU2012)|Heavy Floater Corpse]] | ||
|5 | |5 | ||
− | |[[Heavy Floater Autopsy (EU2012)|Heavy Floater Autopsy]], [[ | + | |[[Heavy Floater Autopsy (EU2012)|Heavy Floater Autopsy]], [[Foundry (EU2012)#Advanced_Repair|Advanced Repair]], [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x) |
| | | | ||
|- | |- | ||
|[[Muton Corpse (EU2012)|Muton Corpse]] | |[[Muton Corpse (EU2012)|Muton Corpse]] | ||
|5 | |5 | ||
− | |[[Muton Autopsy (EU2012)|Muton Autopsy]], [[ | + | |[[Muton Autopsy (EU2012)|Muton Autopsy]], [[Foundry (EU2012)#Ammo_Conservation|Ammo Conservation]] (6x) |
|- | |- | ||
|- | |- | ||
Line 56: | Line 56: | ||
| | | | ||
|- | |- | ||
− | |[[Drone Wreck (EU2012)|Drone Wreck]] | + | |[[Drone Wreck (EU2012)|Drone Wreck]] |
|2 | |2 | ||
− | |[[Drone Autopsy (EU2012)|Drone Autopsy]], [[ | + | |[[Drone Autopsy (EU2012)|Drone Autopsy]], [[Foundry (EU2012)#Drone_Capture|Drone Capture]] (4x), [[Foundry (EU2012)#Improved_Arc_Thrower|Improved Arc Thrower]] (4x), [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x) |
| | | | ||
|- | |- | ||
|[[Cyberdisk Wreck (EU2012)|Cyberdisk Wreck]] | |[[Cyberdisk Wreck (EU2012)|Cyberdisk Wreck]] | ||
|7 | |7 | ||
− | |[[Cyberdisk Autopsy (EU2012)|Cyberdisk Autopsy]], Advanced Flight (2x) | + | |[[Cyberdisk Autopsy (EU2012)|Cyberdisk Autopsy]], [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x) |
− | | | + | |[[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]](x2) |
|- | |- | ||
|[[Sectopod Wreck (EU2012)|Sectopod Wreck]] | |[[Sectopod Wreck (EU2012)|Sectopod Wreck]] | ||
|10 | |10 | ||
− | |[[Sectopod Autopsy (EU2012)|Sectopod Autopsy]], [[ | + | |[[Sectopod Autopsy (EU2012)|Sectopod Autopsy]], [[Foundry (EU2012)#Advanced_Construction|Advanced Construction]] (2x) |
| | | | ||
|- | |- | ||
Line 78: | Line 78: | ||
|[[Elerium (EU2012)|Elerium]] | |[[Elerium (EU2012)|Elerium]] | ||
|3 | |3 | ||
− | |[[Elerium (EU2012)|Elerium]] | + | |[[Elerium (EU2012)|Elerium]], [[Foundry (EU2012)#Improved_Pistol_III|Improved Pistol III]] (20x), [[Foundry (EU2012)#S.H.I.V._Plasma|S.H.I.V. Plasma]] (15x), [[Foundry (EU2012)#Stealth_Satellites|Stealth Satellites]] (20x) |
− | |[[Skeleton Key (EU2012)|Skeleton Key]] (10x) | + | |[[Skeleton Key (EU2012)|Skeleton Key]] (10x), [[Elerium Generator (EU2012)|Elerium Generator]] (30x), [[Psionic Lab (EU2012)|Psionic Lab]] (20x), [[Plasma Cannon (EU2012)|Plasma Cannon]] (10x), [[EMP Cannon (EU2012)|EMP Cannon]] (10x), [[Fusion Lance (EU2012)|Fusion Lance]] (10x), Hover S.H.I.V. (20x), [[Firestorm (EU2012)|Firestorm]] (5x), [[Mind Shield (EU2012)|Mind Shield]] (20x), [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (?), [[Plasma Rifle (EU2012)|Plasma Rifle]] (?), [[Alloy Cannon (EU2012)|Alloy Cannon]] (?), [[Heavy Plasma (EU2012)|Heavy Plasma]] (?), [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]] (?) |
|- | |- | ||
|[[Alien Alloys (EU2012)|Alien Alloys]] | |[[Alien Alloys (EU2012)|Alien Alloys]] | ||
|2 | |2 | ||
|[[Alien Materials (EU2012)|Alien Materials]], [[Carapace Armor (EU2012)|Carapace Armor]] (10x), [[Skeleton Suit (EU2012)|Skeleton Suit]] (15x), [[Beam Weapons (EU2012)|Beam Weapons]] (5x) | |[[Alien Materials (EU2012)|Alien Materials]], [[Carapace Armor (EU2012)|Carapace Armor]] (10x), [[Skeleton Suit (EU2012)|Skeleton Suit]] (15x), [[Beam Weapons (EU2012)|Beam Weapons]] (5x) | ||
− | |[[Carapace Armor (EU2012)|Carapace Armor]] (15x), [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] (23x), [[Heavy Laser (EU2012)|Heavy Laser]] (23x), [[Scatter Laser (EU2012)|Scatter Laser]] (23x), [[Laser Rifle (EU2012)|Laser Rifle]] (13x), [[Laser Pistol (EU2012)|Laser Pistol]] (8x), [[Skeleton Key (EU2012)|Skeleton Key]] (10x), [[Laser Cannon (EU2012)|Laser Cannon]] (21x), [[Chitin Plating (EU2012)|Chitin Plating]] (10x) | + | |[[Combatr Stims (EU2012)|Combat Stims]](2x),[[Carapace Armor (EU2012)|Carapace Armor]] (15x), [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] (23x), [[Heavy Laser (EU2012)|Heavy Laser]] (23x), [[Scatter Laser (EU2012)|Scatter Laser]] (23x), [[Laser Rifle (EU2012)|Laser Rifle]] (13x), [[Laser Pistol (EU2012)|Laser Pistol]] (8x), [[Skeleton Key (EU2012)|Skeleton Key]] (10x), [[Laser Cannon (EU2012)|Laser Cannon]] (21x), [[Chitin Plating (EU2012)|Chitin Plating]] (10x) |
|- | |- | ||
|[[UFO Nav Computer (EU2012)|UFO Flight Computer]] | |[[UFO Nav Computer (EU2012)|UFO Flight Computer]] | ||
|40 | |40 | ||
|[[Alien Nav Computer (EU2012)|Alien Nav Computer]] (2x), [[Foundry_(EU2012)#Foundry_Projects|Stealth Satellites]] (3x) | |[[Alien Nav Computer (EU2012)|Alien Nav Computer]] (2x), [[Foundry_(EU2012)#Foundry_Projects|Stealth Satellites]] (3x) | ||
− | |[[Firestorm]] | + | |[[Firestorm]](2x), [[Satellite Nexus (EU2012)|Satellite Nexus]] (2x) |
|- | |- | ||
|[[UFO nav-computer (damaged) (EU2012)|UFO nav-computer (damaged)]] | |[[UFO nav-computer (damaged) (EU2012)|UFO nav-computer (damaged)]] | ||
Line 99: | Line 99: | ||
|75 | |75 | ||
|[[UFO Power Source (EU2012)|UFO Power Source]] | |[[UFO Power Source (EU2012)|UFO Power Source]] | ||
− | |[[Firestorm]] | + | |[[Firestorm]](1x), [[Elerium Generator (EU2012)|Elerium Generator]] (2x) |
|- | |- | ||
|[[UFO Power Source (damaged) (EU2012)|UFO Power Source (damaged)]] | |[[UFO Power Source (damaged) (EU2012)|UFO Power Source (damaged)]] | ||
Line 109: | Line 109: | ||
|1 | |1 | ||
|[[Weapon Fragment (EU2012)|Weapon Fragment]] (5x), [[Plasma Pistol (EU2012)|Plasma Pistol]] (40x), [[Beam Weapons (EU2012)|Beam Weapons]] (10x) | |[[Weapon Fragment (EU2012)|Weapon Fragment]] (5x), [[Plasma Pistol (EU2012)|Plasma Pistol]] (40x), [[Beam Weapons (EU2012)|Beam Weapons]] (10x) | ||
− | | | + | |~All Weapons~ |
|- | |- | ||
|[[Alien Food (EU2012)|Alien Food]] | |[[Alien Food (EU2012)|Alien Food]] | ||
Line 136: | Line 136: | ||
| [[Blaster Launcher (EU2012)|Blaster Launcher]] (1x) | | [[Blaster Launcher (EU2012)|Blaster Launcher]] (1x) | ||
|} | |} | ||
+ | |||
+ | Note: Weapon Fragments, Alloys, and Elerium are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - due to variances in the number of engineers, workshops, etc. Unless you are seriously strapped for cash, try selling something else instead. | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] |
Revision as of 17:23, 23 October 2012
Note: Weapon Fragments, Alloys, and Elerium are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - due to variances in the number of engineers, workshops, etc. Unless you are seriously strapped for cash, try selling something else instead.