Alien Weapon Loadouts
1E | 2E | 3E | 4E | 5E | 1M | 2M | 3M | 4M | 5M | 1L | 2L | 3L | 4L | 5L | |
Small Scout | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Soldier | PP | PPC | PPC | MP | 0 | PR | PRC | PPC | MP | 0 | HP | HPC | MP | 0 | 0 |
Medium Scout | |||||||||||||||
Soldier | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | 0 | 0 |
Navigator | PP | PPC | MP | 0 | 0 | PR | PRC | 0 | 0 | 0 | HP | HPC | 0 | 0 | 0 |
Large Scout | |||||||||||||||
Soldier | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | HPC | 0 | 0 |
Navigator | PP | PPC | MP | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Engineer | PP | PPC | MP | 0 | 0 | PR | PRC | MP | PRC | 0 | SL | SB | SB | SB | 0 |
Harvester | |||||||||||||||
Soldier | PP | PPC | 0 | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | 0 | 0 |
Navigator | PP | PPC | 0 | 0 | 0 | PR | PRC | AG | 0 | 0 | HP | HPC | HPC | 0 | 0 |
Medic | SL | SB | SB | SB | 0 | SL | SB | SB | SB | 0 | SL | SB | SB | SB | SB |
Engineer | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | 0 | 0 | 0 |
Leader | PP | PPC | AG | PPC | 0 | PR | PRC | AG | PRC | 0 | HP | HPC | AG | AG | HPC |
Abductor | |||||||||||||||
Soldier | PP | PPC | 0 | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Navigator | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Medic | PP | PPC | PPC | 0 | 0 | PR | PRC | AG | PRC | 0 | HP | HPC | HPC | HPC | 0 |
Engineer | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Leader | PRC | PP | PP | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Terror Ship | |||||||||||||||
Soldier | PP | PPC | PPC | 0 | 0 | PR | PRC | AG | PRC | 0 | HP | HPC | AG | HPC | 0 |
Navigator | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | HPC | 0 | 0 |
Medic | PP | PPC | AG | PPC | 0 | PR | PRC | AG | PRC | 0 | SL | SB | SB | SB | 0 |
Engineer | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Leader | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Terrorist 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Terrorist 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Battleship | |||||||||||||||
Soldier | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Navigator | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Medic | PP | PPC | PPC | 0 | 0 | SL | SB | SB | SB | 0 | HP | HPC | AG | HPC | 0 |
Engineer | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | BL | BB | BB | BB | BB |
Leader | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 | BL | BB | BB | BB | BB |
Commander | HP | HPC | AG | AG | HPC | HP | HPC | AG | AG | HPC | BL | BB | BB | BB | BB |
Terrorist 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Terrorist 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Supply Ship | |||||||||||||||
Soldier | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Navigator | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Medic | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | SL | SB | SB | SB | 0 |
Engineer | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Leader | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Base Missions | |||||||||||||||
Terrorist 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Terrorist 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Soldier | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Navigator | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 |
Medic | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | SL | SB | SB | SB | 0 |
Engineer | PP | PPC | PPC | 0 | 0 | PR | PRC | PRC | 0 | 0 | BL | BB | BB | BB | BB |
Leader | PR | PRC | PRC | 0 | 0 | HP | HPC | AG | HPC | 0 | BL | BB | BB | BB | BB |
Commander | HP | HPC | AG | HPC | 0 | HP | HPC | AG | HPC | 0 | HP | HPC | AG | HPC | 0 |
Mars 1 | |||||||||||||||
Sect. Soldiers | PP | PPC | 0 | 0 | 0 | PR | PRC | 0 | 0 | 0 | HP | HPC | AG | 0 | 0 |
Sect. Leaders | PP | PPC | 0 | 0 | 0 | PR | PRC | 0 | 0 | 0 | HP | HPC | AG | 0 | 0 |
Sect. Comm. | PP | PPC | 0 | 0 | 0 | PR | PRC | 0 | 0 | 0 | HP | HPC | AG | 0 | 0 |
Cyberdiscs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Mars 2 | |||||||||||||||
Eth. Soldiers | BL | BB | BB | BB | BB | BL | BB | BB | BB | BB | BL | BB | BB | BB | BB |
Eth. Leaders | HP | HPC | AG | HPC | 0 | HP | HPC | AG | HPC | 0 | HP | HPC | AG | HPC | 0 |
Eth. Comm. | HP | HPC | AG | HPC | 0 | HP | HPC | AG | HPC | 0 | HP | HPC | AG | HPC | 0 |
Chryssalids | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Silacoids | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Celatids | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Sectopods | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table Key
- Red entries indicate an error in loadout.
- E=Early
- M=Middle
- L=Late
- PP = Plasma Pistol
- PPC = Plasma Pistol Clip
- PR = Plasma Rifle
- PRC = Plasma Rifle Clip
- HP = Heavy Plasma
- HPC = Heavy Plasma Clip
- SL = Small Launcher
- SB = Stun Bomb
- BL = Blaster Launcher
- BB = Blaster Bomb
- AG = Alien Grenade
- MP = Mind Probe
(all weapons start loaded)
DOS v1.4 data starts at byte 367014 in GEOSCAPE.EXE; entries are 21 bytes and correspond to the following (borrowed from Zombie's post here):
- 00: Mission type (starts from 05 = Small Scout; goes to 15 (x0F) for Mars 2)
- 01: Alien rank
- 02: Base number of aliens on Beginner / Experienced
- 03: Base number of aliens on Superhuman (Veteran / Genius is the average of these two)
- 04: A random number from 0 to this number will be added to the above number of aliens
- 05: Unknown
- 06-10 (x06-x0A): Early game loadout
- 11-15 (x0B-x0F): Mid game loadout
- 16-20 (x10-x14): Late game loadout
NOTE!!! : Certain aliens are restricted from being certain ranks. For instance, Mutons are not allowed to be Medics, Leaders or Commanders. What will happen is that the game assigns a certain number of each type of rank normally assigned to each UFO, based on difficulty. These aliens will then be outfitted based on this INITIAL rank... so a few mutons on a supply ship will be destinied to become medics, and will be equipped with Small Launchers. BUT, these medic wannabes are then demoted back to Soldier, but will hang onto the Medic loadout. (similiarly, those muton soldiers carrying blaster launchers used to be leader/commander material)
These loadouts are useful to know, ESPECIALLY once you have psi, OR if you happen to get lucky and make the enemy forces panic... knowing which enemies can carry grenades, and which enemies do not carry grenades makes a lot of difference sometimes! An alien with it's hands empty and standing on a Blaster Launcher or Small Launcher can be given low priority... shoot the more dangerous aliens first. However, a Heavy Plasma toting alien that dropped it's weapons it HIGHLY dangerous, since it has just finished panicking it has gained 15 morale, and it has nothing in it's armament except for an alien grenade... BOOM.
Also makes it much easier to capture that alien rank you were looking for! No more mind probind needed, just spot the alien carrying the Blaster Launcher!