Difference between revisions of "Armor (LWR)"

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(Undo revision 114088 by Admiral Billy (talk))
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Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
 
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
  
Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. Additionally, some armors may add or remove small item slots from the soldier they're equipped on; the default amount is 2 slots, and there's a hard cap of 3 slots that can't be bypassed.
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Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. Certain armors have less equipment slots as compensation for various advantages. Furthermore the covert operative leather jacket incurs a significant movement speed penalty, intended to represent the weight of the hacking equipment they carry.
  
 
Long War Rebalance represents movement speed in tiles, thus a soldier with 10 mobility will be able to cover 10 tiles with 1 AP spent.
 
Long War Rebalance represents movement speed in tiles, thus a soldier with 10 mobility will be able to cover 10 tiles with 1 AP spent.
  
Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them, making it difficult for a tank to occupy enemy attention.
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Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them; making it difficult for a tank to occupy enemy attention.
  
 
===Heavy Armor===  
 
===Heavy Armor===  
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
 
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
 
|-align="center"
 
|-align="center"
|[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]'''|| ||6|| || || || || ||colspan="8"|XCOM starts with an unlimited supply||
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|[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]'''|| ||6|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply||
 
|-align="center"
 
|-align="center"
|[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]'''|| ||6||10|| ||+1|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits&#10;(Cost when building quickly)"|35<br />(49)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|25<br />(35)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||XX
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|[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]'''|| ||6||10|| ||title="Amount of small items that can be equipped"|3|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits&#10;(Cost when building quickly)"|35<br />(49)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|25<br />(35)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||XX
 
|-align="center"
 
|-align="center"
|[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]'''|| ||10||15|| || || || ||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|15&nbsp;days<br />(7.5&nbsp;days)||XX
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|[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]'''|| ||10||15|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|15&nbsp;days<br />(7.5&nbsp;days)||XX
 
|-align="center"
 
|-align="center"
|[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]'''||0.6||9||15|| || ||{{ Damage Control (LWR) }}|| ||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|45<br />(67)||title="Cost in Elerium&#10;(Cost when building quickly)"|5<br />(7)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56
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|[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]'''||0.6||9||15|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}|| ||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|45<br />(67)||title="Cost in Elerium&#10;(Cost when building quickly)"|5<br />(7)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56
 
|-align="center"
 
|-align="center"
|[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]'''||-0.6||16||20|| || ||{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|360<br />(504)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|8<br />(16)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120
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|[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]'''||-0.6||16||20|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|360<br />(504)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|8<br />(16)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120
 
|-align="center"
 
|-align="center"
|[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]'''||-0.6||14||15||| || ||{{ Tactical Mobility (LWR) }}||When airborne, all shots will graze this unit<br>Prevents strangulation<br />Negates the effects of fire<br />Supports [[Other_Abilities_(LWR)#Flight|'''Flight''']] (12 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|1200<br />(1680)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|450<br />(630)||title="Cost in Elerium&#10;(Cost when building quickly)"|300<br />(420)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120
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|[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]'''||-0.6||14||15||| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Tactical Mobility (LWR) }}||When airborne, all shots will graze this unit<br>Prevents strangulation<br />Negates the effects of fire<br />Supports [[Other_Abilities_(LWR)#Flight|'''Flight''']] (12 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|1200<br />(1680)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|450<br />(630)||title="Cost in Elerium&#10;(Cost when building quickly)"|300<br />(420)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120
 
|-align="center"
 
|-align="center"
|[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]'''||1.3||12||10||20||+1|| ||Restricted to psionic soldiers<br />'''Advanced Psi Boost''': +3 damage to countercharge, mind fray, kinetic blast; +10 damage to rift; reduces accumulation of fatigue by 50%; armor never requires repairs.<br />Required to activate the [[Gollop Chamber (LWR)|Gollop Chamber]]||[[Research (LWR)#Mind and Machine|Mind and Machine]]||100||title="Cost in Credits&#10;(Cost when building quickly)"|150<br />(208)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(55)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(168)||title="Cost in Meld&#10;(Cost when building quickly)"|350<br />(495)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||400
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|[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]'''||1.3||12||10||20||title="Amount of small items that can be equipped"|3|| ||Restricted to psionic soldiers<br />'''Advanced Psi Boost''': +3 damage to countercharge, mind fray, kinetic blast; +10 damage to rift; reduces accumulation of fatigue by 50%; armor never requires repairs.<br />Required to activate the [[Gollop Chamber (LWR)|Gollop Chamber]]||[[Research (LWR)#Mind and Machine|Mind and Machine]]||100||title="Cost in Credits&#10;(Cost when building quickly)"|150<br />(208)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(55)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(168)||title="Cost in Meld&#10;(Cost when building quickly)"|350<br />(495)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||400
 
|}
 
|}
  
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
 
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
 
|-align="center"
 
|-align="center"
|[[File:Chameleon Suit Long War.png|128px|link=Armor (LWR)#Light Armor|Leather Jacket]]<br />'''[[Armor (LWR)#Light Armor|Leather Jacket]]'''||2.6||2 || ||5 || || || ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| ||
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|[[File:Chameleon Suit Long War.png|128px|link=Armor (LWR)#Light Armor|Leather Jacket]]<br />'''[[Armor (LWR)#Light Armor|Leather Jacket]]'''||2.6||2 || ||5 || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| ||
 
|-align="center"
 
|-align="center"
|[[File:Tac vest Long War.png|128px|link=Armor (LWR)#Light Armor|Tac Vest]]<br />'''[[Armor (LWR)#Light Armor|Tac Vest]]'''||1.3||4|| ||5 || || || || ||colspan="8"|XCOM starts with an unlimited supply|| ||
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|[[File:Tac vest Long War.png|128px|link=Armor (LWR)#Light Armor|Tac Vest]]<br />'''[[Armor (LWR)#Light Armor|Tac Vest]]'''||1.3||4|| ||5 || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
 
|-align="center"
 
|-align="center"
|[[File:Aurora armor Long War.png|128px|link=Armor (LWR)#Light Armor|Aurora Armor]]<br />'''[[Armor (LWR)#Light Armor|Aurora Armor]]'''||0.6||8|| ||5||20||+1|| ||Restricted to psionic soldiers<br>'''Psi Boost''': +2 damage to countercharge, mind fray, kinetic blast||[[Research (LWR)#Xenopsionics|Xenopsionics]]<br />[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(70)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|10<br />(14)||title="Cost in Elerium&#10;(Cost when building quickly)"|10<br />(14)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (LWR)#Sectoid|Sectoid Corpse]]||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||50||
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|[[File:Aurora armor Long War.png|128px|link=Armor (LWR)#Light Armor|Aurora Armor]]<br />'''[[Armor (LWR)#Light Armor|Aurora Armor]]'''||0.6||8|| ||5||20||title="Amount of small items that can be equipped"|3|| ||Restricted to psionic soldiers<br>'''Psi Boost''': +2 damage to countercharge, mind fray, kinetic blast||[[Research (LWR)#Xenopsionics|Xenopsionics]]<br />[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(70)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|10<br />(14)||title="Cost in Elerium&#10;(Cost when building quickly)"|10<br />(14)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (LWR)#Sectoid|Sectoid Corpse]]||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||50||
 
|-align="center"
 
|-align="center"
|[[File:Kestrel armor Long War.png|128px|link=Armor (LWR)#Light Armor|Kestrel Armor]]<br />'''[[Armor (LWR)#Light Armor|Kestrel Armor]]'''||0.6||7|| ||5|| || || ||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||22||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||20||
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|[[File:Kestrel armor Long War.png|128px|link=Armor (LWR)#Light Armor|Kestrel Armor]]<br />'''[[Armor (LWR)#Light Armor|Kestrel Armor]]'''||0.6||7|| ||5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||22||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||20||
 
|-align="center"
 
|-align="center"
|[[File:Banshee armor Long War.png|128px|link=Armor (LWR)#Light Armor|Banshee Armor]]<br />'''[[Armor (LWR)#Light Armor|Banshee Armor]]'''||1.3||5|| ||5|| || ||{{ Repulsor (LWR) }}||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||40||title="Cost in Credits&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Elerium&#10;(Cost when building quickly)"|10<br />(15)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
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|[[File:Banshee armor Long War.png|128px|link=Armor (LWR)#Light Armor|Banshee Armor]]<br />'''[[Armor (LWR)#Light Armor|Banshee Armor]]'''||1.3||5|| ||5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Repulsor (LWR) }}||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||40||title="Cost in Credits&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Elerium&#10;(Cost when building quickly)"|10<br />(15)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
 
|-align="center"
 
|-align="center"
|[[File:Corsair armor Long War.png|128px|link=Armor (LWR)#Light Armor|Corsair Armor]]<br />'''[[Armor (LWR)#Light Armor|Corsair Armor]]'''||1.3||10|| ||10|| || ||{{ Repulsor (LWR) }}||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|240<br />(336)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||100||
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|[[File:Corsair armor Long War.png|128px|link=Armor (LWR)#Light Armor|Corsair Armor]]<br />'''[[Armor (LWR)#Light Armor|Corsair Armor]]'''||1.3||10|| ||10|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Repulsor (LWR) }}||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|240<br />(336)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||100||
 
|-align="center"
 
|-align="center"
|[[File:Seraphim armor Long War.png|128px|link=Armor (LWR)#Light Armor|Seraph Armor]]<br />'''[[Armor (LWR)#Light Armor|Seraph Armor]]'''||1.3||8|| ||5|| ||-1||{{ Tactical Mobility (LWR) }}||When airborne, all shots will graze this unit<br>Supports [[Other_Abilities_(LWR)#Flight|'''Flight''']] (8 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(840)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(112)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(112)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
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|[[File:Seraphim armor Long War.png|128px|link=Armor (LWR)#Light Armor|Seraph Armor]]<br />'''[[Armor (LWR)#Light Armor|Seraph Armor]]'''||1.3||8|| ||5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }}||When airborne, all shots will graze this unit<br>Supports [[Other_Abilities_(LWR)#Flight|'''Flight''']] (8 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(840)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(112)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(112)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
 
|-align="center"
 
|-align="center"
|[[File:Shadow armor Long War.png|128px|link=Armor (LWR)#Light Armor|Ghost Armor]]<br />'''[[Armor (LWR)#Light Armor|Ghost Armor]]'''||1.3||10|| ||5|| ||-1||{{ Ghost Mode (LWR) }}{{ Repulsor (LWR) }}||Grants 2 charges of '''Ghost Mode'''<br>Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Stealth Systems|Stealth Systems]]||90||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(84)||title="Cost in Elerium&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Meld&#10;(Cost when building quickly)"|40<br />(61)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
+
|[[File:Shadow armor Long War.png|128px|link=Armor (LWR)#Light Armor|Ghost Armor]]<br />'''[[Armor (LWR)#Light Armor|Ghost Armor]]'''||1.3||10|| ||5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Ghost Mode (LWR) }}{{ Repulsor (LWR) }}||Grants 2 charges of '''Ghost Mode'''<br>Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Stealth Systems|Stealth Systems]]||90||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(84)||title="Cost in Elerium&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Meld&#10;(Cost when building quickly)"|40<br />(61)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
 
|}
 
|}
  

Revision as of 13:05, 16 April 2023

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In General

Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).

Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. Certain armors have less equipment slots as compensation for various advantages. Furthermore the covert operative leather jacket incurs a significant movement speed penalty, intended to represent the weight of the hacking equipment they carry.

Long War Rebalance represents movement speed in tiles, thus a soldier with 10 mobility will be able to cover 10 tiles with 1 AP spent.

Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them; making it difficult for a tank to occupy enemy attention.

Heavy Armor

Name Mobility Long War.png
Mob
Health Long War.png
HP
Damage Reduction Long War.png
Base DR
Will Long War.png
Will
Equipment
Slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Tac Armor
Tac Armor
6 2
(3)
XCOM starts with an unlimited supply
Phalanx Armor
Phalanx Armor
6 10 3 Improved Body Armor 15 35
(49)
25
(35)
0
(5)
10 days
(5.0 days)
XX
Carapace Armor
Carapace Armor
10 15 2
(3)
Advanced Body Armor 25 80
(120)
18
(27)
0
(5)
15 days
(7.5 days)
XX
Aegis Armor
Aegis Armor
0.6 9 15 2
(3)
Mobile Power Armor 35 70
(105)
45
(67)
5
(7)
0
(5)
14 days
(7.0 days)
56
Titan Armor
Titan Armor
-0.6 16 20 2
(3)
Prevents strangulation
Negates the effects of fire
Advanced Power Armor 65 300
(450)
360
(504)
40
(60)
8
(16)
14 days
(7.0 days)
120
Archangel Armor
Archangel Armor
-0.6 14 15 2
(3)
When airborne, all shots will graze this unit
Prevents strangulation
Negates the effects of fire
Supports Flight (12 fuel)
Double fuel with the Advanced Flight foundry project
Antigrav Systems 75 1200
(1680)
450
(630)
300
(420)
0
(5)
14 days
(7.0 days)
120
Vortex Armor
Vortex Armor
1.3 12 10 20 3 Restricted to psionic soldiers
Advanced Psi Boost: +3 damage to countercharge, mind fray, kinetic blast; +10 damage to rift; reduces accumulation of fatigue by 50%; armor never requires repairs.
Required to activate the Gollop Chamber
Mind and Machine 100 150
(208)
40
(55)
120
(168)
350
(495)
14 days
(7.0 days)
400

Light Armor

Name Mobility Long War.png
Mob
Health Long War.png
HP
Damage Reduction Long War.png
Base DR
Defense Long War.png
Def
Will Long War.png
Will
Equipment
Slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Leather Jacket
Leather Jacket
2.6 2 5 2
(3)
Restricted to covert operatives XCOM starts with an unlimited supply
Tac Vest
Tac Vest
1.3 4 5 2
(3)
XCOM starts with an unlimited supply
Aurora Armor
Aurora Armor
0.6 8 5 20 3 Restricted to psionic soldiers
Psi Boost: +2 damage to countercharge, mind fray, kinetic blast
Xenopsionics
Psi Warfare Systems
25 50
(70)
10
(14)
10
(14)
0
(5)
1 Sectoid Corpse 10 days
(5.0 days)
50
Kestrel Armor
Kestrel Armor
0.6 7 5 2
(3)
Includes grappling hook Advanced Body Armor 22 50
(75)
8
(12)
0
(5)
10 days
(5.0 days)
20
Banshee Armor
Banshee Armor
1.3 5 5 2
(3)
Includes grappling hook Mobile Power Armor 40 70
(105)
30
(45)
10
(15)
0
(5)
14 days
(7.0 days)
56
Corsair Armor
Corsair Armor
1.3 10 10 2
(3)
Includes grappling hook Advanced Power Armor 65 250
(375)
240
(336)
40
(60)
0
(5)
14 days
(7.0 days)
100
Seraph Armor
Seraph Armor
1.3 8 5 1
(2)
When airborne, all shots will graze this unit
Supports Flight (8 fuel)
Double fuel with the Advanced Flight foundry project
Antigrav Systems 65 600
(840)
80
(112)
80
(112)
0
(5)
14 days
(7.0 days)
120
Ghost Armor
Ghost Armor
1.3 10 5 1
(2)
Ghost Mode
Grants 2 charges of Ghost Mode
Includes grappling hook
Stealth Systems 90 300
(450)
60
(84)
70
(105)
40
(61)
14 days
(7.0 days)
120

MEC Exoskeletons

In Long War Rebalance, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.

MEC armor naming conventions are streamlined to highlight their role.

Name Name Mobility Long War.png
Mob
Health Long War.png
HP
Damage Reduction Long War.png
Base DR
Defense Long War.png
Def
Large Equipment
Slots
Equipment
Slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Base Augments
Base Augments
Can't be used during missions XCOM starts with an unlimited supply
MEC-1
MEC-1
Paladin 0 12 20 30 1 1
Hardened
Prevents strangulation
Negates the effects of fire
Alien Biocybernetics 25 50
(70)
60
(90)
10
(15)
10
(19)
4 UFO Power Sources 19 days
(8.5 days)
60
LMEC-2
LMEC-2
Valiant 2.0 8 10 40 2 2
Hardened
Prevents strangulation
Negates the effects of fire
Improved Combat Exoskeletons 50 400
(600)
120
(180)
80
(120)
40
(61)
6 UFO Power Sources 14 days
(7.0 days)
160
HMEC-2
HMEC-2
Defender 0 14 30 10 2 2
Hardened
Prevents strangulation
Negates the effects of fire
Improved Combat Exoskeletons 50 400
(600)
160
(240)
60
(90)
40
(61)
6 UFO Power Sources 14 days
(7.0 days)
160
ULMEC-3
ULMEC-3
Vanguard 4.6 8 10 45 2 3
Hardened
Prevents strangulation
Negates the effects of fire
Mobile Combat Exoskeletons 75 900
(1260)
160
(240)
120
(180)
150
(215)
1 Fusion Core
8 UFO Power Sources
14 days
(7.0 days)
240
LMEC-3
LMEC-3
Vindicator 2.6 12 10 40 3 3
Hardened
Prevents strangulation
Negates the effects of fire
Mobile Combat Exoskeletons 75 900
(1260)
160
(240)
120
(180)
150
(215)
1 Fusion Core
8 UFO Power Sources
14 days
(7.0 days)
240
HMEC-3
HMEC-3
Dauntless 1.3 14 35 10 3 3
Hardened
Prevents strangulation
Negates the effects of fire
Heavy Combat Exoskeletons 75 900
(1260)
240
(360)
80
(120)
150
(215)
1 Fusion Core
8 UFO Power Sources
14 days
(7.0 days)
240
UHMEC-3
UHMEC-3
Devastator 0 20 45 2 3
Hardened
Prevents strangulation
Negates the effects of fire
Heavy Combat Exoskeletons 75 900
(1260)
240
(360)
80
(120)
150
(215)
1 Fusion Core
8 UFO Power Sources
14 days
(7.0 days)
240

SHIV Units

Name Mobility Long War.png
Mob
Health Long War.png
HP
Damage Reduction Long War.png
Base DR
Defense Long War.png
Def
Aim Long War.png
Aim
Equipment
Slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Duration in days
SHIV
SHIV
7.3 -0.6 12+12 50 25 55 4
Hardened
30 Crit Resistance
Shares Mission XP
Only 1 SHIV acts each turn
Immune to strangulation
Negates the effects of fire
Provides partial cover for soldiers
15 350
(490)
0
(5)
13 days
(2.6 days)
-
Alloy SHIV
Alloy SHIV
7.3 16+16 50 25 55+10 4
Hardened
30 Crit Resistance
Shares Mission XP
Only 1 SHIV acts each turn
Immune to strangulation
Negates the effects of fire
Provides partial cover for soldiers
Mechtoid Autopsy 35 450
(630)
80
(112)
0
(5)
26 days
(5.2 days)
-
Hover SHIV
Hover SHIV
7.3 +0.6 16+16 50 25 55+20 4
Hardened
30 Crit Resistance
Shares Mission XP
Only 1 SHIV acts each turn
Immune to strangulation
Negates the effects of fire
Provides partial cover for soldiers
Supports Flight (14 fuel)
Antigrav Systems 70 550
(770)
60
(84)
45
(63)
0
(5)
39 days
(7.8 days)
-