Difference between revisions of "Base Facilities (EU2012)"
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(→UFO Detection: Satellite Nexus update) |
(→UFO Detection: Satellite Nexus update) |
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* Required to build: | * Required to build: | ||
** if you already have three Satellite Uplinks: 8 Power, 35 Engineers, §300, 25 Alloys, 2 UFO Flight Computer | ** if you already have three Satellite Uplinks: 8 Power, 35 Engineers, §300, 25 Alloys, 2 UFO Flight Computer | ||
− | * Time to Build: | + | ** if you already have four Satellite Uplinks: 8 Power, 45 Engineers, §300, 25 Alloys, 2 UFO Flight Computer |
− | * Maintenance: | + | * Time to Build: 21 days |
+ | * Maintenance: §26 | ||
* With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites. | * With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites. | ||
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities. | * Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities. |
Revision as of 16:14, 13 October 2012
The Headquarters in EU is composed of a number of facilities and can be expanded (24 slots) by your engineers as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated (§10; 5 days) prior to building a facility. Facilities may also be removed (§5).
Starting Facilities/Core Areas
- Contains the Geoscape where you can advance game time forward, choose missions to respond, view global Satellite coverage, and watch aircraft on their way to a mission.
- Houses the base's Skyranger troop transport and its Interceptors. Allows to equip, repairs and deploy Interceptors throughout Earth's continents.
- View your list of soldiers and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the Officer Training School & Psi Lab, and visit the Memorial to fallen troopers.
- Capacity: 99 soldiers.
- Manage Research projects to obtain advanced technology using your scientists. Receives bonuses from building Laboratories.
- Build Aircraft, Weapons, Armor and other equipment. Receives bonuses from Workshops and Foundries.
- Build additional facilities, excavate lower levels and build and Access Lifts.
- Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the Gray Market, where it's possible to raise credits by selling advanced technology to Earth's nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.
- Recover soldiers injured in battle.
Acquirable/Removable Base Facilities
Each facility has three basic stats:
- Time to build (Days)
- Cost (money, resources and manpower to build and maintenance cost)
- Maintenance ($$$ per month)
It is worth noting that most non-unique facilities will increase in cost as more of the same are built. This increase does not apply to the power requirement. It has not been verified if special material costs increase as well.
UFO Detection
- Required to build:
- if you already have one: 5 Power, 10 Engineers, §150
- if you already have two: 5 Power, 20 Engineers, §150
- if you already have three: 5 Power, 30 Engineers, §150
- Time to Build: 14 days
- Maintainance: §15/month
- With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.
- Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.
- Required Research: Alien Nav Computer
- Required to build:
- if you already have three Satellite Uplinks: 8 Power, 35 Engineers, §300, 25 Alloys, 2 UFO Flight Computer
- if you already have four Satellite Uplinks: 8 Power, 45 Engineers, §300, 25 Alloys, 2 UFO Flight Computer
- Time to Build: 21 days
- Maintenance: §26
- With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.
- Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.
Research
- Required to build: 3 Power, 6 Scientists, §125
- Time to Build: ETA 10 days
- Maintenance: §24/month
- Each Laboratory increases research speed by 20%
- Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.
- Required to build: 5 power, §85, Required Research: Xeno-Biology
- Time to Build: UNKNOWN
- Maintenance: §18/month
- Adjacency Bonus: None, UNIQUE.
- Allows capture of live aliens and alien interrogation.
Engineering
- Required to build: 3 Power, 6 Engineers, §130
- Time to Build: UNKNOWN
- Maintenance: §26/month
- Adjacency Bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.
- Required to build: 3 power, §75, Required Research: Experimental Warfare
- Time to Build: ETA 10 days
- Maintenance: §20/month
- Adjacency Bonus: None, UNIQUE
- Develop new combat items or improve current items in the Foundry
- Required to build: 2 Power, §50 - fixed cost
- Time to Build: ETA 5 days
- Maintenance: §10/month
- Must be built to allow construction on lower levels.
- Required to build: §60
- Time to Build: UNKNOWN
- Maintainance: §11/month
- Power generators supply the power needed to run new facilities. Each generator supplies +6 power.
- Adjacency Bonus: +2 power for every adjacent power facility.
- Required to build: §200
- Time to Build: UNKNOWN
- Maintainance: UNKNOWN
- Thermal Generators supply +20 power, but must be built over steam vents.
- Adjacency Bonus: +2 power for every adjacent power facility.
Soldiers
- Required to build: UNKNOWN, Required Research: UNKNOWN
- Time to Build: UNKNOWN
- Maintenance: §25/month
- Adjacency Bonus: None, UNIQUE
- Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty.