Difference between revisions of "Berserk"
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Testing when aliens are at 0 [[Morale]] shows that totally demoralized aliens berserk (as opposed to panic) '''~36%''' of the time: | Testing when aliens are at 0 [[Morale]] shows that totally demoralized aliens berserk (as opposed to panic) '''~36%''' of the time: | ||
− | + | <u>Min</u> <u>Ave ± SDs</u> <u>Max</u> | |
− | Count 1 5.72 ± 1.78 10 | + | Count of aliens berserking, out of 16 1 5.72 ± 1.78 10 ''Across 118 tests of 16 aliens. 118 x 16 = 1,888 tests.'' |
− | Percent 6.25 | + | Percent of aliens berserking, out of 16 6.25% 35.75 ± 11.11% 62.5% ''Same numbers as previous line, times 100/16'' |
Each test is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale. There were 118 tests of 16 demoralized aliens (raw N 675/1888). My ([[User:MikeTheRed|MTR]]) guess is that the true value for this number (X-COM's target value) is 35%. | Each test is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale. There were 118 tests of 16 demoralized aliens (raw N 675/1888). My ([[User:MikeTheRed|MTR]]) guess is that the true value for this number (X-COM's target value) is 35%. |
Revision as of 05:17, 31 May 2008
A state of mind which is a harsh reality for soldiers in dangerous conflicts. Derived from the Germanic word "Bear-Clad", it is a rage named after Viking warriors dressed in bear furs, intoxicated by mushrooms and spirits, engaging in frenzied combat. Today, Berserk is sometimes synonymous with blind rage or uncontrolled frenzy, as a soldier mindlessly fires off his weapon, regardless of proximity of friend or foe.
Testing when aliens are at 0 Morale shows that totally demoralized aliens berserk (as opposed to panic) ~36% of the time:
Min Ave ± SDs Max Count of aliens berserking, out of 16 1 5.72 ± 1.78 10 Across 118 tests of 16 aliens. 118 x 16 = 1,888 tests. Percent of aliens berserking, out of 16 6.25% 35.75 ± 11.11% 62.5% Same numbers as previous line, times 100/16
Each test is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale. There were 118 tests of 16 demoralized aliens (raw N 675/1888). My (MTR) guess is that the true value for this number (X-COM's target value) is 35%.
As you can see, there's a lot of variability. With a rate a little over one third, it's fairly common, too.
Percent berserking may or may not differ if Morale is significantly higher than 0 (but this takes more work to test).