Difference between revisions of "Cargo Module (Apocalypse)"
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(Carge Module... finally got some love!) |
(forgot pic blurb) |
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Note: [[Bio-Transport Module (Apocalypse)|Alien]] lifeforms are not equipment. | Note: [[Bio-Transport Module (Apocalypse)|Alien]] lifeforms are not equipment. | ||
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+ | Incorrect Picture: The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module. | ||
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
[[Category: Vehicle Equipment (Apocalypse)]] | [[Category: Vehicle Equipment (Apocalypse)]] | ||
[[Category: Vehicle Items (Apocalypse)]] | [[Category: Vehicle Items (Apocalypse)]] |
Revision as of 13:27, 18 June 2022
Craft Item
- Size: 2 × 2
- Weight:
- Capacity: 50
- Manufacturer: Superdynamics
- Available: Week 1
- Base Price:
- Minimum Weekly Stock:
- Maximum Weekly Stock:
Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!
The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.
Note: Alien lifeforms are not equipment.
Incorrect Picture: The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module.