Difference between revisions of "Cargo Module (Apocalypse)"
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Craft Item | Craft Item | ||
* Size: 2 × 2 | * Size: 2 × 2 | ||
− | * Weight: | + | * Weight: 55 |
* Capacity: 50 | * Capacity: 50 | ||
* Manufacturer: [[Superdynamics]] | * Manufacturer: [[Superdynamics]] | ||
* Available: Week 1 | * Available: Week 1 | ||
− | * Base Price: | + | * Base Price: 300 |
− | * Minimum Weekly Stock: | + | * Minimum Weekly Stock: 4 |
− | * Maximum Weekly Stock: | + | * Maximum Weekly Stock: 12 |
Line 19: | Line 19: | ||
Note: [[Bio-Transport Module (Apocalypse)|Alien]] lifeforms are not equipment. | Note: [[Bio-Transport Module (Apocalypse)|Alien]] lifeforms are not equipment. | ||
− | Incorrect Picture: The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module. | + | <u>Incorrect Picture:</u> The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module. |
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
[[Category: Vehicle Equipment (Apocalypse)]] | [[Category: Vehicle Equipment (Apocalypse)]] | ||
[[Category: Vehicle Items (Apocalypse)]] | [[Category: Vehicle Items (Apocalypse)]] |
Revision as of 16:46, 21 June 2022
A standard module for transporting goods. X-Com Agents should have cargo capacity at a building after a tactical combat mission in order to retrieve equipment and Alien artifacts.
Craft Item
- Size: 2 × 2
- Weight: 55
- Capacity: 50
- Manufacturer: Superdynamics
- Available: Week 1
- Base Price: 300
- Minimum Weekly Stock: 4
- Maximum Weekly Stock: 12
Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!
The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.
Note: Alien lifeforms are not equipment.
Incorrect Picture: The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module.