Difference between revisions of "CemeteryGrand (EU2012)"
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{{Map Data Box (EU2012) | {{Map Data Box (EU2012) | ||
− | |missions=Abductions, | + | |missions=[[Alien Abductions (EU2012)|Abductions]], [[Asset Recovery (EU2012)|Asset Recovery]], [[Bomb Disposal (EU2012)|Bomb Disposal]] |
|length=70 tiles | |length=70 tiles | ||
|width=54 tiles | |width=54 tiles | ||
Line 8: | Line 8: | ||
'''Notes''' | '''Notes''' | ||
* Starting Location is at the top of a low set of stairs overlooking the large crypt in the center of the map. | * Starting Location is at the top of a low set of stairs overlooking the large crypt in the center of the map. | ||
− | * This map is used for 2 Council missions, Bomb Defusal and Asset Recovery. | + | * This map is used for 2 [[The Council (EU2012)|Council]] missions, Bomb Defusal and Asset Recovery. |
'''Tactics''' | '''Tactics''' | ||
− | * In Classic and Impossible difficulties the squad may not go far from the starting location, and have limited options for full cover. All cover can be destroyed. | + | * In Classic and Impossible [[Difficulty (EU2012)|difficulties]] the [[Squads (EU2012)|squad]] may not go far from the starting location, and have limited options for full [[Cover (EU2012)|cover]]. All cover can be destroyed. |
* Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover. | * Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover. | ||
− | * | + | * Squad Sight [[Sniper (EU2012)|snipers]] can just camp on the terrace on the starting end of the map, and cover most of the [[Maps (EU2012)|map]] with ease; doing so keeps them well out of the way of any [[Thin Man (EU2012)|Thin Men]], including those that drop from the sky on the Bomb Disposal version of this map. |
<gallery widths=200px heights=150px perrow=4> | <gallery widths=200px heights=150px perrow=4> |
Revision as of 20:59, 12 October 2013
Missions | Abductions, Asset Recovery, Bomb Disposal |
Length | 70 tiles |
Width | 54 tiles |
Area | 3780 tiles |
Notes
- Starting Location is at the top of a low set of stairs overlooking the large crypt in the center of the map.
- This map is used for 2 Council missions, Bomb Defusal and Asset Recovery.
Tactics
- In Classic and Impossible difficulties the squad may not go far from the starting location, and have limited options for full cover. All cover can be destroyed.
- Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover.
- Squad Sight snipers can just camp on the terrace on the starting end of the map, and cover most of the map with ease; doing so keeps them well out of the way of any Thin Men, including those that drop from the sky on the Bomb Disposal version of this map.