Difference between revisions of "Change Log (Piratez)"
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{{CheckOutdated (Piratez)|v.J14}} | {{CheckOutdated (Piratez)|v.J14}} | ||
<div style="float:right"><br clear="right"/>__TOC__</div> | <div style="float:right"><br clear="right"/>__TOC__</div> | ||
+ | |||
+ | === X-PirateZ v.N1 29-Apr-2022 Every Day Is Caturday === | ||
+ | * New Feature: Merged Nekomimi soldier race expansion by OAK Group & friends. Huge amount of content. | ||
+ | * New Feature: Ninja HQ. The first ninja base is different than the others now. It's much tougher, but also much less active, significantly curtailing Year 1 geoscape pressure (much less free-roaming interceptors, lessened score hits, player gets a fighting chance to carve some score back) | ||
+ | * New Enemies: Raider Sludger, Raider Flame Guard | ||
+ | * New Enemy Mission: Ninja Raid vs. Lokk'Naars | ||
+ | * New Mission: Raider Arms Factory | ||
+ | * New Weapons: Mutant MG, Pepper Pistol | ||
+ | * Glamour half-life increased from 7 to 9 turns; added some Glamour to certain missions vs. Factions. | ||
+ | * HMG and LMG can now be used as GR craft weapons | ||
+ | * Gfx improvements to paperdolls: Academy Nurse, Researcher, Medic, Engineer, Esper, Osiron Yeoman, Church Neophyte, Mutant Half-Uber, Brute, Lamia (by MIKKOI w/ some slight modifications) | ||
+ | * More weapon sounds variety | ||
+ | * Bootypedia reforms | ||
+ | * Bugfixes | ||
+ | |||
+ | === X-PirateZ v.M5.2 === | ||
+ | * Extra Prepper Camp missions for Male Path | ||
+ | * Increased Scrap Metal cost of Revolutionary HQ | ||
+ | |||
+ | === X-PirateZ v.M5.1 === | ||
+ | * Fixes, QoL (thanks to Delian, Magic Skeleton, Osobist, Kato & others) | ||
+ | * Added hangar terrain for custom craft deployment, enabled all tiles for custom deployments on most crafts. | ||
+ | * A few new events | ||
+ | |||
+ | === X-PirateZ v.M5 24-Mar-2022 The Five Captains === | ||
+ | * OXCE Upgrade to 7.5.3 7-Feb-2022 | ||
+ | * Fix: Nun outfit crash | ||
+ | * Fix: Lost Souls recovery | ||
+ | * Fix: X-Vampiress revival no longer available to Green Codex only | ||
+ | * Fix: Killing own cameras no longer gives you "betrayer" while "saving" hideout's defensive turrets * "cavalier". | ||
+ | * New Missions: Zombie Baiting, Food Pirates, Humanist Tank Test, Witch Quests (x6) | ||
+ | * New Enemy: Vampire Lord | ||
+ | * New Enemy Vessels: Black Helicopter, Marauding Army, Rogue Courier | ||
+ | * New Enemy Missions: Bandit Revenge, Ratmen Revenge, Vampire Incursion, Rogue Courier Run | ||
+ | * New Facilities: Revolution HQ (sprite based on Vangrimar's work), Dungeon, Hotel | ||
+ | * New Armors: Maid /PEA (inspired by Interdictor, Bloax & Mikkoi); Furs/PEA & Winter Queen & Skullgirl (based on Interdictor's submod); Sicarius (PEA only; gfx by Brain); Durasuit (PEA & SS); Cleanser (SS only; gfx by Jim) | ||
+ | * New Weapons: Smart Cannon (gfx by XOps), UAC Laser Rifle (gfx by Brain), Ol' Marksrifle | ||
+ | * New Ammo: EMP Rocket | ||
+ | * New Gfx: Bandit Armored Car sprite and wreck (by Bulletdesigner), Armored Church Beastmaster paperdoll (by Brain), Pillbox sprite | ||
+ | * New Gfx: +8 Gal Avatars | ||
+ | * New recruitable special characters (10) from events | ||
+ | * New Urban map by CosmicAfro | ||
+ | * New Maps (5) for UAC Vaults, more loot | ||
+ | * New Music, Music added to many events | ||
+ | * New Events: beyond count | ||
+ | * Fixed insane refire rates of enemy craft on Jack Sparrow, damage per shot raised to compensate for lower diff. | ||
+ | * Flak Tower is now Resilient, storage increased to 50, missile hit priority increased | ||
+ | * Craft Weapon strings expanded to cover multipurpose slots as well | ||
+ | * Charger Laser much more expensive to buy to account for the cost of parts, buffed to compensate | ||
+ | * Replaced placeholder Magical Girl sprite with proper one | ||
+ | * Sound improvements/expansions (most sounds taken from Piratez HQ Soundpack by RSSWizard) | ||
+ | * Limits put on MBT's cannon (mechanics suggested by berriebun) | ||
+ | * Much more Bombs can be carried, but refire on DV and MS slots slowed down a bit | ||
+ | * Peasant Gladiatrix armor buff (better stats + Purple shield) | ||
+ | * Autofire range on most assault rifles +1 | ||
+ | * Flamethrowers 33% more killy | ||
+ | * Mumbleball has more potent morale effect but now ignores only 82% if armor (thx to EricdaMidget for field tests) | ||
+ | * Golden Codex: OnlyRunts feature added | ||
+ | * Peasant Revolution: added Scavenging, Propaganda, Reinforcements, Revolution HQ | ||
+ | * Dr. X Arc: added Black Knight Armor (gfx by Brain) | ||
+ | * Some pixels rearranged on some maps for Hobbes to finally sod off (by Solar) | ||
+ | * Minor graphics fixes | ||
+ | * Other fixes, upgrades & stuff | ||
+ | |||
+ | === X-PirateZ v.M4 6-Jan-2022 Peasant Revolution === | ||
+ | * OXCE upgrade to 7.3.3 04-Jan-2022 | ||
+ | * Fix: the elusive Snow Jungle/Sea Shambler bug | ||
+ | * Fix: Stormtrooper condemnation now works for all types of enemy bases | ||
+ | * Fix: Slaves Gone Wild work again! (thanks to Kato for testing) | ||
+ | * New Feature: Peasant Revolution | ||
+ | * New Feature: Jack's Dungeon | ||
+ | * New Feature: Active Hunter-Killers should now be detectible from greater distance (+300NM) than normal enemy craft | ||
+ | * New Enemy Mission: Bandit Revenge | ||
+ | * New Crafts: Raptor, Harvester | ||
+ | * New Craft Weapons: Heavy Bombs (DV, MS, IB), Hell Bombs (DV, MS, IB), Bioplasma Projector, 14mm AA Turrets | ||
+ | * New Craft Equipment: Shadow Veil | ||
+ | * New Armors: Hoverbike (Gfx design by Brain, additional gfx by me and Bloax), Think Tank (Gray/Male only), Martyr (Repentia only), Scavenger (PEA, thx to Brain for help with gfx) | ||
+ | * New Weapons: Bioplasma Gun, Smart Grenade Launcher | ||
+ | * New Ammo: RPG Round/Fusion (normal & quad), 40mm Grenade/EMP (normal & pack) | ||
+ | * New Items: Fire Resistant Shirt, Antirad Jacket, Grounding Boots | ||
+ | * New Avatars: SS +24, Peasants +24 | ||
+ | * New Condemnations (for specific types of missions) | ||
+ | * Ninja Balancing: No longer extra 3 Ninja bases appear due to tech progression. Last scripted base appears later on Blackbeard+ now. However, bases can appear endlessly with a small chance from 2603 onwards. | ||
+ | * Codex craft weapon rebalancing: Buff to flame gun, buff to Ilya (also moved to Light slot), but now requires Orbs to be constructed, Charger Laser for Green replaced w/ Bioplasma Projector (Charger can now be bought with prize: M-Lasers) | ||
+ | * Improved gfx: Raider Firebat (by Brain), Adv. Rocket Launcher (by Brain), Baller sprite/inventory (by Mikkoi), Inventories for Hoe, B-Boy and Drifter (by Mikkoi) | ||
+ | * More debrief music, changed memorial music | ||
+ | * V8 is now undetectable | ||
+ | * Wench outfit now harder to detect to enemies | ||
+ | * Very skimpy/scout outfits get +1 NV and/or SPOT 1/1 (affected: Gals, SS, Peasants, Gnomes). | ||
+ | * Standard rocket launchers/RPGs no longer work in 0g | ||
+ | * Tech shift worth mentioning: Broken Merc Engineer now needed for X-Gauss, while Synthsuit needs only Broken Guild Engineer and Merc Soldier. | ||
+ | * Adjustments, rebalances, reworks | ||
+ | * Tech tree updates | ||
+ | * Varios Minor Fixes | ||
+ | |||
+ | === X-PirateZ v.M3 28-Nov-2021 The Planet of Rust === | ||
+ | * OXCE update to v.7.1.4 20-Oct-2021 | ||
+ | * New Enemy Mission: Early Air Banditry version | ||
+ | * New Mission: Precint Under Siege | ||
+ | * New Enemies: Mohawk, Ogre Convict, Highwaymen Scout Quad | ||
+ | * New Enemy Crafts: Ninja Bomber, Thunderbolt | ||
+ | * New Crafts: Incinerator, Raiding Party, Daredevil | ||
+ | * New Craft Weapons: 2x50mm AA, Viper Rockets, Divebombs (IB), Avalanche (IB), Heavy Plasma Charger | ||
+ | * New Armors: Refractor (SEA), UAC Space Suit (SEA), Armored Car *14mm, Polar Outfit, Nun (Peasant) | ||
+ | * New Weapons: Ghetto Gun, Stop Sign, Napalm Nades, Govt Pistol | ||
+ | * New Ammo: Mortar Shells/Acid, Longbow Acid Arrows | ||
+ | * New Trainings: Gun-Kata, Officer (humans) | ||
+ | * New Feature: Spy on Ninjas | ||
+ | * New Feature: Starting bonuses depending on geographical region and contry | ||
+ | * New facility and vessels Pedia backgrounds by OAK Group | ||
+ | * New 3x3 mapblocks for most huge maps by Solarius Scorch | ||
+ | * Multiple bad ending videos (different for each lose condition) | ||
+ | * Gfx improvements by Brain: Manhack, Blue Armor line, Assault Suit, Tornado hand obj. | ||
+ | * Gfx replacement: Smuggler Catgirl (Doll * SmoleVN; corpse inv * Alunvirae; sprite & corpse floor * Osobist) | ||
+ | * Establishing new Hideouts is a bit cheaper now | ||
+ | * Some facilities can now passively detect enemy Hideouts nearby | ||
+ | * Flattened mind control power curve a bit | ||
+ | * Improved abilities of Runt and Wench outfits | ||
+ | * Ninja raid skip/abort penalty reduced | ||
+ | * Less Ninja interceptors, more APCs | ||
+ | * Reduced Ninja interceptor radar ranges | ||
+ | * Ninja base construction (after the first base) is now randomly delayed | ||
+ | * Added global labels (by OAK Group) | ||
+ | * More Music | ||
+ | * More Sounds | ||
+ | * Moar Events | ||
+ | * Moar Loar | ||
+ | * Moar Features | ||
+ | * Boring stuff & other Bullshit | ||
+ | * Lots and lots of minor fixes | ||
+ | |||
+ | === X-PirateZ v.M2 28-Sep-2021 Shadow Robots and Immortal Amazons === | ||
+ | * OXCE upgrade to 7.1 29-Sep-2021 | ||
+ | * Fix: Condemnations applied more properly (due to new OXCE) | ||
+ | * Fix: Ninja Jetfighter's shield removed | ||
+ | * New Mission: Halls of Fear | ||
+ | * New Enemy Units: Wraith Guard, Female Wraith versions (x2), Demon Warden | ||
+ | * New Craft: Big Bird | ||
+ | * New Soldiers: Destroid (paperdoll by Brain, postproduction by me, based on XOPS work), Xenforcer (gfx by Brain) | ||
+ | * New Armors: Minx (Gray only), Hermit (Green only), Crystalsinger (Bugeye; 3 ver.: normal, sea, shadowrealms; based on gfx by The Martian); Nightgown (SHA version), Hyena Rider (2x2) | ||
+ | * New Weapons: Shadowrealms Weapons (x2), 14mm Antitank Rifle, Accursed Swill, Gray Spellbook (11 spells), Plasma Tommy | ||
+ | * New Features: Lost Souls/Offerings to Demon Gods; Gifts of Golden Prince/Harems/Brides; Zombification/Zombie Revival; Handling Slime/SDD/Poltergeist (codex-dependant) | ||
+ | * New Condemnations: Traditional, Shellshocked, Atomic, Radical, Executioner, Thorny, Stabber, Femme Fatale, Hammerer | ||
+ | * New misc mapblocks (x3) | ||
+ | * Ninja bases activity reduced by 20%, Outposts by 33%; Ninja bases grow a bit slower | ||
+ | * Red-Eyed Brat's patience +1 month | ||
+ | * Accuracy on light craft cannons of all types up to +15%. Damage per shot reduced to compensate. | ||
+ | * Big craft guns rebalanced. Some got extra damage for lower acc. Laser nerf. Railgun & Plasma buff | ||
+ | * Jellyfish cannot be detected by enemies now | ||
+ | * Piranha can mount 2 weapons, but no armor, crew cap 2 -> 1, map updated | ||
+ | * Little Bird +missile slot | ||
+ | * Underwater non-scuba outfits fixed/updated suffocation-wise | ||
+ | * During Hideout Defenses, 15% for each Gal to be out of her uniform (other races unaffected) | ||
+ | * YET ANOTHER FLAG/PIPES/GUITAR REWORK | ||
+ | * More lore & events | ||
+ | * Tweaks | ||
+ | * Minor fixes, lots of them | ||
+ | |||
+ | === X-PirateZ v.M1 29-Aug-2021 Violent Laser Battle Against Demonic Ninjas From Another Dimension! === | ||
+ | * Good news: this update has so much content it can easily count as double. | ||
+ | * Bad news: due to significantly changed early and mid game campaign dynamics, starting a new game is reccomended. | ||
+ | * Good news again: this won't be happening again anytime soon. | ||
+ | * New Missions/Enemy Missions: At least 12 Ninja-related, including 3 types of Ninja bases; +Void missions (x2); + Primal Hunts (x5) | ||
+ | * New Enemy Craft: Ninja Jetfighter (model by Bulletdesigner), Ninja Transport, Ninja Mobile Fortress, Ninja APC, Ninja Crawler, Ninja Interceptor, Ninja Landcruiser & more | ||
+ | * New Enemy Units: Assassin (thx to Tylor for the fetish suit), Skyforge Engineer, Skyforge Labourer (x2), Ninja Medic, Succubus (credit for various parts & pieces goes to Bulletdesigner, Robin, Bloax & Mannhandle), Mega Bullfrog (rip by Alinare, design by Solarius), Manhack (on the basis of Osobist's submod) | ||
+ | * New Civilian faction: Govt; includes new unit, Govt Armored Car. | ||
+ | * New Craft: Faust, Anachronox, Dutchman, Hunt Party | ||
+ | * New Armors: Moongoose (Gnm) (3 versions) (Gfx by Brain); Nightsprite (for Shadowrealms); Cybermage (Bug) gets sea and 0-g versions | ||
+ | * New Weapons: Ninja Weapons (x6), Shadowrealms Weapons (x5), Ol' Tankbuster, ABC Gun, Pointy Sticks, Chitin Sword | ||
+ | * New Items: Frog Concotion | ||
+ | * New Feature: Several Establishments no longer get destroyed in a single hit, turn into damaged versions instead | ||
+ | * New Trainings: Magicienne (Damsels & Gnomes), Cenobite (Repentias & Damsels), Huntress (Peasants & Lokk'Naars) | ||
+ | * New Maps (minor): Island Resort (x1)(thx to Solar for RMP), Jungle (x1) | ||
+ | * A new way to get to Cydonia | ||
+ | * Somewhat workable no-Codex-challenge (or a way to continue playing for those who lost Drill/Hull) | ||
+ | * Difficulty coefficients changed (removed armor&aim buff on JS, more stats and sell prices impact to compensate) | ||
+ | * All Lasers do some armor pre-damage now | ||
+ | * Little Bird updated (now it's a mini quest, craft buffed, added 14mm Chaingun) | ||
+ | * Casino updates (lvl 1-5 coupons require no tech to claim, some prizes moved from 6 to 5) | ||
+ | * Study Room changed to Analytics Room, double effectivity, max 1. per hideout. Libraries limited to 3/hideout. | ||
+ | * Redesigned the default Hideout layout | ||
+ | * Updates to Portal mission rules | ||
+ | * Slight expansions of Doctor X, Red-Eyes and Red Mage stories | ||
+ | * Gfx: Vapor Trails (thx to Greenscarf and Bulletdesigner whose mods were reverse-engineered to find out how) | ||
+ | * Gfx updates & additions by Brain (including paperdolls and weapon sprites for heavy turrets, new battlesprites for Mechs) | ||
+ | * Expanded LOFTEMPS by Finnik and Solar | ||
+ | * Offline xpedia updated/fixed for Korean version (by Kato) | ||
+ | * Tweaks, improvements & additions | ||
+ | * Terrain fixes and other fixes | ||
+ | |||
+ | === X-PirateZ v.L10 18-Jul-2021 Old Earth Blues === | ||
+ | * New Mission: UAC Vaults | ||
+ | * New Enemy: Toxic Slime | ||
+ | * New Armors: TAC7 (GNM) (Armor gfx by Perekrylo), TAC7-G (Same) | ||
+ | * New Weapons: Cursed Spraygun, Steam Hammer, Wreckin' Ball, Inferno Pistol, Quickfire Plasma Pistol, Predator Autopistol (gfx by Brain), Ol' Magnum, Liquidator (gfx by Brain) | ||
+ | * New Ammo: Blaster EMP Bomb | ||
+ | * New Terrain: Western Town, 7 variants (co-made with Solar, thx for gfx to Bulletdesigner, Luke83) | ||
+ | * New Maps for Academy Outpost x2 (1 by Wolverin), Industrial Slum x3, Temple of Sirius x1, Plains x1 (by Solar) | ||
+ | * New Misc production: Phantom Bolts (alternate), Personal Data Procurement | ||
+ | * Improvements to terrain: Industrial Slum (thx to Brain) | ||
+ | * Improvements/Fixes to terrain: Rice Farm | ||
+ | * Enemy Hideouts overhaul (support by Solar); REQUIRES NEW GAME TO FULLY WORK | ||
+ | * Sell prices lowered at high difficulties, increased at low | ||
+ | * EMPs work better against armor now | ||
+ | * Changed rules on procuring higher Bounty Hunts badges. Now you need BH prizes and Glamour, not BH tokens | ||
+ | * New Pedia category 'Piratin' Tips' to gather all advice entries for easy perusal | ||
+ | * Loader armor: +STR for weaker races | ||
+ | * Fixed stun recovery on enemies | ||
+ | * Fixed Korean font and translation by Injuras | ||
+ | * Gambling: no cost in Jack Tokens for prizes, instead each spin costs 1 Token | ||
+ | * Fixed Anti-E511 vulnerability on Centurions and some peasant armors | ||
+ | * Craft Harpoons +5% accuracy, much cheaper to make | ||
+ | * Slayer rounds buffed | ||
+ | * Tamed Werewolves now bleed as they damned should | ||
+ | * Fruit expansion | ||
+ | * More lore | ||
+ | * More fixes | ||
+ | |||
+ | === X-PirateZ v.L9 30-Apr-2021 Personal Attention === | ||
+ | * New Mission: Bandit Camp | ||
+ | * New Facility: Vulcan Battery | ||
+ | * New Armors: (n)>9000 (GNM), Swimwear (GNM)(SEA) | ||
+ | * New Weapons: Alpha Rifle, Zeerust Carbine, Bandit SMG, Tech Knife | ||
+ | * New Ammo: FAE Rocket, Anti-Tank Rocket | ||
+ | * New Trainings: Sargeant (SS), Cleric (PEA), Personal Attention | ||
+ | * Fixed excess stun recovery on enemies | ||
+ | * Gnome outfits updates/fixes | ||
+ | * Slight buffs to GI/Pointman/Demolisher armors | ||
+ | * Adjustments to bullet hit animation speeds | ||
+ | * Updated sound effects for aerial weapons | ||
+ | * Birthday Cake/Immortal condemnations penalize TUs much less, switched to -REA, Energy Regen (Immortal) | ||
+ | * AP clips: same ammo count as normal clips | ||
+ | * FAE damage formula consistency (as well as FAE tech) | ||
+ | * Added/improved missing rank images for SS, Gnomes, Lokk'Naars | ||
+ | * Added distinct rank images for Freaks and Weirdgals | ||
+ | * Supply Ships no longer carry baby nukes, self-destruct again | ||
+ | * A shitton of fine tuning | ||
+ | * Major updates to Korean and German translations, Korean near-100% (thanks to translators!) | ||
+ | * Typo fixes (thx to Marza) | ||
+ | * Fixes, adjustments, improvements | ||
+ | |||
+ | === X-PirateZ v.L8 26-Mar-2021 One Way Ticket To Argentina === | ||
+ | * OXCE Upgrade to 7.0 13-Mar-2021 | ||
+ | * New Enemies: Marsec Mobile Infantry, Black Knight | ||
+ | * New Enemy Craft: Marsec Gunship | ||
+ | * New Enemy Mission: Highway Convoy | ||
+ | * New Mission: Dr. X's Residence | ||
+ | * New Facility: Astrosensorium (Gray Only) | ||
+ | * New Craft Weapon: Craft Harpoon Launcher | ||
+ | * New Armor: Immolator (SS, Red Only, gfx design by Brain) | ||
+ | * New Weapons: Wyvern Plasma Gun, Magic Hammer, Rage Bomb, Marsec Weapons (x5), Blacksun Weapons (x2), Secret (x1) | ||
+ | * New hit effect for weaker plasma weapons (by RRSWizard) | ||
+ | * New couple of male deathsounds (including voicetalent of the one, the only, Eric da Midget) | ||
+ | * Dr. X's arc forwarded 1 stage ahead | ||
+ | * Revised condemnations (less +BRA, more other stuff, especially Freshness) | ||
+ | * High tech now bit more expensive to research | ||
+ | * Vampirism no longer codex-locked | ||
+ | * Gray Codex gets extra starting item (Tome of Witchery) | ||
+ | * Updated lategame Marsec Patrols | ||
+ | * buff to small Humanist tanks | ||
+ | * Alenium Chamber is HWD now | ||
+ | * Study rooms now up to 3/base. Datacentres -1 Brainer but no longer require Library. | ||
+ | * Conqueror is now a multi-stage project (so one can start earlier) | ||
+ | * Conversion Launcher now shoots Phantom Missiles instead of Seagulls | ||
+ | * Buffed Shotgun pellets' damage to terrain | ||
+ | * RPG buffed | ||
+ | * Updated Master's Cane (watch out for wizards) | ||
+ | * Moar Gfx improvements by Bloax | ||
+ | * Some extra loot | ||
+ | * Extra events and other bonus content | ||
+ | * Bugfixes, cleanup (special thanks to Kobus); fixes to gfx glitches, other minor fixes | ||
+ | |||
+ | === X-PirateZ v.L7 04-Mar-2021 Lucky Seven === | ||
+ | * OXCE upgrade to 6.9.1 09-Jan-2021 | ||
+ | * Fix: Jugulator crash, Maid Outfit crash | ||
+ | * Fix: Slaves Gone Wild issue with Autoequip on | ||
+ | * New Armors (7!): Centurion (PEA & SS), Medisuit (PEA), Synthmetal (LOK), Carbon (GAL), Catsuit (SYN), Tecnovator (GNM) | ||
+ | * New Weapons: UAC Pistol, Baby Boomer | ||
+ | * New Ammo: Handcannon Shot | ||
+ | * New Items: Maximum Overdrive, Universal Refresher | ||
+ | * Additional 8 Avatars for Gnomes (hairdos by Perekrylo) | ||
+ | * Gfx improvements (thx to Bloax) | ||
+ | * Expanded font table (by OAK Group) | ||
+ | * Casino Coupons cost half previous value on sale now | ||
+ | * Added action names for consummables | ||
+ | * Added melee attack for Astrocaster | ||
+ | * Revised workings of Pirate Flag and similar items | ||
+ | * Map fixes, weapon fixes, other minor fixes (thx to Meridian, Marza, Neelix :3 ) | ||
=== X-PirateZ v.L2 21-May-2020 Blood And Skulls === | === X-PirateZ v.L2 21-May-2020 Blood And Skulls === | ||
− | + | * OXCE upgrade to 6.5.1 21-May-2020 | |
− | + | * New Item Pedia interface (by Bloax) | |
− | + | * New Events | |
− | + | * New Terrain: Snow Forest (by Solarius Scorch) | |
− | + | * New Facility: Flak Tower | |
− | + | * New Armors: Cyberpunk (LOK), The Hero, Patient, Lingerie (x3), Dresses (x3) | |
− | + | * New Ammo: Shiny Niner Magnum Rounds (also upgraded Slay and EP munitions) | |
− | + | * New Augmentation: Nightshade (PEA) | |
− | + | * Hit FX added | |
− | + | * More Gfx Goodness from Bloax | |
− | + | * Captain Kidd easier | |
− | + | * Armors with HP regen, regen it fully after combat (at Freshness cost) | |
− | + | * Adjustments to aircombat. Pilots get slightly less +dodge, slightly more +acc. Friendly escort range increased. | |
− | + | * All enemies have properly set Freshness stat now | |
− | + | * Overhauled enemy stat recovery system (less cheaty now, Fresh damage viable to debilitate them) | |
− | + | * All weapons updated for possible Freshness damage | |
− | + | * Making missions in certain craft now adds extra Glamour and/or Databases; Expedition - Journey Notes. | |
− | + | * Base defense turrets now AI-controlled, stats buffed | |
− | + | * Raynerd mission rolled back to how it was early on | |
− | + | * Vessel behaviour fixes: Labship, HK-117 | |
− | + | * Repentia & Holy Warrior buffs | |
− | + | * Trainings and Transformations now honor bonus stats for minimum requirements | |
− | + | * Improvements of battery-craft tilesets (mostly lighting effects) | |
− | + | * Content-adding, polishing, disturbing | |
− | + | * Terrain/map fixes | |
=== X-PirateZ v.L1A1 9-Apr-2020 Aurora Nights 2 === | === X-PirateZ v.L1A1 9-Apr-2020 Aurora Nights 2 === | ||
− | + | * OXCE upgrade to 6.4.2.1 | |
− | + | * Fixed bank robbery mission | |
− | + | * Fixed Blue Turret crash | |
− | + | * Fixed some map crashes | |
− | + | * New Vessel Component: STC Zortrium Plating | |
− | + | * New Armor: Plate Mail (Lokk'Naar) | |
− | + | * New Weapons: Fish Grenade (Deep Ones), Huge Bone | |
− | + | * New Ammo: Longbow Tarnian Arrows | |
− | + | * New Item: Golden Mask | |
− | + | * New smashing spriteworks by Bloax! | |
− | + | * New Academy and Brothel buildings by Wolverin | |
− | + | * Starting Hideout changes: added Land Deed and extra Security Corridor | |
− | + | * Rebalanced White Worm and Shadowbat stats | |
− | + | * Glitter armor rechristened to Sear, shield changed to Red | |
− | + | * Most Electric Stun Weapons do some HP dmg now. | |
− | + | * Un-Surrealistiked damage formulas on Stone Hatchet and Bone Club. | |
− | + | * Buffs to some sniper weapons | |
− | + | * Buffs to Staff of Explosion and Phantom Whip | |
− | + | * Extra recruitment option: Veterans for Glamour | |
− | + | * You need to pay for ship damages in Battlescape now | |
− | + | * Capitatory Tax | |
− | + | * Cydonia tweaks | |
− | + | * AI behaviour tweaks | |
− | + | * Regenerating units/armors have 0 recovery time, instead they get a proportional Freshness hit. | |
− | + | * Lots of new Lore, including the new VIP section | |
− | + | * Smoothing out rough edges | |
− | + | * Removing unused terrain/map/route files | |
− | + | * Small fixes | |
=== X-PirateZ v.L1 1-Apr-2020 Aurora Nights === | === X-PirateZ v.L1 1-Apr-2020 Aurora Nights === | ||
− | + | * Exec update to OXCE 6.4.2+ 18-Mar-2020 | |
− | + | * Fix: most medkits can heal standing enemies again | |
− | + | * New Enemy Vessel: HK-117 | |
− | + | * New Enemy: Blue Turret | |
− | + | * New Armor: Zortrium Suit | |
− | + | * New Ammunition: C.Bow Stun Arrows | |
− | + | * Hobbesocalypse | |
− | + | * New Gfx and Ambients by Perekrylo | |
− | + | * New maps made: OVER ONE HUNDRED. Thx for help to Solarius Scorch, Wolverin | |
− | + | * New Terrains made: Chemtown, Industrial Slum | |
− | + | * New Terrains/Maps/Scangs from Community Terrain Pack (Bulletdesigner, Luke83, Efrenespartano) | |
− | + | * Terrain Upgrades: ROCKY ROAD TAKE GRUG HOME, TO THE CAVE GRUG BELONGS | |
− | + | * Globe rework | |
− | + | * Inventory rearranged: wearables now have their special slots | |
− | + | * Expanded shipping radar markers | |
− | + | * Mecha Suits now have Grabbers | |
− | + | * Randomized Personal Computer disassembly (based on Grub's work) | |
− | + | * Minor fixes, and adjustments of "fixes", and other delights | |
=== X-PirateZ v.K2 2-Nov-2019 Ice Ice Cool === | === X-PirateZ v.K2 2-Nov-2019 Ice Ice Cool === | ||
− | + | * OXCE upgrade to 6.1.1. 2-Nov-2019 | |
− | + | * Fix: more tile fixes (thx to Meridian) | |
− | + | * Fix: bugged Space Station tile fixes from K1 | |
− | + | * Fix: morale regen on Space Pod/Gal | |
− | + | * Fix: enemy radar circles were not being always drawn | |
− | + | * Fix: Trapmaster condemnation | |
− | + | * Fix: heat/cold resistances on items | |
− | + | * New Mission: Beach Sweep | |
− | + | * New Weapons: Heavy Rifle, Advanced Minigun, ATGM Launcher, Servo Mortar, Hand Mortar, Bootleg Plasma (x4), Singing Spear | |
− | + | * New Ammo: Bombard/WP, Minigun/ETAP, HMG/MAG (x3), Combat Bow Explosive Arrows | |
− | + | * New Music | |
− | + | * White Dragon has BH Tokens and offers prizes now | |
− | + | * Enemy fighters have lower weapon ranges | |
− | + | * Most enemy hunter-killers tries to flee when damaged instead of fighting to the death now | |
− | + | * Menace class ships got STC slots, weapons slightly reshuffled | |
− | + | * Shadowbat's armaments changed to 2xLT, 2xSTC | |
− | + | * Missiles buffed | |
− | + | * Admiral outfit buffed | |
− | + | * Throwing cost changed from 30 TU flat to 40% TU | |
− | + | * Grenade unpriming cost reduced, priming costs revised (baseline is now 30% TUs) | |
− | + | * Instant Explosives cost changed from flat to % (baseline assumed 70-75 Max TU), added unique strings | |
− | + | * Reduced extreme morale damage on most incendiaries (flamers excluded) | |
− | + | * Added unique rank images for Syns; fixed Lokk'Narr & Gnome ranks | |
− | + | * Adjusted ship attack bonuses for Mercs and Zombies | |
− | + | * Improved map light sources | |
− | + | * Additions, Fixes, Rebalances | |
=== X-PirateZ v.K1 17-Nov-2019 === | === X-PirateZ v.K1 17-Nov-2019 === | ||
− | + | * Exec upgrade to OXCE 6.0 13-Nov-2019 | |
− | + | * Fix: Synth morale issues | |
− | + | * Critical Error Terrain Fixes (special thanks to Meridian for bugfinding) | |
− | + | * New Missions: Apocalypse Tunnels, Hell Outpost | |
− | + | * New Feature: Random Events | |
− | + | * New Feature: Freshness System | |
− | + | * New Feature: Condemnation Bonuses | |
− | + | * New Feature: Random Base Names | |
− | + | * New Feature: Enemy Panic & Berserk sounds; hence, enemy panic txt messages now locked OFF | |
− | + | * New & Updated Condemnations | |
− | + | * New Enemy: Spiderdemon (sprites by Abyss) | |
− | + | * New Facility: Love Clinic | |
− | + | * New Weapons: Staff of Explosion, Phantom Whip | |
− | + | * New Item: Bandaid Kit | |
− | + | * New Trainings: Mutant Martial Arts, Nepotism | |
− | + | * New Music: Castlemania by amIEvil (conversion by Bloax) | |
− | + | * All soldier races have ranks now (also lowered rank cash bonus) | |
− | + | * All grenades explode in inventory when the timer runs out | |
− | + | * Rabid Fans and Groupies removed; now Stardom brings special events. | |
− | + | * Combat-oriented enemy aircraft now actively attacks you | |
− | + | * Enemy morale regen lowered | |
− | + | * Advanced Medipack reduced to 3 charges, adjustments to many items | |
− | + | * Engineered Biomatter replaced by Boomfruit or removed in all manufactuing recipes | |
− | + | * Other Fixes, Rebalancing and Improvements | |
=== X-PirateZ v.J17.A 8-Sep-2019 === | === X-PirateZ v.J17.A 8-Sep-2019 === | ||
− | + | * Updated OXCE Common/Standard directories (lang fix) | |
− | + | * Fixed: agricultural goods recovery sheaningans | |
− | + | * Human-sized soldiers have lower kneel hitbox; general hitbox size updates | |
− | + | * New feature: Berserk and Panic sounds for player units | |
− | + | * New feature: Gotta Go Fast. Finishing missions quick is likely to award Glamour and extra score. | |
− | + | * New feature: Damsel In Lethal Distress, Ohhh! | |
− | + | * New Combat Unit: Robo-Parrot (co-made by Osobist) | |
− | + | * New Weapon: Advanced Rifle | |
− | + | * Minor Fixes (thx to Kato), Adjustments | |
=== X-PirateZ v.J17 1-Sep-2019 === | === X-PirateZ v.J17 1-Sep-2019 === | ||
− | + | * Exec Update to OXCE 5.6.1 special build by Finnik w/ loading splashscreen feature by Stoddard | |
− | + | * Fixes to Gfx and Code to support new exec; some tidying-up and new gfx involved | |
− | + | * Rebuilt special mission enviros/starting conditions for the new exec. Report any suspicious behaviour! | |
− | + | * Fixed underwater explosions | |
− | + | * Fix: Sonic weapons crash | |
− | + | * Fix: Spacesuits not protecting from the coldness of space | |
− | + | * Fix: Devil's Reef mission (first stage removed) | |
− | + | * New damage type: Stabbing | |
− | + | * New soldier type/transformation: Weirdgal. Only weirdgals can wear voodoo outfits (which were streamlined accordingly). | |
− | + | * Expanded Recon Expeditions mechanics | |
− | + | * Adjustments to Amazon, Savage, Berserker and Tamed Werewolves. The last three can now use the Wild Howl skill. | |
− | + | * Updated soldier ranks and flags | |
− | + | * Minor Fixes, Additions | |
=== X-PirateZ v.J16 08-Aug-2019 === | === X-PirateZ v.J16 08-Aug-2019 === | ||
− | + | * Now contains html format external Bootypedia by Tylor/Baturinsky | |
− | + | * Fix: Crash on wearing Operator armor | |
− | + | * Fix: Saviour and Destructor outfits researchable again | |
− | + | * Fixed/Improved the Truth is Out There mission | |
− | + | * Fixes to globe | |
− | + | * New Missions: Devil's Reef, Zombie Panic | |
− | + | * New content on Demon God Shrines | |
− | + | * New Enemies: Aquaman, Marauder of Apocalypse, Tomb Guard, Black Pyramid | |
− | + | * New Facility: Metagarden (green codex) | |
− | + | * New Armors: Purgatoria (red codex), Runt/Bug | |
− | + | * New Weapons: UAC Heavy Nailgun, Metagenic Plant (green codex), Warhammer, Boathook | |
− | + | * New Ammo: Heavy Shotgun Slugs/AP, Painbringer Clip/Inc | |
− | + | * New Consummables: Fun-Go! | |
− | + | * Jack Sparrrow difficulty level increased | |
− | + | * Buffs to Gray Codex: Sorceress easier to research, Conversion Launcher +50% damage, extra Gnome + Brainer Outfit when Using Drill. | |
− | + | * All vaults and Outposts provide more storage. All vaults provide some workshop space. Hangars provide more workshop space. | |
− | + | * Slavery gives Glamour now | |
− | + | * Airbus is slower, but has more range. Similar crafts adjusted slightly. | |
− | + | * Witch Outfit now Gray-Only | |
− | + | * Brainer Outfit buffed | |
− | + | * Overhauled O'Harty's gun | |
− | + | * Secret Bases are now defended by Hunter-Killers | |
− | + | * Tweaks to missions: They Came From The Sea, Secret Base Supply | |
− | + | * Church Cardinal's MC replaced with Seduction, +V.STR | |
− | + | * Tweaks to Wrestling and Martial Arts | |
− | + | * Adjustments to Killgun, Linux, Assault and Big Ben SMGs, and other weapons | |
− | + | * Window transparency added to "Apocalypse Craft" tilesets (originally by Robin), eg. battery craft, guild warehouses etc. | |
− | + | * Hit animation consistency improved | |
− | + | * Minor and less minor Fixes, Improvements, Tech tree adjustments, extra lore | |
=== X-PirateZ v.J15 11-Jun-2019 === | === X-PirateZ v.J15 11-Jun-2019 === | ||
− | + | * Fixed Gnome recruitment | |
− | + | * Terrain fixes (Savanna, Steppe, Pirate Hideout) | |
− | + | * Fixed non-working Shields of enviro versions of Aqua, Furiosa armors | |
− | + | * New Mission: The Truth is Out There | |
− | + | * New Facility: Personal Labs (+4 Brainers). Tech Tree adjustments, Old Earth Lab capacity 15->12. | |
− | + | * New Craft: Trucks | |
− | + | * New Soldier Type: Pirate Dog | |
− | + | * New Armors: Operator (SS) | |
− | + | * New Vehicle Armors: XEC/Paladin, XEC/Archer (old Archer renamed to Lancer), XEC/Exorcist | |
− | + | * New Weapons: Mini Cannon, Marsec Frag Grenade, Ol' Rifle, Light Machinegun, Chaos Dagger | |
− | + | * New Ammo: Minibombs (HE, Gas, Hellerium), Imperator Missile | |
− | + | * New Items: Small Arcane Shield, Small Disruptor Shield, Small Refractor Shield, Small Energy Shield (two old handheld shields replaced), Arcane Strongbox, Prepper Box | |
− | + | * New Dark One Soldier spritesheet by Кнроптл | |
− | + | * New Hot and Cold enviro palettes by Кнроптл and Bloax | |
− | + | * Complete Energy Shields system overhaul | |
− | + | * Lessened TU penalty on some armors which don't allow running (esp. Loader) | |
− | + | * Extra loot in Space Freighter | |
− | + | * Improved accuracy of most enemy military vessels by +5, fighters by +10 (DPM in desc. adjusted) | |
− | + | * Overhauled item categories | |
− | + | * More paperdoll layering | |
− | + | * Lots of minor fixes | |
− | + | * Plethora of rebalances, tweaks and additions | |
=== X-PirateZ v.J14a=== | === X-PirateZ v.J14a=== |
Latest revision as of 11:18, 3 July 2022
This page may be outdated. It is up-to-date for version v.J14. The latest version is v.N1. |
X-PirateZ v.N1 29-Apr-2022 Every Day Is Caturday
- New Feature: Merged Nekomimi soldier race expansion by OAK Group & friends. Huge amount of content.
- New Feature: Ninja HQ. The first ninja base is different than the others now. It's much tougher, but also much less active, significantly curtailing Year 1 geoscape pressure (much less free-roaming interceptors, lessened score hits, player gets a fighting chance to carve some score back)
- New Enemies: Raider Sludger, Raider Flame Guard
- New Enemy Mission: Ninja Raid vs. Lokk'Naars
- New Mission: Raider Arms Factory
- New Weapons: Mutant MG, Pepper Pistol
- Glamour half-life increased from 7 to 9 turns; added some Glamour to certain missions vs. Factions.
- HMG and LMG can now be used as GR craft weapons
- Gfx improvements to paperdolls: Academy Nurse, Researcher, Medic, Engineer, Esper, Osiron Yeoman, Church Neophyte, Mutant Half-Uber, Brute, Lamia (by MIKKOI w/ some slight modifications)
- More weapon sounds variety
- Bootypedia reforms
- Bugfixes
X-PirateZ v.M5.2
- Extra Prepper Camp missions for Male Path
- Increased Scrap Metal cost of Revolutionary HQ
X-PirateZ v.M5.1
- Fixes, QoL (thanks to Delian, Magic Skeleton, Osobist, Kato & others)
- Added hangar terrain for custom craft deployment, enabled all tiles for custom deployments on most crafts.
- A few new events
X-PirateZ v.M5 24-Mar-2022 The Five Captains
- OXCE Upgrade to 7.5.3 7-Feb-2022
- Fix: Nun outfit crash
- Fix: Lost Souls recovery
- Fix: X-Vampiress revival no longer available to Green Codex only
- Fix: Killing own cameras no longer gives you "betrayer" while "saving" hideout's defensive turrets * "cavalier".
- New Missions: Zombie Baiting, Food Pirates, Humanist Tank Test, Witch Quests (x6)
- New Enemy: Vampire Lord
- New Enemy Vessels: Black Helicopter, Marauding Army, Rogue Courier
- New Enemy Missions: Bandit Revenge, Ratmen Revenge, Vampire Incursion, Rogue Courier Run
- New Facilities: Revolution HQ (sprite based on Vangrimar's work), Dungeon, Hotel
- New Armors: Maid /PEA (inspired by Interdictor, Bloax & Mikkoi); Furs/PEA & Winter Queen & Skullgirl (based on Interdictor's submod); Sicarius (PEA only; gfx by Brain); Durasuit (PEA & SS); Cleanser (SS only; gfx by Jim)
- New Weapons: Smart Cannon (gfx by XOps), UAC Laser Rifle (gfx by Brain), Ol' Marksrifle
- New Ammo: EMP Rocket
- New Gfx: Bandit Armored Car sprite and wreck (by Bulletdesigner), Armored Church Beastmaster paperdoll (by Brain), Pillbox sprite
- New Gfx: +8 Gal Avatars
- New recruitable special characters (10) from events
- New Urban map by CosmicAfro
- New Maps (5) for UAC Vaults, more loot
- New Music, Music added to many events
- New Events: beyond count
- Fixed insane refire rates of enemy craft on Jack Sparrow, damage per shot raised to compensate for lower diff.
- Flak Tower is now Resilient, storage increased to 50, missile hit priority increased
- Craft Weapon strings expanded to cover multipurpose slots as well
- Charger Laser much more expensive to buy to account for the cost of parts, buffed to compensate
- Replaced placeholder Magical Girl sprite with proper one
- Sound improvements/expansions (most sounds taken from Piratez HQ Soundpack by RSSWizard)
- Limits put on MBT's cannon (mechanics suggested by berriebun)
- Much more Bombs can be carried, but refire on DV and MS slots slowed down a bit
- Peasant Gladiatrix armor buff (better stats + Purple shield)
- Autofire range on most assault rifles +1
- Flamethrowers 33% more killy
- Mumbleball has more potent morale effect but now ignores only 82% if armor (thx to EricdaMidget for field tests)
- Golden Codex: OnlyRunts feature added
- Peasant Revolution: added Scavenging, Propaganda, Reinforcements, Revolution HQ
- Dr. X Arc: added Black Knight Armor (gfx by Brain)
- Some pixels rearranged on some maps for Hobbes to finally sod off (by Solar)
- Minor graphics fixes
- Other fixes, upgrades & stuff
X-PirateZ v.M4 6-Jan-2022 Peasant Revolution
- OXCE upgrade to 7.3.3 04-Jan-2022
- Fix: the elusive Snow Jungle/Sea Shambler bug
- Fix: Stormtrooper condemnation now works for all types of enemy bases
- Fix: Slaves Gone Wild work again! (thanks to Kato for testing)
- New Feature: Peasant Revolution
- New Feature: Jack's Dungeon
- New Feature: Active Hunter-Killers should now be detectible from greater distance (+300NM) than normal enemy craft
- New Enemy Mission: Bandit Revenge
- New Crafts: Raptor, Harvester
- New Craft Weapons: Heavy Bombs (DV, MS, IB), Hell Bombs (DV, MS, IB), Bioplasma Projector, 14mm AA Turrets
- New Craft Equipment: Shadow Veil
- New Armors: Hoverbike (Gfx design by Brain, additional gfx by me and Bloax), Think Tank (Gray/Male only), Martyr (Repentia only), Scavenger (PEA, thx to Brain for help with gfx)
- New Weapons: Bioplasma Gun, Smart Grenade Launcher
- New Ammo: RPG Round/Fusion (normal & quad), 40mm Grenade/EMP (normal & pack)
- New Items: Fire Resistant Shirt, Antirad Jacket, Grounding Boots
- New Avatars: SS +24, Peasants +24
- New Condemnations (for specific types of missions)
- Ninja Balancing: No longer extra 3 Ninja bases appear due to tech progression. Last scripted base appears later on Blackbeard+ now. However, bases can appear endlessly with a small chance from 2603 onwards.
- Codex craft weapon rebalancing: Buff to flame gun, buff to Ilya (also moved to Light slot), but now requires Orbs to be constructed, Charger Laser for Green replaced w/ Bioplasma Projector (Charger can now be bought with prize: M-Lasers)
- Improved gfx: Raider Firebat (by Brain), Adv. Rocket Launcher (by Brain), Baller sprite/inventory (by Mikkoi), Inventories for Hoe, B-Boy and Drifter (by Mikkoi)
- More debrief music, changed memorial music
- V8 is now undetectable
- Wench outfit now harder to detect to enemies
- Very skimpy/scout outfits get +1 NV and/or SPOT 1/1 (affected: Gals, SS, Peasants, Gnomes).
- Standard rocket launchers/RPGs no longer work in 0g
- Tech shift worth mentioning: Broken Merc Engineer now needed for X-Gauss, while Synthsuit needs only Broken Guild Engineer and Merc Soldier.
- Adjustments, rebalances, reworks
- Tech tree updates
- Varios Minor Fixes
X-PirateZ v.M3 28-Nov-2021 The Planet of Rust
- OXCE update to v.7.1.4 20-Oct-2021
- New Enemy Mission: Early Air Banditry version
- New Mission: Precint Under Siege
- New Enemies: Mohawk, Ogre Convict, Highwaymen Scout Quad
- New Enemy Crafts: Ninja Bomber, Thunderbolt
- New Crafts: Incinerator, Raiding Party, Daredevil
- New Craft Weapons: 2x50mm AA, Viper Rockets, Divebombs (IB), Avalanche (IB), Heavy Plasma Charger
- New Armors: Refractor (SEA), UAC Space Suit (SEA), Armored Car *14mm, Polar Outfit, Nun (Peasant)
- New Weapons: Ghetto Gun, Stop Sign, Napalm Nades, Govt Pistol
- New Ammo: Mortar Shells/Acid, Longbow Acid Arrows
- New Trainings: Gun-Kata, Officer (humans)
- New Feature: Spy on Ninjas
- New Feature: Starting bonuses depending on geographical region and contry
- New facility and vessels Pedia backgrounds by OAK Group
- New 3x3 mapblocks for most huge maps by Solarius Scorch
- Multiple bad ending videos (different for each lose condition)
- Gfx improvements by Brain: Manhack, Blue Armor line, Assault Suit, Tornado hand obj.
- Gfx replacement: Smuggler Catgirl (Doll * SmoleVN; corpse inv * Alunvirae; sprite & corpse floor * Osobist)
- Establishing new Hideouts is a bit cheaper now
- Some facilities can now passively detect enemy Hideouts nearby
- Flattened mind control power curve a bit
- Improved abilities of Runt and Wench outfits
- Ninja raid skip/abort penalty reduced
- Less Ninja interceptors, more APCs
- Reduced Ninja interceptor radar ranges
- Ninja base construction (after the first base) is now randomly delayed
- Added global labels (by OAK Group)
- More Music
- More Sounds
- Moar Events
- Moar Loar
- Moar Features
- Boring stuff & other Bullshit
- Lots and lots of minor fixes
X-PirateZ v.M2 28-Sep-2021 Shadow Robots and Immortal Amazons
- OXCE upgrade to 7.1 29-Sep-2021
- Fix: Condemnations applied more properly (due to new OXCE)
- Fix: Ninja Jetfighter's shield removed
- New Mission: Halls of Fear
- New Enemy Units: Wraith Guard, Female Wraith versions (x2), Demon Warden
- New Craft: Big Bird
- New Soldiers: Destroid (paperdoll by Brain, postproduction by me, based on XOPS work), Xenforcer (gfx by Brain)
- New Armors: Minx (Gray only), Hermit (Green only), Crystalsinger (Bugeye; 3 ver.: normal, sea, shadowrealms; based on gfx by The Martian); Nightgown (SHA version), Hyena Rider (2x2)
- New Weapons: Shadowrealms Weapons (x2), 14mm Antitank Rifle, Accursed Swill, Gray Spellbook (11 spells), Plasma Tommy
- New Features: Lost Souls/Offerings to Demon Gods; Gifts of Golden Prince/Harems/Brides; Zombification/Zombie Revival; Handling Slime/SDD/Poltergeist (codex-dependant)
- New Condemnations: Traditional, Shellshocked, Atomic, Radical, Executioner, Thorny, Stabber, Femme Fatale, Hammerer
- New misc mapblocks (x3)
- Ninja bases activity reduced by 20%, Outposts by 33%; Ninja bases grow a bit slower
- Red-Eyed Brat's patience +1 month
- Accuracy on light craft cannons of all types up to +15%. Damage per shot reduced to compensate.
- Big craft guns rebalanced. Some got extra damage for lower acc. Laser nerf. Railgun & Plasma buff
- Jellyfish cannot be detected by enemies now
- Piranha can mount 2 weapons, but no armor, crew cap 2 -> 1, map updated
- Little Bird +missile slot
- Underwater non-scuba outfits fixed/updated suffocation-wise
- During Hideout Defenses, 15% for each Gal to be out of her uniform (other races unaffected)
- YET ANOTHER FLAG/PIPES/GUITAR REWORK
- More lore & events
- Tweaks
- Minor fixes, lots of them
X-PirateZ v.M1 29-Aug-2021 Violent Laser Battle Against Demonic Ninjas From Another Dimension!
- Good news: this update has so much content it can easily count as double.
- Bad news: due to significantly changed early and mid game campaign dynamics, starting a new game is reccomended.
- Good news again: this won't be happening again anytime soon.
- New Missions/Enemy Missions: At least 12 Ninja-related, including 3 types of Ninja bases; +Void missions (x2); + Primal Hunts (x5)
- New Enemy Craft: Ninja Jetfighter (model by Bulletdesigner), Ninja Transport, Ninja Mobile Fortress, Ninja APC, Ninja Crawler, Ninja Interceptor, Ninja Landcruiser & more
- New Enemy Units: Assassin (thx to Tylor for the fetish suit), Skyforge Engineer, Skyforge Labourer (x2), Ninja Medic, Succubus (credit for various parts & pieces goes to Bulletdesigner, Robin, Bloax & Mannhandle), Mega Bullfrog (rip by Alinare, design by Solarius), Manhack (on the basis of Osobist's submod)
- New Civilian faction: Govt; includes new unit, Govt Armored Car.
- New Craft: Faust, Anachronox, Dutchman, Hunt Party
- New Armors: Moongoose (Gnm) (3 versions) (Gfx by Brain); Nightsprite (for Shadowrealms); Cybermage (Bug) gets sea and 0-g versions
- New Weapons: Ninja Weapons (x6), Shadowrealms Weapons (x5), Ol' Tankbuster, ABC Gun, Pointy Sticks, Chitin Sword
- New Items: Frog Concotion
- New Feature: Several Establishments no longer get destroyed in a single hit, turn into damaged versions instead
- New Trainings: Magicienne (Damsels & Gnomes), Cenobite (Repentias & Damsels), Huntress (Peasants & Lokk'Naars)
- New Maps (minor): Island Resort (x1)(thx to Solar for RMP), Jungle (x1)
- A new way to get to Cydonia
- Somewhat workable no-Codex-challenge (or a way to continue playing for those who lost Drill/Hull)
- Difficulty coefficients changed (removed armor&aim buff on JS, more stats and sell prices impact to compensate)
- All Lasers do some armor pre-damage now
- Little Bird updated (now it's a mini quest, craft buffed, added 14mm Chaingun)
- Casino updates (lvl 1-5 coupons require no tech to claim, some prizes moved from 6 to 5)
- Study Room changed to Analytics Room, double effectivity, max 1. per hideout. Libraries limited to 3/hideout.
- Redesigned the default Hideout layout
- Updates to Portal mission rules
- Slight expansions of Doctor X, Red-Eyes and Red Mage stories
- Gfx: Vapor Trails (thx to Greenscarf and Bulletdesigner whose mods were reverse-engineered to find out how)
- Gfx updates & additions by Brain (including paperdolls and weapon sprites for heavy turrets, new battlesprites for Mechs)
- Expanded LOFTEMPS by Finnik and Solar
- Offline xpedia updated/fixed for Korean version (by Kato)
- Tweaks, improvements & additions
- Terrain fixes and other fixes
X-PirateZ v.L10 18-Jul-2021 Old Earth Blues
- New Mission: UAC Vaults
- New Enemy: Toxic Slime
- New Armors: TAC7 (GNM) (Armor gfx by Perekrylo), TAC7-G (Same)
- New Weapons: Cursed Spraygun, Steam Hammer, Wreckin' Ball, Inferno Pistol, Quickfire Plasma Pistol, Predator Autopistol (gfx by Brain), Ol' Magnum, Liquidator (gfx by Brain)
- New Ammo: Blaster EMP Bomb
- New Terrain: Western Town, 7 variants (co-made with Solar, thx for gfx to Bulletdesigner, Luke83)
- New Maps for Academy Outpost x2 (1 by Wolverin), Industrial Slum x3, Temple of Sirius x1, Plains x1 (by Solar)
- New Misc production: Phantom Bolts (alternate), Personal Data Procurement
- Improvements to terrain: Industrial Slum (thx to Brain)
- Improvements/Fixes to terrain: Rice Farm
- Enemy Hideouts overhaul (support by Solar); REQUIRES NEW GAME TO FULLY WORK
- Sell prices lowered at high difficulties, increased at low
- EMPs work better against armor now
- Changed rules on procuring higher Bounty Hunts badges. Now you need BH prizes and Glamour, not BH tokens
- New Pedia category 'Piratin' Tips' to gather all advice entries for easy perusal
- Loader armor: +STR for weaker races
- Fixed stun recovery on enemies
- Fixed Korean font and translation by Injuras
- Gambling: no cost in Jack Tokens for prizes, instead each spin costs 1 Token
- Fixed Anti-E511 vulnerability on Centurions and some peasant armors
- Craft Harpoons +5% accuracy, much cheaper to make
- Slayer rounds buffed
- Tamed Werewolves now bleed as they damned should
- Fruit expansion
- More lore
- More fixes
X-PirateZ v.L9 30-Apr-2021 Personal Attention
- New Mission: Bandit Camp
- New Facility: Vulcan Battery
- New Armors: (n)>9000 (GNM), Swimwear (GNM)(SEA)
- New Weapons: Alpha Rifle, Zeerust Carbine, Bandit SMG, Tech Knife
- New Ammo: FAE Rocket, Anti-Tank Rocket
- New Trainings: Sargeant (SS), Cleric (PEA), Personal Attention
- Fixed excess stun recovery on enemies
- Gnome outfits updates/fixes
- Slight buffs to GI/Pointman/Demolisher armors
- Adjustments to bullet hit animation speeds
- Updated sound effects for aerial weapons
- Birthday Cake/Immortal condemnations penalize TUs much less, switched to -REA, Energy Regen (Immortal)
- AP clips: same ammo count as normal clips
- FAE damage formula consistency (as well as FAE tech)
- Added/improved missing rank images for SS, Gnomes, Lokk'Naars
- Added distinct rank images for Freaks and Weirdgals
- Supply Ships no longer carry baby nukes, self-destruct again
- A shitton of fine tuning
- Major updates to Korean and German translations, Korean near-100% (thanks to translators!)
- Typo fixes (thx to Marza)
- Fixes, adjustments, improvements
X-PirateZ v.L8 26-Mar-2021 One Way Ticket To Argentina
- OXCE Upgrade to 7.0 13-Mar-2021
- New Enemies: Marsec Mobile Infantry, Black Knight
- New Enemy Craft: Marsec Gunship
- New Enemy Mission: Highway Convoy
- New Mission: Dr. X's Residence
- New Facility: Astrosensorium (Gray Only)
- New Craft Weapon: Craft Harpoon Launcher
- New Armor: Immolator (SS, Red Only, gfx design by Brain)
- New Weapons: Wyvern Plasma Gun, Magic Hammer, Rage Bomb, Marsec Weapons (x5), Blacksun Weapons (x2), Secret (x1)
- New hit effect for weaker plasma weapons (by RRSWizard)
- New couple of male deathsounds (including voicetalent of the one, the only, Eric da Midget)
- Dr. X's arc forwarded 1 stage ahead
- Revised condemnations (less +BRA, more other stuff, especially Freshness)
- High tech now bit more expensive to research
- Vampirism no longer codex-locked
- Gray Codex gets extra starting item (Tome of Witchery)
- Updated lategame Marsec Patrols
- buff to small Humanist tanks
- Alenium Chamber is HWD now
- Study rooms now up to 3/base. Datacentres -1 Brainer but no longer require Library.
- Conqueror is now a multi-stage project (so one can start earlier)
- Conversion Launcher now shoots Phantom Missiles instead of Seagulls
- Buffed Shotgun pellets' damage to terrain
- RPG buffed
- Updated Master's Cane (watch out for wizards)
- Moar Gfx improvements by Bloax
- Some extra loot
- Extra events and other bonus content
- Bugfixes, cleanup (special thanks to Kobus); fixes to gfx glitches, other minor fixes
X-PirateZ v.L7 04-Mar-2021 Lucky Seven
- OXCE upgrade to 6.9.1 09-Jan-2021
- Fix: Jugulator crash, Maid Outfit crash
- Fix: Slaves Gone Wild issue with Autoequip on
- New Armors (7!): Centurion (PEA & SS), Medisuit (PEA), Synthmetal (LOK), Carbon (GAL), Catsuit (SYN), Tecnovator (GNM)
- New Weapons: UAC Pistol, Baby Boomer
- New Ammo: Handcannon Shot
- New Items: Maximum Overdrive, Universal Refresher
- Additional 8 Avatars for Gnomes (hairdos by Perekrylo)
- Gfx improvements (thx to Bloax)
- Expanded font table (by OAK Group)
- Casino Coupons cost half previous value on sale now
- Added action names for consummables
- Added melee attack for Astrocaster
- Revised workings of Pirate Flag and similar items
- Map fixes, weapon fixes, other minor fixes (thx to Meridian, Marza, Neelix :3 )
X-PirateZ v.L2 21-May-2020 Blood And Skulls
- OXCE upgrade to 6.5.1 21-May-2020
- New Item Pedia interface (by Bloax)
- New Events
- New Terrain: Snow Forest (by Solarius Scorch)
- New Facility: Flak Tower
- New Armors: Cyberpunk (LOK), The Hero, Patient, Lingerie (x3), Dresses (x3)
- New Ammo: Shiny Niner Magnum Rounds (also upgraded Slay and EP munitions)
- New Augmentation: Nightshade (PEA)
- Hit FX added
- More Gfx Goodness from Bloax
- Captain Kidd easier
- Armors with HP regen, regen it fully after combat (at Freshness cost)
- Adjustments to aircombat. Pilots get slightly less +dodge, slightly more +acc. Friendly escort range increased.
- All enemies have properly set Freshness stat now
- Overhauled enemy stat recovery system (less cheaty now, Fresh damage viable to debilitate them)
- All weapons updated for possible Freshness damage
- Making missions in certain craft now adds extra Glamour and/or Databases; Expedition - Journey Notes.
- Base defense turrets now AI-controlled, stats buffed
- Raynerd mission rolled back to how it was early on
- Vessel behaviour fixes: Labship, HK-117
- Repentia & Holy Warrior buffs
- Trainings and Transformations now honor bonus stats for minimum requirements
- Improvements of battery-craft tilesets (mostly lighting effects)
- Content-adding, polishing, disturbing
- Terrain/map fixes
X-PirateZ v.L1A1 9-Apr-2020 Aurora Nights 2
- OXCE upgrade to 6.4.2.1
- Fixed bank robbery mission
- Fixed Blue Turret crash
- Fixed some map crashes
- New Vessel Component: STC Zortrium Plating
- New Armor: Plate Mail (Lokk'Naar)
- New Weapons: Fish Grenade (Deep Ones), Huge Bone
- New Ammo: Longbow Tarnian Arrows
- New Item: Golden Mask
- New smashing spriteworks by Bloax!
- New Academy and Brothel buildings by Wolverin
- Starting Hideout changes: added Land Deed and extra Security Corridor
- Rebalanced White Worm and Shadowbat stats
- Glitter armor rechristened to Sear, shield changed to Red
- Most Electric Stun Weapons do some HP dmg now.
- Un-Surrealistiked damage formulas on Stone Hatchet and Bone Club.
- Buffs to some sniper weapons
- Buffs to Staff of Explosion and Phantom Whip
- Extra recruitment option: Veterans for Glamour
- You need to pay for ship damages in Battlescape now
- Capitatory Tax
- Cydonia tweaks
- AI behaviour tweaks
- Regenerating units/armors have 0 recovery time, instead they get a proportional Freshness hit.
- Lots of new Lore, including the new VIP section
- Smoothing out rough edges
- Removing unused terrain/map/route files
- Small fixes
X-PirateZ v.L1 1-Apr-2020 Aurora Nights
- Exec update to OXCE 6.4.2+ 18-Mar-2020
- Fix: most medkits can heal standing enemies again
- New Enemy Vessel: HK-117
- New Enemy: Blue Turret
- New Armor: Zortrium Suit
- New Ammunition: C.Bow Stun Arrows
- Hobbesocalypse
- New Gfx and Ambients by Perekrylo
- New maps made: OVER ONE HUNDRED. Thx for help to Solarius Scorch, Wolverin
- New Terrains made: Chemtown, Industrial Slum
- New Terrains/Maps/Scangs from Community Terrain Pack (Bulletdesigner, Luke83, Efrenespartano)
- Terrain Upgrades: ROCKY ROAD TAKE GRUG HOME, TO THE CAVE GRUG BELONGS
- Globe rework
- Inventory rearranged: wearables now have their special slots
- Expanded shipping radar markers
- Mecha Suits now have Grabbers
- Randomized Personal Computer disassembly (based on Grub's work)
- Minor fixes, and adjustments of "fixes", and other delights
X-PirateZ v.K2 2-Nov-2019 Ice Ice Cool
- OXCE upgrade to 6.1.1. 2-Nov-2019
- Fix: more tile fixes (thx to Meridian)
- Fix: bugged Space Station tile fixes from K1
- Fix: morale regen on Space Pod/Gal
- Fix: enemy radar circles were not being always drawn
- Fix: Trapmaster condemnation
- Fix: heat/cold resistances on items
- New Mission: Beach Sweep
- New Weapons: Heavy Rifle, Advanced Minigun, ATGM Launcher, Servo Mortar, Hand Mortar, Bootleg Plasma (x4), Singing Spear
- New Ammo: Bombard/WP, Minigun/ETAP, HMG/MAG (x3), Combat Bow Explosive Arrows
- New Music
- White Dragon has BH Tokens and offers prizes now
- Enemy fighters have lower weapon ranges
- Most enemy hunter-killers tries to flee when damaged instead of fighting to the death now
- Menace class ships got STC slots, weapons slightly reshuffled
- Shadowbat's armaments changed to 2xLT, 2xSTC
- Missiles buffed
- Admiral outfit buffed
- Throwing cost changed from 30 TU flat to 40% TU
- Grenade unpriming cost reduced, priming costs revised (baseline is now 30% TUs)
- Instant Explosives cost changed from flat to % (baseline assumed 70-75 Max TU), added unique strings
- Reduced extreme morale damage on most incendiaries (flamers excluded)
- Added unique rank images for Syns; fixed Lokk'Narr & Gnome ranks
- Adjusted ship attack bonuses for Mercs and Zombies
- Improved map light sources
- Additions, Fixes, Rebalances
X-PirateZ v.K1 17-Nov-2019
- Exec upgrade to OXCE 6.0 13-Nov-2019
- Fix: Synth morale issues
- Critical Error Terrain Fixes (special thanks to Meridian for bugfinding)
- New Missions: Apocalypse Tunnels, Hell Outpost
- New Feature: Random Events
- New Feature: Freshness System
- New Feature: Condemnation Bonuses
- New Feature: Random Base Names
- New Feature: Enemy Panic & Berserk sounds; hence, enemy panic txt messages now locked OFF
- New & Updated Condemnations
- New Enemy: Spiderdemon (sprites by Abyss)
- New Facility: Love Clinic
- New Weapons: Staff of Explosion, Phantom Whip
- New Item: Bandaid Kit
- New Trainings: Mutant Martial Arts, Nepotism
- New Music: Castlemania by amIEvil (conversion by Bloax)
- All soldier races have ranks now (also lowered rank cash bonus)
- All grenades explode in inventory when the timer runs out
- Rabid Fans and Groupies removed; now Stardom brings special events.
- Combat-oriented enemy aircraft now actively attacks you
- Enemy morale regen lowered
- Advanced Medipack reduced to 3 charges, adjustments to many items
- Engineered Biomatter replaced by Boomfruit or removed in all manufactuing recipes
- Other Fixes, Rebalancing and Improvements
X-PirateZ v.J17.A 8-Sep-2019
- Updated OXCE Common/Standard directories (lang fix)
- Fixed: agricultural goods recovery sheaningans
- Human-sized soldiers have lower kneel hitbox; general hitbox size updates
- New feature: Berserk and Panic sounds for player units
- New feature: Gotta Go Fast. Finishing missions quick is likely to award Glamour and extra score.
- New feature: Damsel In Lethal Distress, Ohhh!
- New Combat Unit: Robo-Parrot (co-made by Osobist)
- New Weapon: Advanced Rifle
- Minor Fixes (thx to Kato), Adjustments
X-PirateZ v.J17 1-Sep-2019
- Exec Update to OXCE 5.6.1 special build by Finnik w/ loading splashscreen feature by Stoddard
- Fixes to Gfx and Code to support new exec; some tidying-up and new gfx involved
- Rebuilt special mission enviros/starting conditions for the new exec. Report any suspicious behaviour!
- Fixed underwater explosions
- Fix: Sonic weapons crash
- Fix: Spacesuits not protecting from the coldness of space
- Fix: Devil's Reef mission (first stage removed)
- New damage type: Stabbing
- New soldier type/transformation: Weirdgal. Only weirdgals can wear voodoo outfits (which were streamlined accordingly).
- Expanded Recon Expeditions mechanics
- Adjustments to Amazon, Savage, Berserker and Tamed Werewolves. The last three can now use the Wild Howl skill.
- Updated soldier ranks and flags
- Minor Fixes, Additions
X-PirateZ v.J16 08-Aug-2019
- Now contains html format external Bootypedia by Tylor/Baturinsky
- Fix: Crash on wearing Operator armor
- Fix: Saviour and Destructor outfits researchable again
- Fixed/Improved the Truth is Out There mission
- Fixes to globe
- New Missions: Devil's Reef, Zombie Panic
- New content on Demon God Shrines
- New Enemies: Aquaman, Marauder of Apocalypse, Tomb Guard, Black Pyramid
- New Facility: Metagarden (green codex)
- New Armors: Purgatoria (red codex), Runt/Bug
- New Weapons: UAC Heavy Nailgun, Metagenic Plant (green codex), Warhammer, Boathook
- New Ammo: Heavy Shotgun Slugs/AP, Painbringer Clip/Inc
- New Consummables: Fun-Go!
- Jack Sparrrow difficulty level increased
- Buffs to Gray Codex: Sorceress easier to research, Conversion Launcher +50% damage, extra Gnome + Brainer Outfit when Using Drill.
- All vaults and Outposts provide more storage. All vaults provide some workshop space. Hangars provide more workshop space.
- Slavery gives Glamour now
- Airbus is slower, but has more range. Similar crafts adjusted slightly.
- Witch Outfit now Gray-Only
- Brainer Outfit buffed
- Overhauled O'Harty's gun
- Secret Bases are now defended by Hunter-Killers
- Tweaks to missions: They Came From The Sea, Secret Base Supply
- Church Cardinal's MC replaced with Seduction, +V.STR
- Tweaks to Wrestling and Martial Arts
- Adjustments to Killgun, Linux, Assault and Big Ben SMGs, and other weapons
- Window transparency added to "Apocalypse Craft" tilesets (originally by Robin), eg. battery craft, guild warehouses etc.
- Hit animation consistency improved
- Minor and less minor Fixes, Improvements, Tech tree adjustments, extra lore
X-PirateZ v.J15 11-Jun-2019
- Fixed Gnome recruitment
- Terrain fixes (Savanna, Steppe, Pirate Hideout)
- Fixed non-working Shields of enviro versions of Aqua, Furiosa armors
- New Mission: The Truth is Out There
- New Facility: Personal Labs (+4 Brainers). Tech Tree adjustments, Old Earth Lab capacity 15->12.
- New Craft: Trucks
- New Soldier Type: Pirate Dog
- New Armors: Operator (SS)
- New Vehicle Armors: XEC/Paladin, XEC/Archer (old Archer renamed to Lancer), XEC/Exorcist
- New Weapons: Mini Cannon, Marsec Frag Grenade, Ol' Rifle, Light Machinegun, Chaos Dagger
- New Ammo: Minibombs (HE, Gas, Hellerium), Imperator Missile
- New Items: Small Arcane Shield, Small Disruptor Shield, Small Refractor Shield, Small Energy Shield (two old handheld shields replaced), Arcane Strongbox, Prepper Box
- New Dark One Soldier spritesheet by Кнроптл
- New Hot and Cold enviro palettes by Кнроптл and Bloax
- Complete Energy Shields system overhaul
- Lessened TU penalty on some armors which don't allow running (esp. Loader)
- Extra loot in Space Freighter
- Improved accuracy of most enemy military vessels by +5, fighters by +10 (DPM in desc. adjusted)
- Overhauled item categories
- More paperdoll layering
- Lots of minor fixes
- Plethora of rebalances, tweaks and additions
X-PirateZ v.J14a
- Fix: XEC suits available for Cydonia
- Fix: Moloch armor now really available to Green
- Fix: Crash on Ruff Raiding
- Cyclops buffed, minor polishing of SG abilities
- Auto range on Golden Rifles buffed
- Gambling exploits nerfed (thx to Grub for being crazy exploiter)
- Added D/A for Sectopod and Hovertank wrecks
- Other Fixes
X-PirateZ v.J14
- Exec upgrade to OXCE 5.4.1 29-Apr-2019 (custom splashscreen build by Stoddard + Fonzo)
- Fix: crash on Named Blood Hound sale, Blood Hounds have accessible inventory
- Fix: Security Corridor no longer counts as Casino
- Fix: catacomb/cellar terrain
- Fix: VooDoo Excess now reachable to Gray and Green Codex again
- Fixes/Improvements to Death Dungeon mission
- Fixes/Improvements to Pirate Hideout terrain
- Fix: Some passability fixes to Swamp/Arctic watery terrains and Sewers
- Fix: Vehicle Armors properly incur their maintenance costs now
- Fixed loot issue with Cannibal Camp mission
- Fix: Bugeyes now revert to proper armors after underwater stage
- Fix: Guild Spacemen can fly
- New Missions: Smuggler Hideout, Highway House
- New Enemy Missions: Ruff Raiding, Academy Passenger Ferrying
- New Enemies: Smuggler Negotiator, Golden Saint, Troublemaker, Stormrat, Field Gun
- New Craft: Bikes
- New Craft Weapon: Airballs (Missile slot). Airballs fire slower, but hold more ammo.
- New Armor: Saint (Gal, Peasant and SS), Kummissar (Lokk'Naar)
- New Vehicle Armor: Armored Car/Flamer, XEC/Scout, XEC/Terminator, XEC/Havoc, XEC/Archer, XEC/Armageddon, XEC/Retributor
- New: Golden weapons line (6 guns). Available through Casino Coupons and Smuggler Strongboxes.
- New Ammo: PS Shells for R-Rifles (personal and tank), Havoc/Fusion
- New Items: Smuggler Strongbox (added to smuggler ships' loot), Foam Grenade, Mumbleball, Gnome Research Notes
- Added more laser sound variation (by Kipoltli)
- Completed Golden Apple stuff and added more Shadowmasters stuff in general
- Researching Broken captives now removes the Breaking project from workshop list
- Gambling yields nerfed (OY VEY)
- Teleporting facilities no longer works in Supermutant (Ironman) mode.
- Chem weapons have harder time penetrating armor now (melting effect was unaffected or increased).
- Lowered TU costs on some instant throwables
- Reworked throwable light sources
- EMP resist tweaks for 2x2 units
- Looted Sectopod removed. The XEC Suit line introduced in its place. (sprites by Drages)
- Some armor buffs (gnome, vampy)
- Moloch armor reworked (general debuff but more specialized at tanking - shield regens), now allowed to both Red and Green codexes
- Light Cannon and R-Rifle buffed in antiarmor role
- Revisited Hot Pursuits (thanks to Kipoltli for new palette, also used on Mars now). Is more burny and more looty now.
- Updated Red Scorpion map
- More names for the names god!
- Merged Country Flags mod by OAK group
- Updated alt Smokey/Tac armor sub-mods by Roxis, and RU sub-mods by OAK group
- Lots of Minor Fixes (special thanks to just_dont) and Some Additions
X-PirateZ v.J13
- OXCE version change to 4-Mar-2019
- Fixed item recovery for the Tank mission
- Fixed doors on Raynerd mission
- New Enviro: Shadowrealm (with specific items and weapons)
- New Mission: Death Dungeon
- New Enemies: Carnodemon, Wraith
- New Facility: Casino
- New Armors: Aqua Suit (Peasant; land, eva & sea), Theban Dress (sea), Speaker (Lokk'Naar)
- New Weapons: Wheeled Machinegun, Lynx SMG, Shotgun Shield, Super Stapler, Knockout Bomb
- New Ammo: Phoenix Birdshot, UAC Rifle Aqua Clip; Nuclear Ammo for shotguns (6 types), Chaingun, Kustom Handcannon; BM SMG Clip/EP
- New Items: Kaltes-Klares, Mystery Box, T-D Locker, Golden Apple
- New Feature: Gambling
- New Soldier Race: Gnome (7 outfits)
- Increased score for kill/capture dangerous enemies across the board
- Updates to Sea environment (BUBBLES)
- Lokk'Naars got +2 NV
- Fire can damage fragile loot now
- Improved Personal Lighting on Armored Cars, Tanks
- Personal Lighting added to all 0-g armor
- Flamethrowes now use diff. Acc formula, LR flamer lighter/more accurate
- VooDoo rods redesigned; separated from armor, lower dropoff, the great rod needs nor LoS.
- Hybrid innate VooDoo weapon nerfed by 10%
- Advanced and Space medipacks are infinite now, but cost maintenance
- Minor fixes, rebalances, additional gfx by Perekrylo and Bloax
X-PirateZ v.J12
- OXCE update to experimental build 24-Feb-2019
- Fixed crash on stripping gal #f39 nude.
- Fixed exploding LZ on Organ Grinder & Hot Pursuits
- Fixed Academy Thrall's capture
- Fixed Shadowbat's illumination
- Fixed item recovery scores
- Fixes to armor changes in Starting Conditions
- Fixed Witch outfit and VD: Communion being Gold-Exclusive by mistake
- Fixes to terrains: Savanna and Steppe (asbestos grass and other curiosities), Island Town (SCANGs)
- New Mission: Smuggler Lair
- New Armors: Frogman (SS & PEA), Defender (SS & PEA), Fusilier (PEA), Mud (Pea)
- New Weapons: Reticulan Laspistol, Aqua Javelins, Medical Slicer, Hand Flamer, Sludge Hammer, Shredder, Laser Stars, Survival Bow
- New Ammo: Small Revolver Drum/Mag, Ol'Carbine Ammo/Slay
- New Facility: Onsen
- New 8 faces for Peasants
- Slight rebalance to interceptor speeds
- Slight rebalances to craft weapons
- Peasants get increased V.Def
- Weapon rebalances - basic firearms (thx to Thinky)
- Pedia reordered
- More layered armors (thx to Roxis231 for help)
- Improved Deep One sounds and gfx by Кнроптл
- Gfx improvements
- Minor fixes, updates, smoothening, stuff
X-PirateZ v.J11
- OXCE upgraded to 5.2, 21-Jan-2019 experimental build
- Fix: some wrong armor transformations on special envinros
- Fix: erroneus spawns of Comms Tower with Guild Warehouse terrain
- New geoscape palette by Chronicle Commando
- New Missions: Siztzkrieg, Gnome Lair, Demon God Shrine
- New Enemies: Armored Gnome, Hallucinoid
- New Civilian Type: Lokk'Naar Militia
- New Soldier Race: Blood Hound
- New Vehicles: Car*Flak Cannon (replaces Flak Tank), Car*XGauss, Car*Havok, Car*XPlasma
- New Vehicles: Hovertanks! Lascannon, XGauss, XPlasma, Havok. Replace the 3 old HWP hovertanks.
- New Armors: Nurse (Peasant), Tac Vest (Slave), Avenger (Lokk'Naar), Ratmeister (Lokk'Naar), Pointman (Slave), Demolisher (Slave), Punk (Slave), Tac Vest (Bugeye)
- New Weapons: Battle Ax, Barrel of Nuke, Stick Bomb, Hornet, Plasma Breaching Charge, Poisonous Tentacle, Kraken Cannon, Infantry Laser, Killgun
- New Ammo: Poisonous Cannonball
- New Items: Ninja Badge, Merc Bizcard
- Basic Formula for VooDoo Defense changed: morale has only positive effect, and extra +0.2*Bravery bonus. Enemy mages' skills improved to adjust.
- Cockpit windows on many ships are see-through now. Watch your heads.
- You can now turn rescued Castaways into Brainers
- Diverging Paths. Choose between being able to recruit Gals or Slave Soldiers for money. Other sources of recruitment unchanged.
- Bounty Hunt Challenges. Once Crowned, you can take one B-Class mission of choice before getting B-Class Badge.
- Improved Slave Soldiers sprites (thx to Jim)
- 88 New Slave Soldier faces (63 by Jim)!
- Added Public Enemy Inventory & Pedia pics (by Kato)
- Added 1-handed & 2-handed categories
- Security Cameras got INVIS 15/15
- Most piloted tanks no longer suffer natural morale decay or regen
- Rebalanced Lokk'Naar and Hybrid hot/cold resistances
- Amazon Armor buffed but now Gold-Exclusive; can be used undersea
- Zombies no longer resist Laser
- Sligtly lowered tanks' fire resist, and increased WP armor bypass to 80%.
- Added minor Camo values to all small creatures (animals, lokk'naar civs, ratmen).
- Merc Hovertanks got Shields now
- Chinese Dragon now Codex Red exclusive
- Electric Lassos, Mines and Barrel Bombs are now 2-handed weapons
- Buy Prices on basic firearms cut across the board
- Slightly lowered shotguns' accuracies
- File count reduced by over 5000 thanks to armor layering - faster loading
- Minor fixxes, rebalances, updates, additions, tidying up and tying up loose ends
X-PirateZ v.J10
- Exec Update: OXCE v5.2 27-Dec-2018
- New Missions: Ratmen Cache, Reticulan Vats (Bounty B)
- New Armors: Sailor Uniform, Punk (Loknar), Slayer (Loknar), Slayer/Shield (Loknar)
- New items: Mutant Fish, Mutant Egg, Glitterskull, Chocolate
- New Flamethrower sounds by FG
- New Craft Equipment pictures by FG
- New Forest maps by Finnik
- New Village map by Solarius Scorch
- Added Russian names sub-mod by Perekrylo
- Secret Bases now count as Underground enviro
- Civilians worth more points
- Combat Stress slightly worse
- Buffed Codex Gold to receive more gold bars
- 105mm launcher is now 250mm launcher (new sprite), stats readjusted
- Spike Rockets moved from Heavy to Missile slot
- Some Missiles do extra damage to Shields now
- Removed Goblin Rokkitz
- Buffed Shadowtech
- Some outfits grant extra secondary stats XP now (script by Ohartenstein)
- Reduced inv space on gym suit, swimsuit, bikini
- WP munitions now ignore 75% instead of 100% armor
- Terrain updates (thx to Kato & others)
- Minor fixes, rebalances, additions
Note: Versions prior to v.J10 have a different version number format
X-PirateZ 0.99J9
- OXCE updated to 07-Nov-2018
- Fixes to terrain
- New Missions: Comms Tower, Terminal Terror
- New Enemy Missions: Flesh Hunt, Necro Patrol
- New Enemies: Necropirate, Clerk
- New Armors: Glitter, Chains
- New Weapons: Reticulan Electrogun, Harquebus, Air Musket, LASS, UAC Rocket Launcher
- New Ammo: Flintlock SC-Balls, Flintlock WP-Balls
- New Forest map tiles by Finnik
- New music: GMTACTIC8 by Makeup, GMGEO11 by Vanity Set, TAC_CITY by Jesper Kyd, GMENBASE2 (thanks to FG for suggestions)
- New sound: Ambient Sounds added to many terrains (thanks to FG)
- Update: Base Defenses (SAM/Missile/Fusion get bigger radar, Flak/Laser/Gauss/Plasma maps reworked and a turret for tactical Hideout defense; Flak loses extra crew space; costs adjusted)
- Dojos and VooDoo Schools now house 8 students each. Luxury Spa - 40. Stills cheaper to build.
- Church Exalt reworked
- Added cover art by Berggen
- Flintlocks slower, but more accurate
- Buffs: Flame Cannon +Acc, Flintlock Rifle +Dmg
- Buffs: Rifles: Aim Shot improved on some. RCF clip better pierces armor. Improved Snap ranges
- Nerfs: Hellblade (drains Morale), Impaler (slower to fire, firing costs Morale, drains Morale), Clockwork Gun (-range, +wt)
- Nerfs: Enemy Armored Cars have a little less armor and fire res
- Minor fixes, adjustments, additions, rebalances, gfx improvements
X-PirateZ 0.99J8
- OXCE update to 5.1 14-Oct-2018
- Fix to stealth research of tokens, newspapers
- Fixed Codex research
- Fixes to Savage Armor, Contraband
- Fixed Bugeye VooDoo powers
- Fix to acid weapons (corrected wound formula)
- Fixes to academy buildings (see-through floors on the corners)
- Fixes to Robin's Apocalypse ship tilesets (Airbus, Aircar etc etc), some map updates
- Fixed Convoy map
- New: Peasants: +16 faces
- New Armor: Hunter (Peasant)
- New Tank Armors: Bombard (replaces the Howitzer Tank) w/5 ammo types; Armored Car /Lascannon; Tank/Heavy Lascannon (replaces robic version); Gyrocopter
- New Ammo: HMG Small Clip, Tank 60mm AC/HVAP
- New Mission: Beautiful People
- New Enemy: Sharp Girl
- New/Updated hit animations by RSSWizard
- Update: Peasant Morale recovery raised by around 1/3 (less Stress)
- Update: Changed accuracy formulas for many weapons (mostly dakka-dakka weapons and all piloted tank weapons)
- Update: Possession slower in general (both AI and player's), buffs to voodoo dispensed where due to compensate (Terror same as was or faster)
- Update: Sandbags removed from researchable items
- Added ship engine + minor loot to Academy Airbus
- Extra loot on Atrium map added
- Clearing Mysterious Island now unlocks Ghost Gal analysis
- Adjustments to Kraken, Swordfish, Hydra (More armor, pedia fix, Kraken loses regen)
- Added more powerful weapons to later Megapol patrols
- Buffed Sectopod to be competitive with new tanks
- Tanks can no longer be used in underground missions
- Synths can now be revived (not only repaired), at a minor stat loss
- Lessened combat penalties for Nurse outfits
- Added monthly maintenance for Armored Cars
- Quarterstaff has a ranged attack now
- Halved TU cost and significantly buffed the effect of Battle Flag and its upgrades
- Updated items of recovery: Hellerium Charm (now heals Stun), Drug Dispensor (buffed). Lunar Ward and Bejeweled Cap add Morale per turn.
- Jewelry now regens Morale in exchange for TUs. Skull (now Demon Skull) regens Energy in exchange for Morale.
- Changed manufacturing formula for the pirate flag - but you no longer get any from Codex
- Other fixes, adjustments, additions, rebalances
X-PirateZ 0.99J7
- Exec update to OXCE 5.0 21-Sep-2018
- Fix: AI no-Spotter Snipers (like Osiron Security) are now Spotters so they no longer ignore player's units
- Fix: Moloch V.Def works now
- Fixes to Jungle terrains, other terrain fixes
- New Mission: Death and Taxes
- New Terrain: Village
- New Enemies: Singer Zombie, Ruffian
- New Armors: Militia (Peasant), Gladiatrix (Peasant), Ravenclaw (Peasant)
- New Vehicle Armors: Recon Quad (Slave), Armored Car (6 variants with their weapons), Tanks (2 variants - replaced 2 old robotic variants)
- New Weapons: Electric Net, Quarterstaff, Plasma Caster, Scout Rifle, Blackmarch Rifle, Heavy Grenade Launcher
- New Ammo: Machinegun/PS, RPG Round/Hell, GL/Gas, GL/Knockout
- New Item: Sandbags
- New Soldier Race: Bugeyes! 11 armors (w/ versions) (they replace the Alliance Advisor unit) (Bugeye nude doll and new Advisor outfit mainly by Jim Applegate)
- New item gfx by Bloax
- Updates to Airbus, Airvan maps
- Update: Tank armor/resistances/HPs rebalanced
- Update: ninja missions/researches
- Extra loot on Pyramid of Pain
- Zeppelin and Convoy got more HP, +25 speed, light weapon slots. Convoy got 5 armor on top of that.
- Automatic Hideout Defenses: Security Cameras (Security Corridor, Large Prison)
- Power Plants extra profitable
- Reduced Combat Stress penalty for most armors by about 25%
- Updated outdated Morale formula for Sorceress
- Space Pods less susceptible to Overstun; have updated paperdolls
- Weapon Buffs: Grenade Launcher, M-Lasgun, Mammoth, Super-Self-Charger, Hammer, Fusion Torch, Commando Rifle, Hi-Ex, others
- Crossbows now use TU percentage, not flat value
- PS ammo now more powerful on most weapons (consistently +25% power or slightly more).
- Blizzard is one-handed now, allowed Snap shot
- RL's rockets are heavier and more expensive; HEs have a bit more concentrated blasts
- Heavy thrown explosives and mines do some armor damage now
- Cheaper magical powers
- Minor fixes, rebalances
- Warning: may cause conflicts with the current version of Tanks and Cars
X-PirateZ 0.99J6b
- Fix: Stun recovery bonus is no longer reversed
- Fix: BH Prize: MC weapon parts manufacture crash
- Fix: Secret Base mission no longer fails to spawn Secret Bases
- New Terrain: Junk Urban
- Morale decay formula more mellow
- Dogs and Blood Hounds have some passive Morale regen now
- Ambience sounds added to some missions
- Minor updates
X-PirateZ 0.99J6
- OXCE+ version upgrade to 28-Aug-2018
- Fix: Poison Arrows manufacture crash
- Fix: Cydonia brain now always spawns
- Fix: Cats and Rabbits can no longer be zombified
- Fix: male death scream definitions, 1 more death scream added
- Fix: Secret Base maps & spawns
- Fix: Adding missing Recovery score to several artifacts
- New Missions: Cannibal Camp, Cave of the Technomancer
- New Enemies: Technomancer, Ninja Warrior, Zombie Sentinel
- New Armor: Chain Mail / Shield
- New Weapons: Laserfist, T-T Grenade Launcher
- New Ammo: EMP Minibomb
- New Gfx: Lokk'naar Villager (by Jim Applegate)
- Update: The current Combat Stress system replaced with an updated version of the old one (constant, slow Morale loss).
- Update: Reverse is true for enemies now. Because of that, Bravery score of many enemies lowered.
- Update: Stun regeneration raised for everyone: 9% of current Stun per turn on top of the current formula. Does not apply to Sea and Space.
- Advanced the Red Mage arc a step
- Enemy missions may now be interrupted by shooting down/raiding their component vessels.
- Enemies carry more antitank weapons now
- Reduced Zombie Strix ranged damage
- Basic facilities can now be built over with new ones (with a refund), but price of teleporting facilities jacked up to $333k
- Medical facility tag taken away from the Lab, given to Medbay. Zombie research requires it.
- Increased Farms build time to 24/32/26 days
- Dogs and Blood Hounds suffer less penalty vs. armor. Dogs cause CqC tests again. Blood Hounds get a smell scanner.
- Increased REA bonus (and STA in one case) on most Loknar armors by 5-10
- Plasma weapons now set things on fire, laser hits and powerful AP hits sometimes cause puffs of smoke
- Explosives now cause +50 or +100% Stun compared to before
- Extra Stun for heavy SMGs
- Instant-throwables now follow flat TU cost as well
- Prizes which have been already researched disappear from the manufacturing list
- Power Armor Parts now can be manufactured
- Spelling fixes (thanks to Juff)
- Minor fixes, improvements, additions (special thanks to Silencer_pl and his LP)
X-PirateZ 0.99J5
- Exec upgrade to OXCE+ 2-Aug-2018
- Fix: Aircar Race actually despawns as intended, accepts proper ships
- Fix: 0 TU cost floor tiles gone, some broken death tile fixes
- New Enemy: Canny Gal
- New Enemy Craft: Ninja Seeker
- New Enemy Mission: Pirate Hunt
- New Armor: Tac Vest (Peasant)
- New Weapons: Holy Club, Throwing Hammer
- New Ammo: RPG round/FAE, Gas Rocket, Poisoned Arrows
- New Item: Grrrl Guide
- New Transformation: Gladiatorial Training
- Hideout map updates
- Fixed erroneously balanced Condemnations: Gal of Steel, Bullet Magnet, Triggerhappy, Lady Luck
- Updated Item Categories, categorized missing items. New Categories: Trappings, Artifacts, Merchandise
- Low-end slaves less effective, Magical Slave more effective
- New Book floorobs by Ivan Dogovich
- Plantation profits raised by 25%
- Speed of Expedition raised by 50%
- Worm's Hallucinogen bombs now visible on the minimap
- Dragon's speed raised to 3000
- Rebalances to Heavy Craft Weapons
- Loknar cap on REA reduced to 125
- Slave Soldiers die harder
- Separate rank images added for peasants, loknar etc.
- Minor buffs to Brainer outfit, gfx update
- Wearable Rags are not a limited item anymore
- Improved Day camo on Stalker/PEA outfit by 5, increased manuf. costs
- Slightly lowered Weed costs on Green Codex stuff
- Melee wpns slight rebalance (knuckless less dmg bonus, +acc; most large melee wpns buffed)
- SMGs rebalanced (added snap-multishot, longer bursts)
- Slightly increased Snap Acc on most assault rifles
- Machinegun and Smartgun got snap-multishot now
- Added reload sounds for energy weapons
- Recoilless Rifle causes more armor damage, has a melee option
- Buffed RPG, Mortar rounds
- Cobra staff now has a melee stunning attack
- Shawl is now a choking weapon, like the Rope
- Rebalance to Items of Resistance: buffed Shawl, added Energy Reg. to Thermal Shirt, Space Towel less good vs. Cold but also protects vs. Hot, Shawl & Ushanka lighter
- Enemy tanks and armored cars are no longer capturable
- Many enemies do not lose consciousness as easily as before
- Increased rewards for the Mysterious Island mission
- Temple Raid needs to be approached by foot now.
- Minor fixes, rebalances, additions
X-PirateZ 0.99J4
- Exec Update to OXCE+ 14-Jul-2018
- Fix: Mythos Research crash
- Fix: Doom Terror/Crackdown crashes
- Fix: Exotic Dancer manufacture crash
- Fix: Energy Shields on Church units work again
- Fix: Terrain: Uber vegetables now get harvested from Uber farms only, not normal farms
- Fix: Moloch armor no longer accessible to non-Red Codex
- Fix: Mini SMG no longer unbuyable
- Fix: Missing weapons for mutant civilians
- New Terrains: Uber Farm, Reticulan Farm
- New Mission: Padlocks of Chaos!
- New Enemies: Megazombie, Vampire Dude, Vampire Gal
- New Craft: Convoy
- New Craft Weapon: Quadcannon
- New Soldier Type: Spectre
- New Armors: Swashbuckler, Spectre, Legion (Slave & Peasant)
- New Weapons: XG Sniper Rifle, Chitin Knife
- New Feature: Fund Expedition (inspired by Grub)
- New! Soldier Transformations: Shakeup, Repentance, Spectre Summoning
- New! Custom reload sounds added for many weapons
- New! Spray fire mode (CTRL+SHIFT+Click)
- Update: Revised manufacturing for Green-codex related stuff, now needs much Sectoweed.
- Update: Crafts: Shadowbat Speed&Dodge buff; Aircar got doors both ways; back door added to Airbus and Airvan; Zeppelin +50% speed; Scorpion and Scarab +HP, +Acc
- Update: Crafts: Turtle +range; Worm +range, +radar, +repair rate, 2 extra hallucinogen bombs, redesigned map
- Update: Added new unarmed weapon: Clawed Gauntlet. Updated Synths, Furiosa armors.
- Update: Bootypedia overhaul (ordering, formatting)
- Update: Coherency between armor manufacture/research/item names and armor worn names
- Relaxed constrainst on Zombie research
- Added manufacture and disassembly for Codex craft weapons: Conversion Launcher, Flame Cannon, Lil'Ilya (Ilya doesn't get dissassembly)
- Cheaper Dojo and Spa
- Increased Freaks max starting HP to 120, TU to 115
- Buffs to Pirate outfit, Crusader armor
- Added melee attack to the FUCKING ninja sickle
- Manacles rebalance
- Improved Shotguns' heavy shells; Less pellets in Acid shells
- Added Greater Mage's Hand as 3rd Sorceress Outfit weapon (at Surrealistik's suggestion)
- Buffs to Neon Bow, Laslock Pistol, Laslock Shotgun
- Buffs to Slayer Ammo
- Increased max range by 2 on most instant explosives, but added acc. dropoff from 3/4 range onwards
- Added missing unarmed attacks for enemies (not all enemies are intended to have them, mind you)
- Implemented overstun icon
- Tanks and Cars+ mod by Greatluna updated to ver. 8.0, fixed to work with 0.99J4
- Minor rebalances, Text updates, Extra Lore
X-PirateZ 0.99J3
- OXCE+ update to ver. 3.10b 5-Jul-2018
- Fix: Rare crash on Hell Cruise caused by nonexistent loot
- Fix: Some grenades had old priming cost
- New Enemy Missions: Air Banditry, Mutant Culling/Mutant Supression
- New Enemy Vessels: Bandit Vessels (3), Dominator
- New Facilities: Plantation, Weed Plantation, Boom Plantation
- New Aux: Black Cat (merged and reworked Clownagent's mod) - recoverable from some missions.
- New Outfits: Swimsuit (Peasant), Runt (Peasant & Slave)
- New Weapons: Unarmed/Wrestling, Plague Bug, Scepter of Fear, Spiked Knuckles
- New Ammo: Ol' Carbine/EP, Canister/Gas, AGL/Black Napalm, Acid Minibomb, Slugthrower/Chem
- New Equipment: Canteen o' Wisdom
- New weapon gfx by Bloax, Ivan Dogovich
- Update: Shields type 2 and 3 more effective against Laser now
- Update: Shotguns now use Firing/2 + 50 Skill
- Update: Arcane Ammo now ignores more armor, deals more damage
- Update: Grenades. Buffed damage of basic HE grenades. Most grenades explode next turn after priming.
- Update: Added custom flags and ranks for Soldier Types
- Update: Spelling Fixes by Juff
- Update: More enemy types use Animal Cages
- Updated Mission Tables
- Minor updates of Space maps
- Manufacturing Chems and Med Supplies takes 20 space. Manufacturing Plastasteel takes 50 space but is faster. Nuclear Materials takes 50 space but costs less REEs.
- Med Supplies need less Chems and have an increased sell price, but need Sectoweed now
- Workshops limited to 1 per Hideout
- Each Hangar gives +5 Workspace; Factory capacity reduced to 400 Workspace
- Courtesans and Gladiatrices can be upgraded to Exotic Dancers
- Courtesans do not take any storage space, occupy Prison space instead
- Slight HP buff on Slave Soldiers
- Reduced officer salaries by around 1/3, but all types of Ubers except Veterans now cost +$25k to recruit
- Werewolves tweaks; energy regen buff on Parrots
- Lokk'Naar day camo buffed by 2
- Succesful dagger attacks by Nightblade wearing Lokk'Naars replenish some TU now
- Space Pod's LN Gun no longer arcing, stats adjusted
- Pestulator now has its corrosive cloud as Special weapon, both hands free
- Silver Snake and Precision Pistol dmg bonus buff; Sat Uplink buff to Justicar & Asuka
- Some more HE rounds deal extra damage to terrain (Slugthrower, Blunderbuss etc); Python/HE ignores some armor
- Electro Flares need to be primed and activate on throw (to not expose the thrower)
- Panzerfaust changed to Arcing wpn, rebalanced
- More stuff can be exchanged for Wiz Biz tokens
- More Wrenches to be found and loved
- Hideout gfx improvements
- Minor Fixes, Balancing
X-PirateZ 0.99J2
- Fix: V. Destruction no longer locked out to non-Red Codexes
- Fix: more fixes to Campus Carnage
- Fix: Raynerd interrogs/research
- New Enemy Mission: Dark Pillage
- New Missions: Infested Cellar, Demonic Sacrifices
- New Enemies: Giant Rat, Bogeyman, Sadist of Apocalypse
- New Facility: Data Centre
- New Craft: Rail Pod
- New Outfit: Theban Dress
- New Weapon: Ninja Sickle
- New Item: Grav Damper
- New Interception music tracks (by FG)
- New Sounds for Doom stuff
- Update: starting Brainers changed to 3, added lore
- Update: cost of throwing 35 TU -> 30 TU
- Began ANGEL story arc (the last one missing)
- Slight damage buffs to Sniper Rifles
- Destructor armor rework/buff (reduced armor/res, added shields, Sense, moved BoA to spec slot)
- Reduced energy cost on Longbow, Future Bow
- Buffed Tome of Lightning
- Mines no longer invisible on minimap
- Seduction is now a Special Weapon (no hands)
- Rebelanced morale/energy/stun costs for psi weapons
- "Sleeping" sprites for recoverable victims (castaways, govt agents etc)
- Assorted Fixes, balancing
X-PirateZ 0.99J1
- Exec update: OXCE+ 19-May-2018
- Fix: Marsec Drones examination crash
- Fix: Space Freighter crash
- Fix: Stun recovery bug
- Fix: Double spawn of escape tower
- Fix: Academy Campus phantom spawn crash (AGAIN)
- Fix: Academy Campus command centre map
- New Mechanic: Unarmed attacks (now in basic build, also partially implemented for enemies)
- New Mechanic: Gathering of Glamour, which is needed for Fairy, Saviour and Ghost outfits now
- New Music tracks (by FG)
- New Sprite for Industrial Printer (by Tnarg)
- New Civilian Type: Young Uber (can be recruited)
- New handobs for Wrench and Slaver's Cane (by Ivan Dogovich)
- New Facility: Beast Den
- New Ammo: Aqua: LACC, Light Cannon, Autocannon, Spraygun, CAWS, ES SMG
- New Ammo: Aqua, PS and Nuke: LACC, Light Cannon, Autocannon
- New Ammo: HVAP: Smartrifle, Super Shotgun, Custom Sniping Gun
- New Ammo: Las/AP: Laspistol, Assault Laser, Lasgun, Autolaser, Heavy Laser, MP Lascannon
- New Item: Liquid Cool
- Update: Throwing now costs 35 TUs instead of 25%
- Update: Arming grenades now costs 33% TUs (40-50% for large explosives)
- Update: Large conventional pistols & shotgun slugs deal more Shock
- Update: Laser now causes 0.06 Wounds/HP damage, instead of 0
- Update: Plasma now causes 0.12 Wounds/HP damage, instead of 0..3
- Update: Chem now causes 0.04 Wounds/HP damage, instead of 0..3
- Update: All multi-pellet weapons now cause 0.1 Wounds/HP damage, instead of 0..3
- Update: Translations (mainly russian)
- Jellyfish map updated
- Doom monsters no longer die from overstun
- Rebalanced Berseker outfit
- HC/BS ammo changed into HE/EP, HE/HEAT removed
- Expedition carries 25 people now, but requires research
- Saviour outfit got Shields & +5 armor; lost las/plas resistances
- Slugthrower is now underwater-capable, clipsize reduced to 4, added HE ammo
- MC Weapon Parts are now procurable for Alliance Tokens
- Wand of fire buffed
- Assorted fixes
X-PirateZ 0.99J
- OXCE+ updated to 3.10a 03-Apr-2018
- Fix: Charm damage no longer causes Wounds etc.
- Fix: Rare Bank Robbery mission crash
- Fix: Phantom Campus Carnage mission spawn/crash
- Fix: Escape tower failing to spawn in the Escape Tower mission
- Fix: Broken spawns in Forest terrains
- Fix: Some Items of Resistance did not work
- Fix: Problem with dead naked peasants
- Fix: Dead sharkmen
- New Feature (Experimental): Unarmed attacks (launch with OpenXcomEx_special.exe if you want to try them out)
- New Missions: Space Freighter, Hot Pursuits
- New Enemies: Technocracy Infiltrator, Belter, Guild Space Technician, Guild Ship Officer, Guild Navigator, Guild Medic, Marsec Drones (2 types)
- New Armors: Gravball, Stalker (Peasant), Camo Paint (Peasant)
- New Weapons: Ring-Dang-Doo, Street Sweeper, Painbringer SMG, Asuka Rifle, Haxxor One, Justiciar, Gothic Raygun, Wrench, Toxi-Lance
- New Items: Space Towel, Handheld Energy Shield, Personal Shield Matrix
- Update: Doctor X arc milestone 2/3 reached (Including all sorts of extras)
- Update: Custom battle palettes for special envinros
- Update: Energy Shields added to many armors (in place of resistances)
- Update: Lasers no longer cause Fatal Wounds. Slight buffs dispensed in exchange.
- Update: Base maps updates (incl. proper item spawning), some facility updates
- Update: More diverse shotgun handsprites
- Tanks and Cars mod updated to ver. 5.0 mdf (for use with 0.99J)
- Updated Yankes Scripts by Ohartenstein
- More powerful & heavier rockets
- Minor fixes to Tanks and Cars Plus
- Minor fixes, additions, updates, horse heads
X-PirateZ 0.99I2a
- Exec update to OXCE+ 3.10a 21-03-2018
- Fix: Sunday Town spawns proper Zombies nao
- Fix: Restored missing audience in Aircar Race
- Fix: Rebel Fighter crash
- Fix: objective spawning issues in some Distress Call missions
- Fix: Shadowbat's ladder now counts as exit zone
- Fix: Wrong tilesets for Forest Marsh terrain
- Fix: Spawning issues with high enemy count; updated Forests, Deserts, Forest Marshes, Forest Mountains, Jungle
- Fix: less Evil Grass
- Fix: minimap fixes for Cruise Liner terrains
- Fix: Academy Hierarchy broken research
- Fix: problem with Contact: Reticulans blocking off research
- New Missions: Campus Carnage, Academy Propaganda, Doomed Farm
- New Enemy Ship: Science Vessel
- New Enemies: Academy Scientist, Academy Counsellor, Academy Thrall
- New Auxilia: Blood Hound
- New Soldier Race: Peasants (24 faces, with 5 outfits + 5 variants)
- New Armors: Berserker, Testudo (Hum), Space Suit (Hum)
- New Weapons: Irradiator, Lightning Thrower, UAC Shotgun, Purgatory Whip, Super Sawed-Off, Pike
- New Ammo: Slayer Bullets (for several pistols and revolvers), Acid Ammo/DB shotgun
- New Feature (experimental): Special Recruits
- Update: Enemies gain less psi skill and firing, more reactions on high difficulties; they also get some Throwing now
- Update: 2nd hangar added to starting base
- Update: Jellyfish map
- Update: gfx for Space Pod / Lok
- Update: 2 fire animations for normal and WP fire explosions (by Sidequests and Solarius Scorch), new burning guy animation (by RSSWizard)
- Update: increased Chem res for heaviest outfits, Warp res for lightest outfits
- Update: Contraband removed, now Jack Favors allows to buy gems for Jack's tokens
- Update: Werewolfs, dogs etc. less effective vs. armor
- Update: Dogs available earlier. Alliance offer Blood Hounds now.
- Update: Tanks and Cars Plus updated to 4.1.2a
- Update: Mysterious Island mission now fully operational
- More frequent Space Missions; Watchtowers etc. have a small chance of spawning later in the game.
- New handob for fire wands (by Ivan Dogovich)
- Gat Lascannon buff
- Drones can spot for Osiron Security, making them more active.
- Sorceress outfit has reduced armor values and debuffs Health, gets an energy shield in exchange.
- Rebalances: buffed bows, some armors
- Flechette guns ignore less armor, have more ammo
- Autocannon buffed, also heavier
- Seduction's Accuracy is buffed by Rank. Reworked Good and Bad Touch.
- Mines can be destroyed by explosives now
- Food items have Pedia entries now
- Minor fixes and updates, extra stuff
X-PirateZ 0.99I1
- Fix: Bandit Caves mission spawn problem
- Fix: Bandit Bosses are recoverable now
- Fix: Stranded Govt Agent spawns properly now
- Fix: Prize: Saya is no longer inaccessible
- Fix: Loot spawning inside of engines issue
- Fix: Handle no longer multiplies armor by .22 instead of 1.22
- New: Intro added!
- New Mission: Mysterious Island
- New Enemy: Ghost Gal
- New Facilities: Large Prison, Cryo Prison
- New Armors: Savage, Furiosa
- New Weapons: Great Club, Pocket Las-Charger, Varmint Rifle, Iron Rod, Shepherd's Staff
- Update: improved-palette pictures (by Holoc)
- Update: Armored Car sprite (by Ivan Dogovich)
- Update: starting gals back to 6
- Update: Bows, thrown bombs slightly more accurate
- Update: Unlocked Syn Stealthsuits
- More Condemnations
- Cheaper Stills
- Spelling fixes (thx to Juff)
- Minor fixes/additions/tweaks
- Included "Tanks and Cars Plus" mod by Greattuna
- Updated Czech translation by Bartojan
X-PirateZ 0.99H3
- Fixed Cydonia's Aura of Fear crew death on landing & other issues
- Fixed Blood Rituals mission
- Fixed Bank Robbery enemy surrender exploit
- Fixed Boozeosaur manufacture
- Fix: Master's Cane runaway damage formula
- New Enemies: Bandit Boss, Disciple of Apocalypse, Marsec Colonial Marine
- New Enemy Craft: Viper Fighter
- New Enemy Mission: Combat Air Patrol
- New Missions: Bandit Town, Pirate Cruise, Underwater Assets, Humanist Arsenal, Bandit Caves
- New Auxilia: Tamed Werewolf
- New Outfits: Robber, Shadow (Lokk'Naar), Doom 2 (Slave)
- New Weapons: M-Lasers, Plasma Blades, Vampire Sword, Long Knife, Anchor, Rusty Blade, Cobra Staff, Heartgrip Staff, Flame Glove
- Update: Added 8 faces for Lokk'Naar soldiers
- Update: Thermal Vision improved on many player's armors
- Update: Upped Snap accuracy for many light firearms, mainly pistols and 2-h SMGs
- Update: Vampirism
- Update: Slight palette change (lighter black and tan)
- Update: Power Armor, tanks more resistant to Cutting
- You can now eventually get out of the ES deal
- No longer possible to use non-Ubers on X-Prison
- Enemies on Shrine Ships and Supply Ships receive morale buff
- Better score yield on some medium-hard interrogs, worse on a few medium-easy.
- Reduced Grog profits by 1/4
- Reduced amount of Fuel Capsules needed for Conqueror by 1/2
- Removed Gravity Physics requirement for the Mining Ship
- Finished Bounty Hunt Prizes for the 3 basic customers
- Regular Gals and Veterans a little less expensive
- Rebel Mutants have proper armors now
- Buffed Super Shotgun
- Crystal Skull allows to steal TUs, is manufacturable now
- Minor fixes and additions
X-PirateZ 0.99H2
- Exec update to OXCE+ 3.9c 10-Oct-2017
- Fix: Nightmare's map
- Fix: Devastator's deployment
- Fix: Battlerifles
- New Missions: Raynerd Must Survive, Bank Robbery, They Came From The Sea, Mysterious Tower (special thx to Solar)
- New Armors: Assault Bike, Pillow Knight (Slave)
- New Weapons: Laserball, Sunblades, Slaver's Cane, Mammoth Chain Shotgun, Monstermano, D.C. Portable Mortar, MP Autocannon, Laslock Shotgun, Baby Nuke (Timed), Sonic Weapons
- New Equipment: Lunar Ward, Bejeweled Cap
- Update: Firing from outside LoS suffers 50% penalty. Also, enemies can now snipe you.
- Update: Infamy from Research roughly halved because Brainer spam outweighed other sources of income
- Update: Direct damage fire weapons disrupt Reactions now
- Update: Recruitment costs. Lokk'Naars are cheaper, Ubers more expensive.
- Update: Merged the Naughty Mod in. DO NOT USE IT ANYMORE! All 'naughty' content now available normally & fixed.
- Update: Crypt terrain more destructible
- Update: Removed "Gun Magazines", enemy craft ammo is looted directly now
- Update: Removed the dependency of certain manufacture and research on existence of Gauss/Las defense facilities. XG weapons and ammo require Printer instead now.
- Update: Pimpcraft rebalanced & diversified; removed forced prostitution
- Updates: Research: Zombies, Magic Shop/Red Mage/Wiz Biz
- Updates: More Bounty Hunt prizes
- Updates: Gfx: improved weapon sprites (by Bloax, Ivan Dogovich & RSS Wizard)
- Updates: Gfx: improved paperdolls (Nurse, Guardian)
- Update: Armor listorders
- Siberia respawns until Siberia Files are researched (again)
- Mercs have lower Camo now
- Increased crew sizes on Bonaventura (18/2), Metallo (16/2), El Fuego (12/2), Thunderhorse (24/4), Leviathan (36/5)
- Worm craft now has a hallucinogen bomb
- Slave armors buffed, faster to make and/or repairable
- Synthsuit +15 Throwing
- Nurse: decreased inventory space, decreased stat penalties
- Wench & Seductress: Removed TU penalties, but disabled running
- MC & Seduction tweaks
- Master's Cane Hex attack deals less damage now
- Rebalanced thrown stars, thrown knives, blowpipe, poisoned dagger, Power Mace
- Bows and Javelins accuracy +10%, removed most acc penalties for grenades due to no LoS acc penalty being a consideration now
- Autocannon 2x4 auto now; HMG 2x5 auto, but major accuracy loss if not kneeling
- Baby Nuke more powerful; no longer can be fired from RPG, now Ballista or D.C. Mortar
- Some HE rounds and some demolition charges have a terrain demolition bonus now
- Better yield on Plastic Chips, worse on Chems and Meds
- Minor fixes/updates/additions
X-PirateZ 0.99H1
- Exec Update to OXCE 3.9c 3-Sep-2017
- Fix: unread topic colors
- Fix: removed outdated language files
- Fix: chryssalid research crash
- Merge: White Rabbit mod by Clownagent
- New Armors: Pirate (Slave Soldier), Boss
- New Weapons: Trench Gun, Magic Cards, EMP Grenade
- Update: Gauss, Rail and XG weapons now deal TFTD damage.
- Gfx updates by Bloax
- Added Night Mission indicator
- Added item categories for all items
- Summoning Circle now gives space for 3 Brainers, but only 1/base allowed
- Reworked topless outfit (thx to Tylor)
- Improved bayonets (-10% armor)
- Spelling fixes (thx to Juff)
- Other small fixes
X-PirateZ 0.99H
- Exec Update to OXCE 3.9c 30-Aug-2017
- Fix: Shadowbat's deployment
- Fix: Ghost walls on Space Station maps
- Fix: Ratmen hideout attack HWD crash
- Fix: VIP/Leader research trap
- Fix: Plasma Bayonet on Super-Self-Charger
- Fix: Tazogun
- Fix: Blood Magic/Masochist outfit
- Fix: Armored Beastmaster fatal wounds bug
- New Experimental Palettes by: RSSWizard (Pedia), Bloax (Battlescape)
- New Enemies: Noblewoman, Merc Commander, Funky Zombie, Strix Zombie
- New Mission: Sunday Town
- New Craft: Zubrin
- New Soldier Type: Lokk'Naar (with 8 armors & 8 faces)
- New Armors: Slave G.I., Moloch, Holosuit, Furs
- New Weapon: Custom Lasgun
- New Ammo: .6g Buckshot
- New Items: Hellerium Charm, Drug Dispensor
- Update: Czech translation by Bartojan
- Update: Difficulty levels tweaked
- Update: Reduced Heat/Cold Enviro damage effects by another 10%
- Update: Item Categories overhaul
- Update: Starting Crew increased to 9
- Update: Psi Strength Evaluation enabled (req. voodoo school)
- Update: Some enemies are Leeroy Jenkins now
- Update: Some armors cannot kneel/run/strafe; energy regen upped where due
- Update: all Power Armors now more resistant to Burn
- Update: Machineguns/Chainguns/Miniguns/Shooty Guns train Accuracy slower
- Update: Improved gun butt attacks
- Update: Improved snap & auto range on light lasers
- Update: Most grenades are more accurate now
- Update: Mines now invisible on Minimap
- Update: Increased transfer time on new recruits
- Update: Major Bootypedia Overhaul; data on all enemy armors added
- Update: New Merc Inventory Images (by Bloax)
- Update: Church can field Rockies now
- Update: Enemy Hideout Assault gives -400 score per attempt, some mapblocks removed
- Update: Jellyfish & Shadowbat maps
- Update: Nightmare got its own map, +1 crew, -5% dodge
- Update: Wands rebalance
- Update: Slave armors cheaper and faster to manufacture; Slave Soldiers cost Mutant Meat
- Upped armor on some trees, rocks
- Star Gods, Cyclops +REA
- Prizes reshuffled
- Cardinals no longer have equips, armed with Tome of Lighting
- Boomosaur +HP, can explode if killed
- Cyberdiscs more resilient to Melee
- Cyberdisc/Rocket buffed
- Better loot on Disruptive Transmissions mission; mission starts later
- Pits/Corridors harder to destroy
- Medbay gives workspace for 1 Brainer now
- Expanded Codex access to VooDoo schools (each gives 3)
- Swordfish got +2 crew
- Tamed Boomosaurus changed to Boozeosaur
- Vampiric items now use Bio res as drain multiplier
- Tribal, Adventurer and Scout outfit change into a more suitable version automatically on some missions (namely Cold enviro)
- Brainer outfit buffed
- Sorceress armor +REA, evasion changed to V.Mastery based
- Destructor armor +REA, +TU, +MEL, halved Evasion back penalty
- Changed HP regen formula on Biosuit and Pestulator
- Added night camo on Xeno armor, buffed NV, worse res to Anti-E511, less equip space, Pain Resistance
- Evasion changes for seduction outfits: MEL -> BRA
- Faster Ident device on Brainer
- Rope redesigned
- New Musket sprites (by RSS Wizard)
- Master's Cane & TK Device buffed
- Small Launcher has lower 1-h penalty
- Heavy Gauss has a Snap Shot now
- Tome of Lightning redone to Warp
- Easier unlock of Plasma Pistol
- Stun bombs ignore 25% armor now
- Flag items now more dependant on Rank
- Improved some Items of Resistance
- Updated Synth names
- Minor fixes, rebalances
- Moar pinups & shit
X-PirateZ 0.99G.5
- Fix: Scarab gets a proper bonus to damage
- Fix: Mutated Reaper properly regenerates health now
- Fix: Slave Soldiers have proper voodoo strength now
- Fix: Persuadotron now available with proper prize
- Fix: stranded govt agents now spawn properly
- Fix: some tiles in Commercial tileset now are properly destructible
- New Armor: Sorceress
- Update: cost of gun dodge changed to 0 TU, 10 Energy
- Update: sniper rifles now follow the Gaussian damage roll formula (2d100% instead of 1d200%)
- Update: slightly lowered Stun penalty to Energy Recovery
- Increased random loot on sea missions
- Church spawns adjustments
- Zombie research fix
- Werewolves and Ghouls take even more damage from Burn
- Sectogre has fist replaced with Seduction
- Power plant's price reduced
- Shadobat map made much less suicidal
- Charger laser's range reduced to 20km
- Shock'a'Fist cuts armor in half, inflicts more Shock now
- Zapper causes reactions disrupt now
- Slugthrower buffed with armor damage, double Shock, bit more range
- Super Shooty Gun has higher BRA bonus to damage if using long belts
- Riot Shield buff
- Pedia and other minor updates & fixes
- Spelling corrections (thx to Juff)
X-PirateZ 0.99G.4
- Fix: STR_LOC_Hitman crash
- Fix: Mk.801 corpse research crash
- Fix: thermal gear not working
- Minor fixes
X-PirateZ 0.99G.3
- Fix: crash on sunken UFO/USO damaged in battle
- Fix: mutated reaper's spit
- Fix: hot/cold enviro inflict proper damage types now
- Fix: damage types on varied weapons/armor now work properly
- Fix: jungle deployment for Shipwrecked Gal mission
- New Missions: Reservoir Dog, Disruptive Signals
- New Enemy: Mk. 801
- New Weapon: Sickle
- Update: Mission briefings now available from geoscape, before landing
- Update: Bughunt conditions eased
- Update: Some facilities now require special components to be built
- Update: added storage space requirements for 2x2 prisoners and tamed animals
- Update: HWP counts on crafts fixed
- Update: wearables lists for special missions now display correctly
- Even more music (special thx to Bloax)
- Siberia and X-Prison no longer respawn when they're won once
- Corridor has grates in the sewer level now
- Magical Girl outfit limited to green or gold Codex now
- Deathblade and Impaler now deal Warp damage
- Smaller smoke clouds from GL, Mortar and Blizzard smokes
- Hallucinogen grenade no longer causes excess Stun, costs more
- Removed melee dodge on doom demons (except Pinky/Spectre); removed melee threat on dogs, megascorpions, cockroaches
- Minor fixes/adjustments/additions (special thx to Juff)
X-PirateZ 0.99G.2
- Updated to OXCE+ 3.7 08-Jun-2017
- Fix: no mechtoid corpse = unwinnable campaign problem
- Fix: modified enemy scoring for their missions works now
- Fix: Fusion Torch should be more reliabe at breaching ship hulls now
- New: Added 6 damage types, updated weapons and armor
- New: 8 brand new faces for Gals (to a total of 96)
- New Soldier Type: Freaks
- New Maps for Commercial (by Solarius Scorch), Commercial terrain script update
- New Enemies: Baller, Giant Cockroach
- New Missions: Stranded Govt Agent, Shipwrecked Gal
- New Facilities: Burrow, Cloning Centre
- New Craft: Piranha
- New Armor: Pestulator
- New Weapons: Black Adder, Super-Self-Charger, Hallucinogen Gas Grenade, ES Ion Cannon
- New Ammo: AP bullets for A. Rifle, B. Rifle, Omega Rifle, Sniper Rifle, LMG
- New Item: Chem Coat
- Update: More music
- Update: Interface look updates (by Bloax)
- Update: Animals (both friendly and caught) now live in cages, take no storage space
- Update: CQC check now requires 6 Tu and 6 Energy. These are spent if the check succeeds.
- Update: More Distress Call missions
- Update: Prize system expanded
- Update: Hangars should be destructible now
- Update: Loader armor can be used by Slave Soldiers
- Update: Scroll of Inconsensuality now causes Morale damage instead of Stun
- Added a few missing Butcheries
- Added beastmen slavery
- Minor additions, fixes and updates (special thx to Zharkov)
X-PirateZ 0.99G.1
- Exec upgrade (OXCE+ 3.7 21-May-2017)
- Fix: underwater unit move sound crash
- Fixed melee threat on units like Drone, Celatid etc.
- Fixed Items of Resistance (no longer give infinite resistance)
- New Weapons: Harpoon Carbine, Assault Shotgun
- Update: Almost everyone and everything has melee dodge now (now caleed Evasion)
- Update: Overhaul of Evasion on playable units, some armors w/o Evasion gotten it, many undue extremes were cut shorter.
- Update: CqC accuracy values on all guns increased by 25-50%
- Update: Melee accuracy values on all melee wpns increased by 0-25%
- Update: Orbital maps' ship spawning (credit to Ohartenstein)
- Update: X-Prison spawn to allow a single-person mission
- Update: enemy stats better adjusted for CqC realities
- Refund option added to many manufacturing projects (mainly shadowtech, human bondage and trophies)
- Doubled synthmuscle requirements for armor manuf., doubled synthmuscle yield from Mercs robbery
- Minor fixes/updates
X-PirateZ 0.99G
- Exec upgrade (OXCE+ 3.7 24-Apr-2017); includes CqC (Close Quarters Combat) changes, smoke vis. patches
- Fix: Syn repair bug
- Fix: Maps, routes & deploys: Warehouse Wars, X-Prison, Pachyderm, Drakkar, Escort, Kraken, others
- Fix: Few maps made larger to avoid crashes caused by 20x20 pirate ships
- Fix: Bong works now
- New: basic Bounty Hunting/Trophy system added. Contains 8 new missions and 1 reworked old mission (Crackhouse)
- New Enemies: Reaper Cavalry, Mutant Crab, Vampire Bat (credit for these 3 to Solar Scorch), Tomb Runner, Bandit Dude, Megapol (4 types)
- New Enemy Craft: Megapol craft (x5)
- New Enemy Missions: Ratmen Raid, Megapol Patrols (+8 Bounty Hunt missions, for a total of 14 new missions!)
- New Terrain: Native/road (credit to Solar Scorch)
- New Soldier Type: Veteran
- New Craft: Golden Hawk, White Worm (8/8 STC ships done)
- New Craft Weapon: 20mm (x1) Cannon
- New Armor: Doomguy (Slave)
- New Weapons: Barbaric Axe, Commando Pistol, Tech Cleaver, Police Revolver, Heavy Baton, Mini SMG, Police Shotgun, Mini Shotgun, OGRE Shotgun, Pitchfork, Bandit Knife, Ninja Stick
- New Ammo: LC-BS (Buckshot)
- New Equipment: Stimm, Barbed Stockings, Safety Goggles, Radiator Shirt, Persuadotron 2000, Police Shield
- Update: Randomized civilian crews
- Update: Enemy nerfs: Nomads' armor weaker; less dangerous enemies on Sea Adventures
- Update: most Pinups available through interrogations
- Update: Pirate armors got proper loftemps. Underwater move sounds added.
- Update: Gfx for RPG, gas bomb
- Update: Adjusted score hits for landings and overflights. Neutral or friendly will generate none (invisible on graph!), highly threatening ones will generate more.
- Monthly bonus raised from 300 to 333
- Sectoweed added to Crackhouse and Ret deployments
- Spiders and Scorpions got tremorsense
- Chryssalids and Lobstermen got melee dodge
- Shadow ships got their HPs buffed; Scarab -5 Acc penalty because was too good
- Skyranger and Pigeon fuel capacity cut down to normal Chem-burning levels, prices and maint. reduced
- Ghost Armor and Dagger no longer available to Golden Codex
- Inventories updates for Grav Armor, Thief/Sea
- Hammer nerfed vs. moving targets but attacks faster
- Pickaxe the same, but now is faster to use.
- Reaper Rifle aimed range capped at 30
- Rail Driver slower & less accurate
- H. Slugthrower range nerf, weight increase
- Basic Cannonballs no longer explode, but have easier time defeating armor. Pyrotechnic cannonballs cause extra stun and TU damage.
- Shields use Melee/2 + Bravery/2 for skill
- Seduction TU cost doubled, damage output reduced
- Bandages, First Aid kit less cumbersome
- Assorted fixes/updates/rebalances/Pedia additions
X-PirateZ 0.99F.5
- New Enemy Missions: Secure Freight, Distress Call
- New Shipping: Heavy Freighter
- New Craft: Sapphire Jellyfish, Shadowbat, Devastator, Blowfish
- New Craft Equipment: STC Fusion Drive
- New Weapons: Rotogun, Rail Rifle (recycled), Shiny Niner
- New Gfx: 8 New Avatars
- Update: Reworked global mission structure (Ongoing campaigns: delete the whole 'possibleMissions:' section in your save to avoid crashes)
- Update: V.Defense of all units is now influenced by current Morale; high Morale gives buff, low * penalty.
- Update: V.Defense for Ubers increased to Str+0.5 Skill; voodoo stats of some enemies, chiefly Star Gods, increased accordingly
- Update: added Descriptions to all marker missions
- Some people taken off slavery lists
- Silver Towers slight nerf
- Aircar, Airvan and Airbus no longer viable for Sea missions
- Airspeeder's crew buffed to 3
- Purple Turtle can take 3 STCs now, fuel & HP buffed
- Verdant Snake +5% Gun Acc.
- Ship map updates: Pachyderm, Drakkar
- M-Wing redesigned
- Fusion Balls are Missile-type now, range buff
- Tamed Boomosaurus got HP buff
- Cyclops Gaze deals higher Armor damage, Cyclops Convert fix
- Smokey Armors got buffed vs. Chem
- Nerfed Fatty's ROF and damage a bit, but increased Acc and faster to fire; Vulcan made bit slower
- Grog is consummable now
- Paperdoll updated: Tac Vest, Ghost
- Minor fixes/updates/rebalances
X-PirateZ 0.99F.4
- Executable update to 12 Mar 2017
- Fix: civilian ships crashes
- Fix: Electrics & Electronics research bug
- Fix: surplus/wrong natural weapons on many monsters
- Fix: Supply Ship map/spawn
- Fix: Some pirate aircraft maps. Roofs and ramps no longer count as EZ, engines no longer illuminate you where it'd be silly.
- New Mission: EuroSyndicate Elimination
- New Weapons: ES SMG, ES Markslaser, Poison Gas Bomb, Barrel Bomb, Auto Rifle
- Update: Monthly Bonus reduced from $500 to $300 per point
- Update: Plunder enemy mission redesigned
- Update: Backpack -2 TUs item removal costs
- Update: Small Medipack, Space Medipack, First Aid Kit & Canteen now consummable, slight buffs to the 2 former.
- Celatids' SENSE reduced to 20, accuracy by 20% and fire rate to 2/turn
- Updated some natural weapons on some monsters, Silacoids get a secondary melee Acid weapon.
- Some manufacturing-for-money abuse nerfs
- HWPs cleanup
- Vulcan and Tornado updated
- Rebalanced Blaster Launcher
- Bandages hold just 2 uses now
- Node fixes
- Spelling corrections (thx to Juff)
- Other fixes & balancing
X-PirateZ 0.99F.3
- Executable update to 6 Mar 2017
- Fix: faulty researches
- Fix: faulty ship maps
- Fix: shield recovery at base now should work properly
- Fix: Slave Soldiers no longer unable to learn VooDoo
- Fix: grenade unpriming
- New Missions: Church Boot Camp, Hideout of Dr. X
- New Enemy: Academy Student
- New Armor: Crusader (Slave)
- New Weapons: Fan, Heavy Particle Accelerator, Dragoon Rifle, Precision Pistol, Laslock Pistol
- New Equipment: Protective Gear
- Update: lowered initial funding, added monthly Infamy Bonus instead
- Update: randomized mission start timers
- Update: added interception pics to civvies, as well as some loot randomization
- Update: stun level greater than current HPx3 slowly drains HP (so better not leave heavily wounded in the smoke)
- Update: Large Vaults, Large Barracks, Armored Vaults * increased capacities
- Update: Actually working Tractor Beams (credit to Ohartenstein); they also are Heavy Weapons now
- Update: Slave Soldiers no longer liable for promotion, you have to pay them but they do not generate more officers.
- Update: One-handed accuracy penalty for 2-handed items upped to 50% (stays at 33% for melee weapons), with exceptions, tho.
- Update: bows do less reliable damage (but same max/specials)
- Update: Sniper rifes got 20% armor piercing
- Update: each use of an item capable of healing recovers 5 Morale on use
- Cold deals a bit more Stun (to avoid 'freeze' situations), base damage of Heat and Cold lessened by 10%.
- Hideout's lighting level upped
- Bottle of Rum and Kustom Handcannon got melee attacks
- Better underwater dodge on basic outfits
- Improved camo on guerilla & sniper armor for better sniping
- Grav armor has better energy regen and enviro res, but deals 5 Stun/turn
- Some weapon balancing/reimagining (Electro-Claw, Power Mace, Handcannons, Silver Snake)
- Added more info/articles
- Lots of minor fixes/updates
- Naughty mod fixes/updates
X-PirateZ 0.99F.1
- Exec Upgraded (OXCE+ 3.6b 09-Feb-2017)
- Fix: Research & manuf. crashes, missing research
- Fix: Craft weapon modifiers vs. shields work now
- Fix: Zombie height/width issues
- Fix: no more enemies surrendering on mission abort on some maps
- Fix: long-range chainsaw shots
- Fix: vampiric weapons now work
- Fix: acid cannonball
- Fix: Cydonia Landing deployment
- New Enemy: Academy Nurse
- New Enemy Missions: Fugitive Search, Plunder
- New Soldier Type: Slaves can be recruited to fight! Feature several armors, including the old Superslave line.
- New Facility: Mess Hall
- New Crafts: Expedition, Ashen Scarab
- New Weapons: Incendiary Grenade, O'Harty's Gun, Automatic Harpoon Gun, Riot Grenade
- New Ammo: Aqua clips for XG weapons
- Update: Helmetless Tac Armor Mod now features Guardian Armor as well
- Update: Using Gauss Weapons requires their unlock now
- Update: Pillow Book research moved to Naughty Mod
- Update: Facelift of 2 avatars, #5 Meg, #47 Teesha (F0 and F22)
- Downed USOs now yield lots of Aqua Plastic (Personal Armor Parts)
- Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger
- Updated underwater weapon/ammo usage and resistances
- Mansions are now timed
- New medal bar by Carfax
- Shock Immunity removed where due
- Shadow Orbs
- Spa healing buff
- Red Scorpion reworked
- Plate Mail lighter, Plate Mail /S heavier, shield stronger
- Adv. Power Amor buffed, also now allowed on Sea and Eva missions (like Mars)
- Xeno armor now sea-capable
- Blowpipe darts no longer damage armor, or are any good vs. terrain
- Research updates
- Minor fixes & tweaks
X-PirateZ 0.99F
- Exec Update: OXCE+ 3.6 (29-01-2017) [better purge your old directory]
- Fix: Performance issues (sprite numbering problem)
- Fix: Weird retals by Zombies etc.
- Fix: Weird Pogroms caused by Sway Govt missions
- Fix: Dogfight icons for some weapons
- Fix: Cattle Prods etc. Plasma/Laser based stun affects large and robotic units now, same true for Electro Sword & Claws
- Fix: Powers of Seduction no longer require psi training
- Fix: Rebel Mutants can be caught, researches added
- Fix: map crashes. Various scripts/maps/nodes fixes
- Fix: move sound of the Space Pod
- New Mechanics: Some enemy and player ships have regenerating shields now; armor values lowered accordingly.
- New Mechanics: Vampiric weapons and armor! (scripts by Ohartenstein)
- New Mechanics: You get damage from extreme weather, armor resistances added accordingly
- New Mechanics: Stun Damage results in some Energy Damage
- New Missions: Crackhouse (maps by Solarius Scorch), Lost Spaceship, Blood Rituals
- New Maps: 4 Polar Mapblocks by Solarius Scorch; 3 interceptor maps, Jetbike map (credit to Bulletdesigner); Swordfish map (credit to Robin)
- New Soldier Type: Syn (credit to Bloax), with specific paperdoll in 14 variants and over 10 armors!
- New Enemies: B-Boy, Hovertank/Gauss Cannon, Werewolf, Nomad, Zombie Trooper
- New Crafts: Verdant Snake (Red & Gray only), Airvan
- New Craft Weapons: Medusa Missile, Tesla Cannon, Goblin Rokkitz
- New Craft Equipment: Heavy Shield Generator, Shield Capacitor, Tractor Beam, Hull Plating
- New Armors: Officer (Gold only), Castaway
- New Weapons: Throwing Axes, Small Shotgun, Officer's Lash (Gold only), Kustom Handcannon, Infantry Rifle
- New Ammo: Cannonballs o'Acid
- New Equipment: Levitator, Moonshine
- New Font by Bloax
- Update: Soldier salaries now rise substantially with rank
- Update: All Mutant Civilians now may carry arms
- Update: Interface Recolors
- Update: Significant Research/Pedia updates/streamlining/additions
- Update: Pain Immunity added where due (Baron of Hell!)
- Update: Radars a bit more fallible
- Update: Monster Hunts enriched
- Update: Merc fighters and security no longer available. Contact Mercenaries allows to kidnap low-level leaders now.
- Update: Catgirls/Stealthsuits
- Update: Rebalancing (HWP, armor, facilities, ship weapons...)
- New Hideouts more costly
- Tileset lighting fixes
- Bomb Launchers are now Missile-class
- Parrots got flapping wings by Ivan Dogovich / Yankes
- Attack Dogs can 'scan' for enemies now
- Sentry Gun rework (for Waypoint use), idea by Ivan Dogovich
- New Xeno Armor gfx by Bloax
- Superhero Armor version for 0-G missions added
- Knives/Stars have a much harder time breaking walls
- Electro Whip renamed to Neural Whip, deals extra Stun
- Changed stat bonus behaviour on: Officer's Pistol (now based on Rank), Super-Magnum (Reactions), Master's Cane, Tome of Lightning (partially based on Rank)
- Radical weight increase of UAC & other primitive Plasma weapons
- Gauss ammo, Blaster Bombs, Cooker ammo can be manufactured
- Advanced ammo can be broken down to extract Hellerium
- Manufacturing & other minor fixes
- (Naughty Mod) Slave Outfit redesigned
X-PirateZ 0.99E.3
- Fix: Desert map crashes
- Fix: Cold Storage unwinnable map spawn
- Fix: Fuego & Fortuna maps
- Fix: Shambler loftemps
- New: +16 avatars!
- New Armor: Vampire
- New Weapons: Super Magnum, Loli Chainsaw, Ol' Revolver (remake), Powerball Bat
- New Item: Healing Gel
- New Merchandise: ICBM
- Integrated Crowbar mod by Solarius Scorch
- Update: Condemnations (new and old)
- Update: scream variety (a'la XCF)
- Updated Refinery Pogrom map
- Updates to Hideout tilesets, maps
- Update: buyables
- Increased Space Missions enemy count
- Large Barracks & Vaults built faster, less maintenance
- Cyclops gaze buff (Added TU and Energy damage)
- Red Scorpion dodge buff
- Beam Laser, Plasma Beam buffs
- Tanks more res. to fire
- Swimsuit has o2 bottle space
- Whips now train Reactions & Throwing, not Reactions & Melee
- Bows accuracy nerf
- Flintlocks acc/speed nerfs
- DB Shotgun nerf
- CAWS range buff
- Tommygun accuracies nerf
- All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added
- Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus
- Reaper Rifle now based on Bravery + Firing
- Mining Laser reworked
- Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based
- Research & Manufacture updates
- Slavery updates (Yeomen & Farmhouses added, Drone Herders redesigned)
- Minor fixes/rebalances
- Text fixes/updates
X-PirateZ 0.99E.2
- Fixed craft manufacture crash
- Fixed Sleek Hull production & codex researches
- Fix for Naughty mod crash
- Fixed watery footsteps sounds on TFTD Port and Mansion maps
- Updated Czech translation (by Bartojan)
- Updated Marker Missions flow
- New Mission: Organ Grinder
- New Enemy: Ghoul Scientist
- New Armor: Ganger
- Hideout hangar maps upades: enemy spawns in sewers, some blast doors
- Replaced some Cyclops spawns with Guardians
- Updated craft lists for special enviro missions
- Armor tweaks, especially Ragnarok
- Reapers of all kins a bit faster
- Major Tanks' mobility buff
- Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)
- Minor fixes/updates/rebalances
X-PirateZ 0.99E.1
- Fix: Small Revolver research crash
- Fix: Scorpion map
- New Missions: Orbital x4 (+ all basics for 0-G space missions)
- New Enemy: Guild Spaceman
- New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update
- New Outfit: Camo Paint
- New Items: Manacles, Fairy Dragon
- Updated Czech translation (by Bartojan)
- Updated Cydonia mission (Governor's Aura of Fear added, more enemies on landing)
- Slavery time cost doubled
- Pachyderm & Deliverator maps rebuilt for Space; Pachyderm cost hike
- Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).
- General Craft rebalancing
- Tank & Car corpses now buyable
- Nurse Condemnation fix
- Naughty mod updates
- Research updates
- Text & Pedia updates
X-PirateZ 0.99E
- Fix: giant spider crash
- Fix: alt armor: Smoke
- Fixed Pink Ship deployments
- Update: Camo/Anti-Camo overhaul, streamlining
- Update: Added visible/audible enemy craft weapon effects, and shot damage display (by ohartenstein23)
- Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead
- Update: SENSE/Ultravision rebalance
- Update: Backpack TU costs a bit less punishing
- Update: Starting Throwing skill raised to 40-65
- New Features: Market of Wishing, Rise of the Living Dead
- New Mission: Save a Sister
- New Enemies: Drifter, Hoe, 2x Zombie
- New Craft: Red Scorpion
- New Armor: Barbarian (Shield)
- New Weapon: Wakizashi
- Explorers got some Thermovision
- Thunderhorse and Leviathan weapon loadouts reduced
- Decreased v.pwr on parrots, dogs
- Parrot NV reduced to 4
- Rags give 1 camo now
- Scale Mail vs. Warrior resistances rebalanced
- Plate Mail/Shield -5 TU, -10 Reactions
- Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)
- Dart Pistol overhaul (retool for an early medic's weapon)
- Flechette Gun nerf
- Rail Driver overhaul
- Bombs/molotovs etc. max range -2
- Grenades 25% less accurate
- Mutant meat rebalance
- Mushroom beer cheaper to manufacture, but harder to use
- Shipwrecked Gals
- Hiring workers from captures produces 2 Databases each (sharing knowledge!)
- Minor content additions
- Minor tweaks & fixes
- Txt fixes & updates
X-PirateZ 0.99D.1
- Fix: Sea Adventure crash
- Fix: Surrender Mode (by Meridian)
- Slight Tribal outfit nerf
- Javelins accuracy nerf, range increase
- Cavern hunting, Hellerium Distilling rebalance
- More names
X-PirateZ 0.99D
- Fix: no more endless infiltrations
- Fix: no more running with Sentries
- Integrated 'Treasure Hunters' mod by Clownagent
- New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)
- New Missions: Sea Adventure, Help the Lokk'Narrs
- New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal
- New Craft: Purple Turtle
- New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs
- New Weapons: Ol' Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)
- New Items: lots of treasure/gatherables
- New Map Blocks for Commercial & nodes for Polar maps by Solarius Scorch
- Update: camo overhaul/bugfix
- Update: Tougher enemy vessels fortified with Shields and/or Dodge
- Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell's Keep
- Update: Small Auxillia units no longer immune to bleeding
- Update: pilots gain experience faster
- Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)
- Update: heavy explosives, magna-lites etc. less accurate to throw.
- Update: bleeding/stun indicators
- Update: much higher scoring for shooting down UFOs
- Airspeeder cheaper but has less fuel
- Jetbike has no shields any longer, is cheaper
- Hired Merc balancing & gfx change
- Tanks' firepower slight buff
- Junkmaster no longer inflicts HP damage (stun instead), +5 -> +15 strength buff, more weight
- Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences
- Ripper: added Snap
- Whip: more damage but also incr. enemy armor
- Bows extreme-range acc reduced, but hunting bow's short range acc increased slightly; bows no longer cause extra stun compared to melee & thrown equivalents
- Bows now have base damage but less stat-dependant damage
- Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)
- X-bow behaviour change (to a dedicated AP weapon)
- Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino
- Flintlock rifle clip 1 -> 2, weapon readjusted
- Holdout Pistol buffed
- Shotguns shoot a bit slower
- Bossar and a couple other weapons require some rare parts
- Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks
- Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets
- Changed damage loss formula per distance on the Blaster
- Wand of Rending: lower damage, but causes many Fatal Wounds
- Increase of weight: Dynamite, HE-pack, Firebomb
- Mushroom Beer now requires a rare item
- Avatar swap (Reyi <> Etoile)
- More pirate names
- Gfx updates (credit to Eddie)
- Research updates, streamlining
- Pedia & txt updates
- Minor fixes
X-PirateZ 0.99C.1
- Exec update
- Minor and major fixes, including critical ones
- Png fix for Linux by H0lyD4wg
- New Facility: Armory Tower
- New Weapons: Tome of Lightning
- Stardom!
- Blaster Launcher rebalance
- Slight Ghost Dagger nerf
X-PirateZ 0.99C
- Fix: electro-stun weapons deal full proper damage now
- New facility: Sickbay
- New craft: Triton
- New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]
- Integrated 'Employment' mod (idea by Meridian)
- Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.
- Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)
- Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.
- Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).
- Update: Pilots can get experience from interceptions
- Update: Financial reform (check your Mint, Prospector)
- Added Gun Emporium: the place for any Role-Playing guns
- More loot possibilities on Smuggler ships
- Surgery Room now speeds up soldier's recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.
- Spa speeds up soldier's recovery now (minor effect). Only one allowed per Hideout now.
- Pimpcraft, Power Plant adjustments
- Parrots and dogs can no longer be zombified
- Slight Buffs: Magnum, Officer's Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon
- Slight Debuffs: Sniper Rifle, Gauss Rifle
- Slight Shotguns behaviour updates
- ES, Arena ammo minor price hikes
- Fire Extinguisher bit faster, doesn't damage Health
- Baby Nukes, Nuclear Materials manufacturable now
- minor map/tile fixes
- Academy Drone fixes
- Research updates
- Manufacture fixes
- Pedia fixes
- Lang fixes
X-PirateZ 0.99B
- Exec version upgrade, fixes (by Yankes & Meridian)
- Fix: Watchtower Mission spawns properly now
- Fixed Auxilia being money-generators
- Updated Alt-Corpse Mod (by Ivan Dogovich)
- Updated Czech translation (by Bartojan)
- New Missions: Wampa Wovi, Late-game extra Supervisions
- New Enemy Vessel: Silver Towers
- New Craft: Airspeeder
- New Armors: Rogue, Chromeback
- New Weapons: Meridian's Special Autogun, Flechette Gun, Barbaric Sword
- New Items: Slave Robot, Painkillers, Oxygen Tank
- New Condemnations
- Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate
- Update: Active Camouflage and 'true vision' in various forms added. Replaced the ol' Loftemps hack
- Update: Shotgun pellet behaviour changed (credit to ohartenstein23)
- Update: Secret Base assaults cleaner, harder & more profitable
- Update: Supply Ships blow up a bit faster
- Update: Plasma weapons cause a bit more armor damage
- Update: A little less Gauss weapons in loot, in favor of Flechette Guns & Lasguns
- Some loot added for Commercial maps
- Aggro sounds added for enemy VIPs
- Added auto-patrol for Pigeon
- Zeppelin can carry troops now, but is more expensive.
- Sparrow +20% accuracy
- Pirate Clothing: less equip space, less weight
- Sniper outfit +15 Reactions & -5 Melee; Assassin +5 Firing
- Plate mail has 2x3 backpack again, but lost 2 slots on the belt.
- Bio Suit got some laser res back
- Advanced armors bit more resistant to laser & plasma
- Ghost dagger -10 damage and costs more energy; ghost beam costs more too.
- Bows acc. -10% rebalance due to arcing shot hitscan fix
- damage type fix on the Electro-whip
- Luger scales better
- CAWS ammo easier to make now
- Gyro-Autogun Snap/Auto range 25->22
- Unlimited-ammo lasers made bit heavier
- XG weapons received stat-based damage buffs
- Stun Grenade now drains enemy TU's in addition to dealing Stun damage
- Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)
- Aye-phone has a melee attack now
- Slight buff of Flag-type items
- Hellerium Distilling 20% faster
- Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances
- Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)
- Other research updates
- Manufacture fixes
- Pedia fixes, updates
- Gfx updates (thx to Ivan for Human Mage!)
X-PirateZ 0.99A.1
- fix: Pogrom deploy/crash bug
- fix: Megascorpion sting issues
- fix: Hammermite research bug
- New: SOLDIER DIARIES added!
- New Mission: Gifts of Love
- New Craft: Aircar
- New Armors: Chainmail, Barbarian, Fairy
- New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder's Staff, Impaler, SoIC, Spikey SMG
- New Items: Flame Arrows, Magna-Lite
- Update: Custom Soundtrack by Gifty added
- Update: higher score gains from Research (by a factor of approx. 2)
- Update: no highly-damaging enemy missions until Y1-April anymore
- Update: some of the staring missions die off eventually
- Update: backpack->hand TU cost 10->12
- Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)
- Update: Tanks and some auxilia cost money/month
- Update: Slaves generate some cash monthly
- Update: Armor lighting levels (gals are invisible with 'flashlights' toggled on, still give some light)
- Update: Knives of all stripes (and cat paws) more Reactions-dependant
- Enemy Psi attacks cost them Morale, Energy & Stun.
- Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.
- Waspite fixes
- Updated Watchtower mission & Church Raid map
- Guild Freighters carry bigger quantities of stuff
- Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -> 100
- Alliance advisor has a Mind Probe now
- Early armor rebalancing (higher specialization), incl. slight Tac armors buff
- Plate Mail: reduced carrying space by 5 slots, weight increased by 4
- Junkmaster: added feel no pain attribute, weight increased by 5
- Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.
- Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.
- Spear fix
- Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.
- Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%
- Imperial Plasma weapons: all have Snap Range extended to 18 & Auto to 14, but Aimed range decreased to 25-30
- Heavy Slugthrower damage upped 70->82
- Flechette Multicannon damages armor now, fixed armor penetration
- Big Ben SMG has a melee attack now
- Shoulder Launcher trains Firing now
- Fireball Launcher has reduced Firing training
- LR Flamethrower trains Firing not Throwing now
- Willie Pete's power reduced from 60 to 50
- All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.
- All wands etc. have some damage bonus based on Skill now
- Combat Drugs have a stronger effect but cause side effects now
- Beer no longer replenishes Stun; Canteen no longer replenishes Energy
- Cigs and Crack do less Health dmg
- Mutant Meat buffed
- Bad Touch overhauled, now it's a 1-tile 'ranged' attack, doesn't ignore armor but does much more damage to armor.
- Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased
- starting base update
- more lore
- gfx updates & fixes (thx to Ivan Dogovich)
- manufacture updates
- research updates & fixes
- lang & Pedia fixes
X-PirateZ 0.99
- Exec update by Meridian (new features, bugfixes)
- Fix: Ratmen Villages
- Fix: Interception window
- Fix: 2x2 hideout vents maps
- Fix: Tank ammo production taking wrong amount of workspace
- Fix: Mercs, Academy and Star Gods research reports pop-up
- Fix: Fire extinguishers put out enviro fires
- New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower
- New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)
- New Enemies: Human Mage, Megascorpion
- New Avatars: 8 (to a total of 64)
- New Armors: Wench, Tribal
- New Weapons: Ramshackle Rifle, Boom Fruit, Master's Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami
- New Items: Canteen o' Refreshment, Astrocaster
- Update: major Tech and Manufacture overhaul
- Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.
- Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)
- Update: Pistols are more accurate but get only +10% acc bonus for kneeling
- Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.
- Update: less item categories for better clarity
- Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)
- Update: Czech translation
- Landing durations reduced for most ships
- Armored Beastmaster fix
- Starting base update
- Pigeon & Skyranger more expensive to buy; Zeppelin more expensive to make
- Starting armors rebalanced
- Updated spritesheets for Seductress, Amazon
- Spiked Mace a bit slower and heavier
- Smartpistol PS clip damage scales better with Reactions
- Linux SMG has a damage bonus based on Bravery now
- Assault Cannon gained melee attack option & reduced long range acc penalty
- Mortar wildly inaccurate if you're not kneeling
- Black Powder Bomb bit slower & bit less accurate
- Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)
- Tower Shield -10 damage
- VooDoo Rod's range no longer limited; it suffers double Range penalties to attack strength though.
- Added Crypt of Rememberance
- Additional gfx
- Lang fixes
- Pedia updates
X-PirateZ 0.98F
- Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that's for sure.
- Fix: live Rebels recovery
- Fix: tank ammo recovery (by new executable)
- Fix: wrong avatars for some armors
- Fix: language file issues
- Fix: terrain fixes by Civilian
- Fix: Siberia base missing maps
- Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the 'Small Target' feature from all pirate outfits (except Parrots).
- New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)
- New Terrain: Dust Desert (tileset by XOps)
- New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim
- New Facility: Refinery
- New Weapon: NERF Laspistol
- Update: Starting base more primitive, Bonaventura requires research
- Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.
- Minor globe fixes
- More ratings
- Enemy missions start on average 2 months later, tougher factions are also generally introduced later
- Deployment updates (incl. less actual Star Gods on Star Gods missions)
- Updated enemy dog gfx (by Ivan Dogovich)
- New map for Fusion Reactor
- Craft inventory stash positions customized
- Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30
- Updated Defender (-) and Juggernaut spritesheets
- Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus
- Pipe is slower now (8->10 TUs)
- Cutlass & Rapier accuracies switched
- UAC Carbine has Aimed shot range capped to 30 now
- Cannonballs now explode (radius 1) to be more useful
- Fire Extinguisher has a secondary melee attack now
- Smoke Grenade debuff due to better sight ranges
- Clothing items weight updated
- Research & manufacture updates & fixes
- Gfx updates
- Lang updates
X-PirateZ 0.98E
- Exec Update (2016-04-28); includes some bugfixes and new options
- Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now
- Fix: Bomber's hull no longer has holes
- Fix: Public Enemy research crash (added Pedia entry on Light Crystal)
- Fix: Tank ammo issues
- Update: Added Czech language version by Bartojan
- Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs
- Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are "causing highly random damage". N/A for natural weapons.
- New Craft: Airbus (thx to Robin)
- New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)
- New Armor: Space Suit (thx to Bloax), Scale Mail
- New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)
- All ships manned by Mercs are more deadly in the air
- Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them
- Extra loot: Chryssalid butchery, Shrine Ship recovery
- All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10->5
- Bonaventura's deploy modified to better accomodate HWPs (They now start at the back ramp)
- Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered
- Spike Rockets can be manufactured (again)
- Tanks can run out of secondary ammo now (it's replenished after a mission though)
- Smokey armors weight corrected (-5)
- Plate mail no longer requires Cyclops but takes very long to make and is heavier
- Cutlass and short sword better against armor (+30% -> +20%)
- Short Sword is buyable now; Cutlass and X-Bow require Tools & Blades
- LACC-WP damage nerfed
- Mortar's accuracy is based on Firing/2 + Bravery/2 now
- Flamers train Firing not Throwing now
- Rod of Bliss has proper energy and morale costs of usage
- category updates
- research updates
- lang fixes
- name updates
X-PirateZ 0.98D1
- Corpse recovery & live capture fixes
- New Item: Rod of Bliss
- pedia/research updates
- lang updates
X-PirateZ 0.98D
- Updated Executable
- Added Alt Corpses Mod (for real this time)
- Fix: pirate corpse recovery issues
- Fix: Mansion's improper behaviour
- Fix: Govt/Ret files manufacture crash
- Fix: Fuel Capsules
- Siberia mission now recurrent until documents researched
- Mansion terrain updated
- Freighters and Hoppers behave more realistically (land rarely); more loot added too
- Thief and Loader suits have expanded backpacks now
- Scout outfit adds +3 carry cap.
- Cooker loses power with range now; clip updated (bigger, new gfx)
- Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture
- Gfx updates
- Lang fixes
- More names
X-PirateZ 0.98C
- View range scaled back to 20 due to performance issues
- Item tags added
- Added Alt Corpses mod by Ivan Dogovich
- Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)
- Fix: Hellerium Extraction crash
- Fix: Plasma Subrifle clip manufacture crash
- Fix: some DOOM demons were susceptible to bleeding
- New month/mission rating system!
- New 4 forest mapblocks (Courtesy of Solarius Scorch)
- New Mission: Mansion Invasion
- New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)
- New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout
- New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip
- New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse
- Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels
- Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns
- Update: Shooting down Raids has only a tiny chance of generating a Crackdown
- Update: Reticulans have Gas Grenades now, Sectogre & Siren got +25% Health buffs
- Update: Mutant Meat now an item
- Update: Hideout Shroud is an early tech now
- You can now pay the Mercs to kidnap faction commanders for you. For a price.
- Smugglers harder to catch on the ground
- Mechtoids have buffed melee and chem resistances now
- Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies
- Warrior/Guerrila/Sniper outfits rebalanced & buffed; durathread armor buffed
- Stun balancing for melee weapons
- Pickaxe debuff (it shouldn't be able to damage Alloy hulls and walls anymore unless your STR = 100+)
- Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.
- Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))
- Bows & x-bows now use quivers, but cause more stun
- Future bow fixed
- Buckshot weapons fire a bit slower (+2%)
- Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.
- Autocannon tweaks
- Flechette Cannon ignores 50% armor now
- Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now
- BFG deals plasma damage now
- Blaster Bomb damage scaled back to 160
- Seduction stuns now
- Grog not consummable anymore
- Pimping made less easier
- Fixed Parrot's tail (courtesy of Ivan Dogovich)
- Long autoshots fire much more smoothly (thanks to GarlandSP)
- Research tweaks
- Gfx updates
- Lang fixes
X-PirateZ 0.98B
- Integrated the 'Avatar Instead of Rank' mod by Meridian (TURN IT OFF)
- Integrated the Parrot mod by Clownagent
- Fix: Thrown Rock crash
- Fix: Wand of Rending
- Fix: Possibly erroneous damage formula for melee weapons that don't get bonus damage from Stregth
- Fix: proper damage vs. items and terrain
- Experimental global vision setting (30)
- Update: Wounded gals regenerate Energy slower
- Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.
- Update: Base stun damage from AP, Plasma & Acid down from +0..75% to +0..50%
- New Mission: Russian Files require an actual mission now
- New Enemy: Humanist Supersoldier
- New Facility: Extractor
- New Armors: Ragnarok, Rags, Junkmaster
- New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG
- New Avatars! (8, for a total of 56)
- Merged farm terrains into a single one
- Manual Deployment maps made for all craft to avoid trouble
- Initial Hand hire cost further raised to 25k
- Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50->90
- Updated Harbinger inventory picture (credit to Bloax)
- Slight Armors & Weapons updates
- All chainsaw-type weapons cost some Energy to use now
- Bow rebalancing: slight +Acc, more Energy to use.
- Throwing weapons rebalancing: slight increase of Energy cost, other minor changes
- Shotgun rebalancing: bit more range, damages tweaked
- Sniper rebalancing: higher TU costs
- Smoke grenades etc. -1 Radius
- WP incendiaries behaviour change, now they can damage items
- Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour
- All healing items heal 1 HP less, except Grog
- Tank manufacturing takes more workshop space
- Slave Emancipation
- Other Manufacture & Research updates
- New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser
- Other Gfx updates
- Moar lore
X-PirateZ 0.98A
- Hideout overhaul - 5 levels now. Weaker walls.
- New Contact: Ye Old Magic Shoppe
- New Armor: Novice Robe
- New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword
- Doom creature updates
- Hand recruitment cost increased to 20k (monthly salary stays at 5k)
- Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6->5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40->45 TUs
- Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)
- Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;
- All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;
- All Acid weapons now cause extra morale damage
- All Piercing & Plasma munitions of 60+ base power now cause extra armor damage (5%)
- Shotgun Slugs +dmg, Golden Shells +dmg -pellets
- Demonic weapons require Energy to use
- Added custom icons for Aux units
- Transfer durations updated for rare merchandise
- Research updates
- Text updates
X-PirateZ 0.98
- Updated to new executable (OXCE 2.9+ by Yankes and Meridian)
- Fix: Govt/Reticulan Files research crash
- New UI Feature: Armor preview icons
- New Terrain: War City
- New Armor: Swiftsuit
- New Weapon: UAC Carbine
- New Ammo: Superconductive Cannonball
- New Items: Fire Extinguisher, Pillow Book
- Added "Avatar Display" mod by Meridian (displays portraits in Battlescape)
- Update: Major gfx update. New pirate paperdolls (based on Bloax's design)
- Update: Smugglers' flight patterns: harder to catch
- Update: Craft weapons screen fixed, displays all weapons correctly
- Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one
- Update: Refreactor increases Stamina, Melee Dodge now
- Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)
- Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.
- Update: Bows: slight accuracy debuff
- Update: Boarding gun & co.: Aimed Shot acc. -10%
- Update: WP incendiaries can cause Overkill now
- Alliance Advisor more resilient to Smoke (like all Hybrids)
- Jetbike acc bonus back to +10% (due to fixes)
- Added Battlesprites for Bikini & Swimsuit
- Noose is buffed
- Vodka is consummable & manufactureable now, doesn't use interface
- ship wall fixes by Hellrazor
- lang fixes
- other minor fixes
X-PirateZ 0.97D
- Updated to new engine version by Meridian
- Fix: Conqueror manufacture crash
- Fix: Raider Gunship crash-landing-crash (thx to Meridian)
- Fix: Saviour Armor
- Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)
- Fix: Skin/Hair colors for the last 8 avatars
- New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks
- New Aux: Flash Banger
- New Weapon: Plasma Subrifle
- New Misc: Super Maids
- Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor & Luke83
- Update: Reworked Island, Port maps (added animated water by Hellrazor)
- Update: Indestructible Industrial terrain is now destructible
- Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.
- Update: Ghouls have more Health but aren't immune to Fatal Wounds anymore.
- Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved
- Update: Hideouts ligting more intimate
- Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked
- Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)
- Update: superslaves inventory, stats
- Update: hired Mercenaries no longer have that OP stun attack
- Update: Avatar M1 Head gfx
- Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)
- Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.
- Update: Immunity to bleeding removed from Bio-Suit
- Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!
- Update: Weapons train proper skills now
- Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now
- Update: Sniper rifles are now very hard to use for poor marksmen
- Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor
- Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later
- Plasma Pistol easier to research
- Disc'o'Death harder to manufacture
- Baby Nuke +20 dmg; Battlecannon -10 dmg
- Hellblade can now shoot blastwaves, rebelanced
- Harbinger can be dissassembled now
- "Naughty" mod added. Use at your own risk ;)
- RMP & terrain fixes (thx to Hellrazor, Hobbes)
- Research fixes
- More lore
- lang fixes
X-PirateZ 0.97C
- Fix: Apple crash (just in the mod, not irl)
- Fix: End month crashes
- Fix: Silacoid research crash
- Exec update: Custom OXCE fork by Meridian
- 16 New faces
- Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.
- New Global: Ability to stop the Pogroms
- New Shipping: Raider Fighter, Rebel Fighter
- New Facilities: Corridor, Fire Pit, Gas Chamber
- New Craft: Battle Tank, M-Wing
- New Armors: Saviour, Sniper, Brainer, Defender (damaged)
- New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars
- New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)
- RMP updates for Pirate ships. Expect to be boarded now.
- Additional inventory & pedia gfx (thx to Bloax & Ivan Dogovich & Yrizoud)
- Updated enemy aggression, voodoo power
- HWD maint cost raised, radar prices changed
- Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%
- Kraken and Hydra now have the proper amount of Shields
- Craft laser cannons' range +5/10 km
- Slight armor stat tweaking (mostly plasma & fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is
- Defender & Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status
- Fuso knives & similar weapons accuracy formula changed
- Advanced Launcher aimed shot +10 acc
- Alcohol & drugs updates (added custom sounds, only healing items bring up the UI)
- Crack is buyable & useable now
- Research/Manufacture updates/fixes
- More vessel map fixes
- Language fixes
- Cleaned up useless items on crew equip
- gfx optimization
- Sound updates
- Map udpates (thx to Hobbes, Hellrazor, Solarius)
- Kneel button support added
X-PirateZ 0.97B
- Fix: Shotgun Rubber Shells crash
- Fix (again): Crashed plane map
- Fix: see-through walls
- Fix: Merc and Star Gods deployments on Crackdown ships
- Updates: Incendiary Weapons! More fire than ever!
- Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted
- New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!
- New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper
- New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren
- New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser
- New Craft Weapon: Meteor Missiles
- New Weapons: Ol' Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton
- Cyclops' Gaze more accurate (as befits a gaze weapon)
- Interrogation costs lowered
- Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft
- Surgery Room & Mint are more expensive
- Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed
- Plate Mail -5 Throwing
- Short Sword +5% Acc
- Chainsaws & co.: faster attacks
- Miniguns damage armor now
- Nuclear Lasers no longer require Elerium to manufacture
- TK Projector overhauled, should be more useful
- gfx updates
- sound updates
- research fixes & updates
- lore updates, renaming of 'booty'
X-PirateZ 0.97A
- Fix: negative score from ignored Distress-type Pogroms
- Fix: corpses/live capture bugs
- Fix: difficult landing sites are back
- Fix: Crashed Planes no longer made of explodium
- New Craft: Shark Jetbike
- Update: Raider ship map, alternate maps added
- Update: Enemy Bravery normalized (many enemies -10)
- Update: Deep Ones tweaks
- Update: SAM Site & Flak Cannon now house 10 crew each
- Update: Crafts and Craft Equipment
- Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65
- Update: Replaced Juggernaut Sprite with Arthanor's Alternate Juggernaut Sprite
- Updated Rope, Bayonets, Bag Pipes
- Updated basic SMG and Mini-Cougar to fire 4 bursts/round
- Updated incendiary ammo for GL and Blizzard
- Military Shotgun +3 Wt
- research fixes
- craft fixes
- sound fixes & updates
X-PirateZ 0.97
- Updated to OXCE 2.5B / September OXC Nightly
- Fix: Star God Novice crash
- Fix: Tank/Battlecannon crash
- Fix: Lab r-click problem
- Fix: Enemy Hideout generation crash
- Fix: Raider ship tileset
- Fix: SMG/Inc crash
- Fix: Thrusters and Targeters now work as intended
- Fix: Bayonets now use stats
- Fix: Radius of Battle Flag-type items
- Fixed: Landings (or re-broken, as you will), Commercial map spawns & map bugs
- Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.
- Update: Maps. Added variant maps to Runabout and Cutter
- Update: Missions. More shipping, especially early on, a bit less retals later on.
- Update: Black Market. More trashy weapons now buyable, some lore and research added
- Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)
- Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing
- Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)
- Update: Fire immunity removed from all units, replaced with high resistance
- New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)
- New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle
- New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest
- New Facility: Armored Vaults
- New Craft: Swordfish
- New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine
- New Ammo: Explosive Cannonball
- New Lore
- Starting base updated
- Fixes for Escort, Sentry maps
- Kraken has 8 crew spaces now, and +250 Speed
- Skyranger is cheaper & back to original deployment size
- Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity
- 25mm Cannon has a bigger magazine & double reload speed
- Cattle Prod easier to use for low-melee gals, but overall acc reduced
- Hammer & Pickaxe take more TUs to use
- Power Mace takes more TUs, but has an alternate Stun option
- Fuso Knives have a Snap Shot now (worse than Aimed)
- Slight gun rebalancing, Combat Shotgun buff
- Incendiary Rocket & FAE grenade buffs
- Acid Flask, Tear Gas buffed
- Seduction now causes armor damage instead of stun
- Battle Flag now gives TU boost on top of its Morale effect
- Craft manufacture time upped
- Research fixes
- Interceptor gfx fix
- Inventory costs fix
- Text fixes
- gfx updates
X-PirateZ 0.96
- Fix: Spectre-related crashes
- Fix: Bomb Launcher research/manufacture
- Fix: UAC Plasmagun & BFG batteries repair
- Fix: Bonus Psi defence from armor suits doesn't remove your normal Psi def anymore
- Fix: lowercased 'mods' directory for linux users, deleted useless old exec to save space
- Update/Fix: terrains and maps (courtesy of Hobbes)
- Update: reskinned enemy ships
- Update: more loot from Engineers
- Update: Ratmen got haircuts,
- Update: Ghouls & Explorers no longer fire-immune
- Update: Military Supply & Smuggling missions more profitable
- Update: Pogroms (Merc and Star Gods appearances)
- Update: rebalanced Defensive Facilities
- Update: mechanical units have buffed Psi Def now
- Update: tanks take much longer to build
- Update: inventory grid slightly brighter
- Update: Armors: Runt & Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.
- Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV
- Update: Pedia entries for weapon parts
- New Feature: Newspapers
- New Mission: Reticulan Outpost
- New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum
- New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)
- New Enemies: Star God Novice, Waspite
- New Facilities: SAM Site, Computer Core
- New Auxilia: Converted Cyclops
- New Armor: Bio Suit
- New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon
- New lore & pinups
- gfx updates
- texts & listorders updates
- pedia & research fixes
X-Piratez 0.95C
- Fix: Research tree (those playing older versions... research a single leader and a single commander again...)
- Fix: Tankfixing: tank secondary weapons back to unlimited ammo
- Fix: Modified Rank pics now show on the base
- Fix: Yet Another Doom Fix (might work, might not)
- Update: Inventory screen recolor
- Update: VooDoo Skill cap decreased to 40, Witch, Ghost & Seductress outfits buffed accordingly
- Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health
- Update: Mint requires separate research
- Update: Added Weight to Pedia weapon descriptions.
- Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.
- Update: Short Sword more geared for light melee fighters
- New Techs
- New Enemy: Reticulan Elder
- New Ammo: Handcannon Arcane Rounds
- Filled the missing Pedia entries for Dark Ones.
- Govt hacking has more topics now
- Weapon fine-tuning
- MCD fix: rockets
- Pedia updates
- Text fixes, additions
X-Piratez 0.95B
- Fixed Plasma Pistol crash
- Fixed Hovertank crash
- Fixed craft radar ranges
- (Attempted) Dark Ones fix
- Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10
- Update: Added (experimental) custom Ranks gfx
- Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now
- Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured
- Update: Deployments: Bandit faction Pogroms, Shrine Ship
- New Enemies: Highwayman, Church Exalt, Armored Car
- New Enemy Vessels: Battleship, Breaker, Sentry, Corvette
- New Vessel Weapon: Plasma Bomb Launcher
- New Weapons: Space Rangers' set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG
- New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls
- New Equipment: Battle Flag, Battle Pipes
- Added new Crackdown variants (with Breaker & Corvette)
- Raider Ship recolor
- Ethereal's death beam's deadliness nerfed by 1/8th, Cyclops beam improved by 10%
- Mercenaries and Powered Armor have now some Melee Dodge
- Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)
- Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor
- Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas
- Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle
- Minor fixes, tweaks and updates
X-Piratez 0.95A
- Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies & auxilia now as well.
- Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted
- Update: Seductress' attack now stuns but improves Morale. Adjusted outfit's bonuses.
- New Armor/Research: Ghost
- New Weapon/Research: Longbow
- Star Gods de-armored, they're invisible & bleed-immune instead; their weapon is much less powerful but ignores most armor & destroys morale
- Fun creatures removed from Cydonia base, now it's pure Star God bonanza
- Slightly decreased ransoms on some basic enemies
- Superhero Armor drains Energy
- Fistycuffs are more lethal
- Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim's Morale.
- Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones
- Research fixes
- Text fixes
X-Piratez 0.95
- Fix: Inventory costs bug
- Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance
- Fix: Spectre has normal loftemps now, adjusted its resistances instead
- Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance
- Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)
- Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.
- Update: most engine-less ships now carry small engines
- Update: Freighters carry more stuff
- Update: Fighters, Escorts, Gunships & Heavy Gunships 10-25% more hardcore
- Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)
- Update: Sectopods are more resistant to fire & explosives
- Update: Tac Suit & Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately
- Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line
- New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.
- New Enemy: Ghoul
- New Enemy Vessel: Destroyer
- New facility/research: Study Room
- New armor/research: Bikini, Seductress
- New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade
- New ammo/research: Mortar got 3 new ammo types, including a poison gas shell
- New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now
- VooDoo School construction cost hiked
- Mint is cheaper to maintain, but you can't print from thin air anymore
- Gauss Cannon buff, custom sound
- Tanks harder to research
- Guerrilla armor has weight of -3 instead of 3 now, to emphasise its 'shootiness' and 'practicality'
- Shotgun scatter ammo buffed slightly
- Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol
- Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells
- All Rocket Launcher-type weapons are a bit less accurate now
- Faster throw for Spikeball, Stick Grenade & Acid Flask
- Grog net profitability slashed by 1/4 th
- Research & spelling fixes
X-Piratez 0.94
- Update: 32 Paperdoll Variants instead of 8
- Update: Inventory Screen, now with a Quick Draw slot
- Update: Much more varied Pogroms
- Update: Major armor rebalancing
- Fix: VooDoo School map
- Fix: Shrine Ship map
- Fix: Some Blueprints
- New Craft Weapon/Research: Bulldog 50mm Cannon
- New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)
- New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche
- New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon
- New Merchandise/Support Research: Wine, Govt Hacking
- Supply Ship now will self-destruct
- Mercenaries & Cyclops bit more resistant to Fire
- Reaper no longer immune to Smoke
- Mint takes longer to build
- Spy Zeppelin requires research now, Pigeon has more fuel and a better radar
- Skyranger and Pigeon are cheaper to maintain
- Hammermite accuracy reduced
- Hammermite & Lancer harder to research
- Prices decreased for some firearms, increased for flamethrowers
- Rapier is no longer buyable, requires research
- Hammer slight debuff
- Rebalanced Throwing-based weapons, slight Fuso Knives buff
- Sniper guns (and Officer's Pistol) have Firing Accuracy-based damage, but reduced Accuracy
- Superheavy Rifle slight debuff
- Flamethrowers have smaller clips, firing them costs more TUs
- Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles
- Toxigun requires research to be used
- WP grenades & GL/I grenades more expensive
- Acid Flask Accuracy buff
- Beer no longer heals, but can be used to recover Stun & Energy 3 times per battle
- Apples can be eaten for Energy buff
- Data Disc Decryption moved to a separate workshop category
- Ore Smelting takes less time
- Interrogation fixes & updates
- Pedia fixes & updates
- Research fixes
- More names
X-Piratez 0.93
- Fix: Cooking By The Book/Dynamite research bug
- Fix: Air Sailor/Govt Pilot research bug
- Fix: Excavation Mission
- Update: Throwing skill decreased across the board for all units, weapons and armor adjusted
- Update: Inventory TU costs. Picking from ground & putting into backpack got major TU cost increases.
- Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.
- Update: Custom explosion sounds for special weapons (eg. flamethrowers)
- Update: Custom sound on unsuccessful VooDoo attack
- New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)
- New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle
- New Armor/Research: Guardian
- Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps
- New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps
- Deleted Grog Barrel research as superfluous
- Shrine Ship recolored
- Some changes to Green tier armors, Warrior armor is lighter
- Poisoned Dagger mechanics change
- Longsword Bigob updated
- Thrown knives +1 range
- Death Blossom updated, easier to research
- Spartan MG nerfed
- Rail Driver fires faster
- AGL TU costs decreased, Snap Accuracy improved
- Shoulder Launcher has fast reloads
- Proxy Grenade is lighter
- Starting grenades/explosives are cheaper
- Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive
- Added 10 Plastasteel to the starting base
- Church high ranks are more powerful psionics
- Cyclops are armed with Cyclops Gaze now (a fixed weapon) & are immune to Bleeding
- Fixed weapon fixes
- Pedia & manufacture fixes, additions
X-Piratez 0.92
- (Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts
- New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room
- New Armors/Research: Guerrila, Dragonfly
- New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower
- New Auxiliary unit: Alliance Advisor
- New Shipping: Light Gunboat, Military Transport
- New Enemy Faction: Spartans
- New Enemy Mission: Military Supply
- Development & Manufacture more dependent on facilities
- HWD & Library are cheaper
- Some armor suits have a decreased encumbrance
- Stun weapons minor updates & some tweaks to make them a bit more dependable
- Power Mace redesigned
- Smartpistol fires a bit faster
- SMG Clip/Incendiary changed to API, works a bit differently
- Canister Launcher update, new clip: Incendiary
- AP Rockets updated (50-150% damage on hit now)
- Napalm Bomblets for Quad Launcher are more vicious
- Data Discs now require Spring Cleaning, must be decrypted before researching
- Soldier names fix for new Nightly compatibility
- Gunship & Hv. Gunship map unit spawning fixes
- WP Grenades added to Pogrom missions, Terror & Shrine ships
- Merged Expanded Farm A & B
- Placed Apples
- Humanist Soldier gives Scrap Metal instead of Human Booty
- Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts
- Fixed handob for Mercenary Commando
- Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)
- All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency
- Some enemy Research fixes (experimental)
- Pedia updates, new articles & pictures
- Pulled Zharkov's BatGlad
X-Piratez 0.91
- Uses custom executable
- (Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn't empty
- (Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)
- (Extended Feature) Stunned units take enviro damage from blasts, smoke and fire
- Enemy craft have slower refire rates
- Enemy craft carry lootable weapons & ammo
- Major craft rebalance
- Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.
- Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.
- Craft weapons have slower refire rates, damage rebalanced
- Extra info added to Pedia entries on crafts & craft weapons
- Some craft can dodge attacks
- Landing lights removed from craft not to interfere with the new system of night operations
- Spike Rockets and 105mm rockets +5 km range
- Charger laser -10% Acc
- New Craft/Research: Baracuda, Predator
- New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter
- New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.
- New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun
- New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit
- New Equipment/Research: First Aid Kit
- New Facilities/Research: Still, Gym, Mint
- New Research: Slaves
- Still required to manufacture alcohol at the base
- Pulled Zharkov's Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)
- Dogs recover more Stun Damage per turn
- New, smaller clips for Boarding Gun & HMG
- Tac armors are a bit lighter
- Health stat buffs Stamina recovery when wearing light clothing
- Melee & Primitive weapons overhaul, welcome to a more complex system
- Incendiary weapons cause massive Morale damage (proportional to HP damage caused)
- Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks
- Bows & Fuso Knives governed by Throwing skill for accuracy & damage
- Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy
- Throwing stuff uses up Stamina
- Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).
- Demonic weapons cause some fun effects, are governed by VooDoo
- Sawed-Off has faster reloads
- LACC is more accurate
- EP munitions cause increased Stun effects
- Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.
- Assault Cannon tweak to make it more attractive.
- WP Grenade no longer a proxy, causes a lot of damage now
- The IED replaced with a much more affordable good ol' Landmine
- Proxy Grenade more powerful, requires research
- Baby Nuke & COV are much more spectacular with extra fire damage
- Stun Grenade has a larger blast radius.
- disposable-throwables TU cost increased
- Molotovs -10% Accuracy
- Panzerfaust & Satchel Charge bit cheaper
- Beverages can be used on oneself (healing another has a priority, so just face away).
- Apples
- Demonic Essence hit anim/sound fix
- Stun Grenade anim fix
- Flamethrowers projectile fix
- All demonic enemies are immune to Bleeding
- Added melee dodge to Pirate & enemy armors (usually replacing most or all Melee Res)
- Night Vision values depend on the type of armor/enemy now (most enemies can't see in the dark as well as UFO's aliens).
- Floorobs for swords
- Updated paperdoll gfx for Tac Suit
- Updated Hobbes' Maps/Terrains to Map Pack v. 3.7
- Updated SOLBAN Urban Terrain mapblocks
- Added SOLFOREST maps by Solarius Scorch
- Attempted fix for those who use Psi Str increase (should not increase above 60 now).
- Replaced big font with Amiga one
- Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman
Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as "Piratez".