Difference between revisions of "Change Log (Piratez)"
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− | {{CheckOutdated (Piratez)|0. | + | {{CheckOutdated (Piratez)|0.99}} |
<div style="float:right"><br clear="right"/>__TOC__</div> | <div style="float:right"><br clear="right"/>__TOC__</div> | ||
+ | ===X-PirateZ 0.99=== | ||
+ | * Exec update by Meridian (new features, bugfixes) | ||
+ | * Fix: Ratmen Villages | ||
+ | * Fix: Interception window | ||
+ | * Fix: 2x2 hideout vents maps | ||
+ | * Fix: Tank ammo production taking wrong amount of workspace | ||
+ | * Fix: Mercs, Academy and Star Gods research reports pop-up | ||
+ | * Fix: Fire extinguishers put out enviro fires | ||
+ | * New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower | ||
+ | * New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin) | ||
+ | * New Enemies: Human Mage, Megascorpion | ||
+ | * New Avatars: 8 (to a total of 64) | ||
+ | * New Armors: Wench, Tribal | ||
+ | * New Weapons: Ramshackle Rifle, Boom Fruit, Master's Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami | ||
+ | * New Items: Canteen o' Refreshment, Astrocaster | ||
+ | * Update: major Tech and Manufacture overhaul | ||
+ | * Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%. | ||
+ | * Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.) | ||
+ | * Update: Pistols are more accurate but get only +10% acc bonus for kneeling | ||
+ | * Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched. | ||
+ | * Update: less item categories for better clarity | ||
+ | * Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll) | ||
+ | * Update: Czech translation | ||
+ | * Landing durations reduced for most ships | ||
+ | * Armored Beastmaster fix | ||
+ | * Starting base update | ||
+ | * Pigeon & Skyranger more expensive to buy; Zeppelin more expensive to make | ||
+ | * Starting armors rebalanced | ||
+ | * Updated spritesheets for Seductress, Amazon | ||
+ | * Spiked Mace a bit slower and heavier | ||
+ | * Smartpistol PS clip damage scales better with Reactions | ||
+ | * Linux SMG has a damage bonus based on Bravery now | ||
+ | * Assault Cannon gained melee attack option & reduced long range acc penalty | ||
+ | * Mortar wildly inaccurate if you're not kneeling | ||
+ | * Black Powder Bomb bit slower & bit less accurate | ||
+ | * Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now) | ||
+ | * Tower Shield -10 damage | ||
+ | * VooDoo Rod's range no longer limited; it suffers double Range penalties to attack strength though. | ||
+ | * Added Crypt of Rememberance | ||
+ | * Additional gfx | ||
+ | * Lang fixes | ||
+ | * Pedia updates | ||
===X-PirateZ 0.98F=== | ===X-PirateZ 0.98F=== |
Revision as of 19:52, 16 June 2016
This page may be outdated. It is up-to-date for version 0.99. The latest version is v.N1. |
X-PirateZ 0.99
- Exec update by Meridian (new features, bugfixes)
- Fix: Ratmen Villages
- Fix: Interception window
- Fix: 2x2 hideout vents maps
- Fix: Tank ammo production taking wrong amount of workspace
- Fix: Mercs, Academy and Star Gods research reports pop-up
- Fix: Fire extinguishers put out enviro fires
- New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower
- New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)
- New Enemies: Human Mage, Megascorpion
- New Avatars: 8 (to a total of 64)
- New Armors: Wench, Tribal
- New Weapons: Ramshackle Rifle, Boom Fruit, Master's Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami
- New Items: Canteen o' Refreshment, Astrocaster
- Update: major Tech and Manufacture overhaul
- Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.
- Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)
- Update: Pistols are more accurate but get only +10% acc bonus for kneeling
- Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.
- Update: less item categories for better clarity
- Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)
- Update: Czech translation
- Landing durations reduced for most ships
- Armored Beastmaster fix
- Starting base update
- Pigeon & Skyranger more expensive to buy; Zeppelin more expensive to make
- Starting armors rebalanced
- Updated spritesheets for Seductress, Amazon
- Spiked Mace a bit slower and heavier
- Smartpistol PS clip damage scales better with Reactions
- Linux SMG has a damage bonus based on Bravery now
- Assault Cannon gained melee attack option & reduced long range acc penalty
- Mortar wildly inaccurate if you're not kneeling
- Black Powder Bomb bit slower & bit less accurate
- Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)
- Tower Shield -10 damage
- VooDoo Rod's range no longer limited; it suffers double Range penalties to attack strength though.
- Added Crypt of Rememberance
- Additional gfx
- Lang fixes
- Pedia updates
X-PirateZ 0.98F
- Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that's for sure.
- Fix: live Rebels recovery
- Fix: tank ammo recovery (by new executable)
- Fix: wrong avatars for some armors
- Fix: language file issues
- Fix: terrain fixes by Civilian
- Fix: Siberia base missing maps
- Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the 'Small Target' feature from all pirate outfits (except Parrots).
- New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)
- New Terrain: Dust Desert (tileset by XOps)
- New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim
- New Facility: Refinery
- New Weapon: NERF Laspistol
- Update: Starting base more primitive, Bonaventura requires research
- Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.
- Minor globe fixes
- More ratings
- Enemy missions start on average 2 months later, tougher factions are also generally introduced later
- Deployment updates (incl. less actual Star Gods on Star Gods missions)
- Updated enemy dog gfx (by Ivan Dogovich)
- New map for Fusion Reactor
- Craft inventory stash positions customized
- Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30
- Updated Defender (-) and Juggernaut spritesheets
- Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus
- Pipe is slower now (8->10 TUs)
- Cutlass & Rapier accuracies switched
- UAC Carbine has Aimed shot range capped to 30 now
- Cannonballs now explode (radius 1) to be more useful
- Fire Extinguisher has a secondary melee attack now
- Smoke Grenade debuff due to better sight ranges
- Clothing items weight updated
- Research & manufacture updates & fixes
- Gfx updates
- Lang updates
X-PirateZ 0.98E
- Exec Update (2016-04-28); includes some bugfixes and new options
- Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now
- Fix: Bomber's hull no longer has holes
- Fix: Public Enemy research crash (added Pedia entry on Light Crystal)
- Fix: Tank ammo issues
- Update: Added Czech language version by Bartojan
- Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs
- Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are "causing highly random damage". N/A for natural weapons.
- New Craft: Airbus (thx to Robin)
- New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)
- New Armor: Space Suit (thx to Bloax), Scale Mail
- New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)
- All ships manned by Mercs are more deadly in the air
- Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them
- Extra loot: Chryssalid butchery, Shrine Ship recovery
- All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10->5
- Bonaventura's deploy modified to better accomodate HWPs (They now start at the back ramp)
- Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered
- Spike Rockets can be manufactured (again)
- Tanks can run out of secondary ammo now (it's replenished after a mission though)
- Smokey armors weight corrected (-5)
- Plate mail no longer requires Cyclops but takes very long to make and is heavier
- Cutlass and short sword better against armor (+30% -> +20%)
- Short Sword is buyable now; Cutlass and X-Bow require Tools & Blades
- LACC-WP damage nerfed
- Mortar's accuracy is based on Firing/2 + Bravery/2 now
- Flamers train Firing not Throwing now
- Rod of Bliss has proper energy and morale costs of usage
- category updates
- research updates
- lang fixes
- name updates
X-PirateZ 0.98D1
- Corpse recovery & live capture fixes
- New Item: Rod of Bliss
- pedia/research updates
- lang updates
X-PirateZ 0.98D
- Updated Executable
- Added Alt Corpses Mod (for real this time)
- Fix: pirate corpse recovery issues
- Fix: Mansion's improper behaviour
- Fix: Govt/Ret files manufacture crash
- Fix: Fuel Capsules
- Siberia mission now recurrent until documents researched
- Mansion terrain updated
- Freighters and Hoppers behave more realistically (land rarely); more loot added too
- Thief and Loader suits have expanded backpacks now
- Scout outfit adds +3 carry cap.
- Cooker loses power with range now; clip updated (bigger, new gfx)
- Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture
- Gfx updates
- Lang fixes
- More names
X-PirateZ 0.98C
- View range scaled back to 20 due to performance issues
- Item tags added
- Added Alt Corpses mod by Ivan Dogovich
- Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)
- Fix: Hellerium Extraction crash
- Fix: Plasma Subrifle clip manufacture crash
- Fix: some DOOM demons were susceptible to bleeding
- New month/mission rating system!
- New 4 forest mapblocks (Courtesy of Solarius Scorch)
- New Mission: Mansion Invasion
- New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)
- New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout
- New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip
- New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse
- Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels
- Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns
- Update: Shooting down Raids has only a tiny chance of generating a Crackdown
- Update: Reticulans have Gas Grenades now, Sectogre & Siren got +25% Health buffs
- Update: Mutant Meat now an item
- Update: Hideout Shroud is an early tech now
- You can now pay the Mercs to kidnap faction commanders for you. For a price.
- Smugglers harder to catch on the ground
- Mechtoids have buffed melee and chem resistances now
- Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies
- Warrior/Guerrila/Sniper outfits rebalanced & buffed; durathread armor buffed
- Stun balancing for melee weapons
- Pickaxe debuff (it shouldn't be able to damage Alloy hulls and walls anymore unless your STR = 100+)
- Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.
- Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))
- Bows & x-bows now use quivers, but cause more stun
- Future bow fixed
- Buckshot weapons fire a bit slower (+2%)
- Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.
- Autocannon tweaks
- Flechette Cannon ignores 50% armor now
- Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now
- BFG deals plasma damage now
- Blaster Bomb damage scaled back to 160
- Seduction stuns now
- Grog not consummable anymore
- Pimping made less easier
- Fixed Parrot's tail (courtesy of Ivan Dogovich)
- Long autoshots fire much more smoothly (thanks to GarlandSP)
- Research tweaks
- Gfx updates
- Lang fixes
X-PirateZ 0.98B
- Integrated the 'Avatar Instead of Rank' mod by Meridian (TURN IT OFF)
- Integrated the Parrot mod by Clownagent
- Fix: Thrown Rock crash
- Fix: Wand of Rending
- Fix: Possibly erroneous damage formula for melee weapons that don't get bonus damage from Stregth
- Fix: proper damage vs. items and terrain
- Experimental global vision setting (30)
- Update: Wounded gals regenerate Energy slower
- Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.
- Update: Base stun damage from AP, Plasma & Acid down from +0..75% to +0..50%
- New Mission: Russian Files require an actual mission now
- New Enemy: Humanist Supersoldier
- New Facility: Extractor
- New Armors: Ragnarok, Rags, Junkmaster
- New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG
- New Avatars! (8, for a total of 56)
- Merged farm terrains into a single one
- Manual Deployment maps made for all craft to avoid trouble
- Initial Hand hire cost further raised to 25k
- Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50->90
- Updated Harbinger inventory picture (credit to Bloax)
- Slight Armors & Weapons updates
- All chainsaw-type weapons cost some Energy to use now
- Bow rebalancing: slight +Acc, more Energy to use.
- Throwing weapons rebalancing: slight increase of Energy cost, other minor changes
- Shotgun rebalancing: bit more range, damages tweaked
- Sniper rebalancing: higher TU costs
- Smoke grenades etc. -1 Radius
- WP incendiaries behaviour change, now they can damage items
- Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour
- All healing items heal 1 HP less, except Grog
- Tank manufacturing takes more workshop space
- Slave Emancipation
- Other Manufacture & Research updates
- New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser
- Other Gfx updates
- Moar lore
X-PirateZ 0.98A
- Hideout overhaul - 5 levels now. Weaker walls.
- New Contact: Ye Old Magic Shoppe
- New Armor: Novice Robe
- New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword
- Doom creature updates
- Hand recruitment cost increased to 20k (monthly salary stays at 5k)
- Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6->5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40->45 TUs
- Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)
- Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;
- All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;
- All Acid weapons now cause extra morale damage
- All Piercing & Plasma munitions of 60+ base power now cause extra armor damage (5%)
- Shotgun Slugs +dmg, Golden Shells +dmg -pellets
- Demonic weapons require Energy to use
- Added custom icons for Aux units
- Transfer durations updated for rare merchandise
- Research updates
- Text updates
X-PirateZ 0.98
- Updated to new executable (OXCE 2.9+ by Yankes and Meridian)
- Fix: Govt/Reticulan Files research crash
- New UI Feature: Armor preview icons
- New Terrain: War City
- New Armor: Swiftsuit
- New Weapon: UAC Carbine
- New Ammo: Superconductive Cannonball
- New Items: Fire Extinguisher, Pillow Book
- Added "Avatar Display" mod by Meridian (displays portraits in Battlescape)
- Update: Major gfx update. New pirate paperdolls (based on Bloax's design)
- Update: Smugglers' flight patterns: harder to catch
- Update: Craft weapons screen fixed, displays all weapons correctly
- Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one
- Update: Refreactor increases Stamina, Melee Dodge now
- Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)
- Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.
- Update: Bows: slight accuracy debuff
- Update: Boarding gun & co.: Aimed Shot acc. -10%
- Update: WP incendiaries can cause Overkill now
- Alliance Advisor more resilient to Smoke (like all Hybrids)
- Jetbike acc bonus back to +10% (due to fixes)
- Added Battlesprites for Bikini & Swimsuit
- Noose is buffed
- Vodka is consummable & manufactureable now, doesn't use interface
- ship wall fixes by Hellrazor
- lang fixes
- other minor fixes
X-PirateZ 0.97D
- Updated to new engine version by Meridian
- Fix: Conqueror manufacture crash
- Fix: Raider Gunship crash-landing-crash (thx to Meridian)
- Fix: Saviour Armor
- Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)
- Fix: Skin/Hair colors for the last 8 avatars
- New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks
- New Aux: Flash Banger
- New Weapon: Plasma Subrifle
- New Misc: Super Maids
- Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor & Luke83
- Update: Reworked Island, Port maps (added animated water by Hellrazor)
- Update: Indestructible Industrial terrain is now destructible
- Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.
- Update: Ghouls have more Health but aren't immune to Fatal Wounds anymore.
- Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved
- Update: Hideouts ligting more intimate
- Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked
- Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)
- Update: superslaves inventory, stats
- Update: hired Mercenaries no longer have that OP stun attack
- Update: Avatar M1 Head gfx
- Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)
- Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.
- Update: Immunity to bleeding removed from Bio-Suit
- Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!
- Update: Weapons train proper skills now
- Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now
- Update: Sniper rifles are now very hard to use for poor marksmen
- Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor
- Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later
- Plasma Pistol easier to research
- Disc'o'Death harder to manufacture
- Baby Nuke +20 dmg; Battlecannon -10 dmg
- Hellblade can now shoot blastwaves, rebelanced
- Harbinger can be dissassembled now
- "Naughty" mod added. Use at your own risk ;)
- RMP & terrain fixes (thx to Hellrazor, Hobbes)
- Research fixes
- More lore
- lang fixes
X-PirateZ 0.97C
- Fix: Apple crash (just in the mod, not irl)
- Fix: End month crashes
- Fix: Silacoid research crash
- Exec update: Custom OXCE fork by Meridian
- 16 New faces
- Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.
- New Global: Ability to stop the Pogroms
- New Shipping: Raider Fighter, Rebel Fighter
- New Facilities: Corridor, Fire Pit, Gas Chamber
- New Craft: Battle Tank, M-Wing
- New Armors: Saviour, Sniper, Brainer, Defender (damaged)
- New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars
- New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)
- RMP updates for Pirate ships. Expect to be boarded now.
- Additional inventory & pedia gfx (thx to Bloax & Ivan Dogovich & Yrizoud)
- Updated enemy aggression, voodoo power
- HWD maint cost raised, radar prices changed
- Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%
- Kraken and Hydra now have the proper amount of Shields
- Craft laser cannons' range +5/10 km
- Slight armor stat tweaking (mostly plasma & fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is
- Defender & Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status
- Fuso knives & similar weapons accuracy formula changed
- Advanced Launcher aimed shot +10 acc
- Alcohol & drugs updates (added custom sounds, only healing items bring up the UI)
- Crack is buyable & useable now
- Research/Manufacture updates/fixes
- More vessel map fixes
- Language fixes
- Cleaned up useless items on crew equip
- gfx optimization
- Sound updates
- Map udpates (thx to Hobbes, Hellrazor, Solarius)
- Kneel button support added
X-PirateZ 0.97B
- Fix: Shotgun Rubber Shells crash
- Fix (again): Crashed plane map
- Fix: see-through walls
- Fix: Merc and Star Gods deployments on Crackdown ships
- Updates: Incendiary Weapons! More fire than ever!
- Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted
- New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!
- New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper
- New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren
- New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser
- New Craft Weapon: Meteor Missiles
- New Weapons: Ol' Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton
- Cyclops' Gaze more accurate (as befits a gaze weapon)
- Interrogation costs lowered
- Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft
- Surgery Room & Mint are more expensive
- Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed
- Plate Mail -5 Throwing
- Short Sword +5% Acc
- Chainsaws & co.: faster attacks
- Miniguns damage armor now
- Nuclear Lasers no longer require Elerium to manufacture
- TK Projector overhauled, should be more useful
- gfx updates
- sound updates
- research fixes & updates
- lore updates, renaming of 'booty'
X-PirateZ 0.97A
- Fix: negative score from ignored Distress-type Pogroms
- Fix: corpses/live capture bugs
- Fix: difficult landing sites are back
- Fix: Crashed Planes no longer made of explodium
- New Craft: Shark Jetbike
- Update: Raider ship map, alternate maps added
- Update: Enemy Bravery normalized (many enemies -10)
- Update: Deep Ones tweaks
- Update: SAM Site & Flak Cannon now house 10 crew each
- Update: Crafts and Craft Equipment
- Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65
- Update: Replaced Juggernaut Sprite with Arthanor's Alternate Juggernaut Sprite
- Updated Rope, Bayonets, Bag Pipes
- Updated basic SMG and Mini-Cougar to fire 4 bursts/round
- Updated incendiary ammo for GL and Blizzard
- Military Shotgun +3 Wt
- research fixes
- craft fixes
- sound fixes & updates
X-PirateZ 0.97
- Updated to OXCE 2.5B / September OXC Nightly
- Fix: Star God Novice crash
- Fix: Tank/Battlecannon crash
- Fix: Lab r-click problem
- Fix: Enemy Hideout generation crash
- Fix: Raider ship tileset
- Fix: SMG/Inc crash
- Fix: Thrusters and Targeters now work as intended
- Fix: Bayonets now use stats
- Fix: Radius of Battle Flag-type items
- Fixed: Landings (or re-broken, as you will), Commercial map spawns & map bugs
- Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.
- Update: Maps. Added variant maps to Runabout and Cutter
- Update: Missions. More shipping, especially early on, a bit less retals later on.
- Update: Black Market. More trashy weapons now buyable, some lore and research added
- Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)
- Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing
- Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)
- Update: Fire immunity removed from all units, replaced with high resistance
- New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)
- New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle
- New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest
- New Facility: Armored Vaults
- New Craft: Swordfish
- New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine
- New Ammo: Explosive Cannonball
- New Lore
- Starting base updated
- Fixes for Escort, Sentry maps
- Kraken has 8 crew spaces now, and +250 Speed
- Skyranger is cheaper & back to original deployment size
- Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity
- 25mm Cannon has a bigger magazine & double reload speed
- Cattle Prod easier to use for low-melee gals, but overall acc reduced
- Hammer & Pickaxe take more TUs to use
- Power Mace takes more TUs, but has an alternate Stun option
- Fuso Knives have a Snap Shot now (worse than Aimed)
- Slight gun rebalancing, Combat Shotgun buff
- Incendiary Rocket & FAE grenade buffs
- Acid Flask, Tear Gas buffed
- Seduction now causes armor damage instead of stun
- Battle Flag now gives TU boost on top of its Morale effect
- Craft manufacture time upped
- Research fixes
- Interceptor gfx fix
- Inventory costs fix
- Text fixes
- gfx updates
X-PirateZ 0.96
- Fix: Spectre-related crashes
- Fix: Bomb Launcher research/manufacture
- Fix: UAC Plasmagun & BFG batteries repair
- Fix: Bonus Psi defence from armor suits doesn't remove your normal Psi def anymore
- Fix: lowercased 'mods' directory for linux users, deleted useless old exec to save space
- Update/Fix: terrains and maps (courtesy of Hobbes)
- Update: reskinned enemy ships
- Update: more loot from Engineers
- Update: Ratmen got haircuts,
- Update: Ghouls & Explorers no longer fire-immune
- Update: Military Supply & Smuggling missions more profitable
- Update: Pogroms (Merc and Star Gods appearances)
- Update: rebalanced Defensive Facilities
- Update: mechanical units have buffed Psi Def now
- Update: tanks take much longer to build
- Update: inventory grid slightly brighter
- Update: Armors: Runt & Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.
- Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV
- Update: Pedia entries for weapon parts
- New Feature: Newspapers
- New Mission: Reticulan Outpost
- New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum
- New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)
- New Enemies: Star God Novice, Waspite
- New Facilities: SAM Site, Computer Core
- New Auxilia: Converted Cyclops
- New Armor: Bio Suit
- New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon
- New lore & pinups
- gfx updates
- texts & listorders updates
- pedia & research fixes
X-Piratez 0.95C
- Fix: Research tree (those playing older versions... research a single leader and a single commander again...)
- Fix: Tankfixing: tank secondary weapons back to unlimited ammo
- Fix: Modified Rank pics now show on the base
- Fix: Yet Another Doom Fix (might work, might not)
- Update: Inventory screen recolor
- Update: VooDoo Skill cap decreased to 40, Witch, Ghost & Seductress outfits buffed accordingly
- Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health
- Update: Mint requires separate research
- Update: Added Weight to Pedia weapon descriptions.
- Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.
- Update: Short Sword more geared for light melee fighters
- New Techs
- New Enemy: Reticulan Elder
- New Ammo: Handcannon Arcane Rounds
- Filled the missing Pedia entries for Dark Ones.
- Govt hacking has more topics now
- Weapon fine-tuning
- MCD fix: rockets
- Pedia updates
- Text fixes, additions
X-Piratez 0.95B
- Fixed Plasma Pistol crash
- Fixed Hovertank crash
- Fixed craft radar ranges
- (Attempted) Dark Ones fix
- Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10
- Update: Added (experimental) custom Ranks gfx
- Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now
- Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured
- Update: Deployments: Bandit faction Pogroms, Shrine Ship
- New Enemies: Highwayman, Church Exalt, Armored Car
- New Enemy Vessels: Battleship, Breaker, Sentry, Corvette
- New Vessel Weapon: Plasma Bomb Launcher
- New Weapons: Space Rangers' set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG
- New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls
- New Equipment: Battle Flag, Battle Pipes
- Added new Crackdown variants (with Breaker & Corvette)
- Raider Ship recolor
- Ethereal's death beam's deadliness nerfed by 1/8th, Cyclops beam improved by 10%
- Mercenaries and Powered Armor have now some Melee Dodge
- Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)
- Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor
- Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas
- Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle
- Minor fixes, tweaks and updates
X-Piratez 0.95A
- Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies & auxilia now as well.
- Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted
- Update: Seductress' attack now stuns but improves Morale. Adjusted outfit's bonuses.
- New Armor/Research: Ghost
- New Weapon/Research: Longbow
- Star Gods de-armored, they're invisible & bleed-immune instead; their weapon is much less powerful but ignores most armor & destroys morale
- Fun creatures removed from Cydonia base, now it's pure Star God bonanza
- Slightly decreased ransoms on some basic enemies
- Superhero Armor drains Energy
- Fistycuffs are more lethal
- Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim's Morale.
- Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones
- Research fixes
- Text fixes
X-Piratez 0.95
- Fix: Inventory costs bug
- Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance
- Fix: Spectre has normal loftemps now, adjusted its resistances instead
- Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance
- Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)
- Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.
- Update: most engine-less ships now carry small engines
- Update: Freighters carry more stuff
- Update: Fighters, Escorts, Gunships & Heavy Gunships 10-25% more hardcore
- Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)
- Update: Sectopods are more resistant to fire & explosives
- Update: Tac Suit & Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately
- Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line
- New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.
- New Enemy: Ghoul
- New Enemy Vessel: Destroyer
- New facility/research: Study Room
- New armor/research: Bikini, Seductress
- New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade
- New ammo/research: Mortar got 3 new ammo types, including a poison gas shell
- New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now
- VooDoo School construction cost hiked
- Mint is cheaper to maintain, but you can't print from thin air anymore
- Gauss Cannon buff, custom sound
- Tanks harder to research
- Guerrilla armor has weight of -3 instead of 3 now, to emphasise its 'shootiness' and 'practicality'
- Shotgun scatter ammo buffed slightly
- Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol
- Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells
- All Rocket Launcher-type weapons are a bit less accurate now
- Faster throw for Spikeball, Stick Grenade & Acid Flask
- Grog net profitability slashed by 1/4 th
- Research & spelling fixes
X-Piratez 0.94
- Update: 32 Paperdoll Variants instead of 8
- Update: Inventory Screen, now with a Quick Draw slot
- Update: Much more varied Pogroms
- Update: Major armor rebalancing
- Fix: VooDoo School map
- Fix: Shrine Ship map
- Fix: Some Blueprints
- New Craft Weapon/Research: Bulldog 50mm Cannon
- New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)
- New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche
- New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon
- New Merchandise/Support Research: Wine, Govt Hacking
- Supply Ship now will self-destruct
- Mercenaries & Cyclops bit more resistant to Fire
- Reaper no longer immune to Smoke
- Mint takes longer to build
- Spy Zeppelin requires research now, Pigeon has more fuel and a better radar
- Skyranger and Pigeon are cheaper to maintain
- Hammermite accuracy reduced
- Hammermite & Lancer harder to research
- Prices decreased for some firearms, increased for flamethrowers
- Rapier is no longer buyable, requires research
- Hammer slight debuff
- Rebalanced Throwing-based weapons, slight Fuso Knives buff
- Sniper guns (and Officer's Pistol) have Firing Accuracy-based damage, but reduced Accuracy
- Superheavy Rifle slight debuff
- Flamethrowers have smaller clips, firing them costs more TUs
- Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles
- Toxigun requires research to be used
- WP grenades & GL/I grenades more expensive
- Acid Flask Accuracy buff
- Beer no longer heals, but can be used to recover Stun & Energy 3 times per battle
- Apples can be eaten for Energy buff
- Data Disc Decryption moved to a separate workshop category
- Ore Smelting takes less time
- Interrogation fixes & updates
- Pedia fixes & updates
- Research fixes
- More names
X-Piratez 0.93
- Fix: Cooking By The Book/Dynamite research bug
- Fix: Air Sailor/Govt Pilot research bug
- Fix: Excavation Mission
- Update: Throwing skill decreased across the board for all units, weapons and armor adjusted
- Update: Inventory TU costs. Picking from ground & putting into backpack got major TU cost increases.
- Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.
- Update: Custom explosion sounds for special weapons (eg. flamethrowers)
- Update: Custom sound on unsuccessful VooDoo attack
- New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)
- New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle
- New Armor/Research: Guardian
- Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps
- New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps
- Deleted Grog Barrel research as superfluous
- Shrine Ship recolored
- Some changes to Green tier armors, Warrior armor is lighter
- Poisoned Dagger mechanics change
- Longsword Bigob updated
- Thrown knives +1 range
- Death Blossom updated, easier to research
- Spartan MG nerfed
- Rail Driver fires faster
- AGL TU costs decreased, Snap Accuracy improved
- Shoulder Launcher has fast reloads
- Proxy Grenade is lighter
- Starting grenades/explosives are cheaper
- Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive
- Added 10 Plastasteel to the starting base
- Church high ranks are more powerful psionics
- Cyclops are armed with Cyclops Gaze now (a fixed weapon) & are immune to Bleeding
- Fixed weapon fixes
- Pedia & manufacture fixes, additions
X-Piratez 0.92
- (Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts
- New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room
- New Armors/Research: Guerrila, Dragonfly
- New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower
- New Auxiliary unit: Alliance Advisor
- New Shipping: Light Gunboat, Military Transport
- New Enemy Faction: Spartans
- New Enemy Mission: Military Supply
- Development & Manufacture more dependent on facilities
- HWD & Library are cheaper
- Some armor suits have a decreased encumbrance
- Stun weapons minor updates & some tweaks to make them a bit more dependable
- Power Mace redesigned
- Smartpistol fires a bit faster
- SMG Clip/Incendiary changed to API, works a bit differently
- Canister Launcher update, new clip: Incendiary
- AP Rockets updated (50-150% damage on hit now)
- Napalm Bomblets for Quad Launcher are more vicious
- Data Discs now require Spring Cleaning, must be decrypted before researching
- Soldier names fix for new Nightly compatibility
- Gunship & Hv. Gunship map unit spawning fixes
- WP Grenades added to Pogrom missions, Terror & Shrine ships
- Merged Expanded Farm A & B
- Placed Apples
- Humanist Soldier gives Scrap Metal instead of Human Booty
- Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts
- Fixed handob for Mercenary Commando
- Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)
- All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency
- Some enemy Research fixes (experimental)
- Pedia updates, new articles & pictures
- Pulled Zharkov's BatGlad
X-Piratez 0.91
- Uses custom executable
- (Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn't empty
- (Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)
- (Extended Feature) Stunned units take enviro damage from blasts, smoke and fire
- Enemy craft have slower refire rates
- Enemy craft carry lootable weapons & ammo
- Major craft rebalance
- Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.
- Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.
- Craft weapons have slower refire rates, damage rebalanced
- Extra info added to Pedia entries on crafts & craft weapons
- Some craft can dodge attacks
- Landing lights removed from craft not to interfere with the new system of night operations
- Spike Rockets and 105mm rockets +5 km range
- Charger laser -10% Acc
- New Craft/Research: Baracuda, Predator
- New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter
- New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.
- New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun
- New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit
- New Equipment/Research: First Aid Kit
- New Facilities/Research: Still, Gym, Mint
- New Research: Slaves
- Still required to manufacture alcohol at the base
- Pulled Zharkov's Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)
- Dogs recover more Stun Damage per turn
- New, smaller clips for Boarding Gun & HMG
- Tac armors are a bit lighter
- Health stat buffs Stamina recovery when wearing light clothing
- Melee & Primitive weapons overhaul, welcome to a more complex system
- Incendiary weapons cause massive Morale damage (proportional to HP damage caused)
- Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks
- Bows & Fuso Knives governed by Throwing skill for accuracy & damage
- Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy
- Throwing stuff uses up Stamina
- Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).
- Demonic weapons cause some fun effects, are governed by VooDoo
- Sawed-Off has faster reloads
- LACC is more accurate
- EP munitions cause increased Stun effects
- Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.
- Assault Cannon tweak to make it more attractive.
- WP Grenade no longer a proxy, causes a lot of damage now
- The IED replaced with a much more affordable good ol' Landmine
- Proxy Grenade more powerful, requires research
- Baby Nuke & COV are much more spectacular with extra fire damage
- Stun Grenade has a larger blast radius.
- disposable-throwables TU cost increased
- Molotovs -10% Accuracy
- Panzerfaust & Satchel Charge bit cheaper
- Beverages can be used on oneself (healing another has a priority, so just face away).
- Apples
- Demonic Essence hit anim/sound fix
- Stun Grenade anim fix
- Flamethrowers projectile fix
- All demonic enemies are immune to Bleeding
- Added melee dodge to Pirate & enemy armors (usually replacing most or all Melee Res)
- Night Vision values depend on the type of armor/enemy now (most enemies can't see in the dark as well as UFO's aliens).
- Floorobs for swords
- Updated paperdoll gfx for Tac Suit
- Updated Hobbes' Maps/Terrains to Map Pack v. 3.7
- Updated SOLBAN Urban Terrain mapblocks
- Added SOLFOREST maps by Solarius Scorch
- Attempted fix for those who use Psi Str increase (should not increase above 60 now).
- Replaced big font with Amiga one
- Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman
Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as "Piratez".