Difference between revisions of "Chryssalid (EU2012)"
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{{Unit Stat Box (EU2012) | {{Unit Stat Box (EU2012) | ||
|picture=[[File:Chryssalid 1 (EU2012).png|150px]] | |picture=[[File:Chryssalid 1 (EU2012).png|150px]] | ||
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* '''Leap''' - Chryssalids are able to jump to higher locations at their leisure. This is quite unlike the original game, where it was possible to blow up the stairs and shoot at them from above. | * '''Leap''' - Chryssalids are able to jump to higher locations at their leisure. This is quite unlike the original game, where it was possible to blow up the stairs and shoot at them from above. | ||
* '''Hardened''' - although Chryssalids can't use [[Cover (EU2012)|Cover]], they have the passive Hardened ability, which reduces the chance of firing and scoring a [[Critical Hits (EU2012)|critical hit]] against them by 60%. | * '''Hardened''' - although Chryssalids can't use [[Cover (EU2012)|Cover]], they have the passive Hardened ability, which reduces the chance of firing and scoring a [[Critical Hits (EU2012)|critical hit]] against them by 60%. | ||
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+ | ''' Notes''' | ||
*If the Chryssalid's attack doesn't kill your soldier, it will poison it instead, which requires usage of a [[Medikit (EU2012)|Medikit]] to counter the poison. | *If the Chryssalid's attack doesn't kill your soldier, it will poison it instead, which requires usage of a [[Medikit (EU2012)|Medikit]] to counter the poison. | ||
* Chryssalids are immune to stun. | * Chryssalids are immune to stun. | ||
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*If killed during a successful mission a [[Chryssalid Corpse (EU2012)|Chryssalid Corpse]] will be recovered. | *If killed during a successful mission a [[Chryssalid Corpse (EU2012)|Chryssalid Corpse]] will be recovered. | ||
**But you don't get the corpse from Chryssalid spawned from [[Zombie (EU2012)|Zombies]]. | **But you don't get the corpse from Chryssalid spawned from [[Zombie (EU2012)|Zombies]]. | ||
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* As seen in the Site Recon council mission Chryssalids can infest any creature large enough to support them, human or otherwise. They can also form hives which allow them to rapidly produce large numbers of Chryssalids within larger creatures. | * As seen in the Site Recon council mission Chryssalids can infest any creature large enough to support them, human or otherwise. They can also form hives which allow them to rapidly produce large numbers of Chryssalids within larger creatures. | ||
** From the same council mission it is evident that Chryssalids can infest and overrun towns with extreme ease if left to their own devices. | ** From the same council mission it is evident that Chryssalids can infest and overrun towns with extreme ease if left to their own devices. | ||
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{{Aliens (EU2012)}} | {{Aliens (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Aliens (EU2012)]] | [[Category: Aliens (EU2012)]] |
Revision as of 16:51, 20 March 2014
- For the original UFO: Enemy Unknown (1994) version, see Chryssalid
The Chryssalid is a savage murderous insect. Standing at about 5 feet, Chryssalids serve the alien forces as terror agents, though sometimes they can be seen defending structures of importance to the aliens. They are on of the fastest ground units in the game and they use their deadly claws to tear up your squad members.
Chryssalids are mainly found on Terror sites, where they'll attack any humans present (either XCOM or civilians) and kill or poison them. If the attacked human dies then a Zombie will be produced.
Info
1st Appearance | {{{appears}}} |
HP | 8/8/8/8 |
Aim | Melee |
Defense | 10 |
Will | 120 |
Movement | 20 |
Easy/Normal/Classic/Impossible |
Abilities/Weapons:
- Impregnate Unit - They can inject a venom into your operatives that effectively zombifies them, turning them into a thrall for the aliens, though that is not all. They also inject the victim with a Chryssalid egg. After 3 turns the egg will hatch and the new, fully adult Chryssalid will tear its way out of the zombie ready to inject more of your soldiers or any civilians were present.
- Chryssalid Claw - If it doesn't kill the human, the claw will deal 6 base damage. On Classic and Impossible difficulties this value is increased by +2.
- Leap - Chryssalids are able to jump to higher locations at their leisure. This is quite unlike the original game, where it was possible to blow up the stairs and shoot at them from above.
- Hardened - although Chryssalids can't use Cover, they have the passive Hardened ability, which reduces the chance of firing and scoring a critical hit against them by 60%.
Notes
- If the Chryssalid's attack doesn't kill your soldier, it will poison it instead, which requires usage of a Medikit to counter the poison.
- Chryssalids are immune to stun.
- If killed during a successful mission a Chryssalid Corpse will be recovered.
- But you don't get the corpse from Chryssalid spawned from Zombies.
- After finishing Chryssalid Autopsy research, their corpses can be used to create Chitin Plating, which protects against melee damage, this can help against Chryssalids a lot. Unfortunately it has no visual effects on the soldier wearing it, wearing Chryssalid shells would probably look really cool.
- The removal of time units have severely crippled Chryssalids as they can no longer rely on their movement speed alone. This has slightly hurt their reputation as the most iconic alien of X-COM as they are very foolhardy and defiant of the new movement mechanics. They are at their full glory in the 1994 original X-COM.
- Mind-Controlled Chryssalids that kill an enemy alien do not produce a zombie afterwards.
- Same in multiplayer, your own Chryssalids can't make a Zombie from opponent alien units.
- As seen in the Site Recon council mission Chryssalids can infest any creature large enough to support them, human or otherwise. They can also form hives which allow them to rapidly produce large numbers of Chryssalids within larger creatures.
- From the same council mission it is evident that Chryssalids can infest and overrun towns with extreme ease if left to their own devices.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |