Difference between revisions of "Class Builds (Bureau)"

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(Created page with "As per usual, you need a squad to face Outsider threat. There are four specialty's to chose from, Recon(Sniper), Support(Medic), Engineer(tactical), and Commando(assault) At...")
 
 
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As per usual, you need a squad to face Outsider threat.  There are four specialty's to chose from, Recon(Sniper), Support(Medic), Engineer(tactical), and Commando(assault)
 
  
At Rank 1, they each start with only their base training and a starting ability.
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For a starter, if you want to manually recruit agent, know that you can choose a starter perk.  This will be that agents Rank 1 perk.  Also, agents recruited by Dispatch missions can not be customized.
  
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==Starter perks==
  
==Support==
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Each class has 6 choices, 2 are class based, 4 can be taken by any class.
  
Rank 1:
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Support:
  
Ability: Combat Stims
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Officer School
  
Bonus: Increases the combat performance of allies in the area of effect.
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Bonus:
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Increases accuracy with weapons.
  
Description: By dispersing an aerosol burst of stimulants, this agent can temporarily enhance
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Description:
The accuracy, damage, and survivability of allies.
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Training as a military officer has made this agent proficient as a marksman, even while keeping an eye on his fellow squadmates.
  
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Pre-Med
  
Rank 2:
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Bonus:
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Increases bleed-out time while incapacitated by 25%
  
Ability: Shield Sphere
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Description:
 +
Medical training has enabled this agent to tend to his own wounds, allowing him to survive longer on the battlefield.
  
Bonus: Deploys a Shield Sphere, protecting all inside against enemy fire.
 
  
Description: This agent can now deploy a spherical shield, providing safety anywhere on
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Recon:
the battlefield.
 
  
And
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CIA:Special Ops
  
Endurance
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Bonus:
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Increases damage while flanking by 20%
  
Bonus: Increases maximum health.
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Description:
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Experience running clandestine operations overseas has made this agent exceptional at sniping unsuspecting targets.
  
Description: Combat experience and training has hardened this agent, making him more
 
capable of enduring the dangers of the battlefield.
 
  
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FBI Field Agent
  
Rank 3:
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Bonus:
 
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Increases accuracy with weapons by 10%
Ability: Disrupt  (Split)
 
 
 
Bonus: Destroys an opponent’s shield and leaves them stunned.
 
  
 
Description:
 
Description:
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Years of fighting organized crime has taught this agent how to accurately fire under pressure.
  
This agent can fire a burst of energy that overloads shields and disorients enemies.
 
  
Or
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Commando:
  
Ability: Weaken (Split)
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Deniable Ops
  
Bonus: Destroys an enemy’s armor and renders them vulnerable.
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Bonus:
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Reduces chance to be hit by enemy weapons.
  
 
Description:
 
Description:
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Running multiple unofficial operations in various parts of Indochina has trained this agent to move safely while under enemy fire.
  
This agent can fire a burst of energy that renders unarmored foes vulnerable and does
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Korean War Veteran
significant damage to armor.
 
  
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Bonus:
 +
Deals 10% more damage to flanked targets.
  
Rank 4:
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Description:
 +
Battlefield experience from the Korean War has made this agent proficient in the tactics associated with storming enemy-held positions.
  
Medical Breakthrough (Split)
 
  
Bonus: Increases potency of Combat Stims ability.
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Engineer:
  
Description: Pharmacological research has increased the power of Combat Stims.  Those
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Grease Monkey
under the effects hit harder and faster.
 
  
Or
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Bonus:
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Increases the duration of all abilities.
  
Guardian Angel (Split)
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Description:
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This agent’s mechanical ingenuity fortifies his weapons to be tougher and last longer.
  
Bonus: Significantly reduces damage when on a revive order.
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Gunsmith
  
Description: This agent is devoted to keeping his squadmates alive, and can get through
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Bonus:
hell in order to revive an ally.
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Increases accuracy with weapons by 10%
  
And
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Description:
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Professional experience crafting and maintaining firearms allows this agent to wield weapons more effectively.
  
Helping Hand
 
  
Bonus: Makes all squad abilities last longer.
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General:
  
Description: By forging tight-knit bonds, this agent ensures every member of the squad
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Endurance Training
Learns essential skills to improve performance.
 
  
 +
Bonus:
 +
Takes less damage in combat.
  
Rank 5
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Description:
 +
This agent has gone through additional physical training that allows him to survive longer in combat.
  
Savior (Split)
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Technical Training
  
Bonus: Significantly increases the entire squad’s bleed-out time.
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Bonus:
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Recharges abilities faster.
  
Description: This agent applies pre-combat injections to all squad members, causing
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Description:
wounds to quickly coagulate and slow bleeding.
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This agent has been given additional technical training, allowing him to use abilities more frequently.
  
Or
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Combat Training
  
Mirror (Split)
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Bonus:
 +
Deals 10% more damage with weapons.
  
Bonus: The agent’s Shield Sphere ability reflects projectiles.
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Description:
 +
This agent has been given additional combat training, allowing him to deal more damage with weapons.
  
Description: This agent’s Shield Sphere reflects enemy projectiles back at the attacker.
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Adrenal Conditioning
  
And
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Bonus:
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Regenerates minor wounds 15% faster.
  
Endurance (Max health increase)
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Description:
 
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This agent has gone through additional physical hardening to condition his body to recover from injuries faster.
 
 
 
 
==Recon==
 
 
 
Rank 1:
 
 
 
Ability: Critical Strike
 
 
 
Bonus: Inflicts heavy damage to any target on the battlefield.
 
 
 
Description: This agent’s impressive skill as a marksman allows him to concentrate
 
And land a perfect shot.
 
 
 
 
 
Rank 2:
 
 
 
Hard To Kill (Split)
 
 
 
Bonus: Significantly decreases chance to be hit.
 
 
 
Description: This agent has learned how to make it difficult for enemies to anticipate his
 
movements and hit him.
 
 
 
Or
 
 
 
Sniper (Split)
 
 
 
Bonus: Increases damage with sniper rifles.
 
 
 
Description: Advanced combat training in offensive tactics allows this agent to damage
 
targets more effectively.
 
 
 
And
 
 
 
Eagle Eye
 
 
 
Bonus: Increases weapon effectiveness from a flanking position or higher ground.
 
 
 
Description: This agent’s experience enables him to take advantage of flanking positions
 
and higher ground to make more accurate shots.
 
 
 
 
 
Rank 3:
 
 
 
Ability: Cloak (Split)
 
 
 
Bonus: Renders agent invisible.
 
 
 
Description: This agent can temporarily turn invisible, making him impossible to target.
 
 
 
Or
 
 
 
Ability: Diversion (Split)
 
 
 
Bonus: Diverts enemy attention toward deployed hologram.
 
 
 
Description: This agent can deploy a holographic decoy to distract enemies, enabling
 
The squad to move into flanking positions.
 
 
 
And
 
 
 
Endurance (Max health increase)
 
 
 
 
 
Rank 4:
 
 
 
Crack Shot (Split)
 
 
 
Bonus: Recharges Critical Strike ability faster.
 
 
 
Description: Repeated Critical Strikes have improved this agent’s reflexes, resulting in
 
faster use of this ability.
 
 
 
Or
 
 
 
Armor Piercer (Split)
 
 
 
Bonus: Critical Strike now does heavy damage to armor and shields.
 
 
 
Description: This agent’s observational skills enable him to target Critical Strikes at
 
weak points in armor and shields.
 
 
 
 
 
Rank 5:
 
 
 
Ability: Fire Mission
 
Bonus: Bombards an area with heavy artillery.
 
 
 
Description: This agent can call in a devastating localized artillery strike.
 
 
 
And
 
 
 
Endurance: Max health increase
 
 
 
 
 
==Engineer==
 
 
 
Rank 1:
 
 
 
Ability: Scatter
 
 
 
Bonus: Causes enemies to panic and flee an area.
 
 
 
Description: This agent has built devices to temporarily repel Outsiders.  It has no
 
impairing effects on humans.
 
 
 
 
 
Rank 2:
 
 
 
Ability: Mine
 
 
 
Bonus: Deploys an explosive proximity mine.
 
 
 
Description: Engineering training allows this agent to deploy mines on the battlefield,
 
becoming deadly traps for unwary opponents.
 
 
 
And
 
 
 
Endurance: Max health increase
 
 
 
 
 
Rank 3:
 
 
 
Demolitions Expert (Split)
 
 
 
Bonus: The mine ability recharges faster.
 
 
 
Description: Time spent studying demolitions has given this agent the ability to
 
deploy mines more swiftly.
 
 
 
Or
 
 
 
Shotgunner (Split)
 
 
 
Bonus: Increases accuracy and damage with weapons.
 
 
 
Description: Experience fighting in the field has taught this agent to make every shot count.
 
He knows where to aim to cause the most damage.
 
 
 
 
 
Rank 4:
 
 
 
Ability: Rocket Turret (Split)
 
 
 
Bonus: Deploys a powerful Rocket Turret
 
 
 
Description: This agent can deploy a Rocket Turret, a high damage weapon best used at
 
long range.
 
 
 
Or
 
 
 
Ability: Laser Turret (Split)
 
 
 
Bonus: Deploys a rapid-fire Laser Turret.
 
 
 
Description: This agent can deploy a Laser Turret, a high rate-of-fire weapon best
 
used at short- and mid-ranges.
 
 
 
And
 
 
 
Endurance: Max health increase
 
 
 
Rank 5:
 
 
 
Fortified Turrets (Split)
 
 
 
Bonus: Turrets now deploy with a shield.
 
 
 
Description: This agent has mastered the craft of deploying autonomous weapons. 
 
His turrets are now fortified with shields.
 
 
 
Or
 
 
 
Monkeywrench (Split)
 
 
 
Bonus: Increases squad’s damage against mechanical enemies.
 
 
 
Description: This agent’s Engineering experience significantly increases the squad’s
 
damage against mechanical enemies.
 
 
 
And
 
 
 
Heavy Metals
 
 
 
Bonus: Increases damage from all deployed weapons.
 
 
 
Description: Experience with Outsider technology has taught this agent how to use alien
 
Materials in his turrets and mines, increasing their efficacy.
 
 
 
 
 
==Commando==
 

Latest revision as of 06:39, 9 August 2019

For a starter, if you want to manually recruit agent, know that you can choose a starter perk. This will be that agents Rank 1 perk. Also, agents recruited by Dispatch missions can not be customized.

Starter perks

Each class has 6 choices, 2 are class based, 4 can be taken by any class.

Support:

Officer School

Bonus: Increases accuracy with weapons.

Description: Training as a military officer has made this agent proficient as a marksman, even while keeping an eye on his fellow squadmates.

Pre-Med

Bonus: Increases bleed-out time while incapacitated by 25%

Description: Medical training has enabled this agent to tend to his own wounds, allowing him to survive longer on the battlefield.


Recon:

CIA:Special Ops

Bonus: Increases damage while flanking by 20%

Description: Experience running clandestine operations overseas has made this agent exceptional at sniping unsuspecting targets.


FBI Field Agent

Bonus: Increases accuracy with weapons by 10%

Description: Years of fighting organized crime has taught this agent how to accurately fire under pressure.


Commando:

Deniable Ops

Bonus: Reduces chance to be hit by enemy weapons.

Description: Running multiple unofficial operations in various parts of Indochina has trained this agent to move safely while under enemy fire.

Korean War Veteran

Bonus: Deals 10% more damage to flanked targets.

Description: Battlefield experience from the Korean War has made this agent proficient in the tactics associated with storming enemy-held positions.


Engineer:

Grease Monkey

Bonus: Increases the duration of all abilities.

Description: This agent’s mechanical ingenuity fortifies his weapons to be tougher and last longer.

Gunsmith

Bonus: Increases accuracy with weapons by 10%

Description: Professional experience crafting and maintaining firearms allows this agent to wield weapons more effectively.


General:

Endurance Training

Bonus: Takes less damage in combat.

Description: This agent has gone through additional physical training that allows him to survive longer in combat.

Technical Training

Bonus: Recharges abilities faster.

Description: This agent has been given additional technical training, allowing him to use abilities more frequently.

Combat Training

Bonus: Deals 10% more damage with weapons.

Description: This agent has been given additional combat training, allowing him to deal more damage with weapons.

Adrenal Conditioning

Bonus: Regenerates minor wounds 15% faster.

Description: This agent has gone through additional physical hardening to condition his body to recover from injuries faster.